Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Gebruikersrecensies: Erg positief (1,220 recensies)
Releasedatum: 6 sep 2013

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
Meer informatie

Delver - Beta kopen

 

Door curatoren aanbevolen

"More polished than many finished games, this early access gem is a first person dungeon crawl with all the chunky pixels you can eat. One more run pls!"

Recente updates Alles weergeven (12)

25 april

Update #9 - So Random!

It's time for another Delver update, and this is a fun one!

Our dungeon generation so far has worked by piecing together hand built level chunks, which has gotten us a long way and let us make spaces that are fun to explore. That also means that you may see the same areas repeat themselves between playthroughs which can be not so fun over time.

This update includes our work making a full procedural dungeon generator. This system lets the game create rooms from scratch when you play instead of relying on us to hand build everything.

This means we can let the game make spaces to explore, but still let us mix in our hand built pieces to make really unique places - the best of both worlds!

We built the rules to create these new dungeon rooms, but what comes out of the other side can still be truly exciting. Take some screenshots when you see an interesting place, because you may be the only person to ever see it :D

To finish things off, we've been working with the super talented Derris-Kharlan to add more tunes to the dungeon. We think they're great, and he's been a pleasure to work with so far. Check out more of his stuff on Soundcloud.

Features

  • New dungeon room generator used in dungeon floors 1 & 2 to start with
  • Some new music, and random track picker system
  • More stuff, for you to find on your own

Bug Fixes
  • Shooting a wand on a moving platform no longer teleports you to the floor below

33 opmerkingen Meer informatie

20 maart

Update #8 is OUT

After a long, but hopefully worthwhile, absence while we were digging around in the guts of Delver, we're back with some great new stuff under the hood to make modding more of a primary engine feature and includes a revamp of the level editor to make it much easier to use.

I mean, look how pretty the editor is now:



Mod Merging!

My favorite new feature in this update is the mod merging support, which replaces the old way of only being able to ship one new version of a data file around.

In this new system we can load many mods at the same time and have all of their new content pulled into the game. This will let mod makers share new monsters, level pieces, and texture packs and have them seamlessly blend with other content of the same kind from other mods in the style of how games like Skyrim do modding.

I'm really excited to see how this feature can be used to add tons of new content into Delver, all from different authors working on different things. If anyone wants more information on this system, check out the pinned discussion forum post in the Modding subforum for Delver.

Features!

  • Many mods active at the same time.
  • Revamped level editor!
  • Spike traps, and spike pits.
  • New puzzle dungeon tiles.
  • Flies have found the dungeon a good place to hang out.

As always, let us know if you have any issues or questions about this update.

33 opmerkingen Meer informatie
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Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

Over dit spel

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
Nuttige klantrecensies
34 van de 38 mensen (89%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.4 uur in totaal
Geplaatst: 3 april
Recensie tijdens vroegtijdige toegang
So i felt this game needs a review because of how it good it is (in my opinion). I'll start off by saying that this is a game in which when you die you loose just about everything, i won't tell you what you keep because it defeats the purpose of playing it doesn't it. But this game combines a perfect sense of rogue-like/fps with modular enhancements on the website. The game although being in Early-Acess, which i can already hear the ugggh another one. Yes it is in early access but it being in early access means lots of updates and things to look forward to in the game to make you want to play it even more after each update.

Pros
- It combines rogue-like/rpg style game with a nice combat experience
- Really simple and easy to pick up even just to play around 1 life
- Animations are pretty decent for what it is
- In my opinion its not to hard or too easy it hits that sweet spot that most games don't
- Varying loot is always a thing i love to see and this game has it and like skyrim you want to pick up everything
- Modular (-meaning skins, hopefully in the future other mods)
- It has a random loadout everytime delving into the dungeon that keeps the game refreshing

Things to Improve Upon
- Just some mechanics nothing to important like the save game feature
- I would like to see a bigger camp in the future maybe, just with a bit more options maybe a reward/trophy house of boss another idea
- Steam achievements would be nice so I work towards or find something to it that adds a rewarding experience

Cons
- For an early access not sure it can be counted as a con but it falls short beatable in like 3 hours since i last played it :(
- It's not really rewarding for the outside camp experience to me

Yes it's a good game but there arent many cons i found in my experience of playing it all the way through. I will always look forward to hack and slashing my way to the end again as the game updates. This will definately go on the list of games i follow to see what comes of it. its an easy 7.5/10 :3. Buy it, its like 8$ #worth
Was deze recensie nuttig? Ja Nee Grappig
34 van de 43 mensen (79%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
12.9 uur in totaal
Geplaatst: 30 november 2014
Recensie tijdens vroegtijdige toegang
I say it in the most manly way possible when I say this game is adorable.

It will lure you in with its cute, nostaligic-yet-tasteful, sprite based enemies. It will drop plenty of sweet, varied loot for you, keeping you in the game and letting you become further and further immersed. And just when you say "This game is fun, but a bit easy", it will brutally murder you and take all your stuff, leaving you only with coins and questions.

Being entirely randomly generated, from the size of each floor to the quality of each weapon, there is exellent replay value. Each floor has a mix of challenging enemies and total pushovers, keeping the experience fun throughout the playthrough as the difficulty slowly raises. That is, until a sudden surprise right near the end ;)

For its price and file size, the game is a fantastic little timewaster that is very easy to pick up but very hard to put down. If you're concerned about the Early Access status, I bought this game when it first popped up on Steam and felt it was a complete experience then. And yet somehow every update seems to make it better and better. No regrets.
Was deze recensie nuttig? Ja Nee Grappig
20 van de 20 mensen (100%) vonden deze recensie nuttig
1.4 uur in totaal
Geplaatst: 20 maart
Recensie tijdens vroegtijdige toegang
I'm no fan of early access games, but actually, this one is a definite exception to the rule. I got this in the Roguelike 2 Humble Bundle (so it was something like £4 for this and other rougelikes), but this was the game I was looking forward to. I'll quickly list some pros, cons, and then my experience.

Pro:
• Really good combat system with a focus on timing (nice balance of annoying bats and poison worms, and non-annoying enemies).
• Levelling up and getting loot works well. You sometimes get a rare piece of kit, which makes you feel like god for a few floors.
• Very attractive game (although there could be a little room for improvement in some of the room details), chunky pixels are officially cool. The first, second and final themes work really well. The third theme is a little pedestrian - and so dark you just can't see anything in it.
• Music is great, very fitting but not in-your-face-y.

Con:
• Foremost: almost all of the game is just so dark. There needs to be a 'Scroll of Light', or an update making the Candle light up the world a little more. In the third 'theme' (I won't spoil it), it's so dark that you often can't see any monsters, especially as only a few pixels aren't hiding in the water.
• Jesus christ, the poison goes on for years.
• Very little point in not choosing to level up HP when you get the choice. I went from 8HP to 38HP (ish) in one run-through, and if you wear the armour you just find, you basically don't need to worry. If you don't, then the poison (above) will easily kill you.
• No way to block with your shield? And also, 2handed weapons don't seem to do any more damage, to make up for not having a shield? And - equipping books as a shield feels like it should do something, but no notes anywhere make it clear what (if anything) having a book equipped does.
• Regardless of the above things: I finished the game in my first run-through. If you can't be bothered (e.g. at the end of the fourth 'theme'), you can simply run past enemies and take negligible damage - less so than you would if you tried to fight it, especially seeing regen items are so rare.
• And least importantly: this game is evidently unfinished. I understand it's a roguelike, but it does need a bit more content. If you could fetch the orb, run back to base, then go on another mission (assuming the orb unlocks a 'new' dungeon), that would be cool. Or challenges, modifiers, things to unlock, weapons to start with, etc., that would be awesome. I just feel like I couldn't play through it again. Maybe levelling up should unlock cool spells, or something similar? I don't feel like I need to grind or farm in the dungeon to look for some awesome and rare loot that makes me godlike. It needs something rare like that, or something that unlocks. In my opinion, that's how Risk of Rain is just infinitely replayable.

TL/DR: I still would totally play it again, but it's relatively easy to finish in the first play-through. This game is already good, and I'm assuming it'll be great by the time it's out of Beta! :-)
Was deze recensie nuttig? Ja Nee Grappig
22 van de 24 mensen (92%) vonden deze recensie nuttig
20.0 uur in totaal
Geplaatst: 25 februari
Recensie tijdens vroegtijdige toegang
I'd say it's worth the 8 bucks for its replay value, however the content isn't something to get excited about. At the moment the game is very short, you may get a few good hours and it'll get boring after some time.

If you don't like Early-Access then don't buy this game yet.
To avoid getting burned out on the game, just take 15-30 minutes of gameplay and take a break. Why am I telling you this you ask? Well, I had the same problem with Minecraft while it was in beta, played it a ♥♥♥♥ton and as soon as it was out of beta I missed the old days and my enjoyment of Minecraft was ruined.

Don't play this for long periods of time.
Was deze recensie nuttig? Ja Nee Grappig
21 van de 27 mensen (78%) vonden deze recensie nuttig
5.8 uur in totaal
Geplaatst: 27 december 2014
Recensie tijdens vroegtijdige toegang
A very neat little game, and a very great roguelike for people who like those. Its combat and item systems are pretty well made and the difficulty progresses fairly as you progress. Since this game is in early access, there are obviously going to be new things added soon most likely, and the game is made in a way where it is very open to new things, which is what I really enjoy about it. Even though death means you start all over, you don't have to always start completely from scratch, as you keep your collected gold and can buy powerful items from the start if you wish to do so, which is another thing real enjoyable about this game. Overall, my early access rating would have to be 9/10. If you really enjoy roguelike games, this game is an amazing approach to it, and any fans of the genre would definitly enjoy this game.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 20 mensen (80%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
13.9 uur in totaal
Geplaatst: 24 januari
Recensie tijdens vroegtijdige toegang
Your crave for adventure starts here! Bleed out of your eyes as you fight through poison zombies, magic skeletons, crazy ladies which are impossible to avoid, and bats.. SO MANY BATS!!! Besides all the rage that will consume your soul as you delve deeper and deeper to the earths god damn core, you will have the time of your life! Fly through the first 2 floors as you throw books at your enemies, level up damage and health constantly, and eat raw meat with ease! Break crates that are usualy filled with nothing, and find more wands than you could ever possibly need!

In all honusty I find this game insanely addictive, and will keep you wanting more. The game play is fantastic, and the artwork is beautiful. Secret areas and doors will keep you occupied, and traps that block your way will keep you on your toes. Feel a sense of relief when you find the entrance to the next floor, and nearly ♥♥♥♥ your pants as you almost fall to your demise! This is a super fun game, and I would replay it if even the slightest bit of content was added.

I give this game a 9/10, and here is it's draw backs:

-The boss fight wasn't as intense or memorable as I would have liked it to be

-There wasn't much of an ending after the boss fight (Although I kind of expected that)

-Very few bugs
Was deze recensie nuttig? Ja Nee Grappig
11 van de 11 mensen (100%) vonden deze recensie nuttig
20.1 uur in totaal
Geplaatst: 26 april
Recensie tijdens vroegtijdige toegang
With the most recent update to this game, it now includes proper, proceduraly-generated dungeons, making use of generated segments to tie together premade rooms. This has added a HUGE amount of variety to the game, making playthroughs more difficult - especially the latter half. Definitely worth buying now.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 8 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
4.3 uur in totaal
Geplaatst: 27 maart
Recensie tijdens vroegtijdige toegang
At first I found the game a bit simple. I'm a pretty big NetHack and Speelunky fan and thought it was a bit too rough around the edges. After about 3 hours and a few levels down everything clicked. The item management and simple level up system really do have a sense of drama that feels more "roguelike" than I was expecting. I'm four hours into the game now and pretty pleased with it.

The game could use more items and item interaction, but in the state its in I can recommend it.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 7 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.9 uur in totaal
Geplaatst: 13 april
Recensie tijdens vroegtijdige toegang
Definately a fun game, if you love crawling through dungeons and fearing for your characters life than this is the game for you. it has a wonderful art style and gameplay is very easy to get the hang of. it is very well polished for an early access game which is definately a plus, since its so polished you can look forward to updates rather than bug fixes 10/10

https://www.youtube.com/watch?v=kTGgHQESP1M&feature=youtu.be

Was deze recensie nuttig? Ja Nee Grappig
8 van de 9 mensen (89%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
9.1 uur in totaal
Geplaatst: 7 maart
Recensie tijdens vroegtijdige toegang
I bought this on my android a while ago. The only way to play on your phone is with mouse and keyboard but you might as well just buy it for computer.
Pros
-Amazing artwork
-Atmospheric music
-Gameplay that literally puts you at the edge of your seat
Randomly generated worlds
Cons
-No "Low health" chime or sound. You'll be fighting something and you'll just be dead.

You can also keep all the coins from last play though. So in theory you you can slowly overcome the challenges. I love how hard the game is but sometimes...someeetimes.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 6 mensen (100%) vonden deze recensie nuttig
6.7 uur in totaal
Geplaatst: 23 april
Recensie tijdens vroegtijdige toegang
Delver

Like Dungeon Crawler videogames?
Like The Binding of Isaac?
Like speedrunning?

Then you'll love this game! This game allows you to take a part of a dungeon explorer going into a dungeon fighting off the people wanting him dead below, dodging spells and traps, this game is a journey threw a cave gathering resources and weapons (magic wands aswell) to fight off harder bosses as the exploration goes on. This is like the Binding of Isaac in first person without the graphics. Did I mention level editor?

For a Early Access Game I can safely say, this is going to be an amazing game!
Was deze recensie nuttig? Ja Nee Grappig
6 van de 7 mensen (86%) vonden deze recensie nuttig
2.6 uur in totaal
Geplaatst: 8 april
Recensie tijdens vroegtijdige toegang
It can be frustrating the fist few tries until you manage to get a setup that drops some decent gear on you and gets you moving, but it's a heck of a fun little RPG once you reach that point and really start making progress through a dungeon.

The Minecraft-like graphics also help give it a feel that's somewhere at a happy compromise between retro and modern.

My only grip is that is DOES have some balancing issues that cause it to occasionally generate a dungeon that kills you right off the bat due to lack of equiptment (the starting dagger is horrid because it's range is so short) and to many tough enemies clogged into one early area.

I got it in the Rouge-Like Humble Bundle, but I see it's only $8 on here so I'd say it's definatly worth it if you're into that sort of thing because being a fully realized 2.5D, first person dungeon crawler seems to be a bit of a rarity in this genre that tends to favor retro-style top-down or side-scrolling RPGs.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 13 mensen (69%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
18.9 uur in totaal
Geplaatst: 1 april
Recensie tijdens vroegtijdige toegang
Only 14 Hrs to make it out

Would spend 14 more.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
3.5 uur in totaal
Geplaatst: 27 maart
Recensie tijdens vroegtijdige toegang
It's a really cool and fun game to kill some time with, it's basically a 3D old school RPG game, you have X amount of hearts, once those hearts are done, you start over. There's actually a lot of stuff you can do character wise with skills, agility, health, etc. Overall a cool game and it's a lot of fun!
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
5.2 uur in totaal
Geplaatst: 27 maart
Recensie tijdens vroegtijdige toegang
Early Access Review

I'll start off by saying that this game has a lot of replay value, however it's a little on the short side and finishing the game isn't all that hard. One thing that I need to point out is just how beautiful this game is. The shape of the land isn't made of cubes like what you'll find in Minecraft, but it's all shaped to really make a dungeon, cave, or sewer scene come to life. The only thing that is cubey are the textures on the landscape.

The combat is simple but it isn't boring. You can choose to use a dagger, sword, longsword, club, bow, or one of the many magic wands that do different things. Like a true RPG, as you play you'll level up, you can power up stats (health, speed, etc..), and you will also find higher level armor, weapons, and enemies.

This is the perfect game for anyone looking for a rogue-like RPG dungeon crawler.
Delver is worth the CDN$8.79 price. It has earned all of it's positive reviews.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 8 mensen (75%) vonden deze recensie nuttig
4.5 uur in totaal
Geplaatst: 3 februari
Recensie tijdens vroegtijdige toegang
Somewhat First Impressions:

Been following since early alpha.
Great little game with a lot of promise. And I'm hoping it lives up to it.
Simple but fun first person roguelike with a distinct Ultima Underworld feel.
Comes with an easy to use map editor and the ability to mod in community-made maps. This will hopefully increase the longevity of the game.

As of this writing there hasn't been an update in a few months. But prior to that, the updates were great and always adding in new features. The switch to a proper artist was probably the best decision the developer made. I hope to see the game expand with more features and gameplay options in the future.

Verdict: Looks promising but maybe wait to see how it turns out. As of right now it is only good for a few hours of entertainment, after which you'll get bored.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 18 mensen (61%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
9.3 uur in totaal
Geplaatst: 3 januari
Recensie tijdens vroegtijdige toegang
This game... This game is amazing! if you spend a little pocket change on this game, you will not regret it! This game is extremely fun!

So whats fun about this game:

*The challenges in ememies make it real time consuming (the time is still worth it)
*The urge to explore and look for loot keeps you entertained for hours!
*If you have no internet or have a really bad internet connection, This gives you something to do... for a really long time!
*You can be the first expert of this game!
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
4.4 uur in totaal
Geplaatst: 26 april
Recensie tijdens vroegtijdige toegang
An amazing little game, that can stand quite tall against other rouge like games. This is still in early access so more content will be coming in.......just today there was an update about the randomization of their dungeons, hand drawn and now prosidually generated. There are stuff that should be added like achivements and trading cards, choice of character (e.g mage starts with more wants, rouge starts with better daggers, warrior more health and mabye shield........u know what i mean..) but i can expect them to come in later with the updates. Would definitly recomend this game. ^^
10/10 creative, simplistic and extreamly fun.
Was deze recensie nuttig? Ja Nee Grappig
27 van de 50 mensen (54%) vonden deze recensie nuttig
1.9 uur in totaal
Geplaatst: 10 april
Recensie tijdens vroegtijdige toegang
I beat the game in about 2 hours. It was somewhat interesting, but rather shallow and not very difficult. The player goes down a few floors of a dungeon and then picks up an orb that's guarded by a rather unintimidating boss (I had no idea I had killed him). After you grab the orb, you make your way back to the entrance, which you can basically just rush using a hammer. Bow and arrows are extremely buggy, bouncing all over the place and phasing in and out of reality. While it's an interesting set of ideas, it's extremely slim on content and I feel like I saw the majority of it in two hours, as layouts didn't really seem to change much between my three attempts at getting the orb. I don't think I've ever beat a rougelike in three tries before. I think my opinion on the game would change if they vastly expanded on it, but it looks like it's been in this sort of shape for a while according to the forums.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
29.6 uur in totaal
Geplaatst: 28 februari
Recensie tijdens vroegtijdige toegang
This game is impressive, so far.

Do you like challenge? Delver has it. It's deceptively simple; three equipment selections with apparently-linear upgrading; you only choose whether to equip heavier armor at a loss of speed. Amulets and rings? Straightforward. Weapons? Same deal, though they can be enchanted for bonus elemental damage. All in all it seems like the sort of game you can fully-understand in 30 minutes or less.

And then, on your second or third play(or fourth or fifth), you get far enough. And you realize there's a *purpose* behind what you're doing. Me, I thought you just got to wander, fight things, find gear, and satisfy that itch to hoard, but there's more! And if you thought it was hard going deeper and deeper.... just wait for the trek back up. But that's all I'll say, as I don't want to spoil anything.

Delver is already well-worth the $7.99 it's currently selling for. The visuals are simple and remind me of Minecraft(despite not actually adhering to the same visual format at all), the sprite style is deceptively innocent, colors are vibrant and the lighting is very complimentary to the atmosphere. If you're like me, you'll find yourself creeping, ears sharp. What was that noise? Where did it come from, exactly? What made it??

Like I said, it's worth the small price tag, and that's when you know an Early Access game deserves to be Early Access. This isn't a case of "well, it's probably gonna turn into something great given time!" at all. Delver is great, and if you want to pick it up now and get your money's worth early-on, then you'll already have it as it continues to grow bigger and better. Personally, I think I made the right choice hands-down.
Was deze recensie nuttig? Ja Nee Grappig