After a long, but hopefully worthwhile, absence while we were digging around in the guts of Delver, we're back with some great new stuff under the hood to make modding more of a primary engine feature and includes a revamp of the level editor to make it much easier to use.
I mean, look how pretty the editor is now:
My favorite new feature in this update is the mod merging support, which replaces the old way of only being able to ship one new version of a data file around.
In this new system we can load many mods at the same time and have all of their new content pulled into the game. This will let mod makers share new monsters, level pieces, and texture packs and have them seamlessly blend with other content of the same kind from other mods in the style of how games like Skyrim do modding.
I'm really excited to see how this feature can be used to add tons of new content into Delver, all from different authors working on different things. If anyone wants more information on this system, check out the pinned discussion forum post in the Modding subforum for Delver.
- Many mods active at the same time.
- Revamped level editor!
- Spike traps, and spike pits.
- New puzzle dungeon tiles.
- Flies have found the dungeon a good place to hang out.
As always, let us know if you have any issues or questions about this update.
2014. október 5.
A small bugfix update just went live, it fixes issues with arrows not always hitting mobs when shot from a bow.
As a fun addition, via popular demand here on the forums, it also adds a new Field of View slider to the Options menu.
Thanks for letting us know about these issues!