PANZAR is a fantasy multiplayer third-person shooter. You get to choose from eight unique character classes, team-based PvP battles, exciting PvE adventures and regular tournaments with real prizes. Advanced RPG elements, the non-target combat system and the most modern graphics by CryEngine 3 will make your combat experience...
用户评测:
最新:
褒贬不一 (69 篇评测) - 过去 30 天内的 69 篇用户评测中有 56% 为好评。
总体:
褒贬不一 (4,033 篇评测) - 4,033 篇用户的游戏评测中有 64% 为好评。
发行日期: 2013年4月12日

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7月11日

Shared info by Panzar Studio

Panzarians,

We have had requests how to fix Panzar on Steam, in case they have loading issues, so we would like to address this concern and tell all Steam players that Steam has provided its players with a build in fixing tool.

In case you have problems loading Panzar please go to your library - do right click on Panzar and choose “Properties” - in tab "Local Files" you will find a button called "Verify Integrity of Game Cache" - click on it follow the wizard until it is finished.

99% of the cases the problem will be fix, if the problem persist please contact the support on support@panzar.com or support_eu@panzar.com.

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6月24日

Announcement Patch 41 - Scheduled for 27th Jun

Panzarains,



Attention! Next Monday, June 27 will be released long-awaited update №41! 

Therefore PANZAR server will be temporarily unavailable - update installation will begin at 08:00 Moscow time and may take several hours. We apologize for any inconvenience.

To make it less of a waiting there will be a live broadcast on RU website with Dmitry Morozov "AriOrH" he will respond to questions relating to fresh changes in the project. 

In the meantime - you, my friends, are going to see the former PANZAR and be prepare for the great changes! Stay tuned!

Note's

  • The parameters for mana and energy have been combined into a single parameter - called energy.
  • When using spells or abilities you will consume energy.
  • Purple Energie runes will now increase the max energy you can have.
  • Yellow Will Rune will increase the maximum Will value and will also generate Will.
  • Reworked all ability that influenced mana - now all ability is working on energy.
  • Blue elixir now restores energy.
  • Yellow elixirs added five point Will.
  • The logic of mana "Energy" abilities has been changed. When you run out of energy you do NOT automatically switched to the weapons.
  • U can use block, while using Ranged Weapon
  • Now you can turn off voice notifications in battle
  • Added a cool down for emotions
  • Weapons and banners of dead characters disappear after 15 seconds previously it was 30 sec.
  • Players that are on your ignore list can't trigger an invitation to clans, friends or groups.
  • Now, the notification about the invitation of a character to a group is displayed in the system channel
  • After the capture of a control point on the Siege mode maps the defense will respond faster than the attacking team.
  • We added health bars for structures (in yellow) and characters (in red)
  • Added the opportunity to drop off all upgrades that you have put on items.
  • The "party" system has been changed: now the difference in the characters level cannot be more than five levels
  • From now on all configuration files will be encrypted and repackaged, this will make it impossible to use the user's own .cfg files
  • Costumes have been added to the game: "Witch Hunter", "Free mechanic", "Salt brotherhood."
  • The lock "Play" button has been added for players leaving the fight before it ends. The more often you desert your comrades in battle, the longer he/she has to wait for the opportunity to participate in the next.
  • Added a new resource - the "Essence of Chaos" - from which you can create chests.
  • Added the ability to change any resource into the resource "Essence of Chaos."
  • Also added to the game are custom trophies, custom weapons, new costumes, banners and stickers.
  • Leveling character to level 5 is now carried out on the training locations with bots as allies and enemy.
  • Added effects of injuries: while reducing the amount of HP to the point when the character starts to limp, the screen darkens, the image becomes whitish. If desired, these effects can be disabled in the menu.
  • Added switchable tips, explaining the reasons cannot be executed or that ability.
  • Change the angle of the camera when using the Gunners ability "Barrel Rap."
  • The term "memory" used by the player's ability or action (attack, movement, ability, etc.) is reduced to two seconds.
  • Changed parameters of many abilities.
  • Strips of energy and the effects do now have a purple color.
  • The ability cool down strips have been moved below the key text.
  • Added option to block all incoming invitations to the clans, friendship, and group.
  • Animation when craft can now be skipped with the Enter \ Esc key
  • Any pop-up window can now be closed with a click outside the active window.
  • Added option to adjust the sensitivity of the mouse.
  • Put in option enable / disable texture streaming.

    Changes on locations:
  • Added new PvP-map "Iron Trail".
  • On the "Cannibal Stronghold" map the location of the boxes used to build a portable respawn has been changed.
  • Recovery time for a portable respawn on "Cannibal Stronghold" after its destruction is reduced from 120 to 60 seconds
  • On the "Elven Pier" map the disturbed bees stop attacking characters that have only 1HP left; also when the inquisitor is going into "Invisibility", the bees buff is going off him.
  • Also we've denied access to a lot of places where a character could "get stuck"
  • Reduced damage caused by stationary cannons on the "Alchemists' Citadel" map

    Changes to skills:
  • The aiming mechanism changed, the aiming no display operational range of the skill.
  • For the range skills, the parabola line has been removed (with the exception of the core).
  • Changed the required number of embedded talents to explore the different initial levels of abilities.
  • Reduced speed getting class Points when Sisters of Fire and Paladin use skills.

    Berserker:
  • Added passive ability called "Green Fury" increases the attack speed with 10%.
  • The ability to "Battle Rage" is replaced by the ability to "Battle Fervor" now restores some health and cost energy.
  • The ability to "Sneaky Punch" will take 50 energy and for a short period it will prohibits the use of "Sprint" skill.
  • The cost of "Vortex of War" skills changed and is now 50 points will.
  • When using the Skill "Berserker Rage" two icons will be displayed. The first will shows how much energy is left to know when it will allow you to gain stacks again. The second shows the number of stacks
  • Now, the "Berserker Rage" skills can be activated during the characters' movement

    Tank:
  • The number of levels required to unlock skill "Damage Reflection" has been reduced from 3 to 2.
  • The number of levels needed to unlock, "Chain" ability is reduced from 3 to 2.
  • The skill Magic Shield - now consumes energy from incoming damage.
  • The number of levels needed to unlock, "Magic Shield" skill level 2 has been increased to 3.
  • The equipment of the Tank has been rebalanced, now the maximum Mastery of Tanks is equal with those of other classes and is about 7751
  • Cool down of the "Chain" ability has been increased from 5 to 10 seconds

    Paladin:
  • Deleted passive ability "Healing" now Paladin can heal directly to the right mouse button.
  • The number of levels needed to unlock the ability "Ring of immortality" has been increased from 2 to 3.
  • The ability "seven-league boots" now removes all slowing down effects: Gravity, Sucker Punch, and Chain.
  • The ability "Resurrection" will now raises allies even if they were broken after freezing and 1 second of resurrection gives immunity of enemy spells control.
  • The cost to use the ability "Ring of Immortality" has been reduced from 60 to 50 will points.
  • The cost to use the "Purification" ability has changed and is now 20 points will. Also, when cast, the skill gives immunity to enemy control spells for 0.25 seconds
  • The ability "Seven-league boots" now give experience to the Paladin; this is when a buffed character kills an enemy.
  • Skill "Holy Armor" can no longer neutralize the effect of "Plague" imposed by an enemy Inquisitor

    Inquisitor:
  • The mechanism of the skill "Plague" has been changed - the spell is can't be used before you reaching 1 xp.
  • The rate of energy recovery for the Inquisitor is increased when in stealth.
  • Now positive "buffs" do not revile when the inquisitor is in stealth.
  • Fetter Skill can be Blocked
  • Cool down of the "Plague" ability has been increased up to 30 seconds
  • Now, the "Plague" skills can be activated during the characters' movement

    Sapper:
  • At Totem place by one of the sapper - the totem now makes it possible to detect enemy Inquisitors, when they are in stealth.
  • Added a new ability - mobile teleport.
  • Added a new ability - Protective dome. (Action of the dome 25 seconds.)
  • Action time of the "Steam Hammer" is now equal to 35 seconds. The construction speed of a Steam Hammer has been increased, its HP number, too, the cool down is now 30 sec
  • The killing reward ability for Sapper has been added
  • Cool down of the "Flash bang" ability has been increased from 20 to 30 seconds
  • The mechanics to get class points by using Teleport has been changed - now the Sappers should have no reason to put Teleport Entrants and Exits near to each other, to receive more class points
  • Now while you are constructing a structure on a battlefield you can see the reaching range of that structure

    Gunner:
  • Added a new ability - mobile teleport
  • Changed the guns overheating.
  • Changed gun cooling ability.
  • Construction time of the Golem is 10 seconds. The effect of the Golem is increased by 2.
  • Duration chain grenades reduced from 10 to 7 seconds.
  • We've improved the aiming mechanism when shooting from a cannon after the "Barrel Swap"
  • Radius of the "Chain Grenade" has been reduced and now stands at 8 meters instead of 9

    Sister of Fire:
  • Changed ability "Second Wind" (Magic silence) when used on herself and restores energy.
  • With the skill "Flaming Curse" Add "Secondary Curse" to the explosion has been added. That is when you curse an enemy and that enemy explodes, that the allies of the enemy will get a secondary generation of curse imposed on them, in turn also inflicts damage and great pain.
  • "Flaming Hail" ability changed. Now 50% of the damage cannot be blocked.
  • With the ability "Fireball" it returns of 5 energy on a successful hit.
  • Ball of Fire deals 10% less damage
  • The "Magic Silence" has been replaced by the "Second Wind" ability. It costs 5CP, with a cool down time of 15 seconds.
  • The efficiency of the Sister of Fire blocking attacks has been increased from 50% to 60%
  • The number of Energie units that is added by the "Meditation" ability, increased from 15 to 20

    Ice Witch:
  • The ability "Siren Scream" changed. The first 0.5 seconds the screaming stops caste effects in the area.
  • The ability to "Frozen Sphere" now does 10% less damage.
  • Using the "Winter Cold" is consumes 20 Energy, the spell effect lasts 6 seconds
  • The skill "magical silence" has been replaced with a new ability to "Second Wind", which consumes Points Will and recovers 50 + 50% of the maximum amount of energy from the caster
  • Skills "Astral" can no longer neutralize the effect of "Plague" imposed by an enemy Inquisitor
  • The "Magic Silence" has been replaced by the "Second Wind" ability. It costs 3CP and a cool down of 25 seconds.

    Changes to improve things:
  • Added "Auto Enhance".
  • Changed the mechanism of Horseshoe Good luck - now the Horseshoe is a consumable object and each time spent in selecting improvement if placed in the appropriate slot.

    Chests:
  • The game introduces a new type of object - "Chest", from which you can obtain different items and custom items. Chests are of three types: normal, rare and costume (also three species) .Right Click to open with keys.
  • Hats have been removed from the store and added to the chests.
  • In the store a new section has been added for the chests, keys and key rings.
  • In the inventory of characters, a new section for the chests and keys.
  • The player obtained all sorts of chests and keys after the fight.

    Bug Fixing:
  • Now the not cancelable skills really cannot be undone.
  • When using the "Crushing Blow" skill a character is turning correctly.
  • Game Client loaded much faster.
  • Fixed bug that caused you to spawn in pre-battle at the 0 coordinates (Endless falling in the pre-round).
  • Change font of text in the character information.
  • Fixed many bugs that led to the Game client crash
  • Blockbuster now acts on frozen enemies.
  • Fixed issue with incorrect display of number of crystals between in the game value and the value on the website.
  • Fixed an issue when dwarves choosing "buckshot".
  • Fixed bug where the ability does not work when you want it to work.
  • Fixed bug that caused spontaneous switching from "Buckshot" to the standard firing mode
  • Fixed bug which caused the game client to not unfold automatically when a player connects to an already going battle
  • Fixed bug with disappearing constructions and buildings
  • Fixed bug with muting other players
  • Fixed bug that allowed the acquisition of class points during the pre-round
  • Fixed a bug due to which a character was not given class points when he inflicted damage on to a Berserker under the influence of the "Mighty Sweep"
  • Fixed bug that made it possible for a player to join a battle that had already ended.
  • Fixed a bug with the "camera" in the observer mode.
  • Fixed bug due to this bug some of the characters lose the "Moonlight" haircut.
  • Fixed bug that allowed characters to break through the game geometry with the Sapper's "Barrier".
  • Fixed bug when "Hireling" timer was over that it didn't leave the slots.

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关于这款游戏

PANZAR is a fantasy multiplayer third-person shooter. You get to choose from eight unique character classes, team-based PvP battles, exciting PvE adventures and regular tournaments with real prizes. Advanced RPG elements, the non-target combat system and the most modern graphics by CryEngine 3 will make your combat experience unforgettable!

Key Features


Dynamic Team-Based PvP and PvE
PANZAR is built on high intensity team-based battles. Players fight in 8 vs 8 PvP fights and extensive breathtaking PvE raids where no one can secure victory alone. The secret to success in battle is how well you coordinate with your other teammates. It’s ideal entertainment for groups and clans. PANZAR’s developed clan system gives you the chance to participate in spectacular mass tournaments for glory and prizes.
One Spectacular Fantasy World

Incredibly Detailed Fantasy World
PANZAR comes to life through the raw power of CryENGINE®3, the ultimate game development platform deliveri
ng incredibly detailed graphics and fluid gameplay. Players face off in rich and detailed environments such as mountain waterfalls, jungle villages, ancient castles and temple ruins. PANZAR is flexible, serving a wide range of graphics capability modes, so computers of many generations can get into battle.

Tactical Gameplay Modes
PANZAR has a wide range of locations, equipment and skills creating an almost never-ending variety of tactical options and battle strategies. There are eight different character classes, each with their own unique skill set, game dynamics and overall role within the team. With several different gameplay modes – Domination, Siege, Rugby and King of the Hill - it’s a game you’ll want to play again and again.

Unique Heroes
Players can create their own formidable characters and develop and equip them as they like. You can buy, sell, craft and upgrade weapons, armor and magical potions at any time between battles. Not to mention the nearly limitless freedom of self-expression arising from all the hairstyles, battle cries and armor paint choices. Unleash your imagination!

Advanced Social System
Players can communicate with other players right in-game using voice, team and general battle chat options. Finding new friends, grouping or reconnecting with old ones is simple! There are even gold bonuses on offer for each new friend recruited. Join teams, claim victory and crystals in tournaments, even create your own clan and choose the comrades you will fight shoulder to shoulder with. In PANZAR, there is only one goal…Victory!

系统需求

    最低配置:
    • 操作系统: Windows® XP
    • 处理器: Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
    • 内存: 2 GB RAM
    • 图形: NVIDIA® GeForce® 8800 GT or ATI Radeon HD 4870
    • DirectX 版本: 9.0c
    • 存储空间: 需要 8 GB 可用空间
    推荐配置:
    • 操作系统: Windows® Vista/7/8/10
    • 处理器: Intel® Core Quad Q9450 2.6 GHz or AMD Phenom II x4 920 2.8 GHz
    • 内存: 4 GB RAM
    • 图形: NVIDIA® GeForce GTX 470 or AMD Radeon HD 6790
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 8 GB 可用空间
消费者评测
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最新:
褒贬不一 (69 篇评测)
总体:
褒贬不一 (4,033 篇评测)
最近发布
柏乐158
0.8 hrs
发布于:8月24日
如果纯按键的话应该好点 像真三国无双那样 鼠标按怪怪的又不是枪战。而且好像技能挺多不搞成DNF那样你确定一个鼠标可以控制过来?好吧除非我有三只手
是否有价值? 欢乐
Airest
1.2 hrs
发布于:8月19日
游戏很无聊,中文语音听着难受...
是否有价值? 欢乐
Justdiao
0.6 hrs
发布于:8月13日
去你妈逼 狗鸡巴游戏
是否有价值? 欢乐
GGBOY
9.5 hrs
发布于:7月16日
這個遊戲真是太好玩了!!喜歡PK的玩家可以嘗試一下! 不吹不黑!改了界面以後顯得更加整潔了!10分給7分吧!打擊感有點欠缺!
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NAIVE
32.1 hrs
发布于:6月19日
游戏渲染很棒
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Sorkin
14.5 hrs
发布于:6月14日
妈的 根本停不下来
是否有价值? 欢乐
1.5 hrs
发布于:6月10日
玩这个要挂VPN ,否则真玩不了关是100M的更新我就下了1个小时(平时下载速度1.7M/S)
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virtus568
4.6 hrs
发布于:6月3日
花屏。。。mdzz这游戏低配为什么会花屏
是否有价值? 欢乐
坑爹货怪蜀黍
18.3 hrs
发布于:6月3日
画面差,打击感也弱。不说了充年卡去了。
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Four Emperor
2.1 hrs
发布于:5月24日
还不错,是俄服混沌世界。
就是想匹配一局比较困难。。可能是时间不对,
打起来还是很爽的。不挂VPN裸连ping120一点不觉得卡,还有就是人设都是丑比..
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最有价值的评测  在过去的 30 天内
1 人中有 1 人(100%)觉得这篇评测有价值
不推荐
1.2 小时(记录在案的)
发布于:8月19日
游戏很无聊,中文语音听着难受...
这篇评测是否有价值? 欢乐
最有价值的评测  总体
43 人中有 39 人(91%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
不推荐
8.4 小时(记录在案的)
发布于:2015年8月20日
看了好多评测我来写篇正经的中文评测

评分:4.5/10(通常我给pay2win最多2分,这个游戏我觉得还值得高点)

评测:
-100%pay2win游戏,售卖各种属性加成护符,药水,幸运宝石,时装,虽有大部分道具都可以自己打造,但是你要知道不充VIP,一件满级装备要做几星期,而且有失败几率,不返还材料的。土豪直接充钱全身神装,强化无数次,毫无公平性。对于一款竞技游戏,也是这个公司的唯一作品我想说,毁了。
-不要以为有英语西班牙语法语甚至汉语就有很多玩家,你错了!游戏里95%是毛子,这95%又有一半是小学生,天天开着语音乱吵,操作十分坑。聊天频道除了俄语看不到任何其他语言,说英语也不会有人搭理你。虽然有汉化,仅仅因为完美世界准备代理才推出汉语版试运行,并没几个中国人玩。
-匹配机制烂的可以,匹配不到人不说,就算匹配到了基本都是对面平均战力分段太高,玩了几小时几十局,只有4次是我方战力高,总共赢了9次。可以说是玩家基数少,系统分值匹配又不精确,经常出现虽然双方平均都是400,但队伍内部分值差距悬殊(如200+200=400,50+350=400),导致游戏十分不平衡。
-职业平衡性和克制性一流,很难找到这么棒职业设定的游戏,但是!但是所有人物的技能都要靠升级来点,类似于rpg游戏,十分不爽!例如我第二局时,我只有2级,3技能,对面8人中有6个人都是5级,6~8技能,直接导致送人头,当然,这也算是匹配的问题。
-PVP内容单一,地图略小,地形简单,8v8略显小儿科(听说有32v32不知道是不是真的)。PVE副本少而乏味,后期难度太高,几乎都是险过。
-游戏操作简单,上手快,如果想熟练1v2甚至1v3需要特定职业以及很好的走位和意识。BGM实在太恶心,听来听去就3个来回循环,实在让玩家听着提不起斗志,还不如取消BGM。画质我只能用“可以”来形容,毕竟网游,最多是2010年左右的2A级单机作品质量。配音CV凑合,有感觉,只不过这俄国腔英语听着闹心,发音很不标准!
-CE3引擎做这游戏大材小用,几乎没体现出CE3的优点,至少玩了几小时没遇到任何建模BUG,植被、岩石、天空细节做的很很很一般,人物背景设定不好,种族和职业是固定,游戏内没天赋养成。
-不要期待完美世界代理的国服,内测骗钱买激活码,公测抬高道具价格捞钱。俄国玩家素质尚可,到了国内我只能呵呵,无法想像!国际服延迟不高,游戏自带延迟补偿,就服务器这点而言我得给多1分。不要幻想官方会改变运营模式,因为来不及了!

杂谈:我觉得这游戏如果用寒霜3引擎绝对牛逼!单纯的竞技场PVP游戏附加PVE娱乐休闲,为何EA不弄这个题材?!(持保留态度)参考龙腾世纪3,技能特效和环境模拟都相当棒,如果再来几首史诗级BGM就完美的游戏了!完全可以做成buy2play游戏,就游戏题材而言一个游戏卖30~40刀绝对能接受。加入个50V50的小战场,最好再加入个开放的大型世界,阵营争夺据点之类的模式绝对会受欢迎!多了不说,建议没玩过的玩家试试,但是别投入10小时以上,千万别花钱!别陷深!
这篇评测是否有价值? 欢乐
36 人中有 31 人(86%)觉得这篇评测有价值
有 13 人觉得这篇评测很欢乐
推荐
12.7 小时(记录在案的)
发布于:3月9日
如果你热爱魔兽世界的战场,那么Panzar是一款适合你的游戏。
自带简体中文,较低的配置要求,丰富职业选择和激烈战斗体验。都让这样一款游戏加分不少。
这并不是一款RMB战士打天下的游戏,但是VIP加成会让你获得更多的材料和经验。
说几点不足,首先,延迟有点高,基本上保持在200+的PING,其次,在游戏里遇到的大多是俄罗斯人,很难遇到中国的小伙伴。当然了,对于战斗民族来说,生死看淡,不服就干。基本没有人会打字聊天。
写在最后的话,这是一款不错的游戏,不论你是单枪匹马的作战还是叫上小伙伴一起玩耍都充满乐趣。优秀的游戏画面,十足的打击感和快节奏的战斗都能让你沉浸其中。
这篇评测是否有价值? 欢乐
22 人中有 20 人(91%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
推荐
28.3 小时(记录在案的)
发布于:2015年1月18日
都汉化了?还不搞起?直连无压力,20PING.不玩简直说不过去。
这篇评测是否有价值? 欢乐
14 人中有 13 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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2.9 小时(记录在案的)
发布于:4月4日
游戏画面引擎是CryENGINE 3游戏引擎,游戏中分为人类、精灵、兽人、矮人四大种族,玩法较为丰富,有中文以及中文配音,目前已经有国服代理(被完美世界代理,不知道国际服会不会锁区。。。。),国际服几乎全是战斗民族玩家,游戏缺点就是延迟略高而且游戏更新速度下载很慢,如果能忍受以上两个缺点的话可以来尝试玩玩看还是蛮有意思的~
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10 人中有 9 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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4.7 小时(记录在案的)
发布于:2015年6月8日
游戏中分为人类、精灵、兽人、矮人四大种族,包括法师、战士、治疗者、远程攻击等职业,游戏中角色可信奉Argus、Zar、Krom、Himera等神祇。

玩家的角色模样将会不断进化,从新手透过战争、累积经验,取得新的防具与武器,或者学习更多混沌魔法技能,逐步成长,在这个游戏世界中追寻成为英雄的道路。

研发强调兼顾经典角色扮演要素与多人互动的特性,游戏中结合了许多个人与组队任务。玩家在游戏中可以选择所属种族,与组成的队伍,来解决个人任务或团队任务,并取得更多具有更高能力的物品与装备等。

游戏同时整合了高达32对32名玩家的死斗战役。

游戏是运用Crytek的CryENGINE3技术研发,支持DirectX10,希望创造出令人印象深刻的画面与高度互动的游戏内容,在战场上许多物件都会因为战斗而遭摧毁。

“购物车”界面汉化的不够友好!买完物品不知道去哪付款这是个问题,如果把这个情况解决好的话;是中国VIP玩家的一大福音!

请官方重视这个问题,你游戏好玩;中国玩家不会在乎你的那点儿钱的!
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3 人中有 3 人(100%)觉得这篇评测有价值
1 人中有 1 人(100%)觉得这篇评测有价值
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487.0 小时(记录在案的)
发布于:2015年3月4日
轻松耐玩,团队配合,后期得花点银子,最好买dlc包,199刀那个。
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1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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19.3 小时(记录在案的)
发布于:5月24日
这游戏 很卡 很好玩
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1 人中有 0 人(0%)觉得这篇评测有价值
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1.0 小时(记录在案的)
发布于:2014年12月1日
这个游戏有VIP功能,然后匹配不到人,然后对电脑负载很高。
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