Jesteś Smoczym Dowódcą. Twoim zadaniem jest zjednoczone podzielonego królestwa i zostanie jego nowym Imperatorem. Kluczem do sukcesu jest umiejętne zarządzanie imperium oraz stworzenie niezwyciężonej armii, którą poprowadzisz następnie do boju.
Recenzje użytkowników: W większości pozytywne (917)
Data wydania: 6 Sie, 2013

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Kup Dragon Commander

Kup Divinity: Dragon Commander Imperial Edition

Kup Divinity: Dragon Commander 4-Pack

 

Rekomendowane przez kuratorów

"A game that maybe tries to do too much and succeeds at most of it. Genre-bending with funny and interesting writing and dilemmas. Dodgy RTS sections."
Zobacz pełną recenzję tutaj.

Recenzje

"Czas spędzony na testowaniu Divinity: Dragon Commander zaliczam do dobrej zabawy. Czasem lepsza jest skromniejsza produkcja, ale robiona z sercem, od superprodukcji bez duszy."
http://www.gram.pl/artykul/2013/07/18/divinity-dragon-commander-juz-gralismy.shtml

"Dragon Commander jest zaskakujący. Odświeża formułę i daje jej własny niepowtarzalny rys."
http://gry.wp.pl/artykul/zapowiedz,smok-na-deser-wrazenia-z-divinity-dragon-commander,6777,1.html

O tej grze

Jesteś Smoczym Dowódcą. Twoim zadaniem jest zjednoczone podzielonego królestwa i zostanie jego nowym Imperatorem. Kluczem do sukcesu jest umiejętne zarządzanie imperium oraz stworzenie niezwyciężonej armii, którą poprowadzisz następnie do boju. Nie bez znaczenia pozostaną również Twoje zdolności dyplomatyczne, taktyczny zmysł oraz umiejętność przeistoczenia się w potężnego smoka; postrach przestworzy oraz broń, mogącą zmienić przebieg każdej bitwy.
Dragon Commander to znacznie więcej, niż gra strategiczna - rozgrywka odbywa się na kilku płaszczyznach. Poprowadź do boju swoje armie w ramach strategii czasu rzeczywistego, planuj rozwój imperium i podejmuj ważne decyzje w ramach strategii turowej i buduj swoją pozycję w czasie rozgrywki RPG. A jeśli wszystko inne zawiedzie, przejmij kontrolę nad potężnym smokiem i zastosuj inne środki dyplomacji.

CECHY

  • Strategia czasu rzeczywistego: zapanuj nad morzami, lądami i przestworzami. Posyłaj do boju zróżnicowane jednostki, planuj każde posunięcie i triumfuj nad wrogami.
  • Zostań Smokiem: odwróć przebieg potyczki toczonej w ramach strategii czasu rzeczywistego przeistaczając się w potężnego wroga. Wesprzyj swoje oddziały w walce i siej postrach w sercach najgroźniejszych nawet przeciwników.
  • Kampania turowa - planuj swoje kolejne posunięcia korzystając ze strategicznej mapy świata. Decyduj o przebiegu konfliktu, buduj niezwyciężone armie i inwestuj w rozwój odpowiednich technologii oraz magicznych zdolności.
  • Zarządzaj imperium - jesteś Imperatorem i to Ty decydujesz o losach świata! Miej się jednak na baczności: przy rozgrywkach politycznych nawet największy bitewny zgieł może okazać się dziecięcią igraszką. Podejmuj decyzje, stawiaj czoła ich konsekwencjom i pamiętaj: za każdą pomyłkę przyjdzie Ci zapłacić wysoką cenę.
  • Rozgrywka pojedyncza, tryb multiplayer oraz kooperacja - stań się częścią intrygującej historii w ramach kampanii fabularnej, sprawdź się w starciach przeciwko innym graczom w trybie rozgrywki wieloosobowej oraz współpracuj z przyjaciółmi w ramach kooperacji.

Wymagania systemowe

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
Pomocne recenzje klientów
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
26.4 godz. łącznie
Zamieszczono: 2 kwietnia
To jedna z najlepszych gier w jakie grałem. Mistrz RTS'ów. Mistrz klimatu i mastersztyk w jednym. Gra idealny łączy mapkę strategiczną z Total war'sów, wyśmienite bitwy RTS z starych warcraftów, dialogi ze Starcrafta III oraz latanie smokiem z poprzedniej części cyklu Divinyty. Jednak dlaczego taka technologia? Czemu zniszczyli klimat świata? Nie bójcie się. To się dzieje w przeszłości. Wtedy istniała owa technologia, takie rozwiązanie sprawia że lepiej poznajemy świat Rivelonu i odczówamy też przyjemność z rozrywki. Mym zdaniem gra jest piękna, sountrack powala. Moge polecić każdemu w zagranie w tą gre a napewno poczuje się jak prawdziwy dowódca wojenny!
Czy ta recenzja była pomocna? Tak Nie Zabawna
140 z 203 osób (69%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
36.8 godz. łącznie
Zamieszczono: 27 stycznia
Larian's problem is that they're too unfocused and it makes them often lose sight of the project they're working on. They seem to get bored and then begin other projects to leave unfinished. Then some of those projects get mooshed into one game. I don't think they've made a fully realised game since the original Divinity.

So, how does that apply here?

First of all, let's consider that the original concept for this game was actually very different than what we ended up with. There's a lot of evidence to support this.

1.) Their Kickstarter described a game devoted to dragons and aerial combat. It was to be an apology to those dragon fans who'd bought Divinity II for how badly they were screwed over and let down. Furthermore, the media (such as trailers and screenshots) released at the time depicted proper aerial combat, along with unique art assets for enemy forces, enemy flying bases, and flying base combat that never made it into the final game. It gave the idea of an aerial combat MOBA with dragons, which was a brilliantly original idea to be sure.

2.) The concept art for the game shows dragon forms for the various characters who were kludged into your crew as generals. They were supposed to be leading their own forces, as the generals of the diplomats you're dealing with.

3.) The AI behaves like a MOBA. It hangs around out in the middle of nowhere just to give you something to fight (jungling), and when it's not doing that it strictly follows preset paths in big blobs. This isn't even remotely like how an RTS AI is supposed to work, and it doesn't play like any RTS I've ever experienced. It definitely acts like a MOBA in which you were supposed to play a champion (dragon). Yet the end result of the switchover to RTS makes the dragon pointless (I'll come back to this later).

Thus I believe at one point Larian were distracted from creating the game they wanted to make by starting a number of side projects. Such as the 'Risk clone,' the 'card game,' and 'diplomacy.' I've used quotations because it is to laugh to actually consider them to be such (I'll come back to that later, though).

And each of these projects ended up grossly unfinished, with some having barely any work done on them at all.

Of course, once Larian was done being distracted by experimental shinies, they realised that all of these ambitious projects could never be realised. This included the dragon aerial combat MOBA depicted in their Kickstarter. What to do? They didn't have the assets necessary to actually create their MOBA now, so they ham-fisted whatever they had together and called it done.

Worse than that? They even lost sight of what they were actually making: A game about ruddy dragons! It's a game called 'Dragon Commander' where you don't ever see any dragons -- including your own!

Yet this is what Larian is known for. Losing focus, lazily slapping together something, then merrily dropping it into the market hoping that people will be stupid enough to just buy it sight unseen. They did the exact same thing with Divinity II. THis is what they do.

That, and they just make so many promises that they never, ever keep. How is their reputation not utterly destroyed by this point?

Really, all they had to do was make an aerial combat game about dragons. Instead, they've ended up with what feels like a compilation of bad shareware/home computer games from the '90s, all slapped together into one package that they've very optimistically overpriced. And anyone who's played budget games from that era knows what I mean -- lazily made, unfinished, shallow, uninspired, aggravating, and borderline unplayable cash-ins. That's Larian to a tee, but I gave them the benefit of the doubt. That's on me. I was stupid. Never again.

You might think that's an unfair comparison, but let's look at what Dragon Commander actually is, shall we?

You can be a diplomat! Hooray! ...except no.

It's a shallow, binary, yes/no, choose your own adventure sort of affair. It lacks subtlety, nuance, and imagination. It's funny at times, but that's the only virtue it has. Instead of being able to posit your own ideas, instead of debating and politicking to change a proposed bill, you become the voting public embodied in one, tyrannical instance. I didn't want any of that. If you're going to offer me diplomacy, offer me diplomacy! What we got was tyranny.

If you're looking for this sort of thing, I'd recommend looking elsewhere. Any Choose Your Own Adventure book does it better. Try Lone Wolf, or Fighting Fantasy, or even the entirely free Choice of Dragon, which is written much more eloquently and humorously than Dragon Commander could hope to be.

Uninspired.

You can play Risk! Woo! ...except no.

It's a completely one-dimensional affair about the basic micromanagement of units and resources. There's no real strategy involved either beyond brute-forcing your way through the map. This isn't even Risk, it's too oversimplified and one-dimensional for that.

Lazy.

You can be a dragon! So awesome! ...except no.

You have to micromanage everything so if you take your eyes off your units for a moment they're probably going to be doing something painfully stupid (thanks AI). And the enemy forces progress so quickly that they gain weapons and units that can quickly destroy your dragon whilst resisting any damage it could otherwise do, thus rendering the presence of the dragon completely redundant.

Pointless.

You can play a card game! Neato! ...except no.

The cards don't really have much of an affect on anything. You can completely ignore them and still easily beat the game. They're almost entirely cosmetic, essentially only tickling your resources or units, hardly altering them in any meaningful way.

Crap.

You can play an RTS! Rad! ...except no.

The only viable strategy is to create a lot of units and send them in one giant blob to your enemy's base, which results in an immediate victory as the AI is flummoxed by this tactic. I'd hardly call that strategy. Strategy involves... well, strategy!

It feels like the enemy AI was expecting to have a dragon of its own protecting it, which is also suggested by skirmish mode where you pick a dragon type for your AI enemies but they never actually use it. I believe Larian has even admitted to dropping the ball on this one.

So, ultimately...

It's a pretty game, yes. But it's all style and absolutely no substance at all. When you play the game, it really does feel like a bad shareware compilation. It leaves an unpleasant aftertaste in your mouth. You'll feel entirely ripped off by the price they're rather optimistically asking for it.

It's got the depth of toilet paper, and the general design ineptitude of a bad movie tie-in. It's not fun to play, unless your idea of fun is driving a nail into one of your eyeballs. Yes, at first, it'll wow you with its graphical flair, but that's all it has. And that's not worth the entry price. Not remotely. Dragon Commander is a game that looks good until you actually play it.

I find myself wishing they'd stuck with the original idea, which was brilliantly unique and could've ended up being one of the best dragon games on the market. As it is, the amount of 'dragon' in Dragon Commander makes it entirely disingenuous to even call it such. It feels like false advertising to me. A bit of a con, if you will.

If you're buying this because you're looking for a dragon game? Trust a fellow dragon fan -- save your money. I know that us dragon fans have been longing for a game for us, but this isn't it. This is just an effort to take advantage of us by selling us a shareware compilation disguised as a dragon game. That's the most uncool thing anyone could do, really. And I certainly won't be buying from Larian in the future. I've learned my lesson.
Czy ta recenzja była pomocna? Tak Nie Zabawna
39 z 49 osób (80%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
8.9 godz. łącznie
Zamieszczono: 15 lutego
Divinity: Dragon Commander is mostly about politics. If you're looking for a good RTS game then stay away. Get something like Company of Heroes or Age of Empires instead.

The campaign in the game is quite short. It took me 8 hours to finish my first playthrough on normal. The game does, however, have a lot of replay value. This is thanx to the politics system: It mostly adresses a lot of nowadays matters and you can choose what laws to pass and what to disgard.
For an example: Legalise gay marriage, weed, let women vote etc etc. There are also 4 different prides you can choose to marry and demon offers you can choose...i know i'm gonna experiment with different choices in my 2nd and 3rd playthrough. I want to see how they all play out and what is the best way to get lots of approval from all races.
You can be downright sexist, evil or whatever.

The game has an excellent voice acting and this makes meddling with politics such a bliss. Each character is perfectly voice acted and this was the first thing that caught my attention in the game.

The only con with this game is that the battles suck. They are mostly 5-10 minutes long and there's no strategy involved. You quickly realise that in order to win battles you just have to charge at the enemy base immediatly. If you try to build bases, gather armies then you'll just lose because the enemy gets stronger with every second and will eventually become unbeatable.
Being a dragon won't help either. Your dragon will be overpowered in the first 2 minutes but gets super weak after that. You will only stay alive for a minute and then wait for respawn. That is why you have to charge at the enemies immediatly... - The strategy in the RTS battles is none existant and is a big dissapointment.
That is why i auto resolved most of my matches.

This is a game for people who like to make decisions and meddle with politics, not for the fans of RTS battles.

If you're like me and want to see all different outcomes of the decisions you can make then the game is surely worth it's full price. If you, however, will only play through it once then you'll be highly dissapointed in the 6-9h campaign and should wait for at least a 50% discount.
Czy ta recenzja była pomocna? Tak Nie Zabawna
16 z 21 osób (76%) uważa, że ta recenzja jest pomocna
29.0 godz. łącznie
Zamieszczono: 20 maja
Cons
~RTS aspect completely blows.
~Combat graphics blow.
~Campaign is short without much replayability.

Pros
~Political decision making is interesting. They need about triple the ammount of them tho, with a non campaign mode where you can make RNG selected politcal choices.

As is the game is not nearly worth the pricetag.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
12.8 godz. łącznie
Zamieszczono: 5 stycznia
Very fun, but this game lives entirely on its impressive voice acting, dialogue and political system/choices. The RTS and Total War style components of the game are quite poor (the RTS in particular) but flying around as a dragon is great.

There's nothing wrong with those areas being poor but as a result you probably won't find much replay value beyond your first playthrough (during which I recommend taking the time to listen to everything). The problem is that while there's multiple choices, there's only really a handful of decisions that affect things in a major way. The rest are a lot of dialogue that you've already heard so it's hard to listen to it again for the small changes by making a different decision.

Took me about 11 hours to do the campaign and it's definitely worth it for that "first experience".
Czy ta recenzja była pomocna? Tak Nie Zabawna