Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
출시 날짜: 2013년 9월 3일
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지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

Door Kickers is currently in Alpha and discounted in price by an estimated 5$. Some features are missing but the fun and addiction are already in! With your help and support we can make this the ultimate SWAT Team Command Simulator!

In the current build (Alpha 9) you can play 57 handcrafted levels, use the mission generator and check the gameplay and tactical options. Each subsequent version will bring gameplay advances, new tactical options and sandbox improvements.

By contributing with your voice and money now you can help shape this game into the kickass strategy game that you’ll love for years to come!.

Next planned build - Alpha 10:
  • - engine support for larger levels
  • - pan & zoom
  • - new game modes
  • - new bad guys
  • *all content subject to change
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Door Kickers 구매

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Post-beta update 0.1.2

2014년 7월 9일

We just issued a small update fixing some annoying bugs reported during beta (thanks everyone for the feedback).

Fixes:
- Fixed crash that would sometimes happen when deleting a path.
- Fixed crash when changing between some mods.
- Upside-down movie when exporting from replays.
- Resolutions with refresh rates below 59hz are now taken into consideration.

Other:
- Pressing any key skips the initial KHG logo.
- No longer waiting for a key press before going to the main menu.

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Door Kickers hits Beta!

2014년 6월 21일

Beta is here and with it the new face and soul of Door Kickers.

https://www.youtube.com/watch?v=TR6hb5WQVQg

No fear, its still the same game, but - as promised - it's got major improvements, over and under the hood. Starting with the new Menu makeup, going through the changed equipment unlocking and Squad Levelup, and getting to the improved tactical options in game, we feel its a much better experience.

Yes, we did say Squad Levelup. Back when we first put the Doctrine Tree out we knew some things didn’t really click together, and your feedback confirmed we’re on the same page.
The new system works as follows:
-troopers start with innate, random ability values. In the future, more might be added.
-they levelup based on XP and get a flat set of improvements with each rank. In the future, there will be some player control over trooper improvements.
-the squad levels up via the sum of XP received by ALL troopers
-Squad Levelup unlocks the trooper classes and gains you Doctrine Points to use in the Doctrine tree
-the new mission challenges give extra XP
-oh, yeah, the squad and troopers should all reset with the new version

Speaking of your troopers, you can now quasi-customize them by replacing them with others from the available pool. In the future, you will also be able to completely edit the names and use your custom pictures!
Going into the actual game, you might notice the troopers are much better at following the path and orders sequence and its much easier to predict now what you will see from each waypoint.

You can also have waypoints that interact with objects from a distance, so if you want for example to have a trooper open the door from the side, that’s easy to plan in advance now.

Also, a new and handy auto-go-code is available now, the wait for clear order. Troopers ordered to do so will stay in place until all hostiles have been pacified or left their field of view, and continue afterwards. Its a handy tool, but it will put a half a second delay in your advance, so use it where appropriate only.


Since the game plays a little different, we’re especially keen to hear your thoughts on the new build and features, so don’t forget to write!


What else is New and Important in the Beta version of Door Kickers:
--------------------------------------------------------------------------------------------------------------
Features:
- Challenges: in addition to the 3-star system, you can now complete challenges for each level. These do not count towards unlocking weapons but do gain your troopers XP.
- Plan saving: all paths up to the first "Play" command are saved and restored when restarting the map, also called the Daimaju feature.
- Unlockable items: items are now unlocked using the Stars currency.
- Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your squad.
- 8 new firearms.
- 3 new armor types.
- 8 new maps.
- Many improvements to enemy AI.
- Line of sight preview when drawing a path.
- Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners.
- Feedback for the range of all sounds. Can be switched off in options.
- Added indicators for shield area of cover.
- Added enemy tooltips that show their equipment and intentions.
- When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered.
- The VIPs in "Protect the VIP" scenarios must be activated by proximity in order to be able to control them.
- Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database).
- Can now change resolution from the in-game video options.
- Support for more .wav formats. Previously an unknown format would crash the game.
- Added reverb sound effects (wip).
- Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.).
- Graphical updates to many maps, including the training ones.
- Improved overall graphics.
- Can now disable map zooming/panning from the options menu.
- Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy.
- Selecting between paths that are over-imposed is now much easier.
- It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom.

Fixes:
- Fixed the 50 mods limit downloaded from Steam.
- The "Export replay to movie" feature now works correctly on more (all?) hardware configurations (and faster).
- A crash that would sometimes happen after enabling/disabling mods and playing a game.
- Mods are no longer deleted after starting the game in offline mode.
- Deploy slots no longer look weird on very large screen resolutions.
- Flashbangs that could sometimes kill an enemy if they hit him.
- Too many trooper radio sounds in replays.
- A bug where shields would not stop bullets coming from grazing angles.
- Snipers can no longer target VIPs.
- A bug where modded weapons would show up more than one time in the equipment menu.

Modding / Structure changes:
- When updating a mod, the mod.xml "description" field is no longer updated on Steam Workshop.
- Can now use additional breaching charge types on a door.
- Maximum map size is no longer hardcoded at 4096x4096, though it's still limited by the maximum texture size supported by the GPU. Recommended 8192x8192.
- Added more rendering layers (can now control which item renders on top of what item with more precision).
- All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update.
- All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version.
- All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml.
- Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics).
- Crowbar/lock-picks added to the equipment items and can now be modded.

Have fun, wear your plates OR NOT ;) , and don’t forget to hit the feedback button :)

Your DevTeam @ KillHouse Games

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평가

“Door Kickers is a very fun, very simple to pick up but difficult to master strategy with real time SWAT tactics.”
GamersDissent about Alpha 4

“If you’re a fan of the SWAT games, Rainbow Six, Frozen Synapse, (...) then you’ve probably got Door Kickers pencilled in your diary, perhaps even accompanied by a couple of exclamation marks.”
PC Gamer covers Alpha 3

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik on Alpha 3

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

게임 정보

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission and campaign generators
  • Single Player (but MP might come later)


Door Kickers is currently in Beta, very playable but not finished yet. But our users and the press think its already very fun and addictive! And there's a lot of gameplay in over 70 handcrafted levels + the mission generator.

What can you actually expect? Obviously some features are not yet implemented. There are also small bugs or gameplay tuning issues and you can say the experience is not yet final quality. We are releasing regular updates to the game and will continue to do so, with an Estimated release of the final game in Q3 2014. Each update comes with new stuff, new toys, new levels.

By buying the game in Early Access you will also receive the full game, upon its release.

Planned Key Features of Door Kickers:


  • 6 controllable unit types, each with pros and cons
  • over 10 enemy bad guy types, giving distinct challenges in firepower and behaviour
  • customizable unit loadouts affecting their behaviour and abilities in the field
  • level locations of all sizes and shapes, with infinite scenarios generated over them
  • natural, easy to use context-sensitive interface
  • clever AI that needs no babysitting
  • Location and Mission Builder at your fingertips, with missions easy to share between players
  • freeform gameplay supported by reactive AI, open structures and multiple gameplay options
  • realistic tactical options such as door breaching, flash bangs, coordinated entries and sniper support

Read more about the game at http://www.doorkickersgame.com

시스템 요구 사항 (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

시스템 요구 사항 (MAC)

    Minimum:
    • OS: OSX 10.7
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

Linux 시스템 요구사항

    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
유용한 고객 평가
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
266 개의 게임 보유 중
평가 15 개
12.4 시간 기록
앞서 해보기 리뷰
SWAT팀의 대테러 진압임무를 소재로 한 CQB 전술게임인 도어 킥커즈는
탑뷰 시점의 단순명쾌한 인터페이스 아래 잘 짜여진 전술로 적을 섬멸하는 쾌감을 선사해주는 게임이다.
플레이어는 SWAT팀의 장비와 편성을 정해 현장에 투입시키고, 그들에게 어디로 가야할지,
어디를 주시해야 할지, 이 문을 어떻게 열고 어떻게 적을 제압해야 할지에 대한
루트를 설정해주는 지휘관의 역할을 맡게 된다.

난이도는 쉽다면 쉽고 어렵다면 어려운 편으로, 스테이지마다 고정적으로 배치된 적 외에
랜덤하게 배치되는 적/인질이 존재하여 같은 맵을 여러번 하더라도 각각 상황에 맞는 전술을
즉각적으로 짜내야한다. 특히 이 게임의 백미는 바로 처형 저지 미션으로
테러리스트가 낌새를 채고 인질을 처형하기 전에 적들을 제압하고 룸 클리어링을 통해
구출해야 하는 이 미션은, 유저로 하여금 여유를 부릴 수 없게 만든다.

물론 플레이어는 이런 다양한 위협에 대응하기 위한 수많은 타격 수단을 가지고 있다.

지근거리 CQB 전문가인 포인트맨부터 방탄방패로 아군을 지키는 든든한 방패팀,
몰래 적 뒤로 돌아가 소음총을 사용해 순식간에 적을 일소하는 스텔스팀까지
다양한 병과와 그에 맞는 무장, 스파이캠이나 브리칭 차지같은 강력한 도구들이 준비되어 있으며
개방된 지역이라면 저격수의 저격지원도 받을 수 있다.
하지만 무엇보다 강력한 것은, 바로 플레이어의 판단력.
결국 당신의 손 끝에 임무의 성패와 대원, 시민의 생사가 달려있는 것이다.

물론 아직 알파단계라 부대 육성 및 커스터마이즈 요소가 적고 캠페인도 아직 개발중이지만
이미 제공되어있는 싱글미션만으로도 충분한 재미를 느낄 수 있다.
그걸로 부족하다면 임무 생성기를 쓰거나 아니면 직접 맵을 만드는 모딩도 가능하다!
알파단계임에도 눈에 띄는 버그가 없이 굉장히 안정적으로 돌아가는 것도 잊지 말아야 할 점.
앞으로의 행보도 기대 됨과 동시에 그 기다림이 지루하지도 않은 도어 킥커즈.

추천.
게시 일시: 2014년 5월 12일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
105 개의 게임 보유 중
평가 1 개
23.2 시간 기록
앞서 해보기 리뷰
꽤 재밌습니다.
본인이 CQB 전술에 자신있다면 한번 플레이해보시는것이 좋습니다.
후회 안하실테니까요!
게시 일시: 2014년 4월 27일
이 평가가 유용한가요? 아니요
45명 중 43명(96%)이 이 평가를 유용하다고 평가했습니다.
87 개의 게임 보유 중
평가 1 개
73.2 시간 기록
앞서 해보기 리뷰
This is one of the most refeshing takes on tactical shooters I've played in the past few years, easily. Everything in this game is cleverly streamlined to allow just about anyone to pick it up and play, yet still allows an immense sense of depth and tactics. Im a huge miltary nerd when it comes to CQC tactics, needless to say I couldnt checkout fast enough when I figured out what this game actually was. It cures that tactical itch that hasen't been touched since the early Rainbow Six / Ghost recon days. Yeah its THAT good. This game has an unforgiving difficulty, but at the same time, runs like money when you know what your doing. Setting up your entire plan in one step, then watching all your troopers file into the building like water. Thats something that never fails to bring a smile to my face. I jumped on the bandwagon pretty early, and every alpha that gets released I find myself saying "How did I live without this?" This game started out solid, and improves by leaps and bounds with every alpha released. The Devs. are also a great group of guys, always listining to the fans for feedback and future ideas. Two thumbs up to all of you at Killhouse, you guys are freaking awesome!
게시 일시: 2014년 2월 5일
이 평가가 유용한가요? 아니요
40명 중 35명(88%)이 이 평가를 유용하다고 평가했습니다.
1,394 개의 게임 보유 중
평가 12 개
4.4 시간 기록
앞서 해보기 리뷰
Door Kickers is a Indie, Simulation, and Strategy game developed by the folks over at Killhouse Games. It was added to steam on September 3rd, 2013. The game features a mix of real time strategy with a tactical stop and go pause mode that allows you to analyze situations, and make your plans for each map. There is a small amount of customization in the current build of the game but that is simply due to the early access nature of the game.

The gameplay is pretty great, however it can be rage inducing at times. The main idea is to kill the bad guys and have at least one of your own team mates left standing at the end. In some cases there are hostages to rescue which can put a timer on the level. All the levels can be completed in a small time window . Ultimately you want to play a level as fast as possible with little to no casualties.

The game is a early access game and thus has many features missing. With that said the game is great as it is right now. Of course a few flaws that I’m not sure are bugs or overlooked design. For example there are times when I open a door and my character is looking directly at a person and will mow them and 3 other people down without being shot. Then there are times where the same guy will open the door and sing love songs to the enemies and thus getting domed (shot in the mother♥♥♥♥ing skull). It feels like r.n.g and less bug but who am I to say. This was the only real issue I had with the game. Especialy on the one level at the beach where I had one guy left, and there was one enemy left. My guy opens the door to the bathroom and both the ai and my character stand their in a stand off for about fifteen seconds before the ai shoots my guy in the face…..

The levels can be played in many ways, the best is just to find a style that suits you. For most of my levels I set a path for my guys to run and it worked. I very rarely had to pause the game after my initial plan. However if you want you can breach doors. After breaching a room, you can pause the room to setup what to do next. The breaching, and or DOOR KICKING is the core of the game. You have several ways to breach. You can just kick a door in and hope your guys don’t get blasted before they can see through the door. You can also breach with a flashbang where they open a door and throw a flashbang in. Again however if your guy is standing directly infront of the door you risk getting shot and killed so it is best to do it from the side. Then there is the breaching charge where you setup a charge on the door and can detonate it. This stuns most of the people in the room giving you an advantage. You can also use a snake cam to see under the doors.

The game has no multiplayer but the developers say it MIGHT come later. The game also has a mission editor , however I did not play around with that yet. It does mean the game will have many mods and games with mods are always better because of it! The game as single player is a lot of fun and I definitely suggest anyone who likes tactical strategy games to make this purchase. The game is worth every god damn dime. As far as early access games go this is one of the better ones on steam. I will of course do a re-review of the game upon full release of the game.

You want a score don’t you? WELL F&CK YOU! … No seriously here is my score for the early access of Door Kickers.

Door Kickers gets a Drastik Measure 8.2 (82)
게시 일시: 2014년 1월 13일
이 평가가 유용한가요? 아니요
12명 중 11명(92%)이 이 평가를 유용하다고 평가했습니다.
40 개의 게임 보유 중
평가 1 개
51.1 시간 기록
앞서 해보기 리뷰
Door Kickers is a great game and has the makings of a great CQB training aid. The survival of your officers is heavily based on your ability to control your tactical angles. Real tactics, techniques, and procedures work (for the most part). As an added bonus, you can create videos of your playthroughs, which you can then edit and use it to help train your team, whether it be a video game clan, paintball, airsoft, or even actual military and law enforcement. By having a clear display of each officer's field of view, you can accurately portray sectors of fire and emphasize an understanding of the importance of angles. Add to this that you can create your own levels with nothing more than some photo editing software, and you have the ability to create any training aid or game level you wish, complex or simple.

Currently, this game is in Alpha. Right now, the game has a feel of many Android or Apple games, with a bunch of sequentially harder scenarios that you attempt to earn three stars on. Time is the primary factor for achieving the three stars, which is somewhat counter to how a SWAT team actually acts. Slow and safe is often preferred to fast and loose. Things have gotten a bit deeper as the game has progressed through its Alpha stage, with the addition of different classes, levels of armor, rank progression of your officers, and training unlocks. Updates have come at a very steady pace, and have consistantly added new great features that make me happy I bought the game.

This game can be as simple or as complex as you want to make it. Do you want to intricately plan out your entire team's movement with go codes and then press play and see what happens? Or do you want to work through the scenario as it plays out, pausing and unpausing to make changes on the fly or control an officer's field of fire directly? Either way works, and it's up to you.

This game is so much fun. You can run through a quick scenario to get your fix, or you can try for the best score on a hard level for hours. With new scenarios being added constantly by the community, and the ability to create random missions from any map, you have an endless amount of replay value.
게시 일시: 2014년 5월 13일
이 평가가 유용한가요? 아니요