PANZAR is a fantasy multiplayer third-person shooter. You get to choose from eight unique character classes, team-based PvP battles, exciting PvE adventures and regular tournaments with real prizes. Advanced RPG elements, the non-target combat system and the most modern graphics by CryEngine 3 will make your combat experience...
사용자 평가:
최근:
복합적 (평가 68 개) - 지난 30일 동안의 사용자 평가 68건 중 57% 가 긍정적입니다.
전체:
복합적 (평가 4,034 개) - 이 게임에 대한 사용자 평가 4,034개 중 64% 가 긍정적입니다.
출시 날짜: 2013년 4월 12일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

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Panzar 플레이

Free to Play

이 게임의 다운로드할 수 있는 콘텐츠

 

최신 업데이트 모두 보기 (261)

2016년 7월 11일

Shared info by Panzar Studio

Panzarians,

We have had requests how to fix Panzar on Steam, in case they have loading issues, so we would like to address this concern and tell all Steam players that Steam has provided its players with a build in fixing tool.

In case you have problems loading Panzar please go to your library - do right click on Panzar and choose “Properties” - in tab "Local Files" you will find a button called "Verify Integrity of Game Cache" - click on it follow the wizard until it is finished.

99% of the cases the problem will be fix, if the problem persist please contact the support on support@panzar.com or support_eu@panzar.com.

댓글 4 개 더 읽어보기

2016년 6월 24일

Announcement Patch 41 - Scheduled for 27th Jun

Panzarains,



Attention! Next Monday, June 27 will be released long-awaited update №41! 

Therefore PANZAR server will be temporarily unavailable - update installation will begin at 08:00 Moscow time and may take several hours. We apologize for any inconvenience.

To make it less of a waiting there will be a live broadcast on RU website with Dmitry Morozov "AriOrH" he will respond to questions relating to fresh changes in the project. 

In the meantime - you, my friends, are going to see the former PANZAR and be prepare for the great changes! Stay tuned!

Note's

  • The parameters for mana and energy have been combined into a single parameter - called energy.
  • When using spells or abilities you will consume energy.
  • Purple Energie runes will now increase the max energy you can have.
  • Yellow Will Rune will increase the maximum Will value and will also generate Will.
  • Reworked all ability that influenced mana - now all ability is working on energy.
  • Blue elixir now restores energy.
  • Yellow elixirs added five point Will.
  • The logic of mana "Energy" abilities has been changed. When you run out of energy you do NOT automatically switched to the weapons.
  • U can use block, while using Ranged Weapon
  • Now you can turn off voice notifications in battle
  • Added a cool down for emotions
  • Weapons and banners of dead characters disappear after 15 seconds previously it was 30 sec.
  • Players that are on your ignore list can't trigger an invitation to clans, friends or groups.
  • Now, the notification about the invitation of a character to a group is displayed in the system channel
  • After the capture of a control point on the Siege mode maps the defense will respond faster than the attacking team.
  • We added health bars for structures (in yellow) and characters (in red)
  • Added the opportunity to drop off all upgrades that you have put on items.
  • The "party" system has been changed: now the difference in the characters level cannot be more than five levels
  • From now on all configuration files will be encrypted and repackaged, this will make it impossible to use the user's own .cfg files
  • Costumes have been added to the game: "Witch Hunter", "Free mechanic", "Salt brotherhood."
  • The lock "Play" button has been added for players leaving the fight before it ends. The more often you desert your comrades in battle, the longer he/she has to wait for the opportunity to participate in the next.
  • Added a new resource - the "Essence of Chaos" - from which you can create chests.
  • Added the ability to change any resource into the resource "Essence of Chaos."
  • Also added to the game are custom trophies, custom weapons, new costumes, banners and stickers.
  • Leveling character to level 5 is now carried out on the training locations with bots as allies and enemy.
  • Added effects of injuries: while reducing the amount of HP to the point when the character starts to limp, the screen darkens, the image becomes whitish. If desired, these effects can be disabled in the menu.
  • Added switchable tips, explaining the reasons cannot be executed or that ability.
  • Change the angle of the camera when using the Gunners ability "Barrel Rap."
  • The term "memory" used by the player's ability or action (attack, movement, ability, etc.) is reduced to two seconds.
  • Changed parameters of many abilities.
  • Strips of energy and the effects do now have a purple color.
  • The ability cool down strips have been moved below the key text.
  • Added option to block all incoming invitations to the clans, friendship, and group.
  • Animation when craft can now be skipped with the Enter \ Esc key
  • Any pop-up window can now be closed with a click outside the active window.
  • Added option to adjust the sensitivity of the mouse.
  • Put in option enable / disable texture streaming.

    Changes on locations:
  • Added new PvP-map "Iron Trail".
  • On the "Cannibal Stronghold" map the location of the boxes used to build a portable respawn has been changed.
  • Recovery time for a portable respawn on "Cannibal Stronghold" after its destruction is reduced from 120 to 60 seconds
  • On the "Elven Pier" map the disturbed bees stop attacking characters that have only 1HP left; also when the inquisitor is going into "Invisibility", the bees buff is going off him.
  • Also we've denied access to a lot of places where a character could "get stuck"
  • Reduced damage caused by stationary cannons on the "Alchemists' Citadel" map

    Changes to skills:
  • The aiming mechanism changed, the aiming no display operational range of the skill.
  • For the range skills, the parabola line has been removed (with the exception of the core).
  • Changed the required number of embedded talents to explore the different initial levels of abilities.
  • Reduced speed getting class Points when Sisters of Fire and Paladin use skills.

    Berserker:
  • Added passive ability called "Green Fury" increases the attack speed with 10%.
  • The ability to "Battle Rage" is replaced by the ability to "Battle Fervor" now restores some health and cost energy.
  • The ability to "Sneaky Punch" will take 50 energy and for a short period it will prohibits the use of "Sprint" skill.
  • The cost of "Vortex of War" skills changed and is now 50 points will.
  • When using the Skill "Berserker Rage" two icons will be displayed. The first will shows how much energy is left to know when it will allow you to gain stacks again. The second shows the number of stacks
  • Now, the "Berserker Rage" skills can be activated during the characters' movement

    Tank:
  • The number of levels required to unlock skill "Damage Reflection" has been reduced from 3 to 2.
  • The number of levels needed to unlock, "Chain" ability is reduced from 3 to 2.
  • The skill Magic Shield - now consumes energy from incoming damage.
  • The number of levels needed to unlock, "Magic Shield" skill level 2 has been increased to 3.
  • The equipment of the Tank has been rebalanced, now the maximum Mastery of Tanks is equal with those of other classes and is about 7751
  • Cool down of the "Chain" ability has been increased from 5 to 10 seconds

    Paladin:
  • Deleted passive ability "Healing" now Paladin can heal directly to the right mouse button.
  • The number of levels needed to unlock the ability "Ring of immortality" has been increased from 2 to 3.
  • The ability "seven-league boots" now removes all slowing down effects: Gravity, Sucker Punch, and Chain.
  • The ability "Resurrection" will now raises allies even if they were broken after freezing and 1 second of resurrection gives immunity of enemy spells control.
  • The cost to use the ability "Ring of Immortality" has been reduced from 60 to 50 will points.
  • The cost to use the "Purification" ability has changed and is now 20 points will. Also, when cast, the skill gives immunity to enemy control spells for 0.25 seconds
  • The ability "Seven-league boots" now give experience to the Paladin; this is when a buffed character kills an enemy.
  • Skill "Holy Armor" can no longer neutralize the effect of "Plague" imposed by an enemy Inquisitor

    Inquisitor:
  • The mechanism of the skill "Plague" has been changed - the spell is can't be used before you reaching 1 xp.
  • The rate of energy recovery for the Inquisitor is increased when in stealth.
  • Now positive "buffs" do not revile when the inquisitor is in stealth.
  • Fetter Skill can be Blocked
  • Cool down of the "Plague" ability has been increased up to 30 seconds
  • Now, the "Plague" skills can be activated during the characters' movement

    Sapper:
  • At Totem place by one of the sapper - the totem now makes it possible to detect enemy Inquisitors, when they are in stealth.
  • Added a new ability - mobile teleport.
  • Added a new ability - Protective dome. (Action of the dome 25 seconds.)
  • Action time of the "Steam Hammer" is now equal to 35 seconds. The construction speed of a Steam Hammer has been increased, its HP number, too, the cool down is now 30 sec
  • The killing reward ability for Sapper has been added
  • Cool down of the "Flash bang" ability has been increased from 20 to 30 seconds
  • The mechanics to get class points by using Teleport has been changed - now the Sappers should have no reason to put Teleport Entrants and Exits near to each other, to receive more class points
  • Now while you are constructing a structure on a battlefield you can see the reaching range of that structure

    Gunner:
  • Added a new ability - mobile teleport
  • Changed the guns overheating.
  • Changed gun cooling ability.
  • Construction time of the Golem is 10 seconds. The effect of the Golem is increased by 2.
  • Duration chain grenades reduced from 10 to 7 seconds.
  • We've improved the aiming mechanism when shooting from a cannon after the "Barrel Swap"
  • Radius of the "Chain Grenade" has been reduced and now stands at 8 meters instead of 9

    Sister of Fire:
  • Changed ability "Second Wind" (Magic silence) when used on herself and restores energy.
  • With the skill "Flaming Curse" Add "Secondary Curse" to the explosion has been added. That is when you curse an enemy and that enemy explodes, that the allies of the enemy will get a secondary generation of curse imposed on them, in turn also inflicts damage and great pain.
  • "Flaming Hail" ability changed. Now 50% of the damage cannot be blocked.
  • With the ability "Fireball" it returns of 5 energy on a successful hit.
  • Ball of Fire deals 10% less damage
  • The "Magic Silence" has been replaced by the "Second Wind" ability. It costs 5CP, with a cool down time of 15 seconds.
  • The efficiency of the Sister of Fire blocking attacks has been increased from 50% to 60%
  • The number of Energie units that is added by the "Meditation" ability, increased from 15 to 20

    Ice Witch:
  • The ability "Siren Scream" changed. The first 0.5 seconds the screaming stops caste effects in the area.
  • The ability to "Frozen Sphere" now does 10% less damage.
  • Using the "Winter Cold" is consumes 20 Energy, the spell effect lasts 6 seconds
  • The skill "magical silence" has been replaced with a new ability to "Second Wind", which consumes Points Will and recovers 50 + 50% of the maximum amount of energy from the caster
  • Skills "Astral" can no longer neutralize the effect of "Plague" imposed by an enemy Inquisitor
  • The "Magic Silence" has been replaced by the "Second Wind" ability. It costs 3CP and a cool down of 25 seconds.

    Changes to improve things:
  • Added "Auto Enhance".
  • Changed the mechanism of Horseshoe Good luck - now the Horseshoe is a consumable object and each time spent in selecting improvement if placed in the appropriate slot.

    Chests:
  • The game introduces a new type of object - "Chest", from which you can obtain different items and custom items. Chests are of three types: normal, rare and costume (also three species) .Right Click to open with keys.
  • Hats have been removed from the store and added to the chests.
  • In the store a new section has been added for the chests, keys and key rings.
  • In the inventory of characters, a new section for the chests and keys.
  • The player obtained all sorts of chests and keys after the fight.

    Bug Fixing:
  • Now the not cancelable skills really cannot be undone.
  • When using the "Crushing Blow" skill a character is turning correctly.
  • Game Client loaded much faster.
  • Fixed bug that caused you to spawn in pre-battle at the 0 coordinates (Endless falling in the pre-round).
  • Change font of text in the character information.
  • Fixed many bugs that led to the Game client crash
  • Blockbuster now acts on frozen enemies.
  • Fixed issue with incorrect display of number of crystals between in the game value and the value on the website.
  • Fixed an issue when dwarves choosing "buckshot".
  • Fixed bug where the ability does not work when you want it to work.
  • Fixed bug that caused spontaneous switching from "Buckshot" to the standard firing mode
  • Fixed bug which caused the game client to not unfold automatically when a player connects to an already going battle
  • Fixed bug with disappearing constructions and buildings
  • Fixed bug with muting other players
  • Fixed bug that allowed the acquisition of class points during the pre-round
  • Fixed a bug due to which a character was not given class points when he inflicted damage on to a Berserker under the influence of the "Mighty Sweep"
  • Fixed bug that made it possible for a player to join a battle that had already ended.
  • Fixed a bug with the "camera" in the observer mode.
  • Fixed bug due to this bug some of the characters lose the "Moonlight" haircut.
  • Fixed bug that allowed characters to break through the game geometry with the Sapper's "Barrier".
  • Fixed bug when "Hireling" timer was over that it didn't leave the slots.

댓글 3 개 더 읽어보기

게임에 대해

PANZAR is a fantasy multiplayer third-person shooter. You get to choose from eight unique character classes, team-based PvP battles, exciting PvE adventures and regular tournaments with real prizes. Advanced RPG elements, the non-target combat system and the most modern graphics by CryEngine 3 will make your combat experience unforgettable!

Key Features


Dynamic Team-Based PvP and PvE
PANZAR is built on high intensity team-based battles. Players fight in 8 vs 8 PvP fights and extensive breathtaking PvE raids where no one can secure victory alone. The secret to success in battle is how well you coordinate with your other teammates. It’s ideal entertainment for groups and clans. PANZAR’s developed clan system gives you the chance to participate in spectacular mass tournaments for glory and prizes.
One Spectacular Fantasy World

Incredibly Detailed Fantasy World
PANZAR comes to life through the raw power of CryENGINE®3, the ultimate game development platform deliveri
ng incredibly detailed graphics and fluid gameplay. Players face off in rich and detailed environments such as mountain waterfalls, jungle villages, ancient castles and temple ruins. PANZAR is flexible, serving a wide range of graphics capability modes, so computers of many generations can get into battle.

Tactical Gameplay Modes
PANZAR has a wide range of locations, equipment and skills creating an almost never-ending variety of tactical options and battle strategies. There are eight different character classes, each with their own unique skill set, game dynamics and overall role within the team. With several different gameplay modes – Domination, Siege, Rugby and King of the Hill - it’s a game you’ll want to play again and again.

Unique Heroes
Players can create their own formidable characters and develop and equip them as they like. You can buy, sell, craft and upgrade weapons, armor and magical potions at any time between battles. Not to mention the nearly limitless freedom of self-expression arising from all the hairstyles, battle cries and armor paint choices. Unleash your imagination!

Advanced Social System
Players can communicate with other players right in-game using voice, team and general battle chat options. Finding new friends, grouping or reconnecting with old ones is simple! There are even gold bonuses on offer for each new friend recruited. Join teams, claim victory and crystals in tournaments, even create your own clan and choose the comrades you will fight shoulder to shoulder with. In PANZAR, there is only one goal…Victory!

시스템 요구 사항

    최소:
    • 운영체제: Windows® XP
    • 프로세서: Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
    • 메모리: 2 GB RAM
    • 그래픽: NVIDIA® GeForce® 8800 GT or ATI Radeon HD 4870
    • DirectX: 버전 9.0c
    • 저장공간: 8 GB 사용 가능 공간
    권장:
    • 운영체제: Windows® Vista/7/8/10
    • 프로세서: Intel® Core Quad Q9450 2.6 GHz or AMD Phenom II x4 920 2.8 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA® GeForce GTX 470 or AMD Radeon HD 6790
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 8 GB 사용 가능 공간
고객 평가
고객 평가 시스템이 업데이트되었습니다! 자세히 알아보기
최근:
복합적 (평가 68 개)
전체:
복합적 (평가 4,034 개)
가장 유용한 평가  전체
15명 중 12명(80%)이 이 평가가 유용하다고 함
추천
6.9 시간 기록
게시 일시: 2014년 2월 25일
아직 초반 플레이 중이지만, 언제 리뷰를 남길지 몰라 지금 써본다.
이 게임은 PvP를 좋아하는 타입이라면, 한번쯤은 플레이 해봐도 될만한 게임이라고 본다.

모바일 게임들과 비슷한 구조의 부분 유료 게임이며, (수정이나 크리스탈 유료구매)
게임 스타일은 MMORPG에서 PvP(전장)부분만 오려낸 게임으로 보인다.

특히, 묵직한 느낌의 액션과 워해머 온라인을 닮은 무식한 오크 디자인이 눈에 띄이며,
레벨에 맞춘 자동 매칭으로 간간히 즐기기에는 큰 무리가 없어 보이고,
마치 MMORPG를 하다가 전장에 들어와서 플레이 하고 있다는 생각도 드는 게임이다.

맵은 양팀의 대립과 승리 요구 목적이 있는 지형들이며, 이 맵들은 작전을 세워 플레이 하면 더 좋을것 같은 타입으로 만들어졌고, 멀티 게임의 특성상 지인들과 함께 음성으로 떠들면서 몰려다니면 더욱 재미 있을것으로 생각되는 게임이다.

적절한 액션과 타격감, 오로지 패싸움으로 얻어지는 각종 아이템과 경험치로 케릭터를 육성하고,
아이템은 직접 얻은 제작 아이템등으로 크래프팅도 한다.(무엇보다 유료 유저가 갑이겠지만...)

플레이 해보니 해외서버 특성상 액션의 딜레이는 존재한다.
서버는 러시아 서버로 보이며, 기본 언어도 러시안으로 설정되어있었다.(영어로 처음에 바꿔주면 된다.)

클래스는 총 8가지 이며, 대충 종류별로 보면
딜러, 탱커, 은신클래스, 힐러, 마법, 엔지니어 클래스 등이 존재한다.
맥시멈 퀄리티 선택시 그래픽도 우수한 편이며, 렉도 아직까지는 크게 접하지 못했다.

일단, 첫 느낌은 좋은 편이어서 리뷰를 남겨보았다.
조금이라도 끌린다면, 무료 설치 게임이니 그냥 바로 플레이 해보길 바란다.
이 평가가 유용한가요? 아니요 재미있음
6명 중 2명(33%)이 이 평가가 유용하다고 함
비추천
1.5 시간 기록
게시 일시: 2014년 6월 9일
그냥 노잼 그래픽만 좋은..
이 평가가 유용한가요? 아니요 재미있음
추천
16.9 시간 기록
게시 일시: 2014년 6월 15일
와 진짜 잼써요! 스킬 배우면 배울수록 더 재밋어져요! 대박~~! 중독성 개 쩌러요! 한번 해보세요~!
이 평가가 유용한가요? 아니요 재미있음
추천
9.9 시간 기록
게시 일시: 2013년 12월 1일
한글 리뷰가 하나도 없어서 적습니다. 일단 게임성은 훌륭합니다. 각자의 역할이 있고 그 역할에 충실하면 게임에서 이긴다는 아주 단순하고 재미있는 시스템 입니다. 그러나 역시나 문제는 현질에 대한 압박 입니다. 다른 사람들이 모두 리뷰에서 말하듯 과금전사와 즐겜유저의 파급력의 차이는 어마어마 합니다. 우리편에 과금전사 하나 있으면 게임의 밸런스는 그대로 붕괴됩니다. 차라리 현질이 케릭터 능력치를 조절하는 것이 아니라 그냥 스킨으로만 나온다면 더 많은 사람들이 즐길수 있게 될 것 입니다. 그럼에도 불구하고 이 게임을 간간히 즐기는 것은 과거 세비지 느낌이 물씬 납니다. 물론 커맨드 시스템은 없지만 딜러와 탱커 암살자 힐러의 조합은 언제나 달콤합니다.
이 평가가 유용한가요? 아니요 재미있음
추천
34.9 시간 기록
게시 일시: 2013년 11월 28일
정보가 너무 없어서 당황스럽지만 PvP게임을 이렇게 몰입하면서 해보기는 간만이다.
박터지게 싸움에만 집중할 수 있는 TPS AOS 게임이라고 말하고 싶다.

처음에 타격감이 거슬릴 수 있는데 꾹 참고 레벨 3까지만 키워보길 권장한다.
이 평가가 유용한가요? 아니요 재미있음
추천
518.2 시간 기록
게시 일시: 2013년 12월 3일
재미잇다신난다 타격감잇다
이 평가가 유용한가요? 아니요 재미있음
비추천
12.9 시간 기록
게시 일시: 2013년 11월 26일
System optimization needs. (Phenomenon occurs off the game)
Implementation of a higher sense of strike (feels like hitting a dummy)
Where the field should not have too many traps installed. Damn.
이 평가가 유용한가요? 아니요 재미있음
추천
163.9 시간 기록
게시 일시: 2014년 9월 30일
인체모델링이나 그래픽은 꾀 좋은 퀼리티를 가지고 있고 전투액션도 상당히 괜찮습니다
각직업군의 스킬마다 상성같은게 있어서 어느직업군에게 쓰면 팀을 서포트 해주거나 위기를 구하거나 등등상황에 따라서 적절히 스킬을 잘 써야하는 팀플레이를 필요로 하는 게임입니다
그런데 서버가 러시아서버뿐이라서 한국같은 경우엔 상당히 플레이하기가 좀 힘든편 (핑문제가 좀 심각함 몹이 안맞음/.... 물론 플레이어도...)
재밌지만 핑문제 (서버문제?) 만 해결된다면 즐겁게 즐길수있는 게임입니다
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비추천
0.9 시간 기록
게시 일시: 2016년 1월 29일
worst ever ping
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0.5 시간 기록
게시 일시: 2016년 3월 8일
정신없음
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