Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
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リリース日: 2014年10月20日

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キュレーターによりおすすめされています

"Door Kickers is a difficult, rewarding puzzler so obsessed with its tactical ideas that it rejects all else​—which is probably for the best anyway."
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6月24日

Door Kickers updated + iPad version!



Today we celebrate the launch of Door Kickers on iPads, which is a big milestone for us and a project we had in mind for a long time. But since you are reading this announcement you obviously are a PC player and want to know how this affects you. Here are the quick facts:

  • Door Kickers iPad is the exact same hardcore game you know and love, but has the interface adapted for smaller screens and touch controls
  • The game supports cross platform saves compatibility. This means that you can game on the PC when at home… or at work, export the save and continue playing on your iPad! No need to start from scratch on the new platform, you will use your elite squad from the PC.
  • The iPad release brings a new campaign and 2 new weapons. These have also been added to the PC version via patch 1.08.
  • One of the new weapons is the suppressed Six 12 shotgun, available to both breachers and Stealth troopers. It should open up some interesting tactical options.
  • Using the iPad you can show your awesome tactical skills to your buddies.
  • Most importantly, development on the PC continues.
OK, where can i check this iPad version out? https://appsto.re/us/sg8j6.i


Now for the actual patch briefing for the new version (both PC and iPad):
——————————————————————————————————
New Features:
  • New campaign.
  • Two new shotguns.
  • Tablet mode: activate the new GUI and control scheme optimized for touchscreen displays and trackpads.
  • Added import/export save-games capability, to share progress between different platforms (PC-Mac-Linux-iOS).
  • Improved path-drawing smoothness on some maps.
  • Increased maximum zoom-in distance.

Fixes:
  • Saved plan no longer randomly resetting when restarting a mission.
  • Fixed incorrect window size when sometimes running in Windows 8.1 (high-dpi scaling).
  • Fixed crash under certain conditions in the deploy screen.
  • Music is now looping after winning a mission.
  • Various fixes and improvements for many maps.
  • Issue where troopers could go through doors.
  • Bug where gocodes would get canceled.
  • Trackpad right-click emulation changed to Z (though now you should activate the Tablet mode option).
  • Various other improvements and fixes regarding GUI and gameplay.
  • Music is now streamed instead of keeping it whole in memory, which should fix some crashes on 2GB systems.
  • Fixed starting resolution on Windows high-dpi devices.

Have fun, and let us know which version do you prefer, and why :)

The new “Tablet Mode” option, with the GUI/Controls optimized for touch-screen displays or trackpads:




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4月1日

Door KickerZ revealed!

Update: Since April the 1st is now far in the past, I'm adding this clarification for the late readers: DoorKickerZ doesn't really exist. There are no zombies in Door Kickers. This was all just an April's 1st Joke :)


You guys have constantly asked us about the next update. Now, after years of silent and selfless work, we are ready to reveal it - the Door KickerZ is real!!!



It’s been 2 months since the conclusion of the “Terror at Sea” campaign, and a sinister sub-plot comes to light. The police have failed to locate and disarm a deadly nerve agent dispenser hidden in the belly of the Luigi Balauro, and it has contaminated the waters of Nowhere City Harbor.


Now, the fruits of your bad performance come to life - the deadly Zombies attack!

Note: If you have actually disarmed the device during your play of “Terror at Sea”, you will be unable to run Door KickerZ. It just wouldn’t make any historical sense, would it? We’re sorry for any inconvenience. No refunds.





New Features:

  • 4 new enemy types: Basic Zombie, Covert Zombie, Ghillie Zombie and Chalk Outline Zombie

  • dynamic zombie generation based on realistic simulation of a made up nerve agent

  • “Are you mad?” confirmation screen when pressing ESC by accident on the Mission Failed Screen.

  • Bonus: All Zombie requests will be deleted from the forum


To counter the Zombie threat, your troopers receive access to special gear:
  • 6 new weapons including fan favorite Mac-10 and Armor Piercing Mp9.

  • Whatever bullshit armor the Juggernauts were wearing.

  • 3 new gear pieces including the often requested Live Chicken Decoy!




Door KickerZ is the official sequel to the critically acclaimed and highly successful SWAT command game Door Kickers (with an s). Coming to Win / Mac / PC in mid 2015.

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レビュー

“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

おすすめ DLC

Door Kickers Soundtrack Released!

このゲームについて

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at http://www.doorkickersgame.com

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: OSX 10.5
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
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記録時間: 29.4 時間
投稿日: 6月23日
警察の特殊部隊?に指示を出して、犯罪者を始末するシミュレーションゲーム。同系のゲームに「Breach & Clear」があるが、異なる点も多く、それぞれに楽しめる。

ゲームはターン制ではなく、リアルタイムに時間が流れていき、敵味方が常に同時に動いていく。そう聞くと難しいと思うかもしれないが、スペースキーで時間を止め、その間に指示を出すことができるので、実際にはゆっくりじっくり作戦を練ったり、敵が出現した瞬間に時間を止めて作戦変更することができる。

ただ敵を倒せばいいというわけではなく、ミッションによっては人質救出や逮捕、爆弾解除などもあり、すばやく行動したり、瞬時の判断が必要となる場面もある。

指示は「移動」「方向」「アイテム使用」そして「ドアの開け方」。床にラインを描くようにルートを指示すると、そのラインに従って移動する。銃撃は視界内に敵を認識すると基本的に自動で行われる(一部例外あり)。

キャラクタークラスやレベル、スキルアップ、武器やアイテムの購入などの概念もあるが、基本的にはうまく作戦を組めばクリアできる感じのゲームとなっている。

先に「時間を止めながらプレイできる」と書いたが、このゲームの面白い点として、最初に一筆書きで全ての指示を出し、まったく時間を止めず、途中指示もせずにマップをクリアするという遊び方もできる。毎回変わる敵の配置や不意の対処も全て想定してルートを引かなければならず、もちろん難易度は上がるが、計画がばっちり決まるととても気持ち良い。

マップはシングルミッションとストーリーミッションの他に、ランダムマップやユーザ作成のマップでも遊べる。クリア条件によるポイントの他に、「隊員1人でクリア」や「途中指示を出さずクリア」の縛りによる実績もあるので、ひと通り遊んだ後もいろいろな遊び方ができる。

カジュアルでさくっと遊べる良ゲー。
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記録時間: 11.8 時間
投稿日: 6月17日
たった2日で7.2時間も遊んでしまった(汗)
日本語が無いからどうしようかと思ったけど、慣れてみれば直感的に分かりやすい操作系だと思う。

例えば、アイコン類は基本的に、ドアを蹴破って入る、音響閃光手榴弾を投げる、ドアを開けて手榴弾を投げ入れる
その他、役割に応じて、スネークカメラを使う、ショットガンでドア破壊(いわゆるマスターキー)、
工具でドアをこっそり解錠等、数種類がついてくる。

それぞれアイコンは、「ドアの絵に、曲線矢印がついている(ドアエントリ)」
「手榴弾とカーブ矢印(フラッシュバン)」「くねくねケーブルのカメラ(スネークカメラ使用)」等のように、
判りやすく絵にしてあるので迷う事はあまりないと思います。

あと、最初の内だけ、右クリックと左クリックの使い分けと
進行方向を変えるつもりが、ストレイフ(いわゆるカニ歩き)になってしまったり、
その逆になったり(笑)すると思うけど、それもすぐ慣れるかと思います。

基本、リアルタイムではありながら
SPACEキーか、再生/停止ボタンで、時間を完全に止めて
A地点からB地点に歩行。B地点でクリアリングしつつ、C地点までストレイフで移動
歩行に戻ってD地点に。D地点ドア前でカメラ使用。
といったようなスクリプトが、各隊員全員に、かつ個別に出来るので、
最初の内は時間を止めて少しずつ進めたら、すぐ慣れると思います。


役割は、軍隊の定義とはちょっと違うみたいで、ポイントマン(偵察・先行) アサルター(強襲) ブリーチャー(突破)
ステルス(隠密) シールド(盾)の5種類。

ゲーム内での成長要素は、大きく分けて3つ

・ 隊員の階級が上がる事による能力向上 (経験値による)

・ チームの階級(警察内の評価)が上がる事によるポイント割り振り
  RPGとかFPSで言う、ポイント制スキルツリーみたいな感じ (経験値による)
  例えば、単なる1所轄のチームから、州域緊急即応チームになったりする。

・ 全体的な行動評価により貰える星(★0~★3)により、チーム装備を開放して、
  武器の強化や特化、ボディアーマーや特殊工具等、機器の導入をする。

基本的に、チームの組織としての地位・評価で制限がかかっており、
警察内での立場が強くならないと、参加できないシナリオや装備があるみたい。


最近この系統のゲームは、みんな3Dに進化してしまって
画面の迫力と臨場感はある物の、個別指令や、協調動作にはもどかしい物があったんだけれど
これはもうちょっとその、かゆい所に手が届く感じ(笑)

その分、ちこっとだけ顔を出してとか、右上半身だけ壁から出して射撃とか
そういうのは出来ないです。もっとも、マウス感度を上げたうえで、時間停止モードでドット単位の
操作をすればそれに近い事は出来なくはありません。ま、それでも、顔だけとかは無理なのかなー、残念(笑)

もっとも、このゲームは、FPS/TPS的な個人戦闘のレベルの醍醐味を味わう指向性のゲームではなく
現場指揮官レベルの、自分では直接は手を出せないけど、自分の決定と命令が
部下と民間人の命を握っているハラドキ感を味わうゲームなのかな。
+パーフェクト(死傷者ゼロ、迅速解決、★3)を目指した場合の、トライ&エラー的パズル感。


日本語が無いですが、無くて困る局面はないです。
シナリオモード時に、上から降りてくる命令や状況説明などもフレーバー的な物で
それまでに、シングルミッションモードで鍛えておけば操作や何をしたら良いかで
困る事はほぼ無いと思います。

英語でなら、Youtube等に多数のプレイ動画があるので、参考になりますし
ニコニコに、日本語のゆっくり実況や、入門編動画等が多少ながらありました。


最初は、地道にシングルミッション1から順番がおすすめ
隊員の成長を持ち越せるので一石二鳥です。

また、同じミッションにおいても、
犯人や、テロリスト達の配置はおろか、好戦的かどうかの反応も違うみたいで
ドアをぶち破っても日和ってドアやソファーに隠れたまま一人も出て来ないときもあれば、
ワラワラと全員が隠蔽物かなぐり捨てて射撃してくるときもあって(苦笑)
ミッション1つとっても何度も楽しめます。

そのシングルミッションが80本と
(シングルミッションと言っても中盤以降は、10人チームで、邸宅レベルを制圧とかです(笑))
各複数ミッションからなる、キャンペーンシナリオが6本です。
それが終わったら、やたら難しいワークショップMOD達があなたを待っています(笑)

どうぞ、現場指揮官の苦悩と悲哀を味わって下さい(汗)
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2 人がこのレビューが面白いと投票しました
記録時間: 6.4 時間
投稿日: 2月24日
< Disclaimer!! I got this game for free for reviewing purposes >

A tactical strategy game that you can play in 2 modes, Real-Time or Planning Mode ( Kinda like transistor ) and kicking doors never been so fun

The game has a very large set of levels and its possibly endless, Around 80+ levels on Single Missions, And Also a lot of levels On campaign mode, And a lot of community created maps (Via level editor) And Theres also a Random Mission Generator which is really cool!.
you choose the map size the scenario and the difficulty, so yeah I meant it when I said Endless...But the fun does not last that long well it depends on your taste, gonna get to this in a moment.

You can customize every Swat member of yours, changing their gear and what not, Changing from assaulter to breacher and stealth or point-man Pistols, or pistols+rifles or shotguns or swat shield...etc.
Fun to use equipment's, such as a spy-cam to peak through a door and you move it left or right, or a breaching charge to plant on a door and blow it up to knockdown/kill enemies, And of course flash bangs, Stingers and more.

On each level you get stars which you can use to unlock more Equipment's , Stronger/heavier shields or armors or weapons just an example.

I really like the game control, You can assign your units to ( A(alpha) B(Beta) C(Charlie) D(Delta) ) And assign plans to each which they will execute after you press the assigned button on UI or keyboard, Really good to coordinate your unit movements ( Shields first, snipers last) and execute the perfect plan which takes some serious thinking.

At some levels you also get a sniper that auto-locks on targets on your sight, You can press Tab to order him to switch to another target and S to take the shot.

The enemy responds are pretty clever, they don't just mess around, you'd usually need to flashbang them or flank them or use any method to distract them to avoid allied losses.
The game music is very good and gives you the mood to focus on your plans, or pumps you up to go break sh*t and kill everyone.

Game levels are pretty great, Although there are a lot of levels you don't see them getting repeated.
Game difficulty is pretty hard, And keeps getting harder as you go on.

Single Mission Mode, Is a set of 80+ levels that you play each with its mission and different level layout, You could skip the first ones and jump to the last.

Campaign mode, Has no story its just a set of levels that you keep on playing with limited swat units, when you finish a level with some causalities they don't come back in the next level so you have to be careful and usually restart when they die, Around 5 Campaigns each is about 4 to 9 Levels, with completely different layouts, It also has the caption ( More to come ) so thats good I guess, they want to add more.

Leveling up your squad to the next level gets you access to the next Class ( Which I mentioned earlier the Stealth or Breacher .. etc )
Apparently there are (Doctrines) points that you get awarded by leveling up your squad level, And use them in a Skill-Tree to give you more abilities and accuracy and more.
Of-course you level up by receiving the exp award at the end of every level.

The game has a lot of achievements, At first they are easy to obtain but the later ones are pure hell this is fun for grinders.

Level editor is easy to use, And power it with your imagination, Create a hostage rescue, Annihilation, DrugBust, Arrest, Robbery, Vip Secure, Stop the execution And of-course Defuse the bomb.
2 mods that already exists that adds some levels and a few stuff ( Christmas mod, Template mod )

The Other Side
So now after all the good has been said let me tell you about the other side.

Although the game is really good it has its own fair share of cons.

Sometimes my units becomes dull and throws the bomb although I specifically stopped the action by pressing the delete icon, and sometimes they also become very slow to react when an enemy appear that i'v been waiting for, takes them time to take the shot and sometimes they'd kill my units before they even reacted to seeing them, I don't know if this is how the game wants it to be just saying.

I really dislike it when a unit throws a Bomb it has to wait before making a move, I understand that's how it works in reality but most of the time the delay backfires because it reaches them after the effect of the Flash-bang wore off, and it goes there to die.

Some levels are fairly hard and others are insanely unfair and frustrating, reach the point where you just keep on doing it again and again and again and going full-throttle until your units mans up and takes the shot accurately and miraculously you win.

Reason why I said ( Apparently there are doctrine points ) Its because I saw it the first time I launched the game but forgotten about it, And the game has no hints or anything to show me or remind me to use it in main-menu, I was missing around my rank and accidentally saw it lol... Which brings me to the next point.

Lack of tutorials, I don't mind this but if you are the type that wont go without them just a heads-up (There is a how to play guide)

Units becomes stupid when they collide with each other, they just stop and do not perform their next action instead of turning around the unit or object.

There is a bugged level in campaign which made it impossible to me to finish the 2nd one ( so I skipped to the next one )
In which a mission where I'm supposed to secure the VIP and bring him back to the safe zone, And usually killing all hostiles gets the job done and leaving no need to get the hostages but this one required it, So I go set next to him so he'd follow me but he never did, Played it around 9 times already and never got to finish it....was incredibly frustrating.

LIKE I mentioned at the beginning of the review after a while the game may gets boring depends on your taste.
As for me after around 7 hours I started getting really bored, Although the game has a lot of different levels, The feeling stays the same, Be careful and quick to finish the mission blah blah, Gets a bit boring in my own opinion, They should'v made a way to spice it up with more challenges and stuff, Again thats just me, There are people who played this for over 25+ hours and did not complain at all.



If you don't want to read all that

PROS :
1 - Tactical-type game that requires strategy and thinking, Difficult but fun.
2 - A lot of levels to play, And a random mission generator, Campaigns and Community Maps.
3 - A lot of Weapons, Utilities (Gadgets) And support gear to unlock.
4 - Customizing every unit in every mission to make it best suitable for the current level.
5 - A lot of achievements to grind on, Trading cards and Steam-Cloud.
6 - Great game music and sound effects, gets that thinking mode of yours pumping.

CONS :
1 - Sometimes it gets kinda frustrating on how some levels are ridiculously difficult compared to later ones.
2 - A few clunkiness in character movements colliding with each other and slow reactions in some cases.
3 - A few bugs I found on certain levels which made some impossible to finish and the rest just 10 times harder.


Also something I really liked about the game.
The terrorists are not portrayed as Arabs, They always make terrorists in video games to look and sound like Arabs *cough*Cs*Cough* and more games ... It frustrates me makes me feel discriminated against sometimes although i love those games, BUT it was really refreshing and nice to see a game that made a different approach.

TL;DR
A game for the tactical shooter fans, definitely worth its full price, Hard as HELL and takes some LONG ♥♥♥ time to complete, and even longer to 100%, And to get all the level ups and unlock everything, i'd say 30+ hours.
Very fun game Although this review might not show it but I enjoyed it a lot 8/10
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記録時間: 8.3 時間
投稿日: 1月27日
Analyze, strategize and execute. There is nothing more satisfying than watching the plan you put into motion workout perfectly. I love this game.
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記録時間: 32.6 時間
投稿日: 1月16日
Everytime i hear "time to say goodbye", i'm like "goodbye"

This game broke me :D

No seriously, it's tactical, there are a lot of different ways to take down the foes and to complete the objectives, and it's cheap for the millions of hours i have played it (yes i played the alpha, so don't trust the steam numbers).

Plus now there is a workshop, with good new maps, and musics, and weapons, skins, etc. for free !!!

Love the new campain mode, always makes you want to improve your own scores and to rescue everyone.

Gameplay is easy to understand and to control, there are a lot of possibilities with the 5 classes and all the weapons and doctrine points.

Just an amazing indie game, made with passion.
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