It's time for another Delver update, and this is a fun one!
Our dungeon generation so far has worked by piecing together hand built level chunks, which has gotten us a long way and let us make spaces that are fun to explore. That also means that you may see the same areas repeat themselves between playthroughs which can be not so fun over time.
This update includes our work making a full procedural dungeon generator. This system lets the game create rooms from scratch when you play instead of relying on us to hand build everything.
This means we can let the game make spaces to explore, but still let us mix in our hand built pieces to make really unique places - the best of both worlds!
We built the rules to create these new dungeon rooms, but what comes out of the other side can still be truly exciting. Take some screenshots when you see an interesting place, because you may be the only person to ever see it :D
To finish things off, we've been working with the super talented Derris-Kharlan to add more tunes to the dungeon. We think they're great, and he's been a pleasure to work with so far. Check out more of his stuff on Soundcloud.
- New dungeon room generator used in dungeon floors 1 & 2 to start with
- Some new music, and random track picker system
- More stuff, for you to find on your own
- Shooting a wand on a moving platform no longer teleports you to the floor below
After a long, but hopefully worthwhile, absence while we were digging around in the guts of Delver, we're back with some great new stuff under the hood to make modding more of a primary engine feature and includes a revamp of the level editor to make it much easier to use.
I mean, look how pretty the editor is now:
My favorite new feature in this update is the mod merging support, which replaces the old way of only being able to ship one new version of a data file around.
In this new system we can load many mods at the same time and have all of their new content pulled into the game. This will let mod makers share new monsters, level pieces, and texture packs and have them seamlessly blend with other content of the same kind from other mods in the style of how games like Skyrim do modding.
I'm really excited to see how this feature can be used to add tons of new content into Delver, all from different authors working on different things. If anyone wants more information on this system, check out the pinned discussion forum post in the Modding subforum for Delver.
- Many mods active at the same time.
- Revamped level editor!
- Spike traps, and spike pits.
- New puzzle dungeon tiles.
- Flies have found the dungeon a good place to hang out.
As always, let us know if you have any issues or questions about this update.