You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Análises de usuários: Ligeiramente positivas (873 análises)
Data de lançamento: 6/ago/2013

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$119.99
 

Recomendado por curadores

"A game that maybe tries to do too much and succeeds at most of it. Genre-bending with funny and interesting writing and dilemmas. Dodgy RTS sections."
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Análises

"Colourful, fun and memorable, its elements mesh surprisingly well." - 85% - PC Gamer

"Delightful merger of role-playing, strategy, and action...Dragon Commander is a gem." - 8/10 - Gamespot

"Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to." - 8/10 - Venturebeat

"Proper strategy, like mama used to make... its loveable nature and repertoire of charming tricks absolutely wins the day." - Rock Paper Shotgun

"Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing" - 4/5 - Gamesradar

"Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command." - 8/10 - Incgamers

Sobre este jogo

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.

Key Features

  • Real time strategy: Command your sea, land and air forces in real-time. Combined operations and knowing where and when to hit are crucial elements of any victory.
  • Dragon Combat: During real time strategy mode, you can turn into a dragon to support your troops in combat and obliterate the enemy using your formidable dragon powers.
  • Turn based campaign: Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right technology or magic upgrades.
  • Rule your empire: You are the emperor and you make the decisions! But beware, political balance is easily upset. Each game is different and you'll find that a Dragon Commander needs to make really tough decisions. Feel the effects of your decisions on the battlefield as the war progresses.
  • Single-player, multiplayer and co-op modes: Play the single player story-driven campaign or test your mettle against other Dragon Knights, online or local via LAN. Start your own multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

Requisitos de sistema

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
Análises úteis de usuários
160 de 222 pessoas (72%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.6 hrs registradas
Publicada: 16 de novembro de 2014
Here is my review of the game:

Pros:
-Politics:
This game has an extremely good politics system in place where you can make decisions that effect not only individuals but entire races as a whole. This phase is easily the best part of the game, it is well voice acted, well animated, and provides great enjoyment for most.

Cons:
-Map phase:
The map phase is shallow to say the least, here you can play cards that improve empire related things, or build buildings that will allow you to improve income and recruit units or mercenaries. But that is all, there is nothing more here, no diplomacy, no trading, nothing that would make you want to spend time strategizing here.

-Combat:
This should be the most interesting part of the game, since this is the part where you get to be the dragon...for about 2-5 mins. Here are the problems with this phase:
First the design choices, as in the way the units look, they are not only quite small(can't zoom in enough), but also look the same for all factions.

Second, the speed of the combat is waaaaay too fast, if you want to play defensively, you are screwed, you want to build up bases, you are screwed. The only way to win is if you blob all over the enemy at the start of the battle in which case the battle ends rather quickly because if your draw it out, the enemy becomes too strong and usually you can no longer overwhelm them before you run out of resources, enjoy your 5 mins long battle without strategies and being the dragon for about 5 mins. This problem however also relates to being the dragon.

Third, the dragon is strong at the beginning, but if you try and draw out the match to enjoy some base building, you will quickly find, that your dragon is becoming more and more useless as time passes on, since the enemy is improving their units all the time, they will take more hits and you will take less, in the end you will die extremely quickly, making becoming the dragon rather useless.

Fourth, the units have way too many skills you can't micromanage on the same level as the ai, which can make some fights rather one sided.

Fifth, and this is the largest problem with the combat by far. Mercenary cards. Why in the world would you even want to enter combat with such bad mechanics behind it when you can simply bypass it by spamming inns and mercenary cards and than using auto-combat?

-The length of the skirmish matches:
These only take anywhere from 25(min difficulty)-45(max difficulty) mins. I tested this by using only mercenary cards and lol i won all of my matches against highest difficulty ai in 45 mins max. This is a joke. Mercenary cards shouldn't be in the game or should be better balanced.

-Story:
What story? You mean the few cutscenes we get?
The campaign can be completed in about 2-3 hours, which is extremely short for a game like this. The enemies are quite generic, have no personality, don't taunt you and pretty much act the same on the battlefield, or at least i haven't noticed that they did anything differently from eachother.


To sum it up, the devs created a great politics mechanic in the game, unfortunately the game fails at the other parts, and for the title dragon commander, i was expecting to see more dragons or at least more often than about 2-5 mins in combat. I have the feeling that if they went with the original concept, instead of remaking the whole game halfway through in a single year, they could've achieved more, alas, it is not so.

Do i recommend this game for the current price(40eur)? NO
This game is not worth 40 eur.
But i do recommend you pick it up when it is on offer.
The game is worth about 15-20 eur, carried by the politics and the multiplayer may give you a few hours of amusement.
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21 de 23 pessoas (91%) acharam esta análise útil
76.5 hrs registradas
Publicada: 1 de dezembro de 2014
Of all the games that I have played, the game that probably did the best at challenging my ethics was Divinity: Dragon Commander. Admittedly, the gameplay is lackluster in both the strategy and combat phases; it was not long before I habitually skipped tactical battle for auto-resolution. But where Divinity: Dragon Commander really shines is in the diplomacy phase – the phase of each turn where you take a step back from world conquest to deal with management of your empire through the enacting of laws and policies. Your empire has racial factions, each with their own dominant political, social and religious sensibilities. Sure, their representatives are largely caricatures of modern political stances, but they still manage to bring arguments to the table that push you to evaluate your choices.

Every decision will have consequences – in the very least, they will alter how favorably each faction views you, and can have other (sometimes quite unexpected) impacts as well. Displease the dwarves too often, and you might find your royal coffers running on empty. Make the imps happy enough, and they’ll offer up the opportunity to gain a fantastic and horrible new bomb… if only you’ll allow them to mine in the one place where the mystical material they need can be found (despite, you know, the whole “sacred elven burial site” nonsense). Divinity: Dragon Commander was surprisingly good at making me examine if and when I would embrace practicality or expediency over my personal sense of right and wrong.

The diplomacy phase also includes dealing with your military generals, each of which bring their own personalities, problems and histories to the war room. In addition, you will enjoy a diplomatic marriage that will bolster your approval rating, at least initially, with one of the races; but your wife adds an entirely new substory to navigate through, with multiple possible outcomes.

The diplomacy phase of this game is rich enough to not only play the game for, but to replay it until you have exhausted all the diplomatic possibilities. And since maintaining high enough favor with a faction will open up surprising new avenues, there is a lot of possibilites to explore and enjoy.
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18 de 23 pessoas (78%) acharam esta análise útil
36.8 hrs registradas
Publicada: 27 de janeiro
Larian's problem is that they're too unfocused and it makes them often lose sight of the project they're working on. They seem to get bored and then begin other projects to leave unfinished. Then some of those projects get mooshed into one game. I don't think they've made a fully realised game since the original Divinity.

So, how does that apply here?

First of all, let's consider that the original concept for this game was actually very different than what we ended up with. There's a lot of evidence to support this.

1.) Their Kickstarter described a game devoted to dragons and aerial combat. It was to be an apology to those dragon fans who'd bought Divinity II for how badly they were screwed over and let down. Furthermore, the media (such as trailers and screenshots) released at the time depicted proper aerial combat, along with unique art assets for enemy forces, enemy flying bases, and flying base combat that never made it into the final game. It gave the idea of an aerial combat MOBA with dragons, which was a brilliantly original idea to be sure.

2.) The concept art for the game shows dragon forms for the various characters who were kludged into your crew as generals. They were supposed to be leading their own forces, as the generals of the diplomats you're dealing with.

3.) The AI behaves like a MOBA. It hangs around out in the middle of nowhere just to give you something to fight (jungling), and when it's not doing that it strictly follows preset paths in big blobs. This isn't even remotely like how an RTS AI is supposed to work, and it doesn't play like any RTS I've ever experienced. It definitely acts like a MOBA in which you were supposed to play a champion (dragon). Yet the end result of the switchover to RTS makes the dragon pointless (I'll come back to this later).

Thus I believe at one point Larian were distracted from creating the game they wanted to make by starting a number of side projects. Such as the 'Risk clone,' the 'card game,' and 'diplomacy.' I've used quotations because it is to laugh to actually consider them to be such (I'll come back to that later, though).

And each of these projects ended up grossly unfinished, with some having barely any work done on them at all.

Of course, once Larian was done being distracted by experimental shinies, they realised that all of these ambitious projects could never be realised. This included the dragon aerial combat MOBA depicted in their Kickstarter. What to do? They didn't have the assets necessary to actually create their MOBA now, so they ham-fisted whatever they had together and called it done.

Worse than that? They even lost sight of what they were actually making: A game about ruddy dragons! It's a game called 'Dragon Commander' where you don't ever see any dragons -- including your own!

Yet this is what Larian is known for. Losing focus, lazily slapping together something, then merrily dropping it into the market hoping that people will be stupid enough to just buy it sight unseen. They did the exact same thing with Divinity II. THis is what they do.

That, and they just make so many promises that they never, ever keep. How is their reputation not utterly destroyed by this point?

Really, all they had to do was make an aerial combat game about dragons. Instead, they've ended up with what feels like a compilation of bad shareware/home computer games from the '90s, all slapped together into one package that they've very optimistically overpriced. And anyone who's played budget games from that era knows what I mean -- lazily made, unfinished, shallow, uninspired, aggravating, and borderline unplayable cash-ins. That's Larian to a tee, but I gave them the benefit of the doubt. That's on me. I was stupid. Never again.

You might think that's an unfair comparison, but let's look at what Dragon Commander actually is, shall we?

You can be a diplomat! Hooray! ...except no.

It's a shallow, binary, yes/no, choose your own adventure sort of affair. It lacks subtlety, nuance, and imagination. It's funny at times, but that's the only virtue it has. Instead of being able to posit your own ideas, instead of debating and politicking to change a proposed bill, you become the voting public embodied in one, tyrannical instance. I didn't want any of that. If you're going to offer me diplomacy, offer me diplomacy! What we got was tyranny.

If you're looking for this sort of thing, I'd recommend looking elsewhere. Any Choose Your Own Adventure book does it better. Try Lone Wolf, or Fighting Fantasy, or even the entirely free Choice of Dragon, which is written much more eloquently and humorously than Dragon Commander could hope to be.

Uninspired.

You can play Risk! Woo! ...except no.

It's a completely one-dimensional affair about the basic micromanagement of units and resources. There's no real strategy involved either beyond brute-forcing your way through the map. This isn't even Risk, it's too oversimplified and one-dimensional for that.

Lazy.

You can be a dragon! So awesome! ...except no.

You have to micromanage everything so if you take your eyes off your units for a moment they're probably going to be doing something painfully stupid (thanks AI). And the enemy forces progress so quickly that they gain weapons and units that can quickly destroy your dragon whilst resisting any damage it could otherwise do, thus rendering the presence of the dragon completely redundant.

Pointless.

You can play a card game! Neato! ...except no.

The cards don't really have much of an affect on anything. You can completely ignore them and still easily beat the game. They're almost entirely cosmetic, essentially only tickling your resources or units, hardly altering them in any meaningful way.

Crap.

You can play an RTS! Rad! ...except no.

The only viable strategy is to create a lot of units and send them in one giant blob to your enemy's base, which results in an immediate victory as the AI is flummoxed by this tactic. I'd hardly call that strategy. Strategy involves... well, strategy!

It feels like the enemy AI was expecting to have a dragon of its own protecting it, which is also suggested by skirmish mode where you pick a dragon type for your AI enemies but they never actually use it. I believe Larian has even admitted to dropping the ball on this one.

So, ultimately...

It's a pretty game, yes. But it's all style and absolutely no substance at all. When you play the game, it really does feel like a bad shareware compilation. It leaves an unpleasant aftertaste in your mouth. You'll feel entirely ripped off by the price they're rather optimistically asking for it.

It's got the depth of toilet paper, and the general design ineptitude of a bad movie tie-in. It's not fun to play, unless your idea of fun is driving a nail into one of your eyeballs. Yes, at first, it'll wow you with its graphical flair, but that's all it has. And that's not worth the entry price. Not remotely. Dragon Commander is a game that looks good until you actually play it.

I find myself wishing they'd stuck with the original idea, which was brilliantly unique and could've ended up being one of the best dragon games on the market. As it is, the amount of 'dragon' in Dragon Commander makes it entirely disingenuous to even call it such. It feels like false advertising to me. A bit of a con, if you will.

If you're buying this because you're looking for a dragon game? Trust a fellow dragon fan -- save your money. I know that us dragon fans have been longing for a game for us, but this isn't it. This is just an effort to take advantage of us by selling us a shareware compilation disguised as a dragon game. That's the most uncool thing anyone could do, really. And I certainly won't be buying from Larian in the future. I've learned my lesson.
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8 de 10 pessoas (80%) acharam esta análise útil
17.6 hrs registradas
Publicada: 10 de novembro de 2014
May be not a blockbuster, but a solid 7/10 game. There is some story (good looking, but not engaging enought to replay with different outcomes), some strategy (5/10 sadly) and (surprise!) some dragon flying (selling point here). Some parts could have been better, but a decent way to pass a weekend.
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6 de 7 pessoas (86%) acharam esta análise útil
25.4 hrs registradas
Publicada: 15 de dezembro de 2014
This game is absolutely brilliantly written.

Very very minor spoiler here: I sent two NPCs on a mission and they don't like each other. Upon their successful return, one said of the other "There must be some brain cells left 'neath that simian cranium of his afterall - holding on for dear life I expect."

There are a great deal of very unique and well differentiated characters and personalities here. There are a lot of cliches like 'greedy dwarf' or 'nature loving elf' but the execution makes this game stand out.

Did I mention your lizard general wears a monocle?
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8 de 11 pessoas (73%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.9 hrs registradas
Publicada: 15 de fevereiro
Divinity: Dragon Commander is mostly about politics. If you're looking for a good RTS game then stay away. Get something like Company of Heroes or Age of Empires instead.

The campaign in the game is quite short. It took me 8 hours to finish my first playthrough on normal. The game does, however, have a lot of replay value. This is thanx to the politics system: It mostly adresses a lot of nowadays matters and you can choose what laws to pass and what to disgard.
For an example: Legalise gay marriage, weed, let women vote etc etc. There are also 4 different prides you can choose to marry and demon offers you can choose...i know i'm gonna experiment with different choices in my 2nd and 3rd playthrough. I want to see how they all play out and what is the best way to get lots of approval from all races.
You can be downright sexist, evil or whatever.

The game has an excellent voice acting and this makes meddling with politics such a bliss. Each character is perfectly voice acted and this was the first thing that caught my attention in the game.

The only con with this game is that the battles suck. They are mostly 5-10 minutes long and there's no strategy involved. You quickly realise that in order to win battles you just have to charge at the enemy base immediatly. If you try to build bases, gather armies then you'll just lose because the enemy gets stronger with every second and will eventually become unbeatable.
Being a dragon won't help either. Your dragon will be overpowered in the first 2 minutes but gets super weak after that. You will only stay alive for a minute and then wait for respawn. That is why you have to charge at the enemies immediatly... - The strategy in the RTS battles is none existant and is a big dissapointment.
That is why i auto resolved most of my matches.

This is a game for people who like to make decisions and meddle with politics, not for the fans of RTS battles.

If you're like me and want to see all different outcomes of the decisions you can make then the game is surely worth it's full price. If you, however, will only play through it once then you'll be highly dissapointed in the 6-9h campaign and should wait for at least a 50% discount.
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5 de 6 pessoas (83%) acharam esta análise útil
7.8 hrs registradas
Publicada: 20 de novembro de 2014
This game does a lot of things that I like, but falls a bit short for me, since I'm not a huge RTS buff.

Macro level (world map, outside each RTS encounter) movement/production is rather superficial. This is fine if you're mostly interested in the RTS, but less cool if you tend to prefer strategic depth like me.

Would recommend it to any RTS fan.
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4 de 5 pessoas (80%) acharam esta análise útil
16.4 hrs registradas
Publicada: 25 de fevereiro
This is a good game. The RTS is fun, and gathring recruits (resources) to build units is handled well. The units themselves are quite nice. The turn-based part is cute, as all of the people working for you have things to say. There are Generals, Politicians, an Engineer, a gnarly old Wizard and eventually a Princess to marry. You get to make decisions that have far reaching repercussions.

The graphics are nice and the music is also pretty good. The music changes from turn to turn. The story itself is neat. Most RTS just put you on a map and say 'go conquer'. In Dragon Commander the story is half the fun!

I played on casual my first time through and it was a ton of fun. Flying the Dragon is neat. Pretty good game.
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5 de 7 pessoas (71%) acharam esta análise útil
12.9 hrs registradas
Publicada: 14 de dezembro de 2014
I recommend this only to the extent that you pay no more than $15 for it. This game has high production values and is very polished, but it is a very very short game. There just isn't enough content. I beat the single player campaign in 12 hours on my first try on normal. There are a couple game mechanics quirks that you can exploit to make the game a breeze once you learn them.

There seems to be a push to have you play multiplayer but this isn't a popular enough game to really find others to play with. The RTS controls are mostly primitive, and dragon form doesn't really last long enough (and isn't really effective enough) compared with RTS controls to really be a big part.

That said, I still give it a thumbs up because the dialogue is witty, the voice acting is well done, the world is refreshing, and there are innovations here that I enjoy. It just all ended too soon. I have a general rule - each dollar of a game should last me at least 1 hour, so a $40 game should give me at least 40 hrs of enjoyment to be worth the price. This game is therefore a "thumbs up" at about $10-15, but not a good value after that. I will try the custom maps and maybe change my review, but given that the best part of this game is not empire management and combat, but the characters and politics engine, it really is a better fit as a single player, story-driven game.
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6 de 9 pessoas (67%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
7.8 hrs registradas
Publicada: 30 de dezembro de 2014
You can marry a skeleton.

11/10
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2 de 2 pessoas (100%) acharam esta análise útil
33.0 hrs registradas
Publicada: 15 de março
Ladies and gentlemen, this is: Dvinity: Dragon Commander
A game where you play as an egomaniacal dragon trying to take over the world and kill your siblings with an army of steampunk robots built by demons and satan himself.
Choose from one of four entirely different princesses to marry: one of them an obnoxious ♥♥♥♥♥. The other a judge that gives not a single ♥♥♥♥ about you. The third an Alcoholic and the fourth a skeleton.
You must take over the world with your army, led by you or one of four generals: one a feminist. The other an arrogant little ♥♥♥♥♥♥♥♥. The third a stereotypical "butch" kinda male and the fourth a tomboy.

Divinity: Dragon commander is a game where you must also make very important political choices, like legalising weed and deciding whether or not nudist beaches should be allowed, and other very useful and important decisions to make during a war that scales the entire planet.

Divinity: Dragon Commander. I give it 9/10.
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2 de 2 pessoas (100%) acharam esta análise útil
20.3 hrs registradas
Publicada: 7 de fevereiro
you will NEVER be a dragon
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3 de 4 pessoas (75%) acharam esta análise útil
21.3 hrs registradas
Publicada: 9 de dezembro de 2014
Turn based strategic map,
Real time Strategy battles,
Politics which matter.


Divinity: Dragon Commander is all about planing ahead in order to regain a lost empire
akin to RISK you gain cards which benefit you or puts your enemy in a bad place
interactions with your generals and ambasadors makes for great fun and entertainment outside battles

oh right you also happen to be a dragon who can enter the battlefield should you wish to do so

7/10 pretty solid
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3 de 4 pessoas (75%) acharam esta análise útil
10.4 hrs registradas
Publicada: 8 de janeiro
A somewhat decent story with some entertaining Choices and Consequences which is marred by incredibly shallow RTS parts and exploitable overworld mechanics.

Also you can turn into a dragon.
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3 de 4 pessoas (75%) acharam esta análise útil
23.4 hrs registradas
Publicada: 10 de janeiro
Great game, a bit short if you figure out to exploit it. But the concept is quite different and can be loads of fun, especially all the characters in the Raven.
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1 de 1 pessoas (100%) acharam esta análise útil
12.8 hrs registradas
Publicada: 5 de janeiro
Very fun, but this game lives entirely on its impressive voice acting, dialogue and political system/choices. The RTS and Total War style components of the game are quite poor (the RTS in particular) but flying around as a dragon is great.

There's nothing wrong with those areas being poor but as a result you probably won't find much replay value beyond your first playthrough (during which I recommend taking the time to listen to everything). The problem is that while there's multiple choices, there's only really a handful of decisions that affect things in a major way. The rest are a lot of dialogue that you've already heard so it's hard to listen to it again for the small changes by making a different decision.

Took me about 11 hours to do the campaign and it's definitely worth it for that "first experience".
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1 de 1 pessoas (100%) acharam esta análise útil
8.6 hrs registradas
Publicada: 10 de março
This game is fun. It's not a serious strategy game, not a serious art game, nothing too serious. Everything is really just fun. If you want to have a good time, there's plenty of good times to be had here. The only improvements would be adding fog of war so things aren't toooo easy, and polishing up the players dialog. 7/10
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1 de 1 pessoas (100%) acharam esta análise útil
16.6 hrs registradas
Publicada: 14 de março
This game is suprisingly fun for all the reasons you wouldn't expect. The actual combat and RTS portion is pointless and stale to the point where I universally used auto-resolve. However the story line is great, the politics system is inventive, and the game adds up to an amazing version of the board game Risk. At a discounted price this game is a worthwhile buy, just as long as you aren't looking forward to the RTS part of it.
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1 de 1 pessoas (100%) acharam esta análise útil
10.4 hrs registradas
Publicada: 4 de março
I wanted to recommend this game, really did, but I can't just give it a blanket recommendation, though for certain people out there this might be the game for them, but it's not for everyone.

The game is a mix of Strategy, RTS and Dragon flight/combat and I'm not sure that any one part is that great. All of the are good/okay, but if you are looking for a good RTS there are better, if you want a good strategy(4x) game there are again other options. And the Dragon flight/combat isn't all that great either, still satisfying, but it got stale somewhat quickly for me.

I'm going to focus on the single player because after finishing it I didn't really have the desire to try multiplayer, as some minor spoilers ahead.

For me there was just a lot of annoyances that just didn't make it as enjoyable as I was hoping it was going to be. For starters the difficulty caught me by surprise. When I first started playing I tried it on normal, this was a mistake for me. I'm not a good RTS/4x TBS player at the best of times and the way this game starts (enemy has a ton of territory and units, you have nothing) did not help matters. After getting my ♥♥♥ handed to me I gave it another shot on a lower setting (Casual makes the Dragon flying/combat part of the game incredibly satisfying).

As an extension to the last point, starting the game at a big deficit isn't a bad idea and can work but the biggest problem for me was that it happens 3 times. You start the story at a deficit and then get huge only to finish the first map/story arc and move into the second phase and start from nothing again against an enemy that holds a ton of units/territory. It was silly enough to happen one time BUT THEN it happens AGAIN after the second map/story arc. The third time you start with a few more territories/unit, but again you are at a huge deficit, it's okay that the game starts out that way, but to do it two more times feels lazy.

Another thing was that I got hit with more than a few crashes. But the biggest one for me was that I had finished the second arc of the game/story(With frequent saves along the way), started out the third arc and then saved/quit for the night. When I hit the continue button, it was like I had never did any of it, all my saves gone. I tried all the saves and found one auto save that thankfully brought me back to my most recent progress.

Lastly, in the story arc you are given series of moral choices by your council. While I enjoyed them for the most part, they didn't exactly add anything for me. Maybe in the harder difficulties a -3 gold/+2% luck would mean a lot but for the lower difficulties it didn't really matter. So I could easily juggle the choices and ended with all 5 factions at around 90% or above favorable making the choices feel more about math than the morals involved. I would have liked to see the choices mean more, even at lower difficulties, maybe with revolts in territories or additional units joining or something, but for me I just seen it as a background thing and added a light fun/humorous touch to the campaign. Also the Wife choosing thing felt unfinished. Picked wife, had two or three conversations and nothing ever happened after that, no side quests, no challenges she put forth, just hung out in her room and said had another boring/straight forward case before her. The generals were a nice though and added some flavor to the story, but for the most part on the lower difficulties I ignored them entirely, why would I want them commanding the army when I get to fly around as a Dragon? Or why give up gold when I can click on the Imperial Army tab to auto finish the battle when it's at 100% or close to 100%?

I think the game is an all-around good game, but if I give it my own recommendation I'd say no, because I didn't have much fun playing it. It started out quite fun, but reusing the same mechanic and other frustrations kind of took their toll on the fun I was having.
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Publicada: 9 de fevereiro
You get to play a point capture RTS as a Dragon Knight that burns people. If you were looking for something else WHAT IS WRONG WITH YOU! Plus you can marry a skeleton and turn her human then turn her back cause your a cool person like that.
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