《瘟疫公司:物竞天择》是一款结合高度战略性和高度真实性的全新模拟游戏。在游戏中,您释放特定的病原体感染“零号病人”,并由此不断修正其传染性和抵抗力以便应对来自人类的反击措施,从而终结人类的历史毁灭全世界。
用户评测:
最新:
特别好评 (121 篇评测) - 过去 30 天内的 121 篇用户评测中有 85% 为好评。
总体:
特别好评 (13,486 篇评测) - 13,486 篇用户的游戏评测中有 94% 为好评。
发行日期: 2016年2月18日

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4月19日

Devblog - Inside Shadow Plague’s vampiric soundtrack



Hi virulent vamps!

Ever wondered how the music behind Plague Inc.’s Shadow Plague was put together? Do you find yourself pondering what dark recesses we have to plumb to get the tone just right? Or maybe you’re wondering what all that ominous chanting is really all about? Meet Marius Masalar, the musician behind the music of the most recent expansion’s tunes.


Hi Marius! To start us off, what were your initial aims as work began on the Shadow Plague update? How was it different to other Plague Inc. tracks you've worked on?
The Shadow Plague was a special one for me… I’m from Romania - literally born in Transylvania - so I remember laughing when we first started discussing this update. Talk about right up my alley!

A lot of the planning around this cue centred on finding the right mix between the gothic feel of vampire lore and the more modern edge of the existing Plague Inc. music. My goal was to find interesting ways to incorporate some of the classic “vampire” instrumentation (the choir, the church organ, etc.) without falling into stereotypes or deviating from the musical language we’d established for the game up to this point.



Can you take us through your songwriting process? How did you have to iterate on the piece to make sure it was the perfect fit for the new expansion?

Sometimes I find that giving myself a bit of space is important. If you dive in head-first, you run the risk of taking the obvious approach rather than the best one. For projects without tough deadlines, I like to set aside some low-pressure time near the beginning of the process to let the concept percolate before I sit down to write.

By the time I started sketching, I had a clear theme in mind, and a good idea of how I wanted to establish the mood for this plague type. The very first work-in-progress sketch I submitted was remarkably close to where we ended up.

From that initial sketch, most of the back-and-forth involved finessing the pacing and structure. It’s a tricky aspect of game music, because even though Plague, Inc. isn’t frantically paced, a looping cue has to sound appropriate not only for the beginning of a play session, but also the end where tension is running high.

Fun fact: all the various vampire noises - the growls, the hissing, the roars - were recorded by yours truly. By the end of it, my neighbours were very concerned and I had entirely lost my voice!



Is working on music for Plague Inc. different than working on music for other games?

For most projects, I get a call and write the entire score from start to finish. With Plague, Inc., the core music was written at one point in time, and then each new expansion brings with it an opportunity for new music. I get to come back to the project with a fresh outlook and a new theme to immerse myself in. Each cue brings new challenges, and we often experiment with different writing and implementation techniques in an effort to keep things interesting.

It’s a refreshing and deeply inspiring way to work and I’m always profoundly grateful to be involved.


Finally, many fans have asked, what are the vocals in the song actually saying?

All I’ll say is that it’s part of an old incantation… and I don’t recommend looking up the rest.


A full visual layout of the Nox Eternis track.

If you’re keen to discover the Shadow Plague track, Nox Eternis, for yourself, as well as the rest of the Plague Inc: Evolved Soundtrack - including more tracks from Joshua Kaplan and Marius - then you can head here:

http://store.steampowered.com/app/315960/
This is a shorter, Steam-friendly version of a longer, more in-depth interview. If you want to read the whole thing then you can:
over on our official site!

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4月5日

Popular Scenarios Update April 2017

Hello Plague Inc. players!

Each month we pick out and feature ten of the the very best scenarios which our excellent community has built. It’s time to see what April has to offer!

Want to wipe out humanity in the year 3011 as the common cold? How about becoming a queen in a freshly established infected ant colony? Or perhaps you’d rather be a devastating harbinger of deadly… snoozing? All is possible thanks to these intrepid creators and their stellar work. Jump into the game, play some of these, and let us know what you think!



Futurama: The Common Cold by TRM_MParker799
Archaea by oli.t678
Post-Apocalypse by GLOBAL ELITE SMURF
Trumpitis by madsky55
World War III by TheLoneWanderer
Sleep Parasite by TRM_MParker799
Ant Invasion by MutoPlay2016
Chernobyl by bo55g4mr
World War I Alpha 0.25 Preview by idontknowwhattocallmyselfanymore
Ужасная Теория Заговора by RusskiyMamoed

Congratulations to all the authors above and keep an eye out for more hand-picked custom scenarios soon. In the meantime: stay healthy!

- Zach

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关于这款游戏



Plague Inc: Evolved 是一款将高度策略性和恐怖的现实模拟相结合的游戏。你的病原体刚刚感染了“零号病人” — 现在你必须进化出一种全球性的致命瘟疫,给人类历史画上句号,同时与人类一切力求自保的行为对抗。

Plague Inc. 非常真实,真实到连 CDC 都曾要求游戏开发者前去讲解游戏中的传染病模型!http://blogs.cdc.gov/publichealthmatters/2013/04/plague-inc/

已经有超过 6500 万的游戏玩家被 Plague Inc. 所“感染”。现在,Plague Inc: Evolved 不但保留了广受好评的原有游戏性,同时还为 PC 平台增加了全新的重要功能,其中包括有多人游戏、支持用户生成内容、改善画面等众多方面。



  • 10 种不同的疾病类型 — 掌控每一种病原体;从细菌到生化武器,从思维控制到僵尸,进而不择手段地终结人类 — 不同的疾病需要截然不同的感染方法。
  • 20 个剧情 — 调整你的策略;新剧情将为你的流行病带来进一步的挑战 — 你会怎样掌控新菌株的猪流感?又将如何感染冰河时期的世界?
  • 高度现实化的世界 — 在真实世界的背景下制定策略;先进的 AI 及对于现实世界数据和事件的利用让 Plague Inc: Evolved 得以展现出具备极高模拟度的灭世病原体。甚至连 CDC 都很喜欢它!
  • 富有竞争性的多人游戏 — 被两种瘟疫感染,这个世界真是太不幸了。但从你的角度,你又该如何胜过对手,赢得这场争夺基因统治权的战争呢?玩家们将拥有所有的新进化项目、能力和基因,以便助其争得全球的控制权并消灭他们的对手!
  • 合作模式 — 两种疾病组队前来,想要感染并摧毁世界,不过人类也有新的反击手段!和你的搭档紧密合作,在他们消灭你们之前,利用全新的基因、病原体特性和策略来摧毁世界各地的治疗实验室。
  • 传染性内容制作器 — 建立实验室,并开发你自己的自定义剧情 — 创建新的瘟疫类型、世界和游戏内事件。精密的工具可支持用户生成内容,让玩家将自己最理想的点子变为现实,并将其分享到 Steam Workshop 上。现已放出的自定义剧情超过 10000 个,这里永远不缺可感染的新东西!
  • 令人炫目的画面 — 全 3D 疾病模型可让你前所未有地近距离接触你的瘟疫,城市镜头则可以街道级别的精细度显示人类挣扎的惨状,还有能够一个器官一个器官标注完整变异效果的人体扫描仪。
  • 致命数据 — 你可以苦心钻研数据与图表了;监控感染与致命级别,跟踪政府反应和治疗措施,然后用完整的游戏回放重温你瘟疫的成功(或失败)。
  • 以及更多精彩内容... — 包括急速模式、超级残酷难度以及基因改造...此外还有将来大量的新疾病类型和剧情(免费呦!)更新。

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 8
    • 处理器: 2.0 GHz Dual Core Processor
    • 内存: 1 GB RAM
    • 图形: Integrated Graphics (512MB)
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950
    推荐配置:
    • 操作系统: Windows 10
    • 处理器: 3.0GHz i5 Dual Core or equivalent
    • 内存: 2 GB RAM
    • 图形: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950
    最低配置:
    • 操作系统: 10.6.x (Snow Leopard)
    • 处理器: 2.0 GHz Dual Core Processor
    • 内存: 1 GB RAM
    • 图形: Intel HD Graphics 4000 or greater
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950. This game is not supported on volumes formatted as Mac OS Extended Journaled (Case Sensitive)
    推荐配置:
    • 操作系统: Mac Sierra OS
    • 处理器: 3.0 GHz Quad Core Processor
    • 内存: 2 GB RAM
    • 图形: NVIDIA GeForce GT 650M (1GB GDDR5) / Intel Iris graphics or greater
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950. This game is not supported on volumes formatted as Mac OS Extended Journaled (Case Sensitive)
    最低配置:
    • 操作系统: Ubuntu 14.04 & Steam OS 1.59 (Versions Steam itself supports)
    • 处理器: 2.0 GHz Dual Core Processor
    • 内存: 2 GB RAM
    • 图形: Intel HD Graphics 4000 or greater
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: Unsupported video chipsets : Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950
    推荐配置:
    • 操作系统: Ubuntu 14.04 & Steam OS 1.59 (Versions Steam itself supports)
    • 处理器: 3.0 GHz Quad Core Processor
    • 内存: 4 GB RAM
    • 图形: NVidia GeForce GT640 / AMD R7 Series or greater
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: Unsupported video chipsets : Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950
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