Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Nutzerreviews: Äußerst positiv (1,337 Reviews)
Veröffentlichung: 20. Okt. 2014

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"Door Kickers is a difficult, rewarding puzzler so obsessed with its tactical ideas that it rejects all else​—which is probably for the best anyway."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (38)

1. April

Door KickerZ revealed!

Update: Since April the 1st is now far in the past, I'm adding this clarification for the late readers: DoorKickerZ doesn't really exist. There are no zombies in Door Kickers. This was all just an April's 1st Joke :)


You guys have constantly asked us about the next update. Now, after years of silent and selfless work, we are ready to reveal it - the Door KickerZ is real!!!



It’s been 2 months since the conclusion of the “Terror at Sea” campaign, and a sinister sub-plot comes to light. The police have failed to locate and disarm a deadly nerve agent dispenser hidden in the belly of the Luigi Balauro, and it has contaminated the waters of Nowhere City Harbor.


Now, the fruits of your bad performance come to life - the deadly Zombies attack!

Note: If you have actually disarmed the device during your play of “Terror at Sea”, you will be unable to run Door KickerZ. It just wouldn’t make any historical sense, would it? We’re sorry for any inconvenience. No refunds.





New Features:

  • 4 new enemy types: Basic Zombie, Covert Zombie, Ghillie Zombie and Chalk Outline Zombie

  • dynamic zombie generation based on realistic simulation of a made up nerve agent

  • “Are you mad?” confirmation screen when pressing ESC by accident on the Mission Failed Screen.

  • Bonus: All Zombie requests will be deleted from the forum


To counter the Zombie threat, your troopers receive access to special gear:
  • 6 new weapons including fan favorite Mac-10 and Armor Piercing Mp9.

  • Whatever bullshit armor the Juggernauts were wearing.

  • 3 new gear pieces including the often requested Live Chicken Decoy!




Door KickerZ is the official sequel to the critically acclaimed and highly successful SWAT command game Door Kickers (with an s). Coming to Win / Mac / PC in mid 2015.

58 Kommentare Weiterlesen

30. März

Official Door Kickers Avatars

While we're quietly hammering at the Handheld version and next update of Door Kickers, we took note that people wanted official Door Kickers avatars!



So, yearn no more, now you can hide your user behind these awesome Door Kicker troopers. Wild tactical skills included.

Here's the full set: http://steamcommunity.com/games/248610/Avatar/List but we know you all really want to look like Operator Orville :)

10 Kommentare Weiterlesen

Reviews

“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

Top-DLC

Door Kickers Soundtrack Released!

Über dieses Spiel

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at http://www.doorkickersgame.com

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: OSX 10.5
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Hilfreiche Kundenreviews
13 von 15 Personen (87%) fanden dieses Review hilfreich
30.9 Std. insgesamt
Verfasst: 21. Dezember 2014
Door Knickers macht Laune. Punkt! Hinter einer einfachen, aber ansprechenden Grafik verbirgt sich ein forderndes Taktikspiel, das zum Ausprobieren einlädt und durch zahlreiche Bonusziele für jeden den richtigen Schwierigkeitsgrad bereithält. Das Spiel ist allzeit pausierbar, so kommt selten Hektik auf. Das Aufleveln des SWAT-Teams und die zahlreichen freischaltbaren Waffen und Gegenstände sind motivierend. Die einfache Mod-Fähigkeit wird noch für viele neue Level und Kampagnen sorgen.
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524 von 551 Personen (95%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
281.0 Std. insgesamt
Verfasst: 17. Dezember 2014
Door Kickers is one of those pleasant surprises that comes every now and then.

This is essentially a Top Down SWAT Team Simulator that is extremely Tactical. (And I'm not using the word just because it's cool)

How would I describe Door Kickers ?
This game reminds me of older releases that change the way FPSes are played such as Rainbow Six and SWAT.
This is a slow and methodical game as it'll brutally punish you if a mistake have been made. Thought and precise movements must be taken into account if you wish for all of your troopers to survive that one bloody great gunfight.

How does this game differ itself from the rest ?
First of all, it is innovative. This is done in the style of the briefing phase in Rainbow Six, but it is completely real time with pausing mechanics so you are able to change your plan on the fly other than having to exit to the planning phase and change your movements and start over.

How is this game tactical ?
Well, the RPS 'Best Tactics of 2014' says for itself.
Not enough, aye ?
Fine. Door Kickers is one of those games that shines during situations where you can't just go guns blazing.

For example,
there is a hostage taker standing right behind the hostage facing toward the only entry point of the room.
Now, being the Top Down game that Door Kickers is, there is no third dimension so when your team step into the room, the hostage taker will open fire and hit the hostage before he hits you.
So what do you do ?
1. Bang the ♥♥♥♥♥♥♥... I meant a flashbang. Blind him so your team has time to move around and neutralise him without harming the hostage
2. If there is a window, you can send a trooper to flank him from a different angle.

Multiple ways to problem solve, is it enough evidence that this game is tactical ?
No ?
Well, the game has different kinds of situations that you have to adapt to, such as
- Eliminate Hostiles : It's basically Terrorist Hunt. Go in, kill all the baddies, win.
- Hostage Rescue : It's just like Terrorist Hunt, but with Hostages in it. Possibility of an Execution though.
- Stop Execution : A baddie in the area is about to blow the brains out of someone and you have to stop them.
- Bomb Defusal : Well, the name says it all.
- Dope Raid : Recover evidence mainly dope, and dope papers.
- Warrant Arrest : Again, name says it all.
- Protect VIP : ... I don't really have to describe this one at all, do I ?
- Robbery in Progress : Somehow, the devs know how lazy I get when I need to describe things.

What ? Still not enough ? Are you kidding me...
Fine.
The game has an arsenal of trooper classes, weapons, and equipment to outfit your team to suit the situation
Classes include (If you haven't seen the video above)
- Pointman : Only armed with a pistol, has the highest mobility and is the fastest during entry, but isn't the best at range
- Assaulter : Guy with the guns. Basically, guy that shoots all the baddies for you.
- Breacher : As the name implies, he breaches door ways, clear rooms, and corridors in hasty manner. I like to call him "Hobo with a Shotgun"
- Shield : The guy that you would want to bring when the baddies bring their big guns.
- Stealth : Shhhh... I'm trying to think of a description for this one... Damn it, keep quiet! I'm trying to think!

Weapons range from simple submachine guns such as the MP5A3 to meaner rifles like the G36C to a punch in the face like the Mossberg 590.
Sidearms ? No problem! Glocks, 1911s, and P226s, anything is in store! Just need to trade in your gold stars!
Oh, we got loads of equipments, Flashbang, Breaching Charges, Tasers, even a little handheld machine that allows you to picklock faster!

So as you can see, this game is completely tacticool...
WHAT? NOT ENOUGH!? Bruh, I'm done. I got nothing else. You can go watch them YouTube videos and find them all out on your own. I ain't gonna tell you everything man.
Oh, but you want the know the truth !? YOU CAN'T HANDLE THE TRUTH.

Anyways, I love this game. One of my favourite games, as you can see, spent over 100 hours on this thing.
If I could rename my girlfriend, I would name her "Window Smashers".

Thank you for reading my Review. It's probably too long, but heck. At least I got it out there, right ?
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5 von 6 Personen (83%) fanden dieses Review hilfreich
72.0 Std. insgesamt
Verfasst: 1. Januar
Oldschool Rainbow Six Feeling 11/10

Macht einfach eine Menge Spaß, einen Einsatz bis ins kleinste Detail zu planen und dann zu sehen, wie seine Truppe diesen erfolgreich abschließt. Dazu noch guter Support seitens der Entwickler (stetig neue Maps und Kampagnen) und eine schöne moddende Community, die das Spiel auch durch neue Maps oder Waffen erweitert.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
19.7 Std. insgesamt
Verfasst: 8. Januar
Für alle Taktikfreunde, die die Action mal aus anderer Sicht erleben möchten. "Door Kickers" versetzt euch in die Lage eines SWAT-Team-Commanders, der seinen 1 bis 8-köpfigen Trupp in Vogelperspektive durch verschiedene Szenarien von Geiselnahmen bis hin zu Drogenrazzien befehligen muss. Um seine eigens ausrüstbaren Männer und mögliche Geiseln möglichst unversehrt durch die Mission zu bringen eine akribische Planung und gutes Auffassungsvermögen
gefragt. In unzähligen, selbst editierbaren und herunterladbaren Kampagnen und Missionen kann der geduldige und überlegt Profi verschiedenste Taktiken und Möglichkeiten des modernen Häuserkampfes ausprobieren und durch den Steam-Workshop erweitern. Rambos sind hier fehl am Platz.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
35.1 Std. insgesamt
Verfasst: 13. Januar
Ich bin begeistert von diesem Spiel.
Ich las zunächst einige wenige Reviews und mein Interesse wurde hervorgekitzelt. Also kurzerhand gekauft und plötzlich waren schon vier Stunden verspielt.
Reinfinden, rantasten, lernen. Es spielt sich intuitiv. Man denkt, man hat eine super Taktik und dennoch findet man immer wieder andere Wege als man ursprünglich maximal in Betracht gezogen hat.
Ich bin gerade dabei, die Einzelspielermissionen alle auf Stufe 3 zu bringen. Es kostet eine Menge Zeit und Nerven. Umso glücklicher ist man also, wenn man sein Ziel erfüllt hat.
Ich bin mir sicher, dass ich noch diverse Stunden verspielen werde.
Es lohnt sich sehr, finde ich.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
8.5 Std. insgesamt
Verfasst: 28. Januar
Door Kickers, ein Strategiespiel der etwas anderen Art.
Man befehligt ein SquadTeam, was man sich selber zusammenstellen kann.
Anschließend geht es in Einzelmissionen, oder in Kampagnen um das Geschick als Einsatzleiter.
Nach jeder abgeschlossenen Mission, gibt es XP und Sterne. Die Anzahl hängt davon ab, wie gut man den Einsatz
absolviert hat. Mit XP steigt man im Rang und schaltet Skillpunkte, sowie neue Klassen frei.
Durch Sterne kann man sich neue Waffen und Equipment zulegen.

Pro:
  • Intuitive Steuerrung
  • Komplexe taktische Optionen
  • Nette Grafik
  • Solide Soundkulisse
  • Angenehme Lernkurve
  • Anspruchsvolle Missionen
  • Viel Individualisierung möglich
  • Modsupport

Contra:
  • Teilweise unrealistisch wenige Einheiten für die Mission verfügbar
  • Gegner verhalten sich stellenweise unrealistisch

Für mich überwiegen die positiven Aspekte eindeutig, aus diesem Grund kann ich das Spiel jedem Strategen ans Herz legen. Der Umfang wird auch stetig erweitert, somit bietet das Spiel genug Material für ein paar verregnete Tage.

Greetz
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1 von 1 Personen (100%) fanden dieses Review hilfreich
5.3 Std. insgesamt
Verfasst: 25. Februar
Tolles Gelegenheitsspiel mit Suchtfaktor, das an Spiele wie Jagged Alliance oder XCOM erinnert. Zeitweise ist das Gameplay in engen Räumen etwas fummelig, aber dafür gibt es eine praktische Pause-Funktion zum Taktieren und Neujustieren. Die einzelnen Party-Mitglieder kann man wie bei XCOM individualisieren und je nach Bedarf ausrüsten, leveln und verbessern. Tolle, taktische Action für Zwischendurch mit praktisch unendlicher Level-Auswahl. Daumen hoch, das Game ist klasse!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
70.6 Std. insgesamt
Verfasst: 28. Februar
Ihr wolltet schon immer mal SWAT als Einsatzleiter spielen? Ihr seid bei Door Kickers richtig. Ihr könnt penibel genau entscheiden, wie sich euer Team durch die Karte bewegen soll. Dabei schaut ihr euch den Einsatz aus der Vogelperspektive an, ähnlich wie die Planung bei Rainbow Six, nur das es nicht in den Ego Modus übergeht.
Durch das "fehlende" Feature der Wegfindung, könnt ihr den exakten Weg eurer Trooper bestimmen, könnt sie quasi tanzen lassen. Mit ein paar Tastenkombinationen zusammen mit der Maus, könnt ihr dann einen exakten weg bestimmen - mit Punkten an denne gehalten werden soll, mit Punkten an denen die Ausrüstung gewechselt werden soll, eine Granate geworfen wird, kurz nach Feinden geguckt werden soll und so weiter. Ebenfalls könnt ihr genau bestimmen wann euer Polizist in welche Richtung schauen soll und ob er dauerhaft dorthin gucken soll, oder nur kurz.
In der Nähe von Türen, könnt ihr extra Optionen auswählen, je nach Ausrüstung: Unter dem Türspalt mit einer Kamera durchgucken, das Schloss knacken, die Tür aufkloppen (Hammer), die Tür Sprengen oder wenn sie schon offen ist, öffnen und eine Granate einwerfen, oder auch keine.
Für jedes Level das ihr abschließt erhaltet ihr Sterne. Einen fürs abschließen selbst, einen weiteren beim überleben eurer gesamten Truppe und noch einen, wenn ihr die vorgegebene Zeit unterbietet. Es gibt noch ein paar Herausforderungen, die aber eher Status als Sinn haben, das wären, Level mit einen Plan gewinnen ohne ihn zu ändern, ohne Pause zu spielen und mit nur einer Einheit.
Diese Sterne könnt ihr dann für neue Ausrüstung und Waffen einsetzen, welche bei einmaligen Kauf allen Troopern zugänglich sind, aber nicht wieder verkauft werden können. Mit Erfahrungspunkten könnt ihr dann einen kleinen Skill-Tree vervollständigen.

8 / 10

Positiv
- neue, super umgesetzte Idee
- große Auswahl an Waffen, Ausrüstung und Besonderheiten
- gut deutlich gemachte Unterschiede zwischen Waffen und gut einsetzbar
- tolle Features, eigentlich an alles gedacht um ein professionelle Mission zu gestalten
- Level Editor, nicht ganz selbstverständlich
- sehr große Grund-Level-Auswahl durch Workshop wird es dann bald unzählige geben
- verschiedene Missions-Modi (Bombe, Geisel, Stürmung, Ratia, Geisel mit Morddrohung, alles nochmal unter Zeitdruck)

Negativ
- grafisch nicht ganz so schön, aber hier sicherlich nicht schlimm
- gelegentlich dumme Gegner-KI und gelegentlich sehr unfair zu besiegen

~ wenn ihr nochwas wissen wollt, meldet euch

~ 20.02.2015
~ 19€
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1 von 1 Personen (100%) fanden dieses Review hilfreich
30.7 Std. insgesamt
Verfasst: 24. Februar
Grafik muss nicht immer alles sein.
Das zeigt uns wieder dieses tolle Game.
(wie auch Prison Architect z.B.)

Nicht täuschen lassen. Das Game hat Suchtfaktor.

Obwohl grafisch einfach gehalten bietet
es alles was ein SWAT-Einsatzmann, Fan braucht und mag.

Taktik, Strategie, Ausrüstung, Einsatz-Möglichkeiten.. SPITZE !!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
11.4 Std. insgesamt
Verfasst: 31. März
Begeisterung pur!

Obwohl ich das Spiel noch nicht lange habe und es in der Entwicklungsphase ist, bin ich mir sicher dass es das Spiel zu etwas bemerkenswertem bringen wird!

Gameplay, was muss ich überhaupt machen ?

Man spielt, wie man auch im trailer und an den Fotos erkennen kann, aus der Vogelperspektive wie man sie aus Prison architekt und anderen vergleichbaren Spielen kennt. Aus dieser Perspektive kommandiert man nun seine Einheiten, SWAT (Special Weapons And Taktiks ) oder andere Spezialeinheiten die man vor jeder Mission im Squad shop ausgerüstet hat. Bei jeder abgeschlossenen Mission erhält man Sterne, die Währung im Spiel. Mit diesen kann man im Squad shop neue Ausrüstung wie Waffen, Blendgranaten und Schutzwesten für sein squad kaufen, damit sie in der Nächsten mission auch heile durchkommen :). Die Steuerung ist schwierig zu beschreiben aber man kommt garantiert schnell rein durch die Einsteigerfreundlichen Tutorials.

Fazit

Alles im einen würde ich das Spiel jedem weiterempfehlen , der sich für Militär, taktische vorgehensweisen und dergleichen interessiert!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
8.2 Std. insgesamt
Verfasst: 14. Mai
Ich liebe dieses Spiel! <3
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51 von 56 Personen (91%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
25.8 Std. insgesamt
Verfasst: 20. Dezember 2014
I couldn't expect something amazing due to tons of mediocre indie-games nowdays, but this one, GOD...

9.5/10

Pros:
- music is just brilliant = 40% of whole atmosphere (like Payday 1/2)
- very rich tactics. I don't know who is richer - Donald Trump or tactics here
- really fast and smooth client
- simultaneously shutting down 4 enemies by 4 troopers spawns huge 0rgasm. Sadly, this is not a joke :(
- tons of missions and ways to complete them. I mean, TONS
- slick and easy UI
- mods support
- mission generator + built-in mission maker + possibility to share it
- this is how every Warhammer40k tactical game should look like, just change the skin and you got mindbreaking legendary crusade

Cons:
- lack of narrative briefing for missions like story, characters and intrigue (remembering Gunpoint), just short descriptions
- when multiple troopers paths are crossed it is becomes too hard to micro-command like look there, step here
- RNG sometimes looks weird, like one try you one-shot everything and another one you're wasting whole magazine for one guy
- sometimes your troopers AI just stuck stopping your unit before some doors
- I know this is not the core, but I guess with some gorgeous graphics engine it would look just marvellous. Anyway, these guys did so amazing game, it's just very good VS best.

Verdict:
It was long time ago since I was so satisfied with some game. For tactics genre this title has everything, this is how small team stomps most of AAA brands.
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33 von 40 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.4 Std. insgesamt
Verfasst: 19. Dezember 2014
https://www.youtube.com/watch?v=DrJR62yXSGI&feature=youtu.be

Door Kickers is a very interesting top down tactical real time strategy game where you control a team of SWAT agents with the task of eliminating groups of terrorists who are held up in a variety of increasingly difficult and hostile scenarios. The game offers a large amount of depth and content with fully customizable SWAT team, weapons, gear, and classes. The game shines in the planning stage where you are put in control of laying out the exact movements and actions of each SWAT agent, choose whether to go in guns blazing and blast down the door, or take a more stealthy approach and use spy cams to monitor your enemy’s movements before entering. You can take as many or as few times as you wish to pause the game on the fly mid action and adjust your plans to adapt to the hectic battlefield that unfolds as your agents press forward into the enemies territory; however, by far the most satisfying and rewarding part of the game is when you preplan and successfully defeat all the enemies in single attempt without pausing to adjust.

The game has a very satisfying level of difficulty that will definitely force you to retry missions multiple times until you learn from your mistakes, which at times may feel frustrating due to the varying random difficulty spikes that you will encounter, but this only adds more to the level of satisfaction you will feel when you successfully complete the mission. Upon completion of a mission you are scored by a 3 star system that varies based on your performance, the stars you earn are then used as the currency to upgrade your gear and purchase new weapons. The game features a ton of playable content, offering tons of levels to play in single player, campaign, and both a level and mission editor to create your own levels and share them via Steam Workshop Mods.

The game offers an incredibly high amount of content and depth with a very high replay-ability value, the game is truly an indie gem that has done an excellent job at captivating the feel from the Rainbow Six series and bringing it to 2014.


http://noobsthatplaygames.com/
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34 von 43 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.6 Std. insgesamt
Verfasst: 24. Februar
A Very challenging and fun Tactical Shooter.

You control your units to breach and swat the place, taking out the terrorists, Rescuing hostages, Defusing Bombs, Arresting a suspect, Doing a Drug bust, Or securing the VIP, Along with challenges in each mission they are all fun to do.

Leveling up your squad unlocks other classes, Breacher class and assaulter class and more.
Assault class = Rifle + pistol and gear, Breacher = Shotgun + gear ... and one with a big shield + pistol and a stealth one.
The tactics in the game are pretty hard and requires some thinking.
You can switch to real-time or planning mode anytime by pressing space.

Classes to chose from, Changing your equipment and support gear, Grenades, lock-picking kits and much more, It all makes this game much more fun in its approach.

About 80 levels in single mission mode, Which gets harder the higher you go, They are all unique and wonderfully made
5 Campaigns with the caption ( More coming soon ), Each campaign has around 4-9 levels, The difference between it and single mission mode is that in campaign you get your squad, and when they die in a mission they stay dead in the next one, So it gets harder in the ending of each campaign so you gotta be careful and usually forced to restart after 2 dies or more.

Each level you can deploy 2-8 units, Depends on the level some cant be more than 2 though ( At the beginning ).
And customizing their gear to suit the level needs.

KickingDoors never been so fun! but you can also use a spy-cam to peak through it, and throw a flash-bang or a stinger through the door, or plant a Breaching charge which you plant on the door and detonate it with a click to knock or kill the enemies, or shoot the hell out of it with a shotgun or beat it with a crowbar!

The game requires strategy and planning you cant just keep charging in, You can assign each unit to A B C D, And give it its own plan and it will hold until you call one of those orders, For an example you can make your shield-unit goes first and orders all others to standby.

Doctrine points that you acquire when your squad level goes up, Assign its points to a skill tree to add abilities and improve your units accuracy and much more.

Custom mission generator, You choose the type of mission, Size, And difficulty to achieve endless possibilities to what mission you can have, So yeah you will spend a lot of time on this game.

And of-course the level editor, With hundreds of community created maps And its an easy to use editor if you want to make your own screwed up hard as nail level :).

Achievements to make the game even longer and more fun, I'd say about 20+ hours to finish it all maybe if you are good, And more to experience the level editor and community maps and random generator.

And i'd diffidently say with absolute certainty that the game is worth its full price ... no doubt, gave me so much fun and thrill.

Level designing is great, Sound effects are good and the music sets the mood for you to focus on your strategy and plan your next move.

So to put it shortly.

PROS :
1 - Very challenging tactical shooter game that relies on strategy and thinking.
2 - Grinding type of game, 20-30 hours to get the full experience in it, and as you can see in other reviews some spent WAY more than that.
3 - Good art-style, And the music is to die for.
4 - World editor, Random mission generators, Various missions and campaigns to sink your teeth in, Mods and more.
5 - Steamachievments + Steamtradingcards
6 - Steamcloud

CONS :
1 - Some levels felt a lot harder than the rest which made it very frustrating to handle for a while.
2 - Sometimes the units do not respond as I hope they would, and blocks each other and stops, Its a rare freak accident but still it happens.
3 - After a lot of hours on the game it starts to feel repetitive

X - This may or may not be a con depends on you entirely, Lack of tutorials, The game basically has non only a how to play animated slideshow, Still does not explain most stuff that is left for you to figure out, Some hates this so just a small note here.

In short.
A Very hard, Very Fun, And very addictive tactical shooter game that needs your full attention and planning skills to forward to the next level, Or you can charge and kill everything in real-time mode.
If you ever liked A tactical type game and likes to carry a gun and kick doors then look no further because this is the trophy.

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18 von 19 Personen (95%) fanden dieses Review hilfreich
6.4 Std. insgesamt
Verfasst: 24. Februar
< Disclaimer!! I got this game for free for reviewing purposes >

A tactical strategy game that you can play in 2 modes, Real-Time or Planning Mode ( Kinda like transistor ) and kicking doors never been so fun

The game has a very large set of levels and its possibly endless, Around 80+ levels on Single Missions, And Also a lot of levels On campaign mode, And a lot of community created maps (Via level editor) And Theres also a Random Mission Generator which is really cool!.
you choose the map size the scenario and the difficulty, so yeah I meant it when I said Endless...But the fun does not last that long well it depends on your taste, gonna get to this in a moment.

You can customize every Swat member of yours, changing their gear and what not, Changing from assaulter to breacher and stealth or point-man Pistols, or pistols+rifles or shotguns or swat shield...etc.
Fun to use equipment's, such as a spy-cam to peak through a door and you move it left or right, or a breaching charge to plant on a door and blow it up to knockdown/kill enemies, And of course flash bangs, Stingers and more.

On each level you get stars which you can use to unlock more Equipment's , Stronger/heavier shields or armors or weapons just an example.

I really like the game control, You can assign your units to ( A(alpha) B(Beta) C(Charlie) D(Delta) ) And assign plans to each which they will execute after you press the assigned button on UI or keyboard, Really good to coordinate your unit movements ( Shields first, snipers last) and execute the perfect plan which takes some serious thinking.

At some levels you also get a sniper that auto-locks on targets on your sight, You can press Tab to order him to switch to another target and S to take the shot.

The enemy responds are pretty clever, they don't just mess around, you'd usually need to flashbang them or flank them or use any method to distract them to avoid allied losses.
The game music is very good and gives you the mood to focus on your plans, or pumps you up to go break sh*t and kill everyone.

Game levels are pretty great, Although there are a lot of levels you don't see them getting repeated.
Game difficulty is pretty hard, And keeps getting harder as you go on.

Single Mission Mode, Is a set of 80+ levels that you play each with its mission and different level layout, You could skip the first ones and jump to the last.

Campaign mode, Has no story its just a set of levels that you keep on playing with limited swat units, when you finish a level with some causalities they don't come back in the next level so you have to be careful and usually restart when they die, Around 5 Campaigns each is about 4 to 9 Levels, with completely different layouts, It also has the caption ( More to come ) so thats good I guess, they want to add more.

Leveling up your squad to the next level gets you access to the next Class ( Which I mentioned earlier the Stealth or Breacher .. etc )
Apparently there are (Doctrines) points that you get awarded by leveling up your squad level, And use them in a Skill-Tree to give you more abilities and accuracy and more.
Of-course you level up by receiving the exp award at the end of every level.

The game has a lot of achievements, At first they are easy to obtain but the later ones are pure hell this is fun for grinders.

Level editor is easy to use, And power it with your imagination, Create a hostage rescue, Annihilation, DrugBust, Arrest, Robbery, Vip Secure, Stop the execution And of-course Defuse the bomb.
2 mods that already exists that adds some levels and a few stuff ( Christmas mod, Template mod )

The Other Side
So now after all the good has been said let me tell you about the other side.

Although the game is really good it has its own fair share of cons.

Sometimes my units becomes dull and throws the bomb although I specifically stopped the action by pressing the delete icon, and sometimes they also become very slow to react when an enemy appear that i'v been waiting for, takes them time to take the shot and sometimes they'd kill my units before they even reacted to seeing them, I don't know if this is how the game wants it to be just saying.

I really dislike it when a unit throws a Bomb it has to wait before making a move, I understand that's how it works in reality but most of the time the delay backfires because it reaches them after the effect of the Flash-bang wore off, and it goes there to die.

Some levels are fairly hard and others are insanely unfair and frustrating, reach the point where you just keep on doing it again and again and again and going full-throttle until your units mans up and takes the shot accurately and miraculously you win.

Reason why I said ( Apparently there are doctrine points ) Its because I saw it the first time I launched the game but forgotten about it, And the game has no hints or anything to show me or remind me to use it in main-menu, I was missing around my rank and accidentally saw it lol... Which brings me to the next point.

Lack of tutorials, I don't mind this but if you are the type that wont go without them just a heads-up (There is a how to play guide)

Units becomes stupid when they collide with each other, they just stop and do not perform their next action instead of turning around the unit or object.

There is a bugged level in campaign which made it impossible to me to finish the 2nd one ( so I skipped to the next one )
In which a mission where I'm supposed to secure the VIP and bring him back to the safe zone, And usually killing all hostiles gets the job done and leaving no need to get the hostages but this one required it, So I go set next to him so he'd follow me but he never did, Played it around 9 times already and never got to finish it....was incredibly frustrating.

LIKE I mentioned at the beginning of the review after a while the game may gets boring depends on your taste.
As for me after around 7 hours I started getting really bored, Although the game has a lot of different levels, The feeling stays the same, Be careful and quick to finish the mission blah blah, Gets a bit boring in my own opinion, They should'v made a way to spice it up with more challenges and stuff, Again thats just me, There are people who played this for over 25+ hours and did not complain at all.



If you don't want to read all that

PROS :
1 - Tactical-type game that requires strategy and thinking, Difficult but fun.
2 - A lot of levels to play, And a random mission generator, Campaigns and Community Maps.
3 - A lot of Weapons, Utilities (Gadgets) And support gear to unlock.
4 - Customizing every unit in every mission to make it best suitable for the current level.
5 - A lot of achievements to grind on, Trading cards and Steam-Cloud.
6 - Great game music and sound effects, gets that thinking mode of yours pumping.

CONS :
1 - Sometimes it gets kinda frustrating on how some levels are ridiculously difficult compared to later ones.
2 - A few clunkiness in character movements colliding with each other and slow reactions in some cases.
3 - A few bugs I found on certain levels which made some impossible to finish and the rest just 10 times harder.


Also something I really liked about the game.
The terrorists are not portrayed as Arabs, They always make terrorists in video games to look and sound like Arabs *cough*Cs*Cough* and more games ... It frustrates me makes me feel discriminated against sometimes although i love those games, BUT it was really refreshing and nice to see a game that made a different approach.

TL;DR
A game for the tactical shooter fans, definitely worth its full price, Hard as HELL and takes some LONG ♥♥♥ time to complete, and even longer to 100%, And to get all the level ups and unlock everything, i'd say 30+ hours.
Very fun game Although this review might not show it but I enjoyed it a lot 8/10
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22 von 29 Personen (76%) fanden dieses Review hilfreich
15.4 Std. insgesamt
Verfasst: 19. Dezember 2014
Funny little game that can fit play sessions from 10 minutes to hours.
Very versatile, very easy to learn.
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14 von 16 Personen (88%) fanden dieses Review hilfreich
33.9 Std. insgesamt
Verfasst: 19. Dezember 2014
This game is amazing! I've played way to much of it, still haven't finished it either... But never the less it's fun, challenging and just diffrent. For me it's my dream game, to be a SWAT Operative ya know? awesome. Clearing rooms with a breach charge, flashbangs, and stinger grenades, just AWESOME right? no? okay. :c Just buy this game it's worth every penny!
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14 von 17 Personen (82%) fanden dieses Review hilfreich
10.9 Std. insgesamt
Verfasst: 20. Dezember 2014
You command a SWAT Team in different scenarios, be it simply eliminating all the terrorists or missions that include hostages or bombs to defuse.
The level variety is great, the different types of mission always make the game seem fresh and provide a challenge.
One mission might be a rather simple (but still demanding) run-and-gun assault on a hideout with not much pressure, another one might give you a small 20second window to eliminate a terrorist threatening a hostage.

The levels can be approached rather casual if you don't mind casualties, but they are still challenging.
Most players will rather take a more tactical approach where you minimize the collateral damage and have a "more elite" execution of your plan.
The tactical possibilities for each mission seem endless with the variety of weapons and classes.

Every mission can be completed with 0 (failed) to 3 stars depending on your performance with additional challenges that add replay value such as "Only use real time combat" or "Only use one plan to finish the mission", as well as the classic "Beat this time".

The AI is good and always makes you think twice about your next move, their position also varies from try to try.


Conclusion: A really engaging, challenging game that always leaves you satisfied after a mission. Quite some customization (weapons), leveling (different classes, experience, small "perks") options and enough missions to keep you busy for a while.

Last but not least a small video that showcases how a mission works out after a few hours into the game (created with the ingame replay-to-video function)

https://www.youtube.com/watch?v=sX42lh3nR3s
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17 von 23 Personen (74%) fanden dieses Review hilfreich
17.1 Std. insgesamt
Verfasst: 7. Dezember 2014
If you like games such as SWAT 4 and the Rainbow Six games of old, then you will most likely enjoy this.

There are a few different modes of play. Single missions (there are a lot!) allow you to essentially practice. The first few limit you to using only 2 good fellows against a small number of enemies with a mix of objectives. The objectives I have encountered so far are include (and you may have multiples of these on a mission) killing all the enemies, saving hostages, retrieving evidence, arresting a high profile suspect and escorting a VIP. There is also a random mission generator where you get to pick how big the map is and how strong the resistance is. Also you can create your own maps or download new ones from the Steam Workshop.

The campaign mode can be unlocked after levelling up your squad by completing single missions. In this mode, if your troopers get injured they will be out of action for the next mission to recover, if they die they are dead. Dead as a dodo. Luckily you can restart the mission (don't leave the mission though!). However, there is also a hardcore mode, which will prevent you from doing this.

Completing missions gives your squad experience (divvied up between the used members depending on how well they performed). As your squad levels up, you unlock more classes and also skill points to spend on improving the overall squad's reactions times and accuracy and a few other benefits. It also scores you out of 3 stars depending on how well you got your squad to perform. To get maximum score you need to and keep all your squaddies alive and complete all the objectives within the time limit. Those stars you can then spend on unlocking new weapons and equipment.

Speaking of which. any tactical shooter would not be complete without giving you the option to swap out your gear. Each man has a slot for a primary and secondary weapon, armour, 2 small equipments such as flashbangs, breaching charges or lockpicks and 1 large equipment such as a camera to poke under doors or a massive hammer to smash down locked doors. There is quite a nice variety of weapons and equipment but I have found that there are only a couple of weapons I use anyway. There is one caveat: different classes allow and/or limit the equipment each guy can have.

There are currently 5 classes playable: Pointman, Assault, Breacher, Stealth and Shield. The Pointman, as far as I can tell, is meant for high speed and mobility encounters (as I found with the VIP missions – if you don't get to him fast enough they shoot him!). You can only use a pistol but if used correctly, or if you have some meatier backup, then this isn't a problem. The Assault class gives you the option to equip some rifles or SMGs and is pretty self explanatory. The Shield class drops the primary weapon in favour for a ballistic shield. The level of protection the shield gives depends on which one you use but don't leave him on his own, he can only use a pistol. The Breacher uses shotguns which allows you to quickly blow locked doors off their hinges and is obviously handy in close quarters. Just don't send this guy into a small room with hostages in! The final class is Stealth. Essentially you get some suppressed weapons, which (not surprisingly) reduces the amount of noise you make.

So what is the gameplay like? Well at the beginning of the mission you get to pick who you want to bring along and then place them in the predefined starting locations. Then you can plan out your mission before hit the play button. Once started you can pause at any time and make adjustments where necessary. The UI is very easy to use and entering rooms is far easier than any of the FPS games. How many times have you been trying to prepare a flashbang, only to accidentally open the door and have an AK47 in your nose? That isn't going to happen here (unless you like surprises and to go in all guns blazing).

The AI can be lethal and you will want to make sure you keep those doors and corners covered just in case someone decides to take you on. Surprising the AI is always the best option but once they know you're there they will usually be ready for you in the next room or sometimes kill a hostage or start destroying evidence so you will have to be fast. If they are ready for you, you won't want your guys stacking up in front of the door waiting for the flashbang to go off. Those few seconds can get your entire squad killed, get them in cover or stacked either side of it! Or if there are no hostages in there, just use and breaching charge and blow them all to hell.

This is definitely worth picking up and if you see it on sale, you have no excuse. Great game.
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11 von 12 Personen (92%) fanden dieses Review hilfreich
31.4 Std. insgesamt
Verfasst: 19. Dezember 2014
"I love it when a plan comes together!"

A mix of Rainbow Six, Swat and Frozen Synapse.
I bought this on a hunch, and I was not disappointed.
I did not think I would spend this many hours in a game with such simple mechanic.

I discovered how challenging and complex it actually is.
How satisfying it is when you watch your teams breach and clear rooms with stunning efficiency, and how mad you get when the bad guys put a bullet in one of your operators because you told him to watch the wrong corner.

I told you it was more complex than I thought, right?
On some of the bigger maps it can sometimes get confusing when your operators movement-lines you draw on the ground get too close to each other. This causes you to adjust the wrong operator sometimes and can be really annoying.
I find myself wishing for a feature to temporary hide specific operators lines, so you can adjust that single operator that covers the wrong door in the tangled mess of lines going everywhere. In a future patch maybe!

4/5
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