Delver is a first person action roguelike dungeon crawl with crunchy pixels. Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Gebruikersrecensies:
Recent:
Erg positief (29 recensies) - 100% van de 29 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (1,662 recensies) - 88% van de 1,662 gebruikersrecensies voor deze game is positief.
Releasedatum: 6 sep 2013

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
Meer informatie

Delver - Beta kopen

 

Recente updates Alles weergeven (15)

11 september

Update #12 - Undead!



Welcome to another Delver update! We're back after a hiatus (more on that below) with one of our biggest updates. This time we've added a new dungeon section, the Temple, that expands the game with two new dungeon floors full of undead horrors and nasty traps. If you survive that, you might find even more changes...

Along with that, we've also worked on making Delver even better with improved water effects, a bunch of bug fixes, a new randomized trap system, a totally revamped death screen, and potion grenades. Did we mention potion grenades?

Changes

  • New dungeon area, the Temple!
  • Boss area update
  • Mouse wheel can be used to switch between hotbar items
  • Better win / death screens.
  • Potions can now be thrown when held
  • Added water trim effects
  • Fixed more cases where the player can get stuck while teleporting
  • Juiced up magic particle effects
  • Removed last vestiges of the cursor mode
  • New splash particle effect
  • Spikes are now 100% more metal
  • Crusher traps to turn players into paste
  • Collapsing floors
  • Tweak to improve clipping plane issue with high FOVs
  • Probably other stuff we've forgotten

Announcements!



This update is dedicated to Malcolm Laurence Skelton, the first child of our resident artist Joshua Skelton and his wife Melissa. Look at that little guy!

If you haven't caught it already, Joshua has been streaming while he works on Delver lately - follow him on Twitch to be notified when he streams.

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This game was picked with help from the Steam Community. To vote for other games you’d like to
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Over dit spel

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

Systeemeisen

Windows
Mac OS X
    Minimum:
    • Besturingssysteem: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL 1.4 Compatible
    • Opslagruimte: 200 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL 2.0 Compatible
    • Opslagruimte: 200 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL 2.0 Compatible
    • Opslagruimte: 200 MB beschikbare ruimte
Klantenrecensies
Klantrecensiesysteem bijgewerkt Sept 2016! Meer informatie
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