Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
사용자 평가:
최근:
매우 긍정적 (평가 14 개) - 지난 30일 동안의 사용자 평가 14건 중 92% 가 긍정적입니다.
전체:
매우 긍정적 (평가 1,695 개) - 이 게임에 대한 사용자 평가 1,695개 중 88% 가 긍정적입니다.
출시 날짜: 2013년 9월 6일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
더 읽어보기
한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Delver - Beta 구매

 

최신 업데이트 모두 보기 (16)

2016년 12월 24일

Update #13 - So Magical!



Sup Delverers. The weather is getting colder, and I'm drinking eggnog which can only mean one thing: it's Delver Update Time. We have been busy with all kinds of fun additions lately, mainly focusing on upping our ranged attack game. Wands have been given some love to differentiate them all, and archers get a whole new revamped arrow physics system that is super accurate, and a whole toolbox of new bows to find.

There's some other fun stuff in there as well, including a boatload of new weapon and armor enchantments, a durability system, and some hidden stuff. Consider it our holiday gift to you, our favorite fans.

Changes

  • New arrow physics system - arrows stick in and can be recovered from walls
  • Arrows shot into mobs have a chance of being dropped on death
  • Arrows have a chance of breaking on hit
  • Bows can be enchanted, damage enchantments follow through with the arrow
  • A whole heap of new bows, differentiated by range. damage, and speed
  • Magic missile wand now lets loose a volley of rapid missile attacks
  • Weapon and armor quality decreases over time when used
  • Fire missile wand now causes a huge explosion on hit - be careful!
  • New paralyze wand to stop foes in their tracks
  • Magic weapons have a chance of being unidentified
  • Added identify scrolls
  • Added 'Enchant Armor' and 'Enchant Weapon' scrolls
  • Items can have both a suffix and prefix enchantments now
  • Loot drops are weighted a tad now based on player stats
  • Magic missiles can be knocked back with a melee attack
  • Graphical updates for the Ice and Storm wands
  • Start area gained a happy little waterfall
  • New particle effects - things kick up dust now
  • Status effect animations for poison / being on fire / being paralyzed
  • Start of a fire system, that can spread fire to other entities
  • Torch animation updates
  • UI improvements for the Save Selection and Shop screens

Bug Fixes
  • Bug fix - level change screens should show the correct floor names always
  • Bug fix - pressure plate traps have returned!
  • Bug fix - mobs no longer climb up onto eachother / the player
  • Bug fix - fixed decal drawing, doubled number of decals that can appear
  • Bug fix - gamepad honors 'invert look' value
  • Tweak - mace knockback values balanced
  • Tweak - crosshair is always shown when holding a ranged weapon now

Have you caught any of Joshua's Delver development streams? - you should follow him on Twitch to be notified when he streams.

To stay up to date with Delver news, please follow us both on Twitter for more development news:
Chad's Twitter
Joshua's Twitter

댓글 67 개 더 읽어보기

2016년 9월 11일

Update #12 - Undead!



Welcome to another Delver update! We're back after a hiatus (more on that below) with one of our biggest updates. This time we've added a new dungeon section, the Temple, that expands the game with two new dungeon floors full of undead horrors and nasty traps. If you survive that, you might find even more changes...

Along with that, we've also worked on making Delver even better with improved water effects, a bunch of bug fixes, a new randomized trap system, a totally revamped death screen, and potion grenades. Did we mention potion grenades?

Changes

  • New dungeon area, the Temple!
  • Boss area update
  • Mouse wheel can be used to switch between hotbar items
  • Better win / death screens.
  • Potions can now be thrown when held
  • Added water trim effects
  • Fixed more cases where the player can get stuck while teleporting
  • Juiced up magic particle effects
  • Removed last vestiges of the cursor mode
  • New splash particle effect
  • Spikes are now 100% more metal
  • Crusher traps to turn players into paste
  • Collapsing floors
  • Tweak to improve clipping plane issue with high FOVs
  • Probably other stuff we've forgotten

Announcements!



This update is dedicated to Malcolm Laurence Skelton, the first child of our resident artist Joshua Skelton and his wife Melissa. Look at that little guy!

If you haven't caught it already, Joshua has been streaming while he works on Delver lately - follow him on Twitch to be notified when he streams.

댓글 139 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

게임에 대해

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

시스템 요구 사항

Windows
Mac OS X
    최소:
    • 운영체제: Windows Vista / 7 / 8
    • 프로세서: 1.5 Ghz
    • 메모리: 1 GB RAM
    • 그래픽: OpenGL 2.0 Compatible
    • 저장공간: 200 MB 사용 가능 공간
    권장:
    • 운영체제: Windows Vista / 7 / 8
    • 프로세서: Dual core processor
    • 메모리: 1 GB RAM
    • 그래픽: OpenGL 2.0 Compatible
    • 저장공간: 200 MB 사용 가능 공간
    최소:
    • 운영체제: OS X Leopard, Snow Leopard
    • 프로세서: 2.0 Ghz CPU
    • 메모리: 1 GB RAM
    • 그래픽: OpenGL 2.0 Compatible
    • 저장공간: 200 MB 사용 가능 공간
고객 평가 자세히 알아보기
최근:
매우 긍정적 (평가 14 개)
전체:
매우 긍정적 (평가 1,695 개)
평가 유형


구매 형식


언어


검색 조건:


(이게 뭔가요?)
선택한 조건에 맞는 평가 0 개 ( 사용자 평가 없음)
위 조건에 맞는 평가가 더이상 없습니다
다른 평가를 보려면 위에서 조건을 조정해주세요
평가 불러오는 중...