Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America. 150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world.
Brugeranmeldelser: Meget positive (2,224 anmeldelser) - 86% af de 2,224 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 24. okt 2013

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Køb ENSLAVED: Odyssey to the West Premium Edition

EFTERÅRSUDSALG! Tilbuddet slutter d. 1. december


Anbefalet af kuratorer

"A criminally overlooked game, this beautiful title retells Journey to the West with Andy Serkis being grumpy!"
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Om dette spil

Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America.

150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world. Mysterious slave ships harvest the dwindling population and take them out west, never to return.

Trip, a technologically savvy young woman has been imprisoned by a slave ship but manages to escape using her mental prowess. Monkey, a strong, brutish loner and fellow prisoner also gets free by virtue of his raw power and brawn. Trip quickly realizes that Monkey is her ticket to freedom and is her only hope to survive her perilous journey back home. She hacks a slave headband and fits it on Monkey, linking them together. If she dies, he dies and her journey has now become his. ENSLAVED centers on the complex relationship between the two main characters. Players take on the role of Monkey, utilizing a mix of combat, strategy and environmental traversal to ensure he and Trip survive the threats and obstacles that stand in the way of their freedom.

Key Features

  • The Premium Edition includes the original critically-acclaimed game, and additional DLC content “Pigsy’s Perfect 10” as well as character enhancement skins Ninja Monkey, Classic Monkey and Sexy Trip.
  • Engaging Storyline - A post-apocalyptic retelling of the classic 400-year old novel Journey to the West co-written by famed novelist and
    screenwriter, Alex Garland.
  • A Cinematic Masterpiece - Dramatic cutscenes co-directed by Andy Serkis, who also plays the lead role of Monkey, portraying critical events that drive the story of Monkey and Trip.
  • Stunning Environments - Explore a beautiful, eerie world of war-ravaged cityscapes that have been reclaimed by nature and are fraught with danger at every turn.
  • Dynamic Combat System - Attack and defend with agile prowess using a combination of melee attacks, blocks, and intense
    takedowns. Use Monkey to overtake an enemy, steal its weapon, then rip the enemy apart systematically.


    • Styresystem: Windows XP SP2, Vista or higher
    • Processor: Intel Core 2 Duo @ 2.20GHz / AMD Athlon 64 X2 4600+
    • Hukommelse: 2 GB RAM
    • Grafik: Nvidia Geforce 9600/ ATI Radeon HD 4850
    • DirectX: Version 9.0c
    • Diskplads: 12 GB tilgængelig plads
Hjælpsomme kundeanmeldelser
21 af 22 brugere (95%) fandt denne anmeldelse brugbar
3 personer fandt denne anmeldelse sjov
8.4 timer bogført
Indsendt: 20. september
Excellent game if you are after a good single player experience. Gameplay is linear but fun, the game world looks beautiful. Interesting story (tho I had some subjective issues with it) and character development with great voice acting!
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38 af 56 brugere (68%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
4.7 timer bogført
Indsendt: 26. juni
Enslaved is beautiful, interesting, well-acted, and highly polished. Why no recommendation? It's hardly a game at all.

I love the world, and the atmosphere they've created. I like the characters, and wanted to see where their story went. If it weren't for that, I would have quit after the first level. This game is totally on rails.

Your character, appropriately named Monkey, does a LOT of platforming. Most of it is climbing walls and jumping from perch to perch. The problem? You can't miss. You hang from one pre-determined (and helpfully glowing) spot, hold the direction of the next one, and press A. Then you get there, and repeat. There aren't even any choices of where to go; you're simply following a path. Even though you're jumping around like a monkey, it's effectively no different than walking down a hallway in FF13.

You can't even hop down from platforms in non-predetermined places. The game LITERALLY won't let you die from jumping the wrong way. Even in dramatic sections where the wall you're climbing on is crumbling away, you can rest assured that you will make it if you simply hold up and mash A. Seriously. As long as you push the button, you will never lose. If you somehow DO manage to die, it only feels like the game's fault.

And that's the biggest problem: with 90% of the game so streamlined, whenever something isn't immediately obvious the game grinds to a halt. More than once I found myself completely baffled by what to do next, simply because the game had never asked me to figure anything out before.

I beat this game back when it came out on 360, simply because I wanted to see how it ended (Answer? Very strangely.) Now that I'm REplaying it, all I want to do is fight the on-rails system in place here. I find myself constantly grumbling about how Monkey won't do what I'm telling him to, because it's not exactly what the game WANTS me to do.

It's obvious that Ninja Theory really just wanted to tell a story and make some nice cinematics, only adding the gameplay to glue those elements together. You are an actor in their movie, with lines and marks that you must follow, and that comes before actually PLAYING anything resembling a game. If those elements appeal to you, and the game's on sale, you might ultimately enjoy it.

Just don't expect to PLAY it.

P.S. As far as the port goes, it ran well on my PC, but it doesn't support 2560x1440, and if you have both a controller and a joystick, you're gonna have to unplug one before it'll work.
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17 af 22 brugere (77%) fandt denne anmeldelse brugbar
14.4 timer bogført
Indsendt: 8. juni
Enslaved Oddysey to the West PC review:

Enslaved : Odyssey to the West is best described as an adaptation of the novel and concept : Journey to the West. Despite never having read the novel Journey to the West I expected it to be a game with history about slaves and our history as a nation escaping slavery of the days of old. However, what I found was a game that has more on its plate then what is just under the surface of its base description. It has parkour, a decently good story to follow along with at the start of every new chapter, collectibles for replayability and a world that seems as just a lonely and barren wasteland.

Story: At first the story I thought was rather lacking. However, once I made it past the first chapter this whole synopsis about this barren wasteland being the home of enslaved people really caught on to me. You play as a character named Monkey which later on finds one slave remaining that has survived and wants to return home to their family just like yourself. However later on we find out Monkey doesn't really have a home anywhere while Trip the female character you partner up with does have a family and a home where she grew up. Early on Monkey and Trip's friendship isn't that strong. However when later you need teamwork as you help Trip up to ledges she can't reach and more , the friendship between you and her get close and strong knit.

Appeal: Many people will be interested to try out this game because of the description of it being a game about companionship, emotions and the escape of being enslaved by your own world and order that controls your daily life. Many people's first question would be can you find freedom outside yourself and others through embracing a new life to claim your freedom. The answer is yes and the ending of the game's story concludes with a very emotional transversal of events. The thoughts that went through mine and I am sure others who have or want to play this game is , would it of made a difference if Namco Bandai Games added more history about slavery into this game? I think history of enslavement and enslavement camps would of gave this game a more appealing and interesting story overall. That is not to say that the story was not good. I highly enjoyed the game's story and Pigsy this other character you meet along the way with his one liners that are somewhat humerous in tone.

Overall: 8.5/10.
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9 af 10 brugere (90%) fandt denne anmeldelse brugbar
10.4 timer bogført
Indsendt: 1. august
ENSLAVED™: Odyssey to the West is a great game, with awesome music and a fantastic story perfect to play on spare time, though because it is ported from console to pc the game is a bit cluncky on the keyboard config making the game a bit hard if you don't have an xbox/ps controler. But still very enjoyable
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8 af 9 brugere (89%) fandt denne anmeldelse brugbar
6.3 timer bogført
Indsendt: 13. september
Ambitious. That's a word I'd use to describe Ninja Theory. In terms of game narrative, this is one studio that goes all-out and is never afraid to stray from the accepted archetypes that have plagued so many other games over the years. Originality, depth of story, and incredibly rich characters are the name of the game, and Enslaved: Odyssey to the West has that in spades.

Heavenly Sword, Ninja Theory's previous game, also had those things. However, it was sorely lacking in the gameplay department, a problem that demonstrated why ambition alone is never enough. With Enslaved, Ninja Theory has taken everything good about Heavenly Sword and added the one crucial element -- great gameplay.

And by God ... the combination has never tasted so sweet.

Enslaved tells the tale of Monkey, a hard-headed loner who must survive in a world where most of humanity is dead, and an army of violent robots stalks the ruins of civilization in its place. After barely bailing from a mech slave ship with his life, Monkey awakens in the wreckage of an escape pod and comes face to face with Trip, a young girl who has trapped him with a slaver's headband that forces him to do as she says, and will kill him if Trip dies. Her terms: get her home, and she'll let him go.

Thus starts an uneasy alliance between Monkey and Trip, an alliance that, during the course of the game, evolves and becomes something much more complex, deep, and quite believable. The power dynamic between the two characters constantly shifts as Trip holds Monkey's life in her hands, yet is thoroughly dependent upon him to survive herself. Once a third character, the inimitable Pigsy, is introduced, you have a cast of characters more original, endearing and heartwarming than that of any other videogame released this year.

With its loose nods to the classic Chinese novel Journey to the West, some excellently written dialog and wonderful vocal performances, Enslaved does what games so often fail to do -- bring its characters to life. The game feels like the odyssey it sets out to be, and the narrative really has it all: genuinely amusing comedy, surprisingly touching tragedy, and plenty of action.

As far as action goes, Enslaved has a natural flow between environmental clambering and combat, with the game often seamlessly switching between the two. The game does this with cutscenes as well, giving the entire campaign a sense of natural progression that very few titles have ever achieved.

The climbing sections may or may not be a problem depending on what kind of gamer you are. Those who love titles like Prince of Persia may want to be careful with what they expect of Enslaved, as the climbing has not been designed to explicitly challenge the player.

Although later climbing sections have traps and pitfalls, Enslaved's monkey business is more geared around delivering a sense of exploration and providing an empowering feeling of acrobatic skill. Indeed, there are no pitfall deaths to fear in this game. Monkey won't jump off something unless he definitively can, and once you find a foothold, it's a pretty clear path from A to B. The lack of challenge might upset some gamers, but I personally appreciated a title that wasn't full of cheap pitfalls, and Monkey moves with such fluidity and speed that it's much better to simply enjoy the ride. Very few games make climbing feel both swift and fun, but Enslaved has done it.

There are a few issues, however, with the game's fussiness when it comes to climbing. There are some sections where Monkey clearly has to jump from one platform to another, but the game wants you to stand in one exact spot before letting you do so, and even if you're a few inches away from the "sweet" spot, Monkey will simply stumble and refuse to jump. It can get a little annoying, and sometimes it's just confusing, as one could easily be fooled into thinking they've gone the wrong way.

Combat is significantly more challenging, but it can be a mixed bag. Monkey is armed with a magic staff that performs light and strong attacks, and can also be wielded like a gun to shoot plasma or stun bolts. Combos are very simple and amount to little more than button mashing, but again, it's the speed and fluidity that really makes it satisfying. Learning when best to stun enemies, perform a crowd-clearing move, block and counter is the key to victory, and while at times the combat is terrific fun, it can also get frustrating. Monkey's dodge move, for instance, is borderline useless, and he also can't cancel attack animations to block, which often means getting pummeled with cheap shots.

These issues aside, the combat is mostly pretty good, and feels varied enough despite the simplicity of the commands. Switching up between shooting and melee attacks, not to mention unlocking new moves and enhancements with "tech orbs" collected in each stage, makes the combat system feel much deeper than it actually is. It's also somewhat nice to see health packs return to an action game. Health is pretty easy to come by, and you can lengthen the life bar and unlock a regen skill as you delve deeper.

With the help of Trip and her pet mechanical dragonfly, Monkey can analyze various enemies and gain the ability to tell which mechs are defective. These defective mechs can be beaten with a special "takedown" move so they grant an extra advantage in battle. For instance, defective combat mechs can be taken down and then thrown at other enemies for explosive damage, while an electric-firing variant detonates an EMP shockwave that stuns surrounding foes. It gets a little tiresome watching the dragonfly scan everything at scripted intervals throughout the game, but the various takedown moves are incredibly cool, so it's a fair trade.

All of this is fun enough, but it's the interactions between Monkey and Trip that really put Enslaved ahead. In essence, the whole game is an escort mission, except that the person being escorted never becomes a hindrance. Trip is only very rarely in danger, and even then, she is able to temporarily stun enemies to give Monkey a chance to rescue her. Trip didn't die once throughout my entire game, and I never felt like she was a burden.

At times, Monkey and Trip will need to create distractions for each other. Commanding Trip is a simple case of opening a command wheel, from which you can tell her to distract enemies or follow you. Monkey also has his own distraction command, and using these simple skills, the duo can avoid enemy gunfire and help each other progress. As with everything in Enslaved, it's an incredibly simple concept, yet it just feels great to pull off. There are other co-op puzzles throughout the game, and while none of them tax the brain, they're not annoying, either.

The star of the show, however, has to be the Cloud. A flying disc that Monkey can access at various points of the game, the Cloud scores points not only for being fun, but for being easy to control. It's so easy for "vehicular" sections of an action game to fall apart, but by keeping the controls for both Monkey and the Cloud uniform, Ninja Theory has crafted an excellent little steed for our nimble hero. There are also a couple of fantastic boss fights that require use of the Cloud, and the only complaint I have is that the game doesn't give us enough chances to use it. More chase sequences, or just a chance to use it more regularly than being limited to a few areas, would have really been wonderful.

A huge part of Enslaved is the art direction and graphics, and I have to say that they are simply stunning. The gorgeous, lush, colorful environments provide a totally different take on post-apocalyptic America than we're used to, and in an industry full of brown and grey. 10/10
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