Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Brugeranmeldelser: Meget positive (1,301 anmeldelser)
Udgivelsesdato: 6. sep 2013

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

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“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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Anbefalet af kuratorer

"More polished than many finished games, this early access gem is a first person dungeon crawl with all the chunky pixels you can eat. One more run pls!"

Seneste opdateringer Vis alle (13)

20. juni

Update #10 - Something odd is happening...

It's Delver update time again, and this one is a good tease for things yet to come. You might find a few new places on your way to find the Orb, and the caverns are starting to shift and change as we expand our random level generation from the last update to them as well.

To finish things off, there's also the inclusion of some new music from our friend Derris-Kharlan to accompany you on your way back to the surface, if you happen to survive long enough to enjoy it. He's done more great work, and we're super proud to have it in game!

Features

  • Fully procedurally generated cave rooms.
  • Dungeon generator knows how to make ramps now.
  • Updated dungeon generator with some more placeable prefabs.
  • New chase music tracks.
  • Transitional shop area added between the dungeon and cave areas.
  • Strange, it's starting to get cold down there...

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25. april

Update #9 - So Random!

It's time for another Delver update, and this is a fun one!

Our dungeon generation so far has worked by piecing together hand built level chunks, which has gotten us a long way and let us make spaces that are fun to explore. That also means that you may see the same areas repeat themselves between playthroughs which can be not so fun over time.

This update includes our work making a full procedural dungeon generator. This system lets the game create rooms from scratch when you play instead of relying on us to hand build everything.

This means we can let the game make spaces to explore, but still let us mix in our hand built pieces to make really unique places - the best of both worlds!

We built the rules to create these new dungeon rooms, but what comes out of the other side can still be truly exciting. Take some screenshots when you see an interesting place, because you may be the only person to ever see it :D

To finish things off, we've been working with the super talented Derris-Kharlan to add more tunes to the dungeon. We think they're great, and he's been a pleasure to work with so far. Check out more of his stuff on Soundcloud.

Features

  • New dungeon room generator used in dungeon floors 1 & 2 to start with
  • Some new music, and random track picker system
  • More stuff, for you to find on your own

Bug Fixes
  • Shooting a wand on a moving platform no longer teleports you to the floor below

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Om dette spil

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
Hjælpsomme kundeanmeldelser
2 af 2 brugere (100%) fandt denne anmeldelse brugbar
2.2 timer bogført
Indsendt: 27. juli
Anmeldelse for emne med tidlig adgang
Bear in mind that this is a review of the game in its current state as of 27.07.2015, and is subject to change.

Category Review
Background Delver is a First-Person action Roguelite developed by one person for Windows, Mac, Linux and Adroid. The game was first released as a playable Alpha in March 2012, and made its way onto Steam Early Access in September 2013.
Gameplay In Delver you explore randomly generated dungeons, going further and further down in search for the Yithidian Orb, a powerful artefact. While doing this you must fight hellish creatures and bandits, and scavenge for health items, weapons and armour. The game features perm death, where once you die you lose everything except the money that you have gathered. The money can then be spent at merchants at the beginning of your next run so that you get a slight advantage. The games combat system is great, and relies heavily on timing. There are several types of weapons in the game, such as knives, swords, wands and more that all work differently, and require you to adjust to their rules if you wish to make it out alive. The enemies are varied and require different tactics to defeat. The game’s biggest flaw is one that can be said about countless early access games, and that is that it lacks content. The game is also rough around the edges, and can use a lot of work. I have heard about others getting stuck and having to turn off the game because of flaws with the level generation, but fortunately that has not happened to me at this point.
Visuals The game uses a retro-inspired art style with chunky pixels. The characters you encounter are all 2D sprites in a 3D world. This art style gives the game a lot of charm, and I personally find it beautiful to look at.
Audio The music of Delver is excellent, and very catchy. The sound effects are alright, if not a bit repetitive.
Replay value The game was built with easy modding in mind, and it comes with a level editor. This makes for quite a bit of replay value after you’ve beaten the main game. There is also the aspect of (hopefully) more content being added in the future.
Overall Overall, Delver is a great little dungeon crawler, that I can see myself going back to with every update. Definitely a game worth checking out for fans of the Roguelike genre. f
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3 af 4 brugere (75%) fandt denne anmeldelse brugbar
17.5 timer bogført
Indsendt: 8. juli
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This is honestly one of the best rouge-likes ive ever played. Ive played through this game a ton of times and still havent beaten it. in spite of that, it still manages to keep its charm and not give the player (or at least me) any frustration. i feel like this is because of the games fairness, meaning, that each death feels justified in its own way. another good aspect of this game is its 3D environment. putting you into the action in first person has to be the best idea ive seen so far since ive never seen that in a rouge-like before. The 16-bit enemies and environment add a classic feeling to the experience almost as though the game was once in a fourth directional dungeon crawler like "Link to The Past". The randomized floors just add a bit more of anticipation to each floor. each enemy is unique in its own while still keeping a theme throughout the game. overall it is just an enjoyable experience and i always look forward to each gameplay and that is why i recommend this game to any interested. PLEASE DON'T BE HESITANT TO BUY THIS GAME.
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3 af 5 brugere (60%) fandt denne anmeldelse brugbar
1.5 timer bogført
Indsendt: 28. juni
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A fun quick playthrough. Feels like a lighthearted hexen meets diablo type of game.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
37 af 45 brugere (82%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
3.4 timer bogført
Indsendt: 3. april
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So i felt this game needs a review because of how it good it is (in my opinion). I'll start off by saying that this is a game in which when you die you loose just about everything, i won't tell you what you keep because it defeats the purpose of playing it doesn't it. But this game combines a perfect sense of rogue-like/fps with modular enhancements on the website. The game although being in Early-Acess, which i can already hear the ugggh another one. Yes it is in early access but it being in early access means lots of updates and things to look forward to in the game to make you want to play it even more after each update.

Pros
- It combines rogue-like/rpg style game with a nice combat experience
- Really simple and easy to pick up even just to play around 1 life
- Animations are pretty decent for what it is
- In my opinion its not to hard or too easy it hits that sweet spot that most games don't
- Varying loot is always a thing i love to see and this game has it and like skyrim you want to pick up everything
- Modular (-meaning skins, hopefully in the future other mods)
- It has a random loadout everytime delving into the dungeon that keeps the game refreshing

Things to Improve Upon
- Just some mechanics nothing to important like the save game feature
- I would like to see a bigger camp in the future maybe, just with a bit more options maybe a reward/trophy house of boss another idea
- Steam achievements would be nice so I work towards or find something to it that adds a rewarding experience

Cons
- For an early access not sure it can be counted as a con but it falls short beatable in like 3 hours since i last played it :(
- It's not really rewarding for the outside camp experience to me

Yes it's a good game but there arent many cons i found in my experience of playing it all the way through. I will always look forward to hack and slashing my way to the end again as the game updates. This will definately go on the list of games i follow to see what comes of it. its an easy 7.5/10 :3. Buy it, its like 8$ #worth
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24 af 27 brugere (89%) fandt denne anmeldelse brugbar
20.0 timer bogført
Indsendt: 25. februar
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I'd say it's worth the 8 bucks for its replay value, however the content isn't something to get excited about. At the moment the game is very short, you may get a few good hours and it'll get boring after some time.

If you don't like Early-Access then don't buy this game yet.
To avoid getting burned out on the game, just take 15-30 minutes of gameplay and take a break. Why am I telling you this you ask? Well, I had the same problem with Minecraft while it was in beta, played it a ♥♥♥♥ton and as soon as it was out of beta I missed the old days and my enjoyment of Minecraft was ruined.

Don't play this for long periods of time.
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