You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Análisis de usuarios:
Mayormente positivos (31 análisis) - 77% of the 31 user reviews in the last 30 days are positive.
Mayormente positivos (1,239 análisis) - El 76% de los 1,239 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 6 ago. 2013

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"Colourful, fun and memorable, its elements mesh surprisingly well." - 85% - PC Gamer

"Delightful merger of role-playing, strategy, and action...Dragon Commander is a gem." - 8/10 - Gamespot

"Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to." - 8/10 - Venturebeat

"Proper strategy, like mama used to make... its loveable nature and repertoire of charming tricks absolutely wins the day." - Rock Paper Shotgun

"Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing" - 4/5 - Gamesradar

"Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command." - 8/10 - Incgamers

Acerca de este juego

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.

Key Features

  • Real time strategy: Command your sea, land and air forces in real-time. Combined operations and knowing where and when to hit are crucial elements of any victory.
  • Dragon Combat: During real time strategy mode, you can turn into a dragon to support your troops in combat and obliterate the enemy using your formidable dragon powers.
  • Turn based campaign: Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right technology or magic upgrades.
  • Rule your empire: You are the emperor and you make the decisions! But beware, political balance is easily upset. Each game is different and you'll find that a Dragon Commander needs to make really tough decisions. Feel the effects of your decisions on the battlefield as the war progresses.
  • Single-player, multiplayer and co-op modes: Play the single player story-driven campaign or test your mettle against other Dragon Knights, online or local via LAN. Start your own multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

Requisitos del sistema

    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
Análisis de usuarios
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Mayormente positivos (31 análisis)
Mayormente positivos (1,239 análisis)
Publicados recientemente
( 18.4 h registradas )
Publicado el 22 de julio
i married a lizard woman................where did my life go wrong
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( 5.0 h registradas )
Publicado el 19 de julio
This is in my worst three strategy games I've ever played. The game was pitched to me as the off the field decisions were amazing but the strategy was lack luster. After playing the game for as long as I have, I'd say the off the field decisions are boring and clearly favor one way of thinking and the strategy (where the meat of the game is) is a disgraceful, tedious, afterthought.

Don't buy this game! Not even on a sale.
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( 18.1 h registradas )
Publicado el 16 de julio
So this game consist of 3 layer.
1) Real-time strategy battles
2) 4X-y turn based global map
3) Stracraft2 style inter-mission pick-a-room-pick-a-person talky part
The RTS part is a subpar crap. Any strategy game with this bad battles would be doomed to die unnoticed. The strategic map is way more interesting in all aspects. This is the place where some actual strategy takes place. Yet still it is nothing to call home about.
So why do I recommend this game?
The talking part, seemingly least crucial one. Or it would be in any other game of this type. This game however put all the effort here and it shows. You will be rewarded with a rather wide cast of excellently written and voiced characters, with many little personal and even interpersonal stories wherein you take a part. You will also have to make many political decision on certain topic on which every race representative and often many of your enerals has opinion of their own. It helps it a great deal that this game takes itself very lightly so you are presented with many hilarious situations unlike anywhere else. I mean, you get to pick a wife. And she could be an undead skeleton. With bone cancer.
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( 6.2 h registradas )
Publicado el 13 de julio
its awesome
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( 0.6 h registradas )
Publicado el 12 de julio
This game is amazing and fun!
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( 9.6 h registradas )
Publicado el 10 de julio
It's not a bad game, it's just not very good. It's mediocre. That said, it's bugless and well designed, I just don't feel the "fun factor" though. Managed to make it through the first chapter, but that's about as much as I'll be able to handle. Someone else might find it very fun though and definitely worth getting if it's on sale.
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Ser Arthur F*cking Dayne
( 9.0 h registradas )
Publicado el 9 de julio
Waaaaaaaaaaaaaay too short.
But as always the f*cking Larian humour is godlike !!!!
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Weedy Seadragon
( 18.6 h registradas )
Publicado el 8 de julio
My two favorite types of games are RPGs and Strategy games, so you can imagine how much Divinity: Dragon Commander appeals to me specifically. However, even despite this bias, I feel that some people have been a bit unfair to the game. Many have criticized the RTS sections for being either bland or easily exploitable, which is fair to an extent, but in my opinion, does NOT bring the rest of the game down at all. At worst, at least for me anyway, it was just a neutral activity which helped immerse me in the fantastically built game world by presenting me with an up close look at my conquests. And although it took me a bit of time to work out which difficulty was best for me, once I began to stick to normal difficulty I found the turn based strategy sections to be both engaging and difficult, and the RTS sections just beatable enough that they never became frustrating. In my opinion, if you're like me and you are a fan of both RPGs and strategy games, there is no reason not to pick this game up.
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The Stealth Gamer
( 16.7 h registradas )
Publicado el 7 de julio
A very good game for those who love RTS
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SirNoobs ☪
( 27.8 h registradas )
Publicado el 6 de julio
I this game is awesome and i love it! its not a perfect game but its an awesome game. characters and story is good but the comabt is lacking and plus i WANT SUPPORT!!!!!!
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A 16 de 17 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.7 h registradas
Publicado el 28 de junio
Medium sized review! :)
Bear in mind, this game is not for everyone. This piece of gem is a mixture of several elements thus if you are a person who dislikes a game bearing different features, this one is not for you.

In Single Player, you have the obligatory option to steer your political life by making decisions. I will not engage in spoilers much, all you need to know is that representatives from species will present issues and will ask for you to take a side. There will always be pro and con arguments for these issues from all the other species. Depending on what you say on the matter (or you choose not to say anything and majority vote will pass) your popularity will change reflecting on how strong they felt about the issue. If you choose to displease them greatly then their support will fall greatly, while other species will appreciate you more. Later on it will not only be the representatives that present you issues but someone else too. The way you interact with this person and how you answer will also affect your popularity.

Popularity is very important when looking at the war table. On the war table you can see the map of the world and how each and every territory is under who's influence. Aside from the territory borders you can also see what they produce better (gold, population or technical points). Now, according to how popular you are, the resources change. If you are very popular with the imps for example and you are looking at an imp territory, then you can produce your machinery for a great discount. If you displease the imps, then it may occur that the units you want to buy become expensive.

So, aside from making political decisions, you will have to think about what steps you make on the war table.

Now for the battle. As you could read in other reviews, the fight system is a mixture of an RTS and flying with a dragon so I'm not gonna elaborate on that. Instead, I'll talk about the AI.
When there is a conflic between two countries, you may choose to take part in the fight yourself or let one of your generals fight for you or let the numbers decide the outcome of the battle. The game will present you how much of chance you have winning the battle. If it is more than 80% then there is no need for you to battle of course but if you feel like it, this is very it gets fun.

Now, when I first played this game, becoming a dragon was very OP. You just had to wait until the timer goes to 0 and have 20 recruits and you basically won; you turned into a dragon and burned everyone to crisp.
However since then, there were updates, big ones. Now, if I turn into a dragon and march on with my super strong army, it is still not entirely enough! You need to come up with strategies and sometimes even split push because THE GAME ♥♥♥♥ING DOES THAT TOO. FINALLY the fight is not a boring buttonmash.

A few days ago for example I thought I found a small group of weak troopers so I decided to burn them. My units were still back at the base and were still producing more so I was alone.
The moment I struck down those ♥♥♥♥♥♥♥s, the whole sky went on f*cking fire. The game AI actually KNEW I will bite the bait and it sent like 30 camoflaged (sp?) flying units and blasted me out of the f*cking world XD

So to sum up if you are up for a little change it's a good game (: The multiplayer is also fun, it is like playing a board game with dragons! :D
I'd recommend buying it on a sale though as the original price is way too high!
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A 9 de 10 personas (90%) les ha sido útil este análisis
12.9 h registradas
Publicado el 29 de junio
this review is from a dude who is terrible at rts so take with a pinch of salt as i played the game on easy because of my lack of skill in the genre.

i enjoyed this game except for the last act, its really short and all the parts of the game i loved such as talking to your fellow commanders and councils take a back seat to the actual battles which i mostly just auto resloved.

i think the game is worth it alone just for the decision making parts and story but some might find the rts section a little lacking
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A 5 de 5 personas (100%) les ha sido útil este análisis
61.6 h registradas
Publicado el 28 de junio
Over 60 hours played, i can simply say i am loving this game.

+ Good graphics
+ Entertaining characters
+ Good story
+ Combat is simple but great fun when you play as the dragon
+ Replay value due to the different political decision and romance options
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A 1 de 1 personas (100%) les ha sido útil este análisis
18.1 h registradas
Publicado el 16 de julio
So this game consist of 3 layer.
1) Real-time strategy battles
2) 4X-y turn based global map
3) Stracraft2 style inter-mission pick-a-room-pick-a-person talky part
The RTS part is a subpar crap. Any strategy game with this bad battles would be doomed to die unnoticed. The strategic map is way more interesting in all aspects. This is the place where some actual strategy takes place. Yet still it is nothing to call home about.
So why do I recommend this game?
The talking part, seemingly least crucial one. Or it would be in any other game of this type. This game however put all the effort here and it shows. You will be rewarded with a rather wide cast of excellently written and voiced characters, with many little personal and even interpersonal stories wherein you take a part. You will also have to make many political decision on certain topic on which every race representative and often many of your enerals has opinion of their own. It helps it a great deal that this game takes itself very lightly so you are presented with many hilarious situations unlike anywhere else. I mean, you get to pick a wife. And she could be an undead skeleton. With bone cancer.
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A 1 de 1 personas (100%) les ha sido útil este análisis
9.0 h registradas
Publicado el 9 de julio
Waaaaaaaaaaaaaay too short.
But as always the f*cking Larian humour is godlike !!!!
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Análisis más útiles  Global
A 1 de 2 personas (50%) les ha sido útil este análisis
6.2 h registradas
Publicado el 29 de junio de 2014
gran juego de estrategia con DRAGONES! xDDDD
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A 394 de 437 personas (90%) les ha sido útil este análisis
8.1 h registradas
Publicado el 25 de noviembre de 2013
A good game... Just one that is so strong in one part... And so weak in another two.... I find it difficult to recommend.. I think some will really love this game, and others will bounce off it. I am somewhere inbetween... And after 8 hours, I just felt like I'd had my fill.

There are three parts to this game, the RTS battles where you can take the form a dragon to rain down fiery terror on your enemies while commanding your forces about and building a base... the strategy map where you move your forces around in a turn based environment, very much like the board game RISK.. and the part of the game that I call the Emperor simulator.

For me, the RTS part of the game is the weakest, and ultimately what made me run out of steam and stop playing. I spent most of my time in RTS battles and to be fair they are half decent. The graphics are competent, the AI is good on Normal difficulty and although the units all kinda look the same they are varied in their functions and what they can do. You have land, sea and air units and coupled with the ability to change into a Dragon to help out a crucial time or go on a daring raid to destroy a key building is fun! ....... For a while.

It just becomes stale, at least in my opinion. Granted, I am not an extreme RTS player so maybe I don't have the grizzled veteran stripes that would see me through, but I have finished a few in my time. World in Conflict, a few C&C games, Starcraft 2, Dawn of War.. and similar games... so I feel qualified enough to say that the RTS element of Dragon Commander stops being fun and ends up repetitive and at times... a grind.

Fighting so many similar battles, often on similar maps, repeating similar tactics over and over eventually erodes the fun for me and facing X amount more hours of it isn't something I relish. Most of the time selecting all your units and pointing them to the enemy base tends to work as a tactic, as long as you time it right.

The strategy map is half decent, knowing where to spend your turn by turn income and when to commit your forces is crucial to success... and that part is engaging. No real complaints .. or specific praise about the map. It is clean, functional.. and works. So.. good!

By far the best bit of the game however is playing Emperor. In between battles and troop deployments you will move around your command ship (a big airship powered by a demon) and speak with your generals, learn what makes them tick, settle disputes and do your best to people manage your commanders who are all very different and clearly have different ways of thinking and fighting. You'll also need to manage to needs of the people... in the form of approving or rejecting policies your council proposes.

Things like a national health service, conscription, gay marriage and censorship of the media. The choices you make have direct influences on the war, impacting finances, morale and available troops.

On top of that you also pick a princess to marry from one of the 5 races (I think) in the game, each have their own story arc, wants and needs and of course who you pick and what happens with them throughout the course of your game influence your standing with that particular race and how the others view you also.

It is well voice acted throughout, the characters are well written and they are animated to be full of life and colour. It was a real pleasant surprise!

I feel like I am just scratching the surface on this part of the game, but this facet of Dragon Commander is great... and for me..if they could of attached it to a more fulfilling game... like... well... I'm not sure.. .perhaps a fantasy kingdom manager in the mould of Anno 1404 or something? Rather than this repetitive RTS game... then I think this will have been a classic for me.

Thumbs up ... because it isn't a bad game... however whether you'll fall in love with it or not... is difficult to say.
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A 6 de 31 personas (19%) les ha sido útil este análisis
No recomendado
0.8 h registradas
Publicado el 17 de agosto de 2014
No compro más juegos que no estén en español.
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A 158 de 171 personas (92%) les ha sido útil este análisis
34.1 h registradas
Publicado el 7 de abril de 2014
What do you expect from this game? Because if you are looking for a good RTS and turn based gameplay, Divinity Dragon Commander isn't the game that's going to scratch that itch for you, even though it employs those mechanics. But if you are looking for a conceptually interesting game, with emphasis on story, character and choices, then I dare say that Divinity Dragon Commander might be worth checking out, if and only if, you are willing to be patient with it and accept the shortcomings of the action phases, meaning the RTS battles.

Divinity Dragon Commander is divided in three parts of gameplay: story and political decisions, turn based Risk-like movement troops on a military map and real-time strategy confrontation during which you can control a dragon. The three phases of the game influence each other in a delightful way: the political decision you make have an impact on all the areas of the map, and the level of bonuses you get from them, depending on the faction to which each county belongs. For example, if you are popular with the elves, your elven controlled regions will grant you more money and will also be more easy to defend. At the same time, it will be harder for the enemy to hold on to those elvish districts. Obviously, should you be less popular, those bonus would become penalties, making the game actually very difficult, even in the RTS sequences of the game, where the number of recruits, and thus units you can build, is tied to your popularity.
But on that point, it needs to be said that the whole game is pretty difficult if you don't know its workings. The learning curve is all over the place. The game doesn't explain the consequence of your political decisions and the nefarious effects of a popularity of zero percent with one or more factions. Worse, going against the wishes of the undead faction, which is blessed by the gods, actually gives you a penalty during automatic battle resolutions, which is bound to happen sooner or later since you can only manage one battle per turn personally. This battle penalty can go pretty high as I found out, up to -26% apparently. I wouldn't necessarily recommend that particular experience. The RTS phases are a lot easier if you compromise you political stance and try to accommodate most of the factions, at least some of the time.

The problems during the battles do not only spring from what the game doesn't establish in mechanics, but also from balancing issues. At the start of the game, you can choose from three dragons, but the differences aren't obvious: the mage-like dragon has more health and better mobility but deals the least amount of damage, whereas the biggest, fastest dragon has the best damage output, but the less health and mobility. The starting skills of each dragon are also different, but since you can unlock every talent for every dragon, it's really a none issue. The problem is that the mage-dragon deals so little damage, that it takes ages to kill anything while the enemy has no problem pummelling that particular dragon to death. Sure, in multilayer, it might make a difference, but for the story campaign, I see no point in going down that road.
Also, on the turn based map, it is possible to build local improvements which in turn grant you cards that you can play before a battle to improve your odds of winning, or granting temporary bonuses to counties. But, from all the dozens and dozens of different cards it is possible to get, very clearly the tavern, which grants you mercenaries, is the best way to go. All of a sudden, you can attack an enemy, one unit against ten, and then just summon a whole army of mercenaries to take care of things.
Besides these balancing issues, there is also the fact that it is possible to carry over gold between acts. There are three acts in the game, and while you are limited in what you can take with you between act I and II, there is no limit between what it is possible to import to act III. While the game puts an emphasis on rushing down opponents, it is well worth waiting a dozen turns at the end of each act to maximise the treasure, the research trees and the cards, stacking up on mercenary ones. The worst part is, winning or, at least for me, enjoying the game, seems to require using these exploits to gain the upper hand against the IA and avoiding most of the dreadful RTS sequences.

Because there is no way around it, those sequences aren't well made. That they are functional is about the only good thing I can say about them. The RTS aspects of it are rather simplistic, and the tactics are seldom more developed than surviving, building a large army and dumping it on the enemy. The fact that it is possible to play as a dragon during those phases is refreshing, and it is nice to fly over the battlefield, helping you troops and raining down fire on your enemies. But this makes it almost impossible to control you troops, managing your army, buildings, etc. So it is constantly necessary to switch back and forth between dragon and RTS controls.
As a balancing issue, -again!-, the speed of the game is a huge problem. It is possible to determine how fast, or slow, the RTS portion of the game can run. This means that everything can happen either twice as fast, or only at fifty percent of the speed. Here is the kicker: the dragon you control isn't influence by the change in pace, meaning that he still moves and attacks at the same speed, regardless of the speed of the enemies. This is completely broken since it means that enemies can dish out twice as much damage to you on higher speed, but only fifty percent on the lowest speed, which makes it also much more easier to dodge. So turning the speed to “slowest” during the RTS section is almost a vital necessity.

But if, on paper, one third of the game is worth rushing through, the rest of it must be that much better, to compensate, right?

From the start, Divinity Dragon Commander pulled me in: the introduction sequence, and it's music, set a refreshing tone for me, as well as the first contact with the generals under your command. The personality, characterisation and style really shines through during those moment. It is the most polished part of the game and the effort shows.
The characters feel almost larger than life, straight out of a play, going through individual arcs with their quirks and personal demons, down one path or another, depending on your guidance. The voice acting is just perfect, I couldn't even think of one thing to improve on in that regard. It hits every mark! The dialogue made me think, it made me laugh, it completely mesmerized me. There is so much personality here, even in the background of the scenes where you make decision (like the amazing skeletal barmaid).
The opinion of the player is asked constantly over subject which are sometimes trivial and funny, or very serious. It is sad to only have two options as choices, no matter the subject, but it does make things more straightforward. Although, you would be surprised how often the obvious choice isn't always the right one. I liked it a lot, but I suppose it requires a certain interest in political issues, if only to catch the jokes, the nudges and the parodies represented here.
I was also very surprised by some of the different issues you get, depending on what you decided earlier. Turning down the imp faction looking to build a giant bomb will result in them coming back with a super soldier project, whereas agreeing in the first place, will only ask more and more of you in the search for the “biggest and badest explosion ever”. Each faction (of which there are five), each general (four in this case) and each queen (again, four) has one of these quests with a lot of multiple branching.

Still, although I enjoyed my time with Divinity Dragon Commander, I cannot justify its full price tag, for what content I liked amounted to not even half of what the game had to offer.
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A 88 de 93 personas (95%) les ha sido útil este análisis
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85.9 h registradas
Publicado el 29 de octubre de 2015
The single-player mode in Divinity: Dragon Commander sets up a decent plot about a being who can transform into a dragon who is disputing with its other, equally crazy siblings. The story portrayed through the cutscenes is certainly well told, but serves as more or less a justification to go from one map to the next.

Though the tutorials don't do much to explain this, Divinity: Dragon Commander is a mix of boardgame-style territory control (a la Risk) and real-time strategy (RTS) battles. The majority of a "match" will have players moving pieces around a game board in an attempt to control and dominate as much of the map as possible. The biggest problem is that the tutorial doesn't even attempt to explain any of this.

After watching the multitude of tutorial videos, it's easy to assume that the game is only an RTS game, as it doesn't touch on any of the mechanics associated with the boardgame portions of a match. When first confronted with the board, some tooltips are displayed to help explain things, but they are incredibly insufficient. The tutorials for the RTS elements are also insufficient, as is the case with just about every non-interactive tutorial. There is a "Training Ground" that allows players to screw around as they please, but it does little in the way of actively teaching anything.

The boardgame portions of the game take place in turns and require a "big picture" type of thinking in order to play effectively. Two types of resources are up for grabs: gold and resource points. Occupying various areas on the map will add to the amount of resources gained per turn, the exact amount being displayed on the territory itself. When a battle occurs, the player has the option to choose a specific general, each with their own playstyle, to auto-simulate the battle and play the odds, or they can control the Dragon Commander and head into battle themselves.

The battles play out like many other real-time strategy games, but with one twist: the player can take control of a jetpack dragon and partake in the battle themselves. Doing so is somewhat limited; there are a couple of minutes in the beginning of the match in which the dragon cannot be spawned (it takes resources, which you don’t yet have, to spawn the dragon), and there is a brief period after death in which the dragon cannot be spawned. The dragon has specific abilities at its disposal as well, each with its own separate cooldown. There are also three different dragons to choose from, each with their own abilities and playstyle.

Playing as a dragon is like playing a third-person shooter; it's very action-oriented. When doing so, however, it is important not to forget about the troops on the ground. Battles will be fought in tandem, as the player commands the dragon in the sky while their troops march beneath them into battle. There are limited army commands while in dragon mode, so it is possible to command an army while simultaneously breathing fire on enemy scum. Mastering these army commands is a hugely effective way to get a leg up on an opponent, since it's incredibly easy to forget about a ground army while soaring through the air and toasting fools.

As for the non-dragon RTS mechanics, battles consist of vying for resources called Recruits. Recruits are gained over time as long as the player has Recruitment Centers built on top of certain locations around the map. These locations are neutral in the beginning of the map, and need to be captured by having at least one unit nearby. The beginning of the match is incredibly important as players have limited units and must try to capture and hold as many build locations as possible, both for Recruitment Centers and unit-producing buildings.

The RTS controls do feel a bit clunky when compared to the standards of the genre. Intermediate tactics like control groups can be utilized, but most units move way too slowly to micromanage effectively. In addition, the camera is constantly shifting position when going back and forth between RTS and dragon mode and it can be quite frustrating to constantly have to re-adjust the camera.

The true highlight of the single-player campaign is what happens in between turns, aboard a ship called the Raven. This is where the diplomatic elements come into play, as a group of five diplomats will constantly bug the player with proposals and recommendations as to how to run a country. Each diplomat represents a specific race: Undead, Elves, Dwarves, Lizards, or Imps. Making certain decisions will alter how each race feels about the player, so balancing the favor of each race becomes quite the juggling act.

The Raven is also where players will spend their research points. These points, accrued each turn, can be spent on new units and unit abilities or on new dragon abilities. Deciding where to spend research points is no easy feat, as doing so can drastically alter a playstyle. One player might want to spend heavily on their dragon, making each player-controlled battle that much easier, while someone else might want to focus on their army and let their AI generals auto-simulate the battles.

It is, of course, also possible to take the battles online against honest-to-goodness humans. The Raven doesn't make an appearance in any multiplayer mode, since chances are people would spend forever in between turns, but its absence is made up by the presence of dragon-on-dragon battles. There are two game modes: Campaign and Skirmish, the latter of which is a single battle in the RTS-style of gameplay, without the boardgame map. The former is just like single-player but without the Raven.

The dragon battles are the clear highlight of multiplayer. Battles are no longer instantly won once the player decides to command their dragon, because the enemy player can do the same thing and fight back. The strategy shifts dramatically when a player knows that a dragon can emerge at just about any moment. Anti-air units are way more valuable as most of them, when grouped up, can take out a dragon pretty quickly. The dogfights, er, dragonfights, that can happen in the air are intense and are a true test of a player's focus, as it's even easier to forget about a ground army when using skills and dodging.

Each area and NPC looks unique and beautiful, both in terms of technical graphics power and character design. A pretty big issue for some players, though, is the lack of a colorblind mode, as the default colors of the single-player campaign are red and green. This issue persists on both the overworld map as well as mid-battle. During the battle, enemy units are labeled when far away from the camera with a red icon, but the icon goes away as they get closer for some strange reason, reverting back to the reliance on color differentiation.

The voice work of Divinity: Dragon Commander deserves special mention. With so many different characters aboard the Raven, the voice acting was immediately a cause for concern for me. Luckily, each character performs well and it is a joy to talk to each and every one. Sure, no one character's voice actor stands out as particularly amazing, but the sheer virtue of not having a single character grate on the nerves is not to be understated.

Divinity: Dragon Commander is a prime example of a game being bigger than the sum of its parts. The RTS elements are a bit rough, but at least it's possible to control a dragon with a freaking jetpack to blow stuff up, while the boardgame-esque territory map requires players to think of the big picture. Talking to the colorful cast of NPCs aboard the Raven in between turns in single-player was easily one of my favorite non-dragon parts of the game and really highlights the writing and wit that the Divinity series has come to be known for. The tutorial needs a lot of work and the game isn't very friendly to colorblind players, but Divinity: Dragon Commander will certainly unleash the dragon strategist in all of us.
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