Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
用户评测: 特别好评 (457 篇评测)
发行日期: 2014年10月20日

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"Breach door! Flashbang! Shoot! Rescue! Clear! Doorkicker is a Top-down SWAT RTS. It is very entertaining, specially when you're trying to beat the timer"

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10月20日

Door Kickers is out!

Door Kickers is out now!

http://youtu.be/swp9d9tqg7M

It’s been one year since we’ve entered Early Access on Steam, one and a half since we began crowdfunding. One and a half years of constant updates, great feedback from the players and two-way communication with you guys.

And we’ve taken the process to completion - Door Kickers moves on from Early Access.

For those that actually play each version, what’s new? The Campaign is IN. You have 3 campaigns now, with more to come! We’ve also changed the way Single Missions count now - troopers deaths are no longer saved in those. Think of Single Missions as your proving ground, where you try to beat your own performance, and campaigns as your real job - do the objectives and keep the troopers alive. Can you handle that? Maybe also in Iron Man Mode?

Another new and long in-coming feature are multi-layer maps. You can go up and down, exploring some new and old locations in a new way.

There’s also a new scenario type - Dope Raid - which tasks you not only with securing the suspects, but also capturing evidence before it gets trashed. And it will get trashed, unless you move swift and to the point.
And no, you cannot shoot everyone.

One last thing… this vesion will reset all your stats and mission completion. So why are you still reading this, get back to 3-staring everything!

What else is New or Changed since last version of Door Kickers:
--------------------------------------------------------------------------------------------------------------
New Features:
- Random killhouse generator + over 90 new random house layouts.
- Over 50 new maps (in campaign, single and random combined).
- New door types: grating doors / padlocked doors.
- New item: Bolt Cutter. Useful for cutting down padlocks.
- New item: Breaching Kit
- Silenced handguns. You asked for them, you got them.
- Can copy/paste/default equipment for each class.
- Improved loading time.
- Enemies start with their weapons lowered, until alerted.
- New music.
- Loading screens with tips&tricks. Can be disabled in options menu.
- Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path.
- Added stretch-to-fit video option (for monitors that are not 16:9).
- Separate volume option for for ambient sounds.
- Improved weapon/trooper stats to better account for their performances.
- Added "reset progress" option.
- Countless other small changes, tweaks and overall improvements.

Fixes:
- Fixed items showing up randomly on random maps. Really.
- Fixed uppercase letters not working on OSX.
- Fixed wall shadows showing up in editor.
- Global statistics are no longer incremented when watching replays.
- Fixed stars not adding after finishing new maps.
- A bug where troopers could go through doors without opening them.
- Right-click menus outside of screen bounds.
- Tazer sometimes not shooting.
- Sniper now kills all enemy types with one shot.
- Sometimes exporting replays to video without sound.
- Ambient sounds playing at full volume no matter of you location in the map.
- Troopers stuck with playing the "use hidden camera" animation all the time.
- Grenade trajectory looking OK but grenade hitting wall.
- Sounds sometimes getting cut while in a very busy scene.
- Removed single plan / single trooper challenges from maps where it couldn't be done.
- Breaching/opening doors when behind walls.
Modding / Structure changes:
- FOV can be modified per weapon/item.
- Challenges are now configurable for each map.
- Can publish new maps to Steam Workshop directly from the editor.
- Equipment.xml is now split into 4 different xmls (items, pistols, rifles, shotguns).
- Can now update mods if you have more than 50 published mods (special dedication to RedPanda for giving us extra work to do).
- Can now modify/add new portraits (data/config/user_list.xml can be modified/added to by using filesystem_mount.xml).


Your DevTeam @ KillHouse Games

16 条评论 了解更多

10月13日

Modders - play the final game ahead of time!

This is basically what we did for the Beta version: get to play the final game before the release and in the meantime update your mods to be compatible with the final version once it comes out.

Everyone who sent us an email the previous time we did this no longer have to send it again, we'll email you.


https://www.youtube.com/watch?v=YP6h4nbxjNE

This message is addressed to everyone who has made at least a mod for Steam Workshop.

We want to make the best possible transition to the final game in regards to mods.

When the next version will come out, all mods will still work, but they will be marked as "outdated" in the game menu and will be auto-deactivated the first time the game is started (can still be activated afterwards).
The majority of them will still be perfectly compatible with the new game version, but some will no longer work as intended.
You will need to make at least an update to the mod.xml file and change the version to the new one.

So, if you want to play the final game ahead of time and at the same time make sure the mods will be up-to-date once the new version comes out, send us an email at devteam (at) inthekillhouse (dot) com with the subject [Release Mods] and with what mods you have worked on.

Cheers!

5 条评论 了解更多

评测

“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“If you’re a fan of the SWAT games, Rainbow Six, Frozen Synapse, (...) then you’ve probably got Door Kickers pencilled in your diary, perhaps even accompanied by a couple of exclamation marks.”
PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

关于这款游戏

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at http://www.doorkickersgame.com

系统需求

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: OSX 10.7
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
有价值的用户评测
24 人中有 23 人(96%)觉得这篇评测有价值
30.9 小时(记录在案的)
抢先体验时期的评测
好评!
如果你爱玩SWAT4/SWAT3/彩虹六号 或者其他偏硬核的FPS的话,一定会喜欢上这款游戏的
游戏在A测阶段,但大体构架已经很棒了,队员有成长设定,KIA了就不能复活

在装备上面,枪械可以很丰富(因为可以装MOD)从气吹AR到G36,黑坑的416,MP5到UMP,手枪还有霰弹,其他装备包括闪光弹/震荡弹/泰瑟枪/电视窥镜等等让我吓一跳的是还有盾牌的装备,默认有三种VEST可供选择,从最轻型的携板背心到穿戴整齐的类 “IOTV”,按任务和队员需求自行选择

任务主要是歼灭/营救/拆弹/抓捕 四种比较典型的任务,但通过创意工坊可以获得更多任务
最赞的就是技能树,像【Double Tap】这种实用射击名词一般很少出现在FPS游戏里面(就是双点射啦),在这里看到我着实激动了一下,在这个技能树可以感受到非常浓厚的枪械文化;例如,钟爱手枪的玩家,可以把手枪技能树的最后一列其一【Mozambique】(就是著名的莫桑比克射击法啦,著名范例多出于手枪作战,和Rapid fire一比就是高玩向)给点出来,效率增倍很多,在CQB作战中,短卡宾或者SMG不见得比手枪来的自在;如果是多洞党的话,按喜好可以把1911全换掉,换成P226或者HK45都成(游戏里装填的时候很容易被阴,还是弹匣里的弹多点比较好) PS:我是多洞党

最后,强暴师姐的黄叫兽已经在做这个游戏的MOD了(枪炮世界 不清楚的小伙伴可以查一查 在国内是很干货的的射击/枪械/军事文化站了,贴吧也驻有大量海外持枪人士/加拿大现役陆军等交流经验)

非常期待这个MOD,在那个圈子里得到认可也算间接印证了这款游戏的独到之处和出彩程度。
发布于:5月13日
这篇评测是否有价值?
10 人中有 10 人(100%)觉得这篇评测有价值
49.5 小时(记录在案的)
抢先体验时期的评测
直译为《破门者》,游侠翻译为《破门而入》。本作是一款个人认为非常不错的策略类CQB游戏(需要强调是策略类游戏,挺多朋友都以为是孤胆枪手一类的突突游戏。。),玩家作为S.W.A.T指挥官需要在充满变数的室内环境下指挥突击队员完成任务。同类游戏有《Breach & Clear》及《Frozen Synapse》(凝神)。与《Breach & Clear》不同的是,《Door Kickers》是一款2D游戏,玩家只能采用垂直视角进行游戏,这在降低硬件负担的同时,也让突击队员的各项动作显得更加流畅自然(《Breach & Clear》的角色动作较为生硬)。



画面看上去比较简单,有人可能会吐槽是手机小游戏,但是可玩性很高,制作精良,细节也做得挺好。
——开门
——突突两声枪响
——Tango down
第一次玩的时候很让人上瘾


行进路线,行进时面对的方向,狙击手的射击时机,换弹匣或者切换手枪的时机,如何打开一扇门,突入房间的时机。。。玩家需要规划好每一个突击队员的行动,以最快捷的方案完成各项任务。玩家可以随时暂停游戏规划突击队员的下一步行动以应对各种突发状况,任务结束后可以看连贯的行动回放。






虽然可以随时暂停,但游戏过程却颇为非常紧张刺激。即便是同一个任务,任务开始时各个敌人所处的位置都是不同的。在强攻入某个房间后,玩家无法知晓有多少赶来支援的敌人会从哪个方向过来,会从哪扇门进来多少敌人。突击队员在转过一个拐角前,玩家不会知道那里会有多少敌人等着他。在一些敌人劫持有人质的任务中,规定的时间一到,他们就会开始攻击人质,又比如拆弹模式,玩家有时候只能冒险让突击队员冒险强行从一点攻入情况未知的巨大房间来争取时间。






虽然突击队员穿有防弹背心,反应速度也比敌人要快一些,但是如果遭到未知方向的攻击或者一些零距离拐角遇敌的话,满级的突击队员也很容易被灭掉,在没掩护的情况下正面1打3也容易被瞬秒,被灭的突击队员是算KIA的。。


每位突击队员只能看到自己眼前的扇形区域,场景中的众多杂物也会阻挡不少视线,手持防暴盾的突击队员不但行动较为缓慢,视野也不开阔。突击队员在一定距离面对队友,近距离面对墙壁和一些障碍物时会将武器收起,只有在自己面朝的方向有足够的空间时才会举好枪,这给拿长枪的突击队员在复杂狭隘的环境下带来了不小的麻烦(手枪虽然也会收起但是所需空间小,从收起状态到举枪状态的切换也更快)。这些因素让身为指挥官的玩家需要规划好每位突击队员每时每刻的视线方向,防止敌人偷袭,并确保在每个突击队员都处在可以随时开火的状态。


武器装备的选择还是非常丰富的,防弹背心和防暴盾也有多种选择,玩家制作的MOD也提供了更多的选择方案



从初期指挥两名突击队员解决简单的小型民宅扫荡任务,到后期同时指挥8名突击队员在巨大的学校教学楼与身着防弹背心的重火力敌人交火,游戏的难度和乐趣将同步提升






游戏的技能树目前还不是很完善,有几个技能图标制作组做好了但不能解锁。本人军盲,按照其他玩家评论的说法,《Door Kickers》的技能做得挺专业。翻译两个看起来貌似挺厉害的技能吧
【Double Tap】:双点射,用手枪对近距离目标快速射出两发子弹以快速击毙敌人
【Mozambique】:莫桑比克射击,如果手枪双点射无法击毙目标的话,再跟着追加一次瞄准头部的射击
【Center Axis Relock】: CAR射击法,允许突击队员对零距离目标进行有效射击,查了一下感觉貌似很高大上的样子,侧身对着目标射击,细胞分裂系列的鱼叔采用的射击姿势。








说说这游戏现在的不足吧:
突击队的不同成员之间的区别不明显,虽然初期的能力数值有不同,但是满级后所有能力值都会是全满状态。也就是说满级之后的成员就成了全能万金油,在任务开始看情况分配职业就行了,不用像游戏初期那样纠结不同队员的不同特长。希望以后能让突击队员更具个性,比如事先定好偏好职业么的,现在每个突击队员长啥样都能随时换。。


单位在受到攻击的同时也能照常高效地射击,也不存在什么火力压制的系统,受伤的队员貌似依然可以保持最高效的作战效率


除了场外支援的狙击手,玩家没法设定突击队员的优先攻击目标


感觉敌人的行为模式较为单一,行为类型都是一开始设定好的而且不会视情况改变。比如追踪者(在被惊动后会跑去看情况的敌人)只会一股脑地跑过来,看到前面自己人尸体一片也照样跑出来送死,这导致了有时候一个拿着M4的突击手守着个路口能把全地图一大半的敌人从各个房间引出来一个个点杀掉。


技能树并不是每个人独立的,而是团队技能树,解锁 双点射 技能后,所有的突击队员就都会双点射了。技能之间没有冲突,只要技能点够,玩家不用担心解锁A技能的同时B技能就得舍弃了。


游戏自带把行动回放做成视频文件的功能,但是音频文件和视频文件是分开的,懒人求一键式一步到位(最新版没试过视频转录功能,可能改进了)。


个人感觉Breacher(破门手)的技能设计得有点小问题,有玩过的朋友可以和我具体讨论一下

本作目前还处在BETA阶段,更新的频率还是挺快的,这两个月已经更新三次了。按照官方的说法现在是发售前最后的BETA测试板了,不过战役模式到目前为止都还没出过一关让玩家体验到。创意工坊有不少玩家自制的武器MOD,真实枪声(声音大得吓人。。相比之下原版的枪声都像加了消音器一样)和真实环境声MOD,一些自制任务的MOD我还没下下来试过。看到有人做号称俄罗斯人形自走坦克盾牌的MOD,清屋强攻神器,不过走太慢。。最新的BETA版带地图编辑器(以前可能也有带没注意。。),玩家可以自己设计地图来玩或分享给他人。






目前玩了30多小时,官方出的70多个任务打掉了40多个,没怎么玩过创意工坊的内容,每个任务的挑战也都没怎么动,一些任务没打出3星应该会再去尝试,有机会也会挑战一下全程不暂停,比较期待之后的战役内容,像技能树这种可以改进增加的东西也有很多,目测还能让我玩上20小时吧。制作组有登录移动平台的想法,个人感觉是个潜力很大的游戏,推荐给大家希望大家能喜欢。




如果条件允许的话,个人是推荐感兴趣的朋友买正版支持一下制作组的啦,15美元说贵也算不上太贵。盗版网上看到也有下,游侠还做了汉化版,不过盗版的内容是不是最新的就不了解了。。
发布于:8月23日
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
20.2 小时(记录在案的)
抢先体验时期的评测
可以理解成PC上的Breach&Clear 不过这款游戏有更大的灵活性 既可以实时操作 也可以像B&C一样逐步设置走位而且可以中途暂停修改
如果你是战术类FPS爱好者或者是CQB狂魔 这款游戏是你打发时间的不二之选
10 out of 10!!!
发布于:2013年9月20日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
46.4 小时(记录在案的)
抢先体验时期的评测
很有心很精致的游戏,可玩性高,很喜欢,希望能做汉化
发布于:2013年11月27日
这篇评测是否有价值?
5 人中有 4 人(80%)觉得这篇评测有价值
31.4 小时(记录在案的)
抢先体验时期的评测
——3!2!1!
——Boom!
——突突突...
——Tango down!
发布于:3月29日
这篇评测是否有价值?