Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
Análisis de usuarios: Extremadamente positivos (1,142 análisis)
Fecha de lanzamiento: 20 de oct. 2014

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Recomendado por mentores

"Door Kickers is a difficult, rewarding puzzler so obsessed with its tactical ideas that it rejects all else​—which is probably for the best anyway."
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Actualizaciones recientes Ver todos (36)

12 de enero

Winter Update completed! (new campaign, items and more)

Since we suspect you finished three-starring all available maps, here is the concluding part of the Winter update to help you get through the tactical drought:

- New campaign (longest one yet!).
- New scenario type: Robbery in Progress.
- 9 new weapons.
- 1 new enemy type.
- Added 3 new editor brushes (erase background / white / shadow).
- Added 16 new Steam Achievements (entry-level ones).

- Replays sometimes getting desynchronized (bug introduced in 1.0.3).
- Saved plan sometimes being deleted.
- Campaign Won screen showing when losing all troopers.
- Troopers sometimes going through doors without triggering any action.
- Crash related to some mods.
- Improvements/tweaking to existing equipment.
- Crash when resizing map to a certain size in editor.

Enjoy the new content!

Don't forget to let us know what you'd like to see in the future from Door Kickers (we promise we have something new and awesome cooking for you!).

Lock'n Load,
KillHouse Games

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31 de diciembre de 2014

Here's to 2015! What's next and retrospective...

Hello, friends!

When this year started, we found ourselves on PC Gamer’s list as “one of the best/most promising strategy games of 2014”. As it ends, we’re Rock Paper Shotgun’s “best tactics game of the year”.

What’s most important, we’ve delivered to you and got the game out, and we are currently enjoying a steam user rating of Overwhelmingly Positive. It’s not uncommon to see happy users with 50+ or even 100+ hours of gaming time, and all this confirms we must be doing something right :)

The workshop and modding scene are very active, and the release of the improved mission editor makes creating maps from scratch completely possible.

What’s next for KillHouse Games? We’re obviously not done with Door Kickers and Update 1.06 is almost ready for full release. But even after that, we have new features in mind, new campaigns to write and new threats or tools to throw at you.

Bigger things are also coming. Bringing multiplayer to Door Kickers, porting Door Kickers to other platforms, as you requested, and even moving Door Kickers to other places in the world. Nowhere City is a homely home, but we’re wondering how they call their double taps in, say, Russian? And who knows Mp5s better – the Germans or the Brits?

Those of you that follow our interviews also know we do have some plans for Door Kickers 2, and even another project. Decisions and plans are to me made but you’re probably going to see more than just Door Kickers stuff from KillHouse Games, next year.

So here’s to 2015 and here’s to you – our awesome community. You took us from 3 guys with a fun prototype to a solid team with the best tactical game on the market.

So thank you, and have a Happy New Year!

Your Dev Team @ KillHouse Games

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“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

Acerca de este juego

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    • OS: OSX 10.5
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Análisis útiles de usuarios
A 17 de 22 personas (77%) les ha sido útil este análisis
8.3 h registradas
Publicado: 30 de noviembre de 2014

Policías reventando puertas. No, no suena bien. Eso me recuerda a la Ley Corcuera. Policías invadiendo casas a tiros. Peor. Unidad especial de policías luchando contra el crimen. Se ajusta más a lo que busco, pero tengo que especificarlo. Volveré a empezar.

Door Kickers es un juego de estrategia en tiempo real en el que manejamos a un equipo SWAT para tomar al asalto una serie de edificios ocupados por delincuentes. En distintas misiones habrá que salvar rehenes, incautarse de drogas o, sencillamente, acabar con las fuerzas hostiles. Sí, es un buen resumen. A mí no me parecería especialmente divertido y emocionante, dicho así. No me gustan esos programas de la televisión americana en los que ves a la policía entrar violentamente en una casa para atrapar a unos cuantos indeseables que, por otra parte, ya se encuentran rodeados y sin escapatoria. No es que tenga unos genes antisistema, pero prefiero la imagen del policía amable que ayuda a cruzar la acera a las abuelitas. Esto es lo de menos, en realidad. Lo importante es que he disfrutado Door Kickers y ni siquiera me lo esperaba.

Ahora me estoy acordando de aquel juego. Tom Clancy’s Rainbow Six. Así se llamaba. Luego acabó siendo una serie, pero el primero es de finales de los 90. Era de PC y tuvo tanto éxito que posteriormente se hicieron versiones para casi todas las videoconsolas de la época. Pues Door Kickers es como aquel. Pensándolo bien, es casi idéntico. Antes de cada misión escoges los pertrechos que llevarán los policías del grupo de asalto. Tipo de chaleco antibalas, armas cortas o largas, granadas, utensilios para abrir cerraduras, cizallas, cargas explosivas o mazos. Todo un arsenal para convertir a una persona en un tanque o en MacGyver, según las necesidades de la empresa. Son juegos muy parecidos, pero Door Kickers no es tridimensional. Vemos la acción desde un plano cenital, como si estuviéramos mirando el croquis de un terreno y sus edificios. Por lo demás, apenas cambia respecto al de Red Storm Entertainment. Una decisión errónea, un par de tiros por tu flanco y tienes a un policía muerto. Con un fallo grave ya los puedes dar a todos por perdidos. Es parte de la gracia de Door Kickers. Repetir la misión una y otra vez. Crees que lo tienes claro, controlado. Esta vez no vas a fallar pero vuelves a cometer imprudencias y tienes que intentarlo de nuevo. Te desesperas pero es divertido. Porque algunas misiones son muy buenas. Porque las reacciones y la inteligencia artificial de los adversarios está muy conseguida. Porque no has sido lo suficientemente listo como para salvar a tiempo a los rehenes.

Porque puedes colocar una cámara espía para ver quién te espera al otro lado de la puerta y eso es emocionante. Porque aprendes a equilibrar tus fuerzas, armando a los miembros de tu equipo de manera que cada uno cumpla con su papel. Puedes probar en escenarios sueltos o escoger entre las tres campañas disponibles. Cuanto más juegas, más puntos recibes y tus policías adquieren experiencia. Cada vez es más difícil. Las fuerzas enemigas son mayores. No puedes perder el tiempo porque la vida de los rehenes está en peligro, pero usas tus puntos para comprar nuevas armas y equipo. Además, a partir de ciertos niveles se desbloquean especializaciones que te permiten llevar escudos, rifles de francotirador o escopetas de asalto.

KillHouse Games, la empresa indie responsable de Door Kickers, ha hecho un trabajo modesto pero minucioso. Estos muchachos han pensado en los pequeños detalles. En esos que tú aplicarías para que todo sea como debe. Las cosas funcionan y te encanta que los planes salgan bien, como diría el coronel John “Hannibal” Smith. Los controles no son complejos. Con el ratón lo haces casi todo. Escoges al policía y marcas su ruta, dibujándola con el cursor. El tipo se mueve como tú quieras y puedes hacer que no pierda de vista un punto mientras lo hace, simplemente usando la tecla de control. Anda de espaldas. Hazlo de lado. No pierdas de vista esa puerta. Prepara una emboscada. Asómate y dispara. Ellos lo hacen de forma automática cuando ven a alguien armado. El resto es cuestión de puntería, de distancia, de precisión, de ángulo de tiro, de cobertura, de qué armas lleve cada uno, de evaluar el riesgo. Pero esto último también es cosa tuya. Haberlo pensado antes. La acción es en tiempo real pero puedes pausarla, como hacías en Baldur’s Gate. Ordena a todos qué han de hacer, cómo han de moverse y en qué momento. Coordina a tus hombres. Uno cubre al otro. Tú, rompe esa puerta. Entrad vosotros por el otro lado. Corta el candado. Ahora. Quita la pausa y todos bailarán la coreografía de pólvora y muerte que ordenaste. Cruza los dedos.

Cada edificio es distinto. Pequeñas habitaciones. Una sala grande. Un jardín con su piscina. Un tipo oculto en el minúsculo cuarto de baño. Una planta de oficinas. No entres por la puerta principal del banco. No pierdas de vista las ventanas. Si no te das prisa destruirán las pruebas del delito. A ese no te lo esperabas. Los muebles te ofrecen cobertura. También esos vehículos en medio de la calle y aquel del garaje. Puede que sea mejor cegarles con una granada. Puede que no. Hay muchos escenarios pero incluso tienes un editor para crear los tuyos. Descarga y juega los que han hecho otras personas. Ponte a prueba.

Nunca he querido ser policía, KillHouse Games, pero lo habéis hecho bien. Muy bien.
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A 5 de 5 personas (100%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
0.7 h registradas
Publicado: 25 de enero
"Re-define el concepto de la estrategia realiza un trabajo perfecto. 8.6/10"

Abriéndote paso a través de diferentes edificios para llegar a un grupo de delincuentes, ya sea para salvar un rehén, incautar drogas o simplemente eliminar criminales. En los que cada misión te impondrá un grado de dificultad diferente variando de la tarea con que estés tratando.

Comenzar utilizando una cámara para mirar a través de la puertas, utilizar una granada cegadora o plantar un explosivo directamente en la entrada, son posibilidades que el juego nos plantea para maquinar nuestra estrategia. Abriéndonos paso a través de la avanzada inteligencia artificial que poseen los enemigos quienes no dudarán en disparar apenas mirarte.

Uno de los aspectos que mas me ha gustado de Door Kickers, es la facilidad con la que pierdes una misión, llevándote a repetirla en incontables ocasiones hasta poder realizarla perfectamente. Siendo la dificultad una de las mejores características del juego que te hace querer jugarlo aún mas.

Escoger cada aspecto del nivel o dejar que sea generado aleatoriamente, jugar los niveles creados por la comunidad de usuarios hace de Door Kickers una experiencia entretenida y no solo por los niveles que tiene incorporados, si no por las prácticamente infinitas posibilidades que ofrece.

  • El juego cuenta con una extensa variedad de acciones a realizar.
  • Mecánicas precisas y bien utilizadas.
  • Excelente diseño de niveles e Inteligencia Artificial.
  • Compatibilidad con WorkShop y niveles creados por la comunidad.

  • La curva de dificultad que presenta es enorme.
  • Algunos niveles requieren demasiados intentos.
  • Totalmente en Inglés. (Esto no cuenta como una contra debido a que el juego no tiene muchos textos.)

Ha sido bastante tiempo desde un juego de este nivel, hecho con cariño por el equipo de KillHouse Games y por la comunidad, si eres fan de juegos como Hotline Miami o Rainbow Six no dudes en comprarlo. Después de finalizado su periodo de acceso anticipado el producto resultante ha sido una sorpresa en todo aspecto. Próximamente podrás jugarlo también en dispositivos móviles.

Análisis completo en Spoil Everything

Análisis basado en una copia digital del juego para steam, facilitada por el equipo de KillHouse Games.
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A 3 de 3 personas (100%) les ha sido útil este análisis
54.6 h registradas
Publicado: 20 de octubre de 2014
Door Kickers es un simulador SWAT con vista cenital relativamente realista, en el que tendremos que cumplir bien diversos objetivos (eliminación de elementos hostiles, rescate de rehenes, desactivación de bombas, captura de sospechoso...) en entornos habitualmente llenos de obstáculos, habitaciones y puntos muertos donde nos la pueden liar. Todo ello en contoneladas de aleatoriedad en disposición de objetivos y enemigos, aleatoriedad que se amplia a los mapas y su composición/forma al pasar a las campañas o al generador aleatorio de misiones.

El juego permite ser jugado de dos formas muy distintas. Una, dando órdenes a los hombres de tu escuadra en tiempo real pausable, un poco al estilo del añejo SWAT 2. El otro, creando el plan entero antes de la misión y dejando que la IA lo ejecute con poca o ninguna intervención nuestra. Es lo que yo llamo el modo "Rainbow Six Pre-Mission Plan: The Game", o R6PMP:TG para los amigos.

Y jugar, se juega de fábula. Divertido, desafiante (más o menos según mapa, objetivo o modo de juego) y con mil formas distintas de hacer las cosas. Y da para horas, con 70-y-tantas misiones pregeneradas, tres campañas con mucha aleatoriedad, generador aleatorio, editor de misiones, soporte de mods...

Con decir que mis 50 horas actuales son únicamente en las misiones pregeneradas durante la fase Early Access y jugando exclusivamente en modo R6PMP:TG... xD
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A 3 de 4 personas (75%) les ha sido útil este análisis
16.7 h registradas
Publicado: 26 de enero
Juego tactico policial, de vista cenital (que no solo recuerda) mejora, las experiencias vividas en los clasicos SWATS y R6.
Si te gustan los juegos pausados tacticos, en los que uno se debe pensar cada movimiento, y acabar con la vida de todo tipo de delincuentes indeseables ( atracadores, kinkis de barrio, moromerdas, gente de podemos, etc) es tu juego.
Graficos que cumplen, sonidos resultones y una interfaz sencilla, montones de mods con niveles, equipo, etc...
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A 1 de 2 personas (50%) les ha sido útil este análisis
18.9 h registradas
Publicado: 5 de enero
LLevo muy poco jugado,pero lo que aprendes nada mas entrar es que detras de una puerta puedes encontrarte a Satanás
por eso es mejor cegarle o incluso hacer que la puerta explote en su ♥♥♥♥ cara para que luego al entrar le puedas hacer un headshot e incluso matarle con Cthulu.Es muy divertido si tienes paciencia y si te gusta jugar a lo tactico(campeando,perdón me poseyó willyrex)
Lo que veo malo en el juego es las gilipolleces que hace tu personaje al entrar en una sala por que vé a un enemigo y no lo ataca,incluso despues de haberlo cegado o haber caminado delante de el durante 3 horas
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A 283 de 302 personas (94%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
239.1 h registradas
Publicado: 17 de diciembre de 2014
Door Kickers is one of those pleasant surprises that comes every now and then.

This is essentially a Top Down SWAT Team Simulator that is extremely Tactical. (And I'm not using the word just because it's cool)

How would I describe Door Kickers ?
This game reminds me of older releases that change the way FPSes are played such as Rainbow Six and SWAT.
This is a slow and methodical game as it'll brutally punish you if a mistake have been made. Thought and precise movements must be taken into account if you wish for all of your troopers to survive that one bloody great gunfight.

How does this game differ itself from the rest ?
First of all, it is innovative. This is done in the style of the briefing phase in Rainbow Six, but it is completely real time with pausing mechanics so you are able to change your plan on the fly other than having to exit to the planning phase and change your movements and start over.

How is this game tactical ?
Well, the RPS 'Best Tactics of 2014' says for itself.
Not enough, aye ?
Fine. Door Kickers is one of those games that shines during situations where you can't just go guns blazing.

For example,
there is a hostage taker standing right behind the hostage facing toward the only entry point of the room.
Now, being the Top Down game that Door Kickers is, there is no third dimension so when your team step into the room, the hostage taker will open fire and hit the hostage before he hits you.
So what do you do ?
1. Bang the ♥♥♥♥♥♥♥... I meant a flashbang. Blind him so your team has time to move around and neutralise him without harming the hostage
2. If there is a window, you can send a trooper to flank him from a different angle.

Multiple ways to problem solve, is it enough evidence that this game is tactical ?
No ?
Well, the game has different kinds of situations that you have to adapt to, such as
- Eliminate Hostiles : It's basically Terrorist Hunt. Go in, kill all the baddies, win.
- Hostage Rescue : It's just like Terrorist Hunt, but with Hostages in it. Possibility of an Execution though.
- Stop Execution : A baddie in the area is about to blow the brains out of someone and you have to stop them.
- Bomb Defusal : Well, the name says it all.
- Dope Raid : Recover evidence mainly dope, and dope papers.
- Warrant Arrest : Again, name says it all.
- Protect VIP : ... I don't really have to describe this one at all, do I ?
- Robbery in Progress : Somehow, the devs know how lazy I get when I need to describe things.

What ? Still not enough ? Are you kidding me...
The game has an arsenal of trooper classes, weapons, and equipment to outfit your team to suit the situation
Classes include (If you haven't seen the video above)
- Pointman : Only armed with a pistol, has the highest mobility and is the fastest during entry, but isn't the best at range
- Assaulter : Guy with the guns. Basically, guy that shoots all the baddies for you.
- Breacher : As the name implies, he breaches door ways, clear rooms, and corridors in hasty manner. I like to call him "Hobo with a Shotgun"
- Shield : The guy that you would want to bring when the baddies bring their big guns.
- Stealth : Shhhh... I'm trying to think of a description for this one... Damn it, keep quiet! I'm trying to think!

Weapons range from simple submachine guns such as the MP5A3 to meaner rifles like the G36C to a punch in the face like the Mossberg 590.
Sidearms ? No problem! Glocks, 1911s, and P226s, anything is in store! Just need to trade in your gold stars!
Oh, we got loads of equipments, Flashbang, Breaching Charges, Tasers, even a little handheld machine that allows you to picklock faster!

So as you can see, this game is completely tacticool...
WHAT? NOT ENOUGH!? Bruh, I'm done. I got nothing else. You can go watch them YouTube videos and find them all out on your own. I ain't gonna tell you everything man.
Oh, but you want the know the truth !? YOU CAN'T HANDLE THE TRUTH.

Anyways, I love this game. One of my favourite games, as you can see, spent over 100 hours on this thing.
If I could rename my girlfriend, I would name her "Window Smashers".

Thank you for reading my Review. It's probably too long, but heck. At least I got it out there, right ?
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A 79 de 83 personas (95%) les ha sido útil este análisis
35.4 h registradas
Publicado: 3 de diciembre de 2014
This game is top notch! If you loved the Rainbow Six series and SWAT 4, you'll probably love this even more. Fan of RTS and action games, you must give this one a shot. This is basically one of those games where it gets better and better as you get used to the mechanics and unlock new stuff.

Door Kickers is a tactical RTS game where you take control of a SWAT team and save the day through hostage rescue missions, bomb defusal missions, VIP escorts and everything else a SWAT-based game should have. The game can be played either by planning everything at the start of a level and watch as the team executes your orders (Rainbow Six style) or by taking control of your units in real-time. You can also do both, since the action can be paused at any time (recommended for starters).

+ Tactical SWAT gameplay at its finest. Assign equipment to each unit, plan and execute any way you want; easy to pick up and play.
+ Many guns to choose from and different classes each with their own advantages and disadvantages.
+ Very high replayability: lots of individual and varied missions, campaigns, map editor, random mission generator and great mod support.
+ Awesome soundtrack and clean graphics that match the atmosphere of the game.
+ Still gets updated with additional free content and bug fixes.

- Slightly frustrating at times
- Some Workshop mods may be incompatible because of the new updates.

Personal rating: 9.2/10
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A 62 de 67 personas (93%) les ha sido útil este análisis
7.8 h registradas
Publicado: 23 de octubre de 2014
+solid gameplay
+passable sound effects
+good level design, and distinguishable terrain. You won't get confused as to what's what. Very useful for this type of game
+Ability to plan out the execution of an entire mission, and watch your men methodically carry it out in seconds.
+Ai works well at following said plan
+Customization: Lots of gear to choose from and unlock.
+Level designer/randomizer: Unlimited replayability

- A little bit pricey for my taste. I prefer $10-15 at most for an indie game of this quality
- Still a few bugs to iron out
- Can get hard to plan moves for your last member on your team, as the order lines stack up

Techical issues
-Can't seem to plan my men to swap their weapons twice during the planning phase. I can tell my men at a certain point to pull out their secondaries, but I'm unable to tell them to swap back. I have to wait till they actually change weapons to order them swap back at a later time. Can be annoying when trying to unlock achievements for each level.

-Unable to hide other units command lines during planning phase. When you have commands issued for a large amount of soldiers, it looks like pasta all over the place. Can make it very hard to issue orders to the last soldier on your squad.

-Sometimes I want to order a certain swat member to throw a flash bang through a door, but a nearby teamate stacked on the door recieves the order instead. The game needs a toggle function for ordering stacked teamates to do something instead of the default choice.

-When cancelling a command, it sometimes does not dissapear, making you have to backtrack your soldiers moves a good bit to fix it, or restart them completely.

Rating: 8.5/10
Gameplay: 9/10
Graphics: 7/10
Sound effects: 7/10
Ai: 9/10
Replayability: 10/10

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A 43 de 47 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
161.5 h registradas
Publicado: 20 de octubre de 2014
Análisis de acceso anticipado
Each mission can be played and planned to your personal preference, go loud, stay stealth and adjust your mission plan mid gameplay with real time pausing. It has a great balance of intermediate to advanced mission planning while being fun at the same time.

Leveling up gives you a higher advantage and you will find you quickly get attached to your troopers - changing the way you plan each misssion to ensure their survivability.

There is plenty of gear and weapons to choose from which you unlock with stars which are given on the completion of a mission. These are easy to achieve so you will be able to get the gear you need for the mission at hand.

The Steam Workshop offers an already huge selection of user made maps, gear and weapons so your replayability is endless.
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A 75 de 98 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
51.3 h registradas
Publicado: 21 de octubre de 2014
Rainbow 6 or Swat 4 in 2D!
Who cares.

Buy it now
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A 41 de 50 personas (82%) les ha sido útil este análisis
7.8 h registradas
Publicado: 3 de diciembre de 2014
+ A 2D Rainbow Six
+ Tons of stand-alone missions
+ Campaigns
+ Finding that one perfect strategy (without adjusting mid-game) feels great
+ Unlockable skills & classes
+ The rating system for buying weapons and gear works well
+ Random enemy placement

- Difficulty spikes
- Random enemy placement adds replayability but you have to keep changing tactics if you want to do it right the first time (even though you can change tactics on-the-fly)

[Rating: 82/100]
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A 31 de 34 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
18.2 h registradas
Publicado: 21 de octubre de 2014
I'll admit, I haven't gotten very far, but the bit of it I did play was exceptionally good for what its supposed to be. The controls do seem to be a bit difficult to master, but at least for the simple mechanics, you do catch on quickly.

The action is quite tactical, no nonsense. I definitely get the feeling that there is an incredible amount of depth in the game, and already I'm looking forward to playing again.

The built in mod-ability and mission generation, combined with the fact that the game is built around its solid mechanics (rather than any sort of linear narrative) seems to ensure that the "dollars spent":"hours of fun" ratio is quite favorable.
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A 35 de 42 personas (83%) les ha sido útil este análisis
25.1 h registradas
Publicado: 20 de octubre de 2014
This is strategy at its core! The tactical options are amazing while the controls are kept fairly simple as opposed to, say, Frozen Synapse. I think it cuts all the necessary clutter for this to be on of the best tactical games of recent times, and the power you feel while your masterplan unfolds is tremendous. Fan of any tactical games, Rainbow Sixes, SWATs or the like? Play this!
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A 29 de 32 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
25.8 h registradas
Publicado: 20 de diciembre de 2014
I couldn't expect something amazing due to tons of mediocre indie-games nowdays, but this one, GOD...


- music is just brilliant = 40% of whole atmosphere (like Payday 1/2)
- very rich tactics. I don't know who is richer - Donald Trump or tactics here
- really fast and smooth client
- simultaneously shutting down 4 enemies by 4 troopers spawns huge 0rgasm. Sadly, this is not a joke :(
- tons of missions and ways to complete them. I mean, TONS
- slick and easy UI
- mods support
- mission generator + built-in mission maker + possibility to share it
- this is how every Warhammer40k tactical game should look like, just change the skin and you got mindbreaking legendary crusade

- lack of narrative briefing for missions like story, characters and intrigue (remembering Gunpoint), just short descriptions
- when multiple troopers paths are crossed it is becomes too hard to micro-command like look there, step here
- RNG sometimes looks weird, like one try you one-shot everything and another one you're wasting whole magazine for one guy
- sometimes your troopers AI just stuck stopping your unit before some doors
- I know this is not the core, but I guess with some gorgeous graphics engine it would look just marvellous. Anyway, these guys did so amazing game, it's just very good VS best.

It was long time ago since I was so satisfied with some game. For tactics genre this title has everything, this is how small team stomps most of AAA brands.
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A 31 de 36 personas (86%) les ha sido útil este análisis
1.4 h registradas
Publicado: 19 de diciembre de 2014

Door Kickers is a very interesting top down tactical real time strategy game where you control a team of SWAT agents with the task of eliminating groups of terrorists who are held up in a variety of increasingly difficult and hostile scenarios. The game offers a large amount of depth and content with fully customizable SWAT team, weapons, gear, and classes. The game shines in the planning stage where you are put in control of laying out the exact movements and actions of each SWAT agent, choose whether to go in guns blazing and blast down the door, or take a more stealthy approach and use spy cams to monitor your enemy’s movements before entering. You can take as many or as few times as you wish to pause the game on the fly mid action and adjust your plans to adapt to the hectic battlefield that unfolds as your agents press forward into the enemies territory; however, by far the most satisfying and rewarding part of the game is when you preplan and successfully defeat all the enemies in single attempt without pausing to adjust.

The game has a very satisfying level of difficulty that will definitely force you to retry missions multiple times until you learn from your mistakes, which at times may feel frustrating due to the varying random difficulty spikes that you will encounter, but this only adds more to the level of satisfaction you will feel when you successfully complete the mission. Upon completion of a mission you are scored by a 3 star system that varies based on your performance, the stars you earn are then used as the currency to upgrade your gear and purchase new weapons. The game features a ton of playable content, offering tons of levels to play in single player, campaign, and both a level and mission editor to create your own levels and share them via Steam Workshop Mods.

The game offers an incredibly high amount of content and depth with a very high replay-ability value, the game is truly an indie gem that has done an excellent job at captivating the feel from the Rainbow Six series and bringing it to 2014.
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A 24 de 27 personas (89%) les ha sido útil este análisis
158.9 h registradas
Publicado: 13 de noviembre de 2014
Do you really like tactical games? This is the game for you. Take control of a SWAT team and take them through various police scenarios such as hostage rescues, imminent hostage executions, drug raids, arrest warrants, and VIP escorts. There are many weapons that have their own individual stats as well as a variety of different equipment from different types of kevlar vests that protect more or less from different angles (front, rear, and sides), to different types of grenades (flashbangs, stun grenades). There's other ways of breaching such as using breaching charges, shotguns, bolt cutters, and much more. This game reminds me of the old Rainbow Six games and the SWAT games as well.
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A 26 de 31 personas (84%) les ha sido útil este análisis
26.5 h registradas
Publicado: 6 de noviembre de 2014
It's like chess meets Arma meets Frozen Synapse meets SWAT! Perfect!

The only downside is the stairs, they haven't been implemented well so far.
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A 24 de 28 personas (86%) les ha sido útil este análisis
17.5 h registradas
Publicado: 20 de octubre de 2014
Door Kickers is a fantastic blend of strategy and real time action.
having supported this game from alpha i can strongly say it has come leaps and bounds and the final release turned out far better than i could have ever imagined!!

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A 18 de 19 personas (95%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.6 h registradas
Publicado: 24 de febrero
A Very challenging and fun Tactical Shooter.

You control your units to breach and swat the place, taking out the terrorists, Rescuing hostages, Defusing Bombs, Arresting a suspect, Doing a Drug bust, Or securing the VIP, Along with challenges in each mission they are all fun to do.

Leveling up your squad unlocks other classes, Breacher class and assaulter class and more.
Assault class = Rifle + pistol and gear, Breacher = Shotgun + gear ... and one with a big shield + pistol and a stealth one.
The tactics in the game are pretty hard and requires some thinking.
You can switch to real-time or planning mode anytime by pressing space.

Classes to chose from, Changing your equipment and support gear, Grenades, lock-picking kits and much more, It all makes this game much more fun in its approach.

About 80 levels in single mission mode, Which gets harder the higher you go, They are all unique and wonderfully made
5 Campaigns with the caption ( More coming soon ), Each campaign has around 4-9 levels, The difference between it and single mission mode is that in campaign you get your squad, and when they die in a mission they stay dead in the next one, So it gets harder in the ending of each campaign so you gotta be careful and usually forced to restart after 2 dies or more.

Each level you can deploy 2-8 units, Depends on the level some cant be more than 2 though ( At the beginning ).
And customizing their gear to suit the level needs.

KickingDoors never been so fun! but you can also use a spy-cam to peak through it, and throw a flash-bang or a stinger through the door, or plant a Breaching charge which you plant on the door and detonate it with a click to knock or kill the enemies, or shoot the hell out of it with a shotgun or beat it with a crowbar!

The game requires strategy and planning you cant just keep charging in, You can assign each unit to A B C D, And give it its own plan and it will hold until you call one of those orders, For an example you can make your shield-unit goes first and orders all others to standby.

Doctrine points that you acquire when your squad level goes up, Assign its points to a skill tree to add abilities and improve your units accuracy and much more.

Custom mission generator, You choose the type of mission, Size, And difficulty to achieve endless possibilities to what mission you can have, So yeah you will spend a lot of time on this game.

And of-course the level editor, With hundreds of community created maps And its an easy to use editor if you want to make your own screwed up hard as nail level :).

Achievements to make the game even longer and more fun, I'd say about 20+ hours to finish it all maybe if you are good, And more to experience the level editor and community maps and random generator.

And i'd diffidently say with absolute certainty that the game is worth its full price ... no doubt, gave me so much fun and thrill.

Level designing is great, Sound effects are good and the music sets the mood for you to focus on your strategy and plan your next move.

So to put it shortly.

1 - Very challenging tactical shooter game that relies on strategy and thinking.
2 - Grinding type of game, 20-30 hours to get the full experience in it, and as you can see in other reviews some spent WAY more than that.
3 - Good art-style, And the music is to die for.
4 - World editor, Random mission generators, Various missions and campaigns to sink your teeth in, Mods and more.
5 - Steamachievments + Steamtradingcards
6 - Steamcloud

1 - Some levels felt a lot harder than the rest which made it very frustrating to handle for a while.
2 - Sometimes the units do not respond as I hope they would, and blocks each other and stops, Its a rare freak accident but still it happens.
3 - After a lot of hours on the game it starts to feel repetitive

X - This may or may not be a con depends on you entirely, Lack of tutorials, The game basically has non only a how to play animated slideshow, Still does not explain most stuff that is left for you to figure out, Some hates this so just a small note here.

In short.
A Very hard, Very Fun, And very addictive tactical shooter game that needs your full attention and planning skills to forward to the next level, Or you can charge and kill everything in real-time mode.
If you ever liked A tactical type game and likes to carry a gun and kick doors then look no further because this is the trophy.
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A 18 de 20 personas (90%) les ha sido útil este análisis
7.3 h registradas
Publicado: 6 de noviembre de 2014
Fantastic release.
Great dynamics, unlimited number of level variations.
Rainbow Six is reborn. Brilliant !
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