Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
ユーザーレビュー: 非常に好評 (1,330 件のレビュー)
リリース日: 2013年9月6日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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Delver - Beta を購入する

 

キュレーターによりおすすめされています

"More polished than many finished games, this early access gem is a first person dungeon crawl with all the chunky pixels you can eat. One more run pls!"

最新の更新 全て表示(13)

6月20日

Update #10 - Something odd is happening...

It's Delver update time again, and this one is a good tease for things yet to come. You might find a few new places on your way to find the Orb, and the caverns are starting to shift and change as we expand our random level generation from the last update to them as well.

To finish things off, there's also the inclusion of some new music from our friend Derris-Kharlan to accompany you on your way back to the surface, if you happen to survive long enough to enjoy it. He's done more great work, and we're super proud to have it in game!

Features

  • Fully procedurally generated cave rooms.
  • Dungeon generator knows how to make ramps now.
  • Updated dungeon generator with some more placeable prefabs.
  • New chase music tracks.
  • Transitional shop area added between the dungeon and cave areas.
  • Strange, it's starting to get cold down there...

26 件のコメント 詳細を見る

4月25日

Update #9 - So Random!

It's time for another Delver update, and this is a fun one!

Our dungeon generation so far has worked by piecing together hand built level chunks, which has gotten us a long way and let us make spaces that are fun to explore. That also means that you may see the same areas repeat themselves between playthroughs which can be not so fun over time.

This update includes our work making a full procedural dungeon generator. This system lets the game create rooms from scratch when you play instead of relying on us to hand build everything.

This means we can let the game make spaces to explore, but still let us mix in our hand built pieces to make really unique places - the best of both worlds!

We built the rules to create these new dungeon rooms, but what comes out of the other side can still be truly exciting. Take some screenshots when you see an interesting place, because you may be the only person to ever see it :D

To finish things off, we've been working with the super talented Derris-Kharlan to add more tunes to the dungeon. We think they're great, and he's been a pleasure to work with so far. Check out more of his stuff on Soundcloud.

Features

  • New dungeon room generator used in dungeon floors 1 & 2 to start with
  • Some new music, and random track picker system
  • More stuff, for you to find on your own

Bug Fixes
  • Shooting a wand on a moving platform no longer teleports you to the floor below

34 件のコメント 詳細を見る
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Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

このゲームについて

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
参考になったカスタマーレビュー
8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 4.0 時間
投稿日: 8月4日
早期アクセスレビュー
Honestly Kinda enjoyed this game for the first hour... then things went downhill. Even with the updates i can't bring myself to play this game for more than 5-10 minutes at a time.

It's not a bad game and at least they are trying but if it was more like the OLD school turn based dungeon crawlers would have a much better playrate for myself. I miss the days when you could find the upgrades and even half-way craft your own items then go back to a central location and rest and heal up... more options to the story would be a great thing i would love to see an updated version of the old old 8 bit dungeon crawlers this... is not one of those.

I'm not giving it a bad review just because i don't prefer the style it's in but I would not recomend it for those looking for old school experience.
このレビューは参考になりましたか? はい いいえ 面白い
49 人中 40 人 (82%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 3.4 時間
投稿日: 4月3日
早期アクセスレビュー
So i felt this game needs a review because of how it good it is (in my opinion). I'll start off by saying that this is a game in which when you die you loose just about everything, i won't tell you what you keep because it defeats the purpose of playing it doesn't it. But this game combines a perfect sense of rogue-like/fps with modular enhancements on the website. The game although being in Early-Acess, which i can already hear the ugggh another one. Yes it is in early access but it being in early access means lots of updates and things to look forward to in the game to make you want to play it even more after each update.

Pros
- It combines rogue-like/rpg style game with a nice combat experience
- Really simple and easy to pick up even just to play around 1 life
- Animations are pretty decent for what it is
- In my opinion its not to hard or too easy it hits that sweet spot that most games don't
- Varying loot is always a thing i love to see and this game has it and like skyrim you want to pick up everything
- Modular (-meaning skins, hopefully in the future other mods)
- It has a random loadout everytime delving into the dungeon that keeps the game refreshing

Things to Improve Upon
- Just some mechanics nothing to important like the save game feature
- I would like to see a bigger camp in the future maybe, just with a bit more options maybe a reward/trophy house of boss another idea
- Steam achievements would be nice so I work towards or find something to it that adds a rewarding experience

Cons
- For an early access not sure it can be counted as a con but it falls short beatable in like 3 hours since i last played it :(
- It's not really rewarding for the outside camp experience to me

Yes it's a good game but there arent many cons i found in my experience of playing it all the way through. I will always look forward to hack and slashing my way to the end again as the game updates. This will definately go on the list of games i follow to see what comes of it. its an easy 7.5/10 :3. Buy it, its like 8$ #worth
このレビューは参考になりましたか? はい いいえ 面白い
26 人中 25 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 3月20日
早期アクセスレビュー
I'm no fan of early access games, but actually, this one is a definite exception to the rule. I got this in the Roguelike 2 Humble Bundle (so it was something like £4 for this and other rougelikes), but this was the game I was looking forward to. I'll quickly list some pros, cons, and then my experience.

Pro:
• Really good combat system with a focus on timing (nice balance of annoying bats and poison worms, and non-annoying enemies).
• Levelling up and getting loot works well. You sometimes get a rare piece of kit, which makes you feel like god for a few floors.
• Very attractive game (although there could be a little room for improvement in some of the room details), chunky pixels are officially cool. The first, second and final themes work really well. The third theme is a little pedestrian - and so dark you just can't see anything in it.
• Music is great, very fitting but not in-your-face-y.

Con:
• Foremost: almost all of the game is just so dark. There needs to be a 'Scroll of Light', or an update making the Candle light up the world a little more. In the third 'theme' (I won't spoil it), it's so dark that you often can't see any monsters, especially as only a few pixels aren't hiding in the water.
• Jesus christ, the poison goes on for years.
• Very little point in not choosing to level up HP when you get the choice. I went from 8HP to 38HP (ish) in one run-through, and if you wear the armour you just find, you basically don't need to worry. If you don't, then the poison (above) will easily kill you.
• No way to block with your shield? And also, 2handed weapons don't seem to do any more damage, to make up for not having a shield? And - equipping books as a shield feels like it should do something, but no notes anywhere make it clear what (if anything) having a book equipped does.
• Regardless of the above things: I finished the game in my first run-through. If you can't be bothered (e.g. at the end of the fourth 'theme'), you can simply run past enemies and take negligible damage - less so than you would if you tried to fight it, especially seeing regen items are so rare.
• And least importantly: this game is evidently unfinished. I understand it's a roguelike, but it does need a bit more content. If you could fetch the orb, run back to base, then go on another mission (assuming the orb unlocks a 'new' dungeon), that would be cool. Or challenges, modifiers, things to unlock, weapons to start with, etc., that would be awesome. I just feel like I couldn't play through it again. Maybe levelling up should unlock cool spells, or something similar? I don't feel like I need to grind or farm in the dungeon to look for some awesome and rare loot that makes me godlike. It needs something rare like that, or something that unlocks. In my opinion, that's how Risk of Rain is just infinitely replayable.

TL/DR: I still would totally play it again, but it's relatively easy to finish in the first play-through. This game is already good, and I'm assuming it'll be great by the time it's out of Beta! :-)
このレビューは参考になりましたか? はい いいえ 面白い
24 人中 19 人 (79%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 2.3 時間
投稿日: 7月27日
早期アクセスレビュー
Bear in mind that this is a review of the game in its current state as of 27.07.2015, and is subject to change. My playtime on Steam does not reflect my total playtime.

Category Review
Background Delver is a First-Person action Roguelite made by a single developer for Windows, Mac, Linux and Android. The game was first released as a playable Alpha in March 2012, and made its way onto Steam Early Access in September 2013.
Gameplay In Delver you explore randomly generated dungeons, going further and further down in search for the Yithidian Orb, a powerful artefact. While doing this you must fight hellish creatures and bandits, and scavenge for health items, weapons and armour. The game features permadeath, where once you die you lose everything except the money that you have gathered. The money can then be spent at merchants at the beginning of your next run so that you get a slight advantage. The games combat system is great, and relies heavily on timing. There are several types of weapons, such as knives, swords, wands and more that all work differently, and require you to adjust to their rules if you wish to make it out alive. The enemies are varied and require different tactics to defeat. The games biggest flaw is one that can be said about countless early access games, and that is that it lacks content. The game is also rough around the edges, and can use a lot of work. I have heard about others getting stuck and having to turn off the game because of flaws with the level generation, but fortunately that has not happened to me as of yet.
Visuals The game has a retro-inspired art style with chunky pixels. The characters you encounter are all 2D sprites in a 3D world. This art style gives the game a lot of charm, and I personally find it beautiful to look at.
Audio The music of Delver is excellent, and very catchy. The sound effects are alright, if not a bit repetitive.
Replay value The game was built with easy modding in mind, and it comes with a level editor. This makes for quite a bit of replay value after you’ve beaten the main game. There is also the prospect of more content (hopefully) being added in the future.
Overall Overall, Delver is a great little dungeon crawler, that I can see myself going back to with every update. Definitely a game worth checking out for fans of the Roguelike genre.
このレビューは参考になりましたか? はい いいえ 面白い
14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 3.9 時間
投稿日: 6月15日
早期アクセスレビュー
I played this game for a solid three hours right after I got it and never once got bored. Sure, I almost rage quit a couple times, but that's just video games. I like that you dont customize your character because if you did you would be way more upset with dying (which you do QUITE A BIT). No two dungeons are the same, and you face new challenges and get new rewards with every delve into the myserious ruins. Some rooms are the same each play (just the rooms with transition ladders, however), yet the game never runs out of surprises or fun. I would highly recommend this game to anyone who is a fan of the dungeon crawler genre, pixelated graphics, or adventure games in general.

P.S. : you can not jump in this game, space is just another attack key. I learned this the hard way, with the help of a gap, ledge, and pool of lava.
このレビューは参考になりましたか? はい いいえ 面白い