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Delver is a first person action roguelike dungeon crawl with crunchy pixels. Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Veröffentlichung: 6 Sep. 2013
Beliebte benutzerdefinierte Tags für dieses Produkt:
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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Delver - Beta kaufen

Kürzliche Updates Alle anzeigen (5)

Bugfix update 5.5!

24 Juni 2014

This latest update to Delver fixes some collision issues, players were getting stuck in some parts of our new caves and this aims to fix those issues. Let us know if you still have issues!

Changelist

  • FIxed some cases where players and mosters could climb into small areas, but not out of them
  • Fix for players getting stuck in static meshes when stepping up onto more than one
  • Fixed an issue where Movers wouldn't properly fire their triggers when placed by the dungeon generator

33 Kommentare Weiterlesen

Update #5 is out!

18 Juni 2014



A wild update appeared! This has a little bit of everything: the first version of our story system, caves have gotten a complete overhaul, much better traps, a live preview mode for the map editor, and a whole slough of engine updates and bug fixes to finish things off.

Like always let us know if you encounter any issues, enjoy!

Features

  • Out with the old caves, in with the new caves
  • Traps are physical objects now
  • Story notes will be spawned inside the dungeon now
  • Added a lowercase font
  • Engine support for movers now, like elevators and buttons
  • The editor has a live preview mode now, no more leaving the editor to test something out
  • Faster level saving / loading (3x faster at least!)
  • Added a graphics detail mode, that should speed up performance on slower systems
  • The Yithidian Orb is Orbier now

Fixes
  • Monsters no longer jump headfirst into pits and lava
  • Performance fixes with emitter visiblity
  • Fixed crash when a looping sound doesn't load
  • Entity groups in the editor rotate properly when placed in levels
  • Triggers on Dungeon tiles now only look within that tile for matching IDs
  • Editor now uses the same renderer as the game does
  • Skyboxes are pulled properly from dungeons.dat now
  • Fixed some weirdly rotated doors. Door, why you do that?

Also, have you seen prol3's lets plays of Delver yet? They're super cool. Like, super, amazingly cool.

25 Kommentare Weiterlesen
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Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

Über das Spiel

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

Systemvoraussetzungen (PC)

    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space

Systemvoraussetzungen (Linux)

    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
Hilfreiche Kundenreviews
12 von 15 Personen (80%) fanden dieses Review hilfreich
34 Produkte im Account
4 Reviews
10.8 Std. insgesamt
Early Access-Review
Dieses Spiel ist in seiner Einfachheit einfach wahnsinn. Die Grafiken sind wunderschön, fast schon cartoonig, dennoch retro 16bit-mäßig. Die Dungeons werden zu jedem Durchlauf neu generiert, sind immer fordernt und immer wieder schön anzusehen. Ich habe es noch nicht geschafft, durchzuspielen, aber das System, sich nach jedem Tod mit seinem erarbeiteten Gold direkt zu Neubeginn gute Starter-Gegenstände zu kaufen, lässt nie Frust aufkommen, wenn man verliert.

Man merkt, dass das Spiel noch in der Beta-Phase ist, da es hier und da ein wenig unausgereift wirkt. Dennoch macht es unheimlich Spaß und ist immer wieder einen weiteren Versuch wert. Die 7€ momentan war und ist es mir jedenfalls mehr als wert.

Nur zu empfehlen. Vor allem für Fans simplerer RPGs oder für RPGler, die eher auf Gelegenheitsspiele aus sind oder Zeitmangel haben.
Verfasst: 17 Februar 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
18 Produkte im Account
4 Reviews
0.8 Std. insgesamt
Early Access-Review
Ein wunderbares Game. Jeder Retro Fan sollte es sich mal anschauen: Tolle Pixel-Grafik, schöne Musik, schwierige Dungeons und eine einfache Steuerung... Spielspaß garantiert ;)

PS: Dies ist meine eigene Meinung und ich hoffe, dass sie auch respektiert wird :D
Verfasst: 5 Juli 2014
War dieses Review hilfreich? Ja Nein
2 von 15 Personen (13%) fanden dieses Review hilfreich
34 Produkte im Account
19 Reviews
3.0 Std. insgesamt
Early Access-Review
geil :D
Verfasst: 25 April 2014
War dieses Review hilfreich? Ja Nein
120 von 130 Personen (92%) fanden dieses Review hilfreich
653 Produkte im Account
8 Reviews
7.0 Std. insgesamt
Early Access-Review
This is a review for the build up to this point. I will write something more comprehensive when it's at release. This game has an absolutely fantastic shell for a great game. The gameplay feels wonderful, the textures and visuals are top notch, the simplistic yet addictive item/loot/stats systems all work. The random generation of worlds is passable (although still could about ten times as many prefab chunks.

HOWEVER.

It's extremely light on content. I don't know if that's because they are leaving that to last, however i blew though this game in 18 minutes. And I did not rush. I did die about 20 times before I finished it, so my total playtime is a few hours. That is still absolutely horrible compared to ANY other game of this type out there. Even very cheaply made games like rouge shooter have 100 times more content than this game. It needs more levels. Bigger levels. More items, more scaling. Etc.

It's like a demo version of a game. And I am kind of scared that they are just going to tweak systems until release, instead of releasing actual game length.

The game needs to be streatched across a wider canvas, make the drops scale very slowly upwards, make the levels huge with multi areas leading to the floor down, so we can explore sprawling levels if we wish, instead of these tinny little dungeons. Right now, because this game has the core mechanics of a 10/10 indie game. I am going to recommend this game. However if the content is the same as it is now, at release. Then I'll be changing my recommendation.
Verfasst: 27 Mai 2014
War dieses Review hilfreich? Ja Nein
16 von 22 Personen (73%) fanden dieses Review hilfreich
586 Produkte im Account
4 Reviews
0.9 Std. insgesamt
Early Access-Review
Delver is a lovely light-weight adventure that's easy to get into and out of again. You can enjoy the thrill of exploration and battle in short bursts without getting overly invested in a character or the world, which makes it great for random casual play. The new graphics are fantastic and charming, suited perfectly to Delver's overall lighthearted approach. Strongly recommended!
Verfasst: 25 Juni 2014
War dieses Review hilfreich? Ja Nein