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Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
Date de parution: 3 sep 2013
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We've started Door Kickers with a dream of an indie game, a lot of game dev experience under our belt and a question of people want this as much as we do.

And players have answered a clear YES. Early Access has meant a steady income that we have used to fund the final development of Door Kickers. You have proven to us that you guys want this game badly, and thanks to YOU Door Kickers's future is assured.

Also, there's nothing like actual player feedback and testing, and we cherish the input we get from our fans. Having direct user feedback as we develop ensures the version stays clean and bugfree.”

Combien de temps ce jeu sera en Accès anticipé ?

“We plan to release the Gold version of Door Kickers in Q4 2014 and further support it after that. However, we feel that having a polished, fully featured game is more important than calling a version "final" on a preset date.”

Comment sera la version final de la version en Accès anticipé ?

“The game is in continuous development with regular updates, so our players are never too long without an updated version of Door Kickers. But to put the target version in the picture...

Planned improvements in final version of Door Kickers:

  • 35+ more handcrafted missions
  • 5-10 more weapons and gear items
  • multi-layered levels
  • surrendering bad guys
  • improved trooper development and Squad Doctrine Tree
  • true location editor allowing the drawing of walls
  • campaign mode
  • Steam Achievements

Quel est l'état actuel de la version en Accès anticipé ?

“Door Kickers is currently in Beta (build 0.102). Some features are missing but the fun and addiction are already in, at least according to our players!

In the current build you can play 68 handcrafted levels, use the mission generator and check a large chunk of the gameplay and tactical options.


    Key Features of Beta 1

  • all troopers classes are present
  • over 40 weapons and gear items
  • functional trooper and squad development
  • gear and class unlocking
  • Mission Editor
  • Modding Support
  • Steam Workshop Support


    Next planned build - Beta 2:

  • True level editor, including easy wall drawing
  • new bad guys
  • interface improvements
  • new gear
    *all content subject to change

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“The game is currently cheaper in price compared to the final version by an estimated 25%.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We're actively involving the community in the decision making of our game, asking for thoughts on various developments, polling their opinion on critical items and listening to what they feel we should focus on.

We're constantly reading both the steam forum and our own (http://inthekillhouse.com/forum) to make sure we take all suggestions into account, we answer where its needed and consult with mod makers to fulfill their need.

We fell that developers, modders and players - we're all part of a big team, with one goal: build a kickass strategy game that we'll all love and play for years to come.
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Acheter Door Kickers

Mises à jour récentes Tout voir (22)

Small update

28 août 2014

Changelist:
- added support for Intel HD Graphics
- fixed bug where sometimes you could see through editor walls
- fixed wall shadows showing up in editor

3 commentaires Lire la suite

Final game features (teaser 1)

25 août 2014

The final game will have over 40 new maps (most with unique features), like this 64 meter ship:

6 commentaires Lire la suite
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion du jeu

Articles

“Door Kickers is a very fun, very simple to pick up but difficult to master strategy with real time SWAT tactics.”
GamersDissent about Alpha 4

“If you’re a fan of the SWAT games, Rainbow Six, Frozen Synapse, (...) then you’ve probably got Door Kickers pencilled in your diary, perhaps even accompanied by a couple of exclamation marks.”
PC Gamer covers Alpha 3

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik on Alpha 3

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

À propos du jeu

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission and campaign generators
  • Single Player (but MP might come later)


Door Kickers is currently in Beta, very playable but not finished yet. But our users and the press think its already very fun and addictive! And there's a lot of gameplay in over 70 handcrafted levels + the mission generator.

What can you actually expect? Obviously some features are not yet implemented. There are also small bugs or gameplay tuning issues and you can say the experience is not yet final quality. We are releasing regular updates to the game and will continue to do so, with an Estimated release of the final game in Q3 2014. Each update comes with new stuff, new toys, new levels.

By buying the game in Early Access you will also receive the full game, upon its release.

Planned Key Features of Door Kickers:


  • 6 controllable unit types, each with pros and cons
  • over 10 enemy bad guy types, giving distinct challenges in firepower and behaviour
  • customizable unit loadouts affecting their behaviour and abilities in the field
  • level locations of all sizes and shapes, with infinite scenarios generated over them
  • natural, easy to use context-sensitive interface
  • clever AI that needs no babysitting
  • Location and Mission Builder at your fingertips, with missions easy to share between players
  • freeform gameplay supported by reactive AI, open structures and multiple gameplay options
  • realistic tactical options such as door breaching, flash bangs, coordinated entries and sniper support

Read more about the game at http://www.doorkickersgame.com

Configuration requise (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

Configuration requise (MAC)

    Minimum:
    • OS: OSX 10.7
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

Configuration requise (Linux)

    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Évaluations intéressantes des utilisateurs
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
566 produits enregistrés
58 évaluations
1.0 heures en tout
Avis donné pendant l'accès anticipé
Premières Impressions (joué essentiellement via le client Mac no-DRM de Killhouse avant son arrivée Steam) :

De la tactique à portée de la main et de l'esprit. Je l'aime beaucoup D.K. Très rapide en prendre en main mais sans rien sacrifier à la difficulté ou aux subtilités tactiques (ou presque). Beaucoup de niveaux (70+?) et de possibilités d'envisager un scénario avec en plus la gestion de vos agents entre les mission (un petit quelque chose de Enemy Unknown). Sans être aussi technique et hardu qu'un Frozen Synapse D.K. propose plus de fun, avec un contrôle soit en temps réel soit en mode pause bien fichu.

Un délice addicitif et simple d'approche qu'on ai 15min ou une nuit devant soit.
Posté le : 18 août 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
85 produits enregistrés
6 évaluations
9.6 heures en tout
Avis donné pendant l'accès anticipé
Door Kickers est un très bon jeu tactique. On ressent une certaine inspiration de la magnifique série SWAT. Ici, le jeu est en vue "du dessus". Néanmoins, elle se rélève très pratique pour gérer notre équipe. Il y a un petit manque de contenu pour le moment, le jeu étant en Early Access. Le workshop est plutôt intéressant avec de bons mods pour améliorer l'aspect visuel du jeu, ajouter des armes et même de nouvelles maps ! J'espère juste une chose : que Door Kickers trouve sa (bonne) communautée.
Posté le : 18 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
211 produits enregistrés
21 évaluations
1.2 heures en tout
Avis donné pendant l'accès anticipé
Pour une fois je vais parler d'un genre de jeu qui ne m'attire pas particulièrement a première vue, mais bon... un peu de curiosité ne peut pas faire de mal. J'ai donc testé Door Kickers, un jeu avec des flingues, des terroristes... et des portes. Créé par le studio roumain Killhouse Games, le jeu est sorti en septembre dernier en accès anticipé sur Steam mais aussi en téléchargement direct sans DRM.

Lire la suite sur Sprites.fr
Posté le : 2 juin 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
107 produits enregistrés
1 évaluation
5.3 heures en tout
Avis donné pendant l'accès anticipé
Je retrouve les sensations des premiers swat. Vraiment très sympa
Posté le : 29 juin 2014
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21 personne(s) sur 24 (88%) ont trouvé cette évaluation utile
48 produits enregistrés
1 évaluation
51.2 heures en tout
Avis donné pendant l'accès anticipé
Door Kickers is a great game and has the makings of a great CQB training aid. The survival of your officers is heavily based on your ability to control your tactical angles. Real tactics, techniques, and procedures work (for the most part). As an added bonus, you can create videos of your playthroughs, which you can then edit and use it to help train your team, whether it be a video game clan, paintball, airsoft, or even actual military and law enforcement. By having a clear display of each officer's field of view, you can accurately portray sectors of fire and emphasize an understanding of the importance of angles. Add to this that you can create your own levels with nothing more than some photo editing software, and you have the ability to create any training aid or game level you wish, complex or simple.

Currently, this game is in Alpha. Right now, the game has a feel of many Android or Apple games, with a bunch of sequentially harder scenarios that you attempt to earn three stars on. Time is the primary factor for achieving the three stars, which is somewhat counter to how a SWAT team actually acts. Slow and safe is often preferred to fast and loose. Things have gotten a bit deeper as the game has progressed through its Alpha stage, with the addition of different classes, levels of armor, rank progression of your officers, and training unlocks. Updates have come at a very steady pace, and have consistantly added new great features that make me happy I bought the game.

This game can be as simple or as complex as you want to make it. Do you want to intricately plan out your entire team's movement with go codes and then press play and see what happens? Or do you want to work through the scenario as it plays out, pausing and unpausing to make changes on the fly or control an officer's field of fire directly? Either way works, and it's up to you.

This game is so much fun. You can run through a quick scenario to get your fix, or you can try for the best score on a hard level for hours. With new scenarios being added constantly by the community, and the ability to create random missions from any map, you have an endless amount of replay value.
Posté le : 13 mai 2014
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