Delver is a first person action roguelike dungeon crawl with crunchy pixels. Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Nutzerreviews: Sehr positiv (804 Reviews)
Veröffentlichung: 6. Sep. 2013

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Early Access-Spiel

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Was die Entwickler zu sagen haben:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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"Delver is a first person action roguelike in development for Windows, Mac, Linux, and Android devices."
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Kürzliche Updates Alle anzeigen (9)

30. September

Update #7 - Better animations, corpses, and more

The September update of Delver is here, just in the nick of time. This is a fun update for us, since we had the chance to work with the awesome character artist Hunter Russel to redo all of our monster animations and the results shine.

We also updated to the latest version of the libGdx engine, fixed some collision issues that were causing people to get stuck in the mines, and got in some decent performance fixes that should stop the hitching some people have been experiencing. There's also a super fancy new menu background, to replace the boring image that was there before.

Features

  • Redid ALL monster animations
  • Monsters leave corpses now
  • Some new NPC animations
  • Bats have a lunge attack now
  • The druid and worm monsters have jumping attacks
  • Mages now have a windup before their magic attacks to give themselves away
  • Fancy in engine menu background
  • Player starts with some gold now, instead of 0
  • Player and mobs can no longer stand on eachother
  • Overlay text is now smaller by default

Bug Fixes
  • Redid the stepping up physics code, should no longer get stuck in small spaces or step up onto columns
  • Showing a win message instead of 'Dead' after finishing the game on the main menu now
  • Fixed dragging and dropping items from the inventory not throwing them as expected always

12 Kommentare Weiterlesen

27. August

Bugfix 6.2

This bugfix update has the latest version of the editor, with the following changes:

  • Full support for custom spritesheets, sprite entities can now pick any sheet defined in the data/spritesheets.dat file.
  • Can now open some dungeon tiles from Update 6 that couldn't be opened previously

5 Kommentare Weiterlesen
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Über dieses Spiel

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

Systemvoraussetzungen

PC
Mac
Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
Hilfreiche Kundenreviews
5 von 6 Personen (83%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Early Access-Review
Ein wunderbares Game. Jeder Retro Fan sollte es sich mal anschauen: Tolle Pixel-Grafik, schöne Musik, schwierige Dungeons und eine einfache Steuerung... Spielspaß garantiert ;)

PS: Dies ist meine eigene Meinung und ich hoffe, dass sie auch respektiert wird :D
Verfasst: 5. Juli
War dieses Review hilfreich? Ja Nein
2 von 21 Personen (10%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Early Access-Review
geil :D
Verfasst: 25. April
War dieses Review hilfreich? Ja Nein
145 von 160 Personen (91%) fanden dieses Review hilfreich
7.5 Std. insgesamt
Early Access-Review
This is a review for the build up to this point. I will write something more comprehensive when it's at release. This game has an absolutely fantastic shell for a great game. The gameplay feels wonderful, the textures and visuals are top notch, the simplistic yet addictive item/loot/stats systems all work. The random generation of worlds is passable (although still could about ten times as many prefab chunks.

HOWEVER.

It's extremely light on content. I don't know if that's because they are leaving that to last, however i blew though this game in 18 minutes. And I did not rush. I did die about 20 times before I finished it, so my total playtime is a few hours. That is still absolutely horrible compared to ANY other game of this type out there. Even very cheaply made games like rouge shooter have 100 times more content than this game. It needs more levels. Bigger levels. More items, more scaling. Etc.

It's like a demo version of a game. And I am kind of scared that they are just going to tweak systems until release, instead of releasing actual game length.

The game needs to be streatched across a wider canvas, make the drops scale very slowly upwards, make the levels huge with multi areas leading to the floor down, so we can explore sprawling levels if we wish, instead of these tinny little dungeons. Right now, because this game has the core mechanics of a 10/10 indie game. I am going to recommend this game. However if the content is the same as it is now, at release. Then I'll be changing my recommendation.
Verfasst: 27. Mai
War dieses Review hilfreich? Ja Nein
25 von 35 Personen (71%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Early Access-Review
Delver is a lovely light-weight adventure that's easy to get into and out of again. You can enjoy the thrill of exploration and battle in short bursts without getting overly invested in a character or the world, which makes it great for random casual play. The new graphics are fantastic and charming, suited perfectly to Delver's overall lighthearted approach. Strongly recommended!
Verfasst: 25. Juni
War dieses Review hilfreich? Ja Nein
11 von 11 Personen (100%) fanden dieses Review hilfreich
5.3 Std. insgesamt
Early Access-Review
A window in to the old school ways of dungeon crawling and FPS gameplay that's just as approachable for new and old gamers alike!

Back when games didn't bog you down with forced tutorial segements where the game treats you like you have the IQ of a bee against a window, games presented you the tools and the world and said "you're on your own, good luck! You're gonna need it..." Through careful traversal of the world and observation of your enemies and the effects of your gear you became your own tutor. your victories and your failures were down to your strats, observations and reactions. This is what made games like Doom, Half Life and other 90's titles such classics and Delver brings back that style of gaming with grace and it's such a joy to see this approach to gaming still existant and appealing in this era of the industry!

Delver is a dungeon crawler, first person roguelike where permadeath results in the loss of your character upon death along with your items and level. That SOUNDS punishing but with out it, the appeal of this game is simply lost and it takes the experience of being in this amazing game to really appreciate that. You do however keep any gold you find which allows you purchase items you feel may help either balance the weaknesses in your gameplay style or further boost your strengths.

The game is split in to dungeon levels which go:

Dungeon 1
Dungeon 2
Caves 1
Caves 2
Sewers 1
Sewers 2
Ruins

The objective is to make your way in to the cursed ruins and obtain an orb to then double back and actually climb your way through those levels back to the surface, all while being pursued by the undead that roam the ruins looking for their orb!

Enemy types, difficulties and tactics vary through each level, constantly keeping you on your toes to see whether or not the enemy is fast, slow, hits hard or poisons or maybe they use projectile attacks. Eventually you'll come to recognise things like audio cues of monsters, the sounds of traps being detonated or particle effect remains on the floor, giving you clues as to what's gone on in the area.

The game's golden feature which makes this such an appealing experience is that everything is useful and thinking outside the box is critical to success. And the beauty of it is it's all down to you which makes the gameplay so rewarding with even the simplest of feats. for example. I noticed my run speed was still too slow for me to run over a trap and not get enough distance to get away from the blast radius it triggers but I remembered seeing enemies also trigger traps so I thought "what about items?" I took a broken wand with no charges left in it and threw it on the trap. Sure enough it detonated and I could move through it during the down time while the trap was resetting. Not only did that feel rewarding that my plan worked but I now knew that 'useless' items like empty wands still served a purpose, so I kept on to one or two as I explored.

Another example was when I was using a bow. I noticed sometimes when I missed, the arrow would bounce off a wall and I could pick it back up. When I came across the mage skeletons who are very projectile heavy and can easily be a problem, I wondered if I could bounce my arrows off the wall around a corner to fight them whilst being safe from their projectiles. I aimed at an angle and fired, sure enough the mage caught the arrow in his eye socket and he popped! Another rewarding feeling and a little more understanding of the game's mechanics!

Delver is a very small budget game and when you get the hang of it, it can easily be done in under an hour which results in the game resetting after a victory screen as if you died which is a shame because it feels like all the content can be experienced in a short manner of time and I want to spend so many hours in the world of Delver! The game is still early access as I write this so here's hoping the amazing guy behind this high potential title keeps dishing out further quality content!

(P.S. The projectile particle effects remind me so much of Heretic's visuals and that's just another 1000 bonus points to this title :P)
Verfasst: 10. August
War dieses Review hilfreich? Ja Nein
12 von 15 Personen (80%) fanden dieses Review hilfreich
10.9 Std. insgesamt
Early Access-Review
Dieses Spiel ist in seiner Einfachheit einfach wahnsinn. Die Grafiken sind wunderschön, fast schon cartoonig, dennoch retro 16bit-mäßig. Die Dungeons werden zu jedem Durchlauf neu generiert, sind immer fordernt und immer wieder schön anzusehen. Ich habe es noch nicht geschafft, durchzuspielen, aber das System, sich nach jedem Tod mit seinem erarbeiteten Gold direkt zu Neubeginn gute Starter-Gegenstände zu kaufen, lässt nie Frust aufkommen, wenn man verliert.

Man merkt, dass das Spiel noch in der Beta-Phase ist, da es hier und da ein wenig unausgereift wirkt. Dennoch macht es unheimlich Spaß und ist immer wieder einen weiteren Versuch wert. Die 7€ momentan war und ist es mir jedenfalls mehr als wert.

Nur zu empfehlen. Vor allem für Fans simplerer RPGs oder für RPGler, die eher auf Gelegenheitsspiele aus sind oder Zeitmangel haben.
Verfasst: 17. Februar
War dieses Review hilfreich? Ja Nein