Emprende un viaje emocionante y repleto de sorpresas con dos dispares personajes que deberán aliarse para sobrevivir en una peligrosa América postapocalíptica. Viaja 150 años en el futuro para encontrar un mundo en ruinas que ha sido reclamado por la naturaleza y en el que quedan pocos humanos.
Análisis de usuarios: Muy positivos (1,687 análisis)
Fecha de lanzamiento: 24 de oct. 2013

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Comprar ENSLAVED: Odyssey to the West Premium Edition

 

Recomendado por mentores

"A criminally overlooked game, this beautiful title retells Journey to the West with Andy Serkis being grumpy!"
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Acerca de este juego

Emprende un viaje emocionante y repleto de sorpresas con dos dispares personajes que deberán aliarse para sobrevivir en una peligrosa América postapocalíptica.

Viaja 150 años en el futuro para encontrar un mundo en ruinas que ha sido reclamado por la naturaleza y en el que quedan pocos humanos. Unas misteriosas naves de esclavos secuestran a los escasos supervivientes y se los llevan al oeste, de donde nunca regresan.

Trip, una joven experta en tecnología, ha sido secuestrada por una de estas naves, pero consigue escapar gracias a su agilidad mental. Otro de los prisioneros es Monkey, un robusto y embrutecido solitario que también logra liberarse gracias a su colosal fuerza. Trip descubre rápidamente que Monkey es su única esperanza para sobrevivir en el peligroso viaje de vuelta a su hogar, así que le coloca una diadema especial a Monkey que los conecta a ambos: si ella muere, el también morirá; así que no le quedará más remedio que acompañarla. ENSLAVED gira en torno a la compleja relación que mantienen los dos protagonistas. El jugador controla a Monkey por medio del combate, la estrategia y el movimiento por los escenarios para conseguir que tanto él como Trip sobrevivan a las amenazas y obstáculos que se interponen en su camino hacia la libertad.

Características

  • La Premium Edition incluye el juego original aclamado por la crítica y el contenido descargable adicional "La pareja perfecta de Pigsy", así como los aspectos de mejora del personaje Monkey ninja, Monkey clásico y Trip sexy.
  • Un guión irresistible: Una revisión postapocalíptica de la novela clásica del siglo XVI Journey to the West, coescrita por el famoso novelista y guionista.
  • Una obra maestra cinemática: Dramáticos vídeos codirigidos por Andy Serkis, que también interpreta el papel principal de Monkey. Estos vídeos retratan los hechos trágicos que sirven de punto de partida para la aventura de Monkey y Trip.
  • Escenarios impresionantes: Explora un hermoso y siniestro mundo formado por ciudades destrozadas por la guerra y reclamadas por la naturaleza, donde el peligro acecha en cada esquina.
  • Sistema de combate dinámico: Ataca y defiéndete con agilidad por medio de una combinación de ataques de cuerpo a cuerpo, bloqueos e intensas destrucciones. Usa a Monkey para adelantarte a un rival, robar su arma y aniquilarlo sistemáticamente.

Requisitos del sistema

    Minimum:
    • OS: Windows XP SP2, Vista or higher
    • Processor: Intel Core 2 Duo @ 2.20GHz / AMD Athlon 64 X2 4600+
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 9600/ ATI Radeon HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
Análisis útiles de usuarios
A 20 de 23 personas (87%) les ha sido útil este análisis
15.2 h registradas
Publicado: 30 de octubre de 2014
Creo que la palabra que mejor define este juego es 'entretenido'. Toca muchos palos y no destaca especialmente en ninguno pero creo que lo hace bien en todos. Aparte de eso el ritmo de la historia, sus buenos gráficos, lo bien trazados que están los personajes y el buen doblaje al castellano lo hacen un producto más que recomendable.

El juego narra el viaje de Monkey y Trip, una pareja a la fuerza, a través de un mundo futurista desolado y dominado por 'mechas': robots asesinos. La ambientación es fantástica y los dos protagonistas son encantadores. Si esto fuera una película de dibujos animados no podria estar mejor.

A veces pasa que un juego tiene una buena historia pero la jugabilidad es nula. No es el caso. En este juego tendrás plataformas (muy fáciles pero espectaculares), combate (un sistema simple pero efectivo), disparos, pequeños puzzles, carreras y persecuciones. De todo un poco, cada cosa hecha con una calidad más que aceptable pero sin que ninguna destaque por encima de otros títulos similares. Es sin embargo el conjunto lo que da calidad al juego.

La dificultad es media tirando a baja. Jugando al máximo nivel no hay mucho que rascar. Quizás alguna pelea se te pueda atragantar pero nada que te pueda desquiciar.

Confieso que cuando probé una demo en XBOX lo descarté porque me pareció el clásico juego pasillero... no es que no lo sea pero lo han hecho tan bien que te olvidas pronto de ese detalle. Le pasa lo mismo que al último Tomb Raider: el ritmo está tan bien logrado y el conjunto es tan fluído que todos los fallos que pueda tener se difuminan.

Dado que está normalmente de oferta en Steam creo que merece una oportunidad en cualquier estantería.
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A 4 de 4 personas (100%) les ha sido útil este análisis
11.6 h registradas
Publicado: 30 de noviembre de 2014
Muy bonito (sobre todo la primera zona), con unos personajes muy bien conseguidos y grandes actuaciones de los actores que ponen las voces.

El combate está bastante logrado y las plataformas, que no dejan de ser caminos completamente prefijados o los puzzles de puentes/palancas al menos no molestan.

No sé que tiene exactamente, supongo que una de las cosas es la duración justa, pero te deja con muy buen sabor de boca. El resultado es mejor que la suma de sus partes.
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A 4 de 4 personas (100%) les ha sido útil este análisis
12.5 h registradas
Publicado: 19 de marzo
Un juego del que no esperaba gran cosa, y al final me ha acabado gustando mucho. No es un juegazo, pero es entretenido y original. A nivel jugable no demasiado, ya que mezcla un poco de todo (Hack&Slash, RPG, Aventura, Plataformas, Puzzles), pero las mecánicas funcionan y son divertidas.

Donde realmente destaca el juego para mi, es en el apartado artístico, personajes y ambientación. Los escenarios son preciosos, variados y muy originales, con una estética propia que luce genial. Chatarra + Ruinas + Vegetación. Desde ciudades infestadas de verde hasta máquinas del tamaño de estadios olímpicos, pasando por ciudades vertedero y bases submarinas.

Los personajes (son 3 principalmente), están muy logrados; a Trip se le coge mucho afecto, y con Pigsy te ries mucho, además está muy bien explotada la jugabilidad basada en tu compañera. Trip puede reconocer el terreno, distraer enemigos, curarte y ayudarte a abrir rutas, tu tendrás que protegerla y ayudarla. La aventura extra de Pigsy es corta (unas 2 horas), pero es todo un acierto. Tiene su propio toque "cerdo" :D e incluso tiene otro tipo de jugabilidad (más enfocado al sígilo/dispositivos/rifle. Recomiendo jugarlo. Mención especial para Trufa! <3

La trama no es gran cosa, y eso que el final sorprende, pero creo que el juego está más orientado al vinculo con tu compañera y como se desarrolla ese vínculo. Los acontecimientos son un poco ajenos y van surgiendo poco a poco. Quizás se echa de menos un poco más de profundidad en cuanto al Lore del mundo que han creado, un pequeño códice o algo así me habría gustado, ya que me he quedado con ganas de empaparme un poco más de ese universo.

A nivel gráfico, el juego luce bastante bien, aunque hay demasiados contrastes en algunas partes, donde o bien tenían prisa, o bien es mi ordenador que no cargaba todo lo que tenía que cargar (aunque no creo que sea esto último). Gana muchos enteros por la estética, el diseño de mapas y los colores, pero no espereis ningún pepino gráfico.

La música muy bien, sin ser algo espectacular, cumple y funciona bien con la ambientación.

Puntazo la Nube, se echa de menos cuando no puedes usarla.

El juego está pensado para jugarlo con mando, yo estoy muy acostumbrado al ratón y al teclado y no los he echado demasiado de menos (quizás solo en los momentos Torreta).

De oferta debería caer ;)
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A 1 de 1 personas (100%) les ha sido útil este análisis
11.7 h registradas
Publicado: 14 de enero
Enslaved, una aventura que empieza simplemente con el motivo de sobrevivir se combierte en una especie de ¨chance the world¨ en el que a medida que avanza y llega el final te das cuenta de que merece la pena jugarle.

El único punto negativo que le veo es que se puede hacer un poco pesado el ritmo del juego, ya que todas las misiones son: combate, puzzle, combate. Se me ha hecho un poco mecánico, pero aún así se deja un poco de lado gracias a la aventura de estos dos personajes y la relación que va evolucionando entre ellos.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
9.0 h registradas
Publicado: 24 de marzo
JUEGAZO! la historia esta muy original y muy pegadiza! vale la pena comprarse este juego! El modo de jugar también esta muy bien!! le doy un 10/10 uno de los pocos juegos que la historia me gusta de verdad...
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A 285 de 311 personas (92%) les ha sido útil este análisis
10.2 h registradas
Publicado: 7 de noviembre de 2014
Enslaved: Odyssey to the West is a sci-fi reworking of the classic Chinese tale, Journey to the West. Set after an apocalyptic war, the world has largely been abandoned and only a remnant of civilisation remains, alongside what's left of a hostile robot army.The setting is at times stunning. The skeletal remains of civilisation are being re-enveloped by verdant nature. It's a refreshing move away from the barren browns and reds we usually associate with post-apocalyptic settings. Despite its age and technical limitations - coupled with even more limited graphics options - Enslaved is a beautiful game with obvious care and attention paid to its lush environments, its detailed, motion-captured animation overseen by Andy "Gollum" Serkis, and its nuanced character design.It's also clear that care has been lavished on the story. Main characters Monkey and Trip are fully rounded out. The nature of their strained relationship plays out naturally, and develops organically. There are the occasional fumbles, especially at the very beginning as the rules of their relationship are set, and the conflict feels a little rushed and too quickly resolved. Overall, however, the dialogue and character development prove to be sophisticated to a degree far in excess of what one might expect from an action-brawler.Other characters taken and adapted from the novel are equally well represented, and the central narrative pays homage to original story reinterpreting its themes of action, choice and consequence expertly and without the heavy hand mass market media so often utilises. The game plays out as an extended escort mission of sorts. The concept may strike dread in the hearts of many a gamer, but it’s not so much a burden and plays in a similar fashion to Bioshock Infinite’s Elizabeth. Trip will hide from combat while Monkey lays the smack down on robots. The combat its self is initially frantic and exciting, but soon it becomes clear it lacks any sort of depth. In fact, for all its visual punch the combat has no actual power behind it and its limitations quickly become evident. Other aspects of the game also suffer from being pedestrian and uninteresting. Platforming and puzzle elements are functional, but both lack any imagination and act as little more than a distraction from the combat zones.Enslaved is highly scripted and very linear, and despite the verticality of many levels and the sprawling nature of the world Money and Trip have a very narrow path to follow. The scripted nature of the game is both its strength and ultimately its biggest weakness.Despite some stunning art direction and a rich story complete with interesting and complex characters, Enslaved fails to provide a compelling game play experience to complement its artistic and narrative strengths.
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A 44 de 50 personas (88%) les ha sido útil este análisis
11.0 h registradas
Publicado: 27 de octubre de 2014
Enslaved: Odyssey to the West is a very good, but somewhat flawed game that deserves to be played by anyone who likes action-adventure-platformers. This game reminded me a lot of the Prince of Persia game from 2008. You do a fair amount of easy platforming and also spent a pretty good amount of time in combat. The combat is by no means difficult and by no means super interesting.

What makes the game work is that it does the few things it does very well. The platforming is solid and has great controls. I found myself enjoying all the little platforming sections they threw at me. They make the next object you are to leap to flash so you never find yourself wondering where to go next. Also, the combat in this game responds well. You are able to upgrade yourself as you play and I found that the extra costumes that came with this version of the game were really useful.

What does not work in this game are the turret sections. I found aiming the turrets in this game to be a chore and that it was really hard to hit moving targets enough to kill them. Obviously, I made it through the game, but I dreaded every time I was in a turret section. Fortunately, there are only about three or four turret sequences. All have terrible checkpoints as well....something that is actually a problem throughout the game. It doesn't save after each major section, but rather saves when it feels like it. I quit once, confident that I would be fine, only to come back and learn I had to replay 10-15 solid minutes. Annoying. The "surf board" sections are also annoying, but quite brief.

The laziness of the PC port is obvious at times. There are graphical glitches and I once had to reduce the game to the lowest resolution for the character to make a jump. Odd.

A final note about a few high points of the game. The characters and story are really good, as are the graphics. I found myself really liking both the main leads and was very much pulled into their adventure. The voice-acting is top notch and the facial capturing they did for these characters is one of the best in any game I've seen. The environments are lush and beautiful and the game ran smoothly for the most part(aside from a few glitches).

In the end, I loved the game and really recommend it if you liked any Prince of Persia game.

8/10 - a solid game everyone should pick up.
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A 65 de 85 personas (76%) les ha sido útil este análisis
11.5 h registradas
Publicado: 31 de octubre de 2014
Been playing games since the early 90`s, and this one is up there, maybe in the top 10. .. and i`ve played an awful lot of games.
sure, its linear, but the 3 main characters are brilliantly portrayed, with super voice acting and a bit of comedy dialogue thrown in. good story, keeps you hooked.

simply brilliant. played it on xbox, but PC is just that bit crisper - graphics-wise.
one of the most under-rated games ever.


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A 27 de 28 personas (96%) les ha sido útil este análisis
15.4 h registradas
Publicado: 11 de noviembre de 2014
In general, it is a 3D action/arcade/adventure. Fighting, running, jumping, solving mini-puzzles and so on...You can't say that its gameplay is anyhow innovative, but it is amusing and well-balanced.

What really makes ENSLAVED an outstanding game is a beautiful, thoughtful and detailed crafting of the story, characters, dialogues, cut-scenes, locations... just everything.
It is a wonderful story and a refreshing experience that you'll remember for long.

In the age of "visit 20 towers and collect 100 feathers" games, an adventure from a crowd of many, surprisingly reminds us of what true game artistry is.

Really an overlooked masterpiece. I play computer games since 80s, and ENSLAVED is definitely in my Top-10.
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A 211 de 345 personas (61%) les ha sido útil este análisis
7.8 h registradas
Publicado: 11 de noviembre de 2014
I wanted to like this game. I really did. It takes place in amazing environments, the characters seem interesting enough, and the story seems interesting as well. But, frankly, the gameplay is terrible, mainly because of the ridiculously awful camera controls. It doesn't matter if you are using a gamepad or kb/m, the game has it's own ideas about what it wants to do with the camera and it will fight your control of it every step of the way.

The worst is in combat, where the camera will often shift angles automatically, usually to angles more about making your character look cool than about actually giving you a decent view of or angle of attack on your enemies. Many times this stupidity will cause your attacks to go completely in the wrong direction, which really sucks for charged attacks.

Seriously, it's just not fun when you have to fight the camera just as much as you fight the bad guys, and you have to do so while trying to fight the bad guys.

If the camera were better under user control without the game randomly shifting it around based on whatever automatic rules it follows, then I would probably be willing to recommend this game. But as it is now, with utter crap camera control making combat pretty much impossible, or at least insanely frustrating, at times, I cannot recommend this game.
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A 36 de 50 personas (72%) les ha sido útil este análisis
7.6 h registradas
Publicado: 2 de noviembre de 2014
story: great
characters: great
enemies: tough but only 3 differend ones
Bosses: challenging
controls: responsive when fighting, terrible when platforming
camera: frustrating

this game has no handholding, so find your way to the next platforming/puzzle bit and if you fail, you get the last cutscene again without to skip any of them

i won't recommend the game at full prize, you should wait for a discount
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A 20 de 23 personas (87%) les ha sido útil este análisis
16.9 h registradas
Publicado: 12 de noviembre de 2014
I really liked this game, it's one of my favorites of all time. I played it years ago on the console when it originaly came out, and now this pc version along with the Pigsy DLC. Like all PC ports of older games there are some tweaks to reseach online to set it running how I liked it best graphically, but nothing too difficult to figure out. The characters and environments are just some of the most memorable and enjoyable that even thinking about the game now to write this review I feel like playing it again.
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A 14 de 14 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
26.1 h registradas
Publicado: 20 de febrero
VERY shortened review. To see my full review, please click HERE.

We have full 360-degree control of both our character and the camera... most of the time. Sometimes we have only limited control of the camera, which I believe the devs did to help us know which direction we're supposed to go. There were a few moments when I simply could not figure out what I was supposed to be doing, but by taking my time to look around, I'd eventually spot something flashing. These flashing objects are items that you can climb, jump on/to, clamber on, etc. Our character is quite acrobatic, but you don't have to stop and watch him twirl around to finish his maneuver before jumping to the next location; that can be fun, but when you're being attacked, I really don't recommend it. ;p

We have a companion on our journey, which already know if you've looked at any of the game screens. Trip has many abilities of her own, and she is also the reason we've been collecting those tech orbs. First off, though, let me explain a little bit about the dynamics.

We have a screen we can bring up to interact with Trip, and there we have some options. We can tell her to create a distraction, run or do some kind of action (like flipping a switch for us), apply a health serum (provided that we have some), and the upgrade function, which is where the tech orbs come in. There are four sub-options for upgrades: Staff, Combat, Shield, and Health.

There is a well-known GLITCH during one scene in the game, and I'm putting this in spoilers in case you don't want to see the solution:
The second time we run into one of the mechs with wrecking balls for "hands" is where the glitch shows up. You hear something, but see nothing unusual. There's a brick wall there that's supposed to have broken, but all you see is a solid wall. Eventually one of these mechs will appear, but there doesn't seem to be a way to defeat it, no matter how many times you hit the damned thing! Meh The game is telling you to taunt it, but it just runs into one of those low walls and gets stuck there. *sigh*

What you need to do is taunt it until it runs into one of the large, solid walls -- the one right below Trip is the one I used (and maybe it's the only one that works, I don't know!) Once it hits the wall, you need to do a takedown in order to defeat it, so be sure you're close enough that you don't run out of time!


EXTRAS (unlocked upon completion of the game):
Pigsy's Perfect 10 - Play as a lonely Pigsy just looking a bit of company*
Classic Monkey - Changes Monkey's outfit to red & gold and doubles his striking power
Ninja Monkey - Monkey becomes outfitted in black, and he has unlimited stunning and plasma ammo
Sexy Robot Trip - Changes Trip's outfit and doubles the length of all stunning attacks

I really enjoyed everything about this game -- from the sights and sounds to the story to the gameplay, I just enjoyed the hell out of it. I have to agree with those who have mentioned that this is a hidden gem. I really do think that the game deserved a lot more attention than it got, and I highly recommend it to any action-adventure fan.
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A 15 de 16 personas (94%) les ha sido útil este análisis
9.1 h registradas
Publicado: 1 de noviembre de 2014
Good for about seven hours, this reminds me of a better executed Darksiders. Spectacle brawler and tactical shooting are broken up by light platforming and simple puzzles. Mechanically simple, it acts as a good backdrop to a nice story with amazing character animation and decent voice acting. I really enjoyed the story and it sucked me in to finish the game in about two play sessions. Worth a look!
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A 12 de 13 personas (92%) les ha sido útil este análisis
2.0 h registradas
Publicado: 11 de noviembre de 2014
Get this game while it is on sale, as long as you have a 360 controller. The environments are beautiful, the game is fun, and the story is intriguing. The combat is awesome as well. This game is pretty unique, and you will reger it if you don't pick it up. -PR0XIDIAN
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A 19 de 26 personas (73%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
8.3 h registradas
Publicado: 27 de octubre de 2014
Since Enslaved was released on console I had always wanted to play it, now that I have I can say that it is a mixed bag.
My initial impression of the game from trailers and promotions was that it harked back to classic PS2 games, what it most reminded me of was Jak and Daxter, the general gameplay seemed similar and immediately I was interested. The Jak series has always been one of my favourites, anything close to that was something I would be happy to play. When I finally got the chance to purchase it on steam I had mixed feelings. The general look of the game interested me, vaguely steampunk with a scrapyard feel to it. The control scheme was close to what I expected except with more of a God of War style to it. No jump instead a roll and the combat despite being satisfying became very repetitive and was not especially free-form.
The game is split into two distinct sections, the parkour and the fighting. These sections rarely mix and when they do it is just frustrating because enemies will interrupt your forward progress at awkward times. The parkour itself is average at best. It is very constrictive and lacks any skill. Flashing handholds and bars make it a simple task of pressing the right direction. In fact the best thing I could say about the gameplay is that it is satisfying, the animations are smooth and the characters have a real sense of weight to them however this is overshadowed by the number of almost identical situations and encounters that quickly become tedious. The game has some puzzle elements, very simple but not necessarily boring.
At this point the game seems somewhat unappealing but what I mostly enjoyed about this game was the character interaction. The story is simple, not really good or bad, just enough to set the scene and move the game along. However the relationship of the two main characters, Monkey and Trip soon becomes the main focus. Trip is your captor, she placing a headband on Monkey that forces him to obey her and kills Monkey if Trip dies. This adds an interesting dynamic between the characters. Initially there is a hate for Trip and her selfishness but as the story progresses the headband stops being the reason the player looks after her. It almost becomes irrelevant. It probably sounds like the game would do little to support a strong connection between you and Trip but actually this is its most successful piece. Gameplay revolving around carrying trip through areas she can't navigate and protecting her strengthens your involvement in the relationship in a way I didn't really expect. On the other hand don't think Trip is another useless female companion for you to escort, while she cannot fight the huge mechs on her own she has many gadgets to both protect herself and aid you, so that's nice.

So should you buy it? Maybe. The main thing to consider is whether the gameplay sounds too repetitive for you. If you enjoy God of War style combat then go for it. Enslaved definitely isn't something I regret buying however it is far from being one of my favourites, it was good while it lasted.
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A 9 de 9 personas (100%) les ha sido útil este análisis
11.1 h registradas
Publicado: 26 de enero
What an adventure! This game is loads of fun! You have satisfying combat, fun puzzles that aren't frustrating, colorful characters with personality, whom are well voiced by the actors, and a lovely art style with amazing environments. And did I mention the music? Amazing! The game does not get old. I kept telling myself I'd take a break at the next mission, but then kept on playing. If you want to have fun and mix it with a great story, give this game a try. I give it an easy 10/10.
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A 12 de 15 personas (80%) les ha sido útil este análisis
10.4 h registradas
Publicado: 25 de octubre de 2014
Didn't think I would ever say it but a decent port from the consoles. Few dodgy camera angles at times and has to be played with a joypad but very well made and entertaining.
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A 8 de 8 personas (100%) les ha sido útil este análisis
8.5 h registradas
Publicado: 20 de noviembre de 2014
Very underrated action adventure. It should definitly see more love!

In ENSLAVED: Odyssey to the West you will follow Trip and Monkey through the post-apocalyptic USA after you have fled from a slave-ship. Monkey, who is now forced to help Trip, protects her during their search for a way to bring her home. While Trip brings the brain, Monkey brings the muscles. To overcome all struggles you have to make best use of both. As the story progresses both characters will often interact and their relationship develops from a mere Master-to-slave-situation to a real friendship.

Gameplay

Because Trip is not much of a fighter you have to play the warrior. Luckily Monkey has some vast knowledge about beating up one or two mechs! During the tutorial you learn all the basic moves. And every time Monkey learns a new trick a note pops up on your screen. The fighting is very easy and intuitive. You havea strong, a weak but fast, a charged, and a radial attack. Alternativly your weapon can shoot stun and beam attacks. All viable in most situations. But enough of Monkeys skills. What does Trip actually do? Well not that much. But the developer tried to make your VIP not totally garbage. She scans the environment for traps, mechs for weakspots, and decoys enemies so Monkey can sneak away. Also she is not totally defenceless. She has a EMP which stuns mechs for a short period of time when they come to close.

The good

+ well-written story and likeable protagonists
+ fluent and intuitive combat
+ less generic end-scenario and a bit more "believable"
+ good music and actors
+ good animations

The average

~ eventhough it's one big escort mission it doesnt feel like a chore to protect Trip because of the developing relationship between her and Monkey. Also she is not completely useless and has some nice utilities
~ dated (last generation) graphics
~ linear but beautiful levels
~ the climbing passages are mediocre but still good enough to have fun (quite simliliar to Tomb Raider)

The bad

- you can't configure the keys and the menu is missing precision when using a mouse
- horrible camera movement which is not optimised for PC usage

Points
7,5/10
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A 9 de 10 personas (90%) les ha sido útil este análisis
1.6 h registradas
Publicado: 11 de noviembre de 2014
Enslaved is probably one of the most underrated games I can remember. It's easily one of the best single player experiences out there. The story is even kind of great.
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