From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Valutazione degli utenti: Nella media (3,208 recensioni)
Data di rilascio: 10 set 2013

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Acquista Amnesia: A Machine for Pigs

Pacchetti che includono questo gioco

Acquista Amnesia Collection

Include 2 articoli: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Consigliato dai curatori

"A Machine For Pigs is a very different game than The Dark Descent. But it is not lacking in quality."

Riguardo questo gioco

Questo mondo è una macchina. Una macchina per porci. Adatta solo a macellare porci.

Dai creatori di Amnesia: The Dark Descent e Dear Esther ecco un nuovo gioco horror in prima persona che ti trascinerà negli abissi della cupidigia, del potere e della follia. Affonderà le fauci fra le tue costole per divorarti il cuore!

Anno 1899

L'abbiente industriale Oswald Mandus si risveglia nel suo letto, tremante per la febbre e tormentato da incubi di un oscuro macchinario infernale. Torturato dalle visioni di una disastrosa spedizione in Messico, lacerato dal fallimento del sogno di un'utopia industriale, tormentato dal senso di colpa e da una malattia esotica, si risveglia immerso in un nuovo incubo. La casa è silenziosa ma un macchinario infernale scuote il terreno sotto i suoi piedi: tutto ciò che sa è che i suoi figli sono in grave pericolo, e che dovrà salvarli.

Punti di forza

  • Un approccio nuovo e originale al mondo di Amnesia, ma rispettoso delle origini.
  • La storia più oscura e terrificante mai raccontata in un videogioco.
  • Colonna sonora mozzafiato opera della premiata compositrice Jessica Curry.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: CPU di fascia alta Intel Core i3 / AMD A6 o equivalente.
    • Memory: 2 GB RAM
    • Graphics: Scheda grafica di fascia media NVIDIA GeForce 200 / AMD Radeon HD 5000. Scheda grafica integrata Intel HD utilizzabile ma non supportata, problematiche spesso risolvibili tramite aggiornamento driver.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: CPU di fascia alta Intel Core i5 / AMD FX o equivalente.
    • Memory: 4 GB RAM
    • Graphics: Scheda grafica di fascia alta NVIDIA GeForce 400 / AMD Radeon HD 6000. Scheda grafica integrata Intel HD utilizzabile ma non supportata, problematiche spesso risolvibili tramite aggiornamento driver.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: CPU di fascia alta Intel Core i3 / AMD A6 o equivalente.
    • Memory: 2 GB RAM
    • Graphics: Scheda grafica di fascia media NVIDIA GeForce 200 / AMD Radeon HD 5000. Scheda grafica integrata Intel HD utilizzabile ma non supportata, problematiche spesso risolvibili tramite aggiornamento driver.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: CPU di fascia alta Intel Core i5 / AMD FX o equivalente.
    • Memory: 4 GB RAM
    • Graphics: Scheda grafica di fascia alta NVIDIA GeForce 400 / AMD Radeon HD 6000. Scheda grafica integrata Intel HD utilizzabile ma non supportata, problematiche spesso risolvibili tramite aggiornamento driver.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Distribuzione Linux maggiore in versione 2010.
    • Processor: CPU di fascia alta Intel Core i3 / AMD A6 o equivalente.
    • Memory: 2 GB RAM
    • Graphics: Scheda grafica di fascia media NVIDIA GeForce 200 / AMD Radeon HD 5000. Scheda grafica integrata Intel HD utilizzabile ma non supportata, problematiche spesso risolvibili tramite aggiornamento driver.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Distribuzione Linux maggiore in versione 2010.
    • Processor: CPU di fascia alta Intel Core i5 / AMD FX o equivalente.
    • Memory: 4 GB RAM
    • Graphics: Scheda grafica di fascia alta NVIDIA GeForce 400 / AMD Radeon HD 6000. Scheda grafica integrata Intel HD utilizzabile ma non supportata, problematiche spesso risolvibili tramite aggiornamento driver.
    • Hard Drive: 5 GB available space
Recensioni utili dai clienti
2 persone su 2 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
6.7 ore in totale
Pubblicata: 6 febbraio
(Premettendo che sono un cagasotto)

PRO:
-ottima trama
-ottima colonna sonora
-atmosfera ben riuscita

CONTRO:
-longevità di 6 ore scarse
-crash nei caricamenti con ovvia cancellazione dei dati fino al caricamento precedente
-pessima ottimizzazione (graficamente è uguale identico al primo amnesia ma è infinitamente più pesante)
-capitoli troppo lineari (c'è sempre un unica strada con quasi nessun passaggio che si stacca dal corridoio principale)
-desing dei mostri che confrontato ai mostri del capitolo precendente fanno ridere
-bug ovunque (ho trapassato un muro e sono caduto nel vuoto)
-prezzo troppo elevato (odiernamente sono 17.49 €)
-interattività con gli ambienti quasi nulla
-puzzle davvero troppo basilari
-scomparsa dell'inventario, della sanità mentale, e dell'olio per la lampada (ora è infinita)

Tirando le somme amnesia a machine for pigs ha una trama stupenda ma è fin troppo lineare e confrontato con il capitolo precedente come gioco fa veramente pena.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
3.5 ore in totale
Pubblicata: 15 aprile
Dopo aver finito il Primo Capitolo (Amnesia: The Dark Descent), tutto contento di quel che avevo giocato, mi sono buttato a capofitto su questo suo seguito speranzoso di vedere se gli sviluppatori avessero limato quel poco che mancava nello scorso capitolo per elevarsi nel panorama Indie come miglior Saga Horror, ci saranno riusciti? Scopriamo Insieme

COMPRALO PERCHE:
-Ci ho pensato un buon 10 minuti, ma non ho davvero trovato nulla che valga la pena essere citato in questa categoria, mi spiace, al contrario invece....ah si
-Il Comparto Sonoro è il medesimo del precedente capitolo, ottimo era quello, ottimo è questo

LASCIALO A STEAM PERCHE:
-Graficamente è migliorato vero, ma non si vede davvero un tubo e quando si vede qualcosa perma quella patina blu fastidiosa, ma cosa diavolo hanno combinato? Eppure gli screenshot qui su Steam fan vedere ben altri ambienti...atmosfera completamente rovinata e sinceramente l'ambientazione a livello artistico, mi sembra tutto fuorchè ispirata come il capitolo precedente che è ancor più grave...Passo Indietro
-A Livello di Puro Gameplay, oltre a non far per nulla paura (il Porcouomo sembra essere uscito direttamente dalle tartarughe Ninja, realmente, ha spaventato qualcuno?) abbiamo una complessità dei Puzzle quasi totalmente rimossa (se non giusto per un paio che rimangono comunque sotto a quelli visti nel primo capitolo...colpa anche di un inventario totalmente rimosso), una rimozione inspiegabile della barra psiche che era, una delle cose davvero ottime del capitolo precedente per aumentare la tensione della sessione, un aumento esponenziale della propria vita rendendo gli scontri con Peppa Pig quasi un formalità di poco conto e per finire la cosa più grave, la torcia illimitata che anzi, ti fa da Radar per i Nemici....tutto questo per dire, ma gli sviluppatori ci hanno preso davvero per allocchi?
-Storia che oltre a non essere molto entusiasmante è anche povera di contenuti e riflessione (sembra come se gli sviluppatori in questo caso si fossero concentrati meno sul rifflessivo ma più sul visivo...certo che se poi in game ha quell'alone blu ovunque insopportabile e poco pratico....). La Boccio anche perchè si fa un uso dei Bambini che non mi piace (come se si volesse creare lo scandolo...davvero squallido per quanto mi riguarda)
-Longevità commentatela voi che non ne ho più la forza dopo quello che ho detto, rigiocabilità come per il primo capitolo, ininfluente
-Assenza Totale di Achievement e di Steam Cards

So già di tirar in ballo qualche critica ma questo, è uno dei giochi più pessimi a qui abbia mai giocato, non ha nulla per qui valga la pena esser giocato e ricordato.
In definitiva diciamo chiaramente che lo consiglio solo a chi mi odia e non mi vuole bene e sarà per un altra volta (una ad uno palla al centro, speriamo nel terzo capitolo e che invertano subito la marcia D...Degrado)

VOTO 30/100
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
4.5 ore in totale
Pubblicata: 1 gennaio
Un vero peccato che siano stati eliminati tutti quegli elementi che in The Dark Descent ti facevano sentire vicino al protagonista e rendevano il gioco più realistico e pauroso.
Se da una parte torna comodo non doversi preoccupare della vita e della sanità mentale del nostro alterego,dall'altra togliendo quest'elemento si perde molto dello spirito del survival horror.

I mostri sono pochissimi e facilmente evitabili, non ti seguono nemmeno :D

Mi aspettavo qualcosa di meglio visto il suo predecessore, ma rimane comunque un bel gioco se si parte dal presupposto che non è altro che un bel film interattivo...
Lo consiglio solo per il fatto che la storia è molto ben riuscita.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
4.6 ore in totale
Pubblicata: 24 novembre 2014
Gioco di gran atmosfera, addirittura lo considero superiore al primo amnesia sul piano della trama. Purtroppo devo sottolineare due aspetti piuttosto negativi: 1) il gameplay limitato, si tratta in buona sostanza di andare in giro senza fare granchè in concreto se non sfuggire occasionalmente ai mostri o risolvere banali "enigmi"; 2) durata del gioco davvero bassa.
Tutto sommato, però, resta una piacevole esperienza.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
4.8 ore in totale
Pubblicata: 14 febbraio
The Dark Descent fu una piacevole sorpresa alla sua uscita e attendevo molto questo nuovo capitolo. Purtroppo questo A Machine for Pigs, da ora AMfP, ha deluso le aspettative. Il passaggio di testimone non faceva ben sperare e così è stato, mostrando un deciso passo indietro al capostipite della serie. Oswald, risvegliato da un lungo sonno che lo ha privato temporaneamete di memoria, viene guidato dalle voci dei suoi figli per poi finire in un vero e proprio incubo. The Chinese Room ha voluto principalmente curare il reparto narrativo, abbastanza curato, mentre ha trascurato altri fattori che avevano fatto la fortuna di TDA quali l'implacabilità dei nemici e la sanità mentale del protagonista. I nemici, qui sotto forma di maiali enormi, sono davvero pochi e sono facilmente aggirabili, oltre a non brillare molto di I.A. Credo di essere morto non più di 3 volte in tutto il gioco. Il castello di TDA era un piccolo labirinto, in AMfP invece l'intera avventura è basata su livelli perlopiù lineari e anche abbastanza facili da portare a termine. In poche ore si arriva ai titoli di coda e si rimane con l'amaro in bocca, ritrovandosi un survival horror sufficiente e poco più.
Questa recensione ti è stata utile? No Divertente
50 persone su 55 (91%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
0.4 ore in totale
Pubblicata: 23 gennaio
If I were to compare the two Amnesia games quickly I would say that A Machine For Pigs is more horrific, The Dark Descent is more terrifying.

I prefered The Dark Descent, but A Machine for Pigs is still a superb horror game. A lot of atmosphere, horrific story and solid gameplay. It did not scare me as much as The Dark Descent, but then no other game ever has either.

See my full video review for details : https://www.youtube.com/watch?v=0uNyejlkJGI&list=PLE7DlYarj-Deq-6FHXFQQ72vz__aROZ-A&index=19
Questa recensione ti è stata utile? No Divertente
45 persone su 55 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
9.0 ore in totale
Pubblicata: 23 gennaio
Darkly atmospheric and beautifully rendered, I thoroughly enjoyed this one, dare I say, more than the first. It abandons the point and click Hidden Object Game mechanics in favor of exploration while masterfully building tension. That's right, it's not a HOG like it's predecessor, which was innovative for it's time and we can still see it's legacy in a brillant masterpiece like Outlast. This one is much more polished and focuses on a cinematic audio that will have you taking off your headphones and turning on the lights to make sure that was from the game and not from the burning carbuncle eyes snorting in the darkness at your window. Often hiding the horrors, it knows that what you can't see will bend your mind on all fours to imagine far worse than any engine can grind up and reanimate. The porcine genius of it all is the sqealing progression of a story line that will raise the bristles down your spine as it roots around, huffing and snuffling, in the fetid mire of your psyche.
Questa recensione ti è stata utile? No Divertente
18 persone su 22 (82%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
1.4 ore in totale
Pubblicata: 4 febbraio
I will be completely honest here, I used a walkthrough for this and played it in a fully lit room, and sped my way to the end in about two hours.

The game is no where near as scary as the original Amnesia, but I still ended up going through multiple pairs of underwear. The puzzles are decent, however I don't see how anyone could work some them out if they didn't have a guide.

The game does also have some serious performance issues, no matter what settings I changed, the frame rate dropped rapidly between 60 fps and 30 fps. Not sure why, it may just of been me, but my rig is more than powerful enough to run this.

If you haven't played an Amnesia game before, I'd definitely recommend the original over this one, however Machine for Pigs is still a good game.
Questa recensione ti è stata utile? No Divertente
15 persone su 18 (83%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
4.2 ore in totale
Pubblicata: 24 novembre 2014
I think Machine for Pigs is a failure. But it is such an interesting, artful failure that it's nearly a success. I'm not sure how much I'd recommend it to horror fans, but I think it's a must-play for anyone interested in developing horror games. First, because it tells one of the most intelligent stories in horror gaming, and second, because it provides so many great examples of how not to make a narrative-focused horror game. Some of which aren't immediately obvious. I personally didn't realize before how important environmental interaction in a narrative-focused game was until I played A Machine for Pigs and saw how detrimental static environments could be to immersion.

Read more here
Questa recensione ti è stata utile? No Divertente
11 persone su 13 (85%) hanno trovato questa recensione utile
9.2 ore in totale
Pubblicata: 8 gennaio
Amnesia: A Machine for Pigs - The second main game from Amnesia series. After the amazing Amnesia: The Dark Descent people wanted next Amnesia, much better than first game, but is it really better? I won't anwer that question, I'll just say that it's "Different", but mostly in positive aspects.

First you have to remember that this game wasn't created by Frictional Games like first Amnesia. It was created by The Chinese Room (You can know them if you've played Dear Esther). Ok, but let's talk about the game!

Most of the players didn't like Amnesia: A Machine for Pigs, because a few important aspects from Amnesia: The Dark Descent were cut off in this game. There wasn't any inventory, you couldn't pick up many items like chairs, boxes etc, no tinderbox to pick up and your source of light is unlimited. So the survival aspect of the game don't exist. The only items you can pickup are letters, papers and important items that you have to pickup to move on with story.

Monsters aren't that scary like in first game, but still i have to say that power of imagination in that game still works! I was scared because of simply noises and i thought there is monster nearby. Also i should note that there aren't the "warning alert" when the monster is next to you. That alert was in first Amnesia and in my opinion it's better that it's don't exist here, because if you won't be careful you can me surprised in "negative" aspect of course! Don't get me wrong, Amnesia: A Machine for Pigs is still very scary game, but you can't compare it to the first game.

Soundtrack is amazing! It was composed by Jessica Curry (Same artist like in Dear Esther). The style is again different than from the first game, but it's also amazing and it's fit with all those factory levels and London from fall of XIX century. Go ahead and try it https://www.youtube.com/watch?v=-fkVvNMuJsA

You could thought that i already said the most important things from that game, but nope, not yet! Now is The Story

The story in this game... I can't describe it, if i'll say it's amazing it's not enough. In this aspect Amnesia: A Machine for Pigs owning the first game, no doubt about it! It's very emotional, sad and you'll think about it after you'll finish the whole game. I won't say any spoilers, but to make you curious i'll just say that the "Pigs" in the title of the game is an ambiguous word... In my opinion one of the best stories i've ever been seeing in video games. You should play this game even only because of that story. Also i recommend read all the notes that you'll find in the game from the chronological order after you'll finish the game.

I'm really sad seeing all those negative reviews, most of these people were just looking for Amnesia: The Dark Descent 2, but I really understand them. I was also a little bit dissapointed when i realised i couldn't take chairs and other objects and throw them away, honestly I don't understand why developers removed that, but when i finished the game I was glad i pre-ordered it.

I rate this game 8/10 (Very Good), mostly because of that great story, soundtrack and the whole atmosphere. It isn't that scary like Amnesia: The Dark Descent, so if you're looking for only scary horror game and you don't care about other aspects, then you should buy other game. My english isn't perfect so I apologise for any grammar mistakes, I hope i'll be better in future!
Questa recensione ti è stata utile? No Divertente
7 persone su 8 (88%) hanno trovato questa recensione utile
3.8 ore in totale
Pubblicata: 23 dicembre 2014
Great game! I was hesistant to buy the game considering the reviews, but I'm glad I did. While it's true that it's "dumbed-down" (no insanity, health, or inventory), I feel like it makes you focus more on the environment and the story itself. Definitely doesn't deserve the negative reviews it recieved. It's a quality game.
Questa recensione ti è stata utile? No Divertente
11 persone su 17 (65%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
4.3 ore in totale
Pubblicata: 2 dicembre 2014
This game is largely unimpressive and an absolute disappointment compared to its predecessor.

Admittedly, the removal of the HUD, that is, the inventory menu, and all indications of just about anything, including loss of health and sanity (the latter of which was removed entirely), had a positive effect on immersion compared to Amnesia: The Dark Descent. However, this was quite possibly the ONLY potentially positive difference made between the games, and I use the word 'potentially' very hesitantly. Why? Because, and you can ask ANYONE who has played both games all the way through at least once, a lack of information and indication on your status in the game also causes a bigger lack of things to worry and stress about. And let's face it, what good is immersion if the gameplay itself is tedious and incites no feelings or emotions in the player other than absolute boredom, especially if you made the transition from the first to the second Amnesia video game? In the first Amnesia game, you were always constantly made aware of your health, sanity, objective, and situations/surroundings. The more you let your loss of health, sanity, and light sources get to you, the more you focused on your objective in the forms of memo and journal notes, and the more time you spent being chased by monsters or traversing through eerie environments, the more you'd have genuine feelings of fear, stress, and even despair the more you 'got into' the game.

Amnesia: A Machine For Pigs has a huge problem with all of the above. Health is no longer indicated in any clear or visible form, which honestly has more of a penalty on immersion to begin with. Let's face it, if you're physically hurt, you're aware of it, because of the feelings of pain. In this game, all you can do is 'make your best guess' on your current physical well being based on your memory of how often you were hurt before and how long it had been since then. Sanity has been removed completely, further decreasing the levels of difficulty and immersion while playing, making the game itself even easier than it already is. All that's left is lore and exploration, and a video game composed of nothing but lore is NOT a video game, it's a walking simulator. Objectives are generally more confusing at first glance compared to the first game, but at the same time, they're very easy and tedious due to the fact that they are all marginally you having to walk around to specific points and interact with specific things. That's it. Goals and objectives in this game are basically normal everyday tasks in a slightly creepy environment. Speaking of environment, the next topic, the overall 'feel' of the game simply doesn't seem to fit within fear or horror anymore, and is closer to that of a creepy, almost surrealistic cliché. I mean, come on; someone wakes up in a dark room, and they have to go to laboratory full of failed and murderous genetic experiments?

Oh, the enemies, that's one of the biggest issues with the game. There is literally only one type of enemy which actively endangers you through the game, and only one other actual monster which is only found in the sewers, which is also there purely for cintematic effect; it's impossible to even see it up close and make contact with it. Compare this to the two enemies constantly hounding you in the first game, as well as two more found at specific points (the Kaernk or 'water monster' and the Shadow, or the bloody, goopy substance which constantly makes itself known in the form of restricting paths, adding scenery, and even actively hunting you down). More unique enemies essentially means more threat to the player. It adds a hopeless feeling of being outnumbered as well as constant paranoia that you can be watched and/or chased down more often and possibly even by more than one entity at once. Amnesia: A Machine for Pigs' enemy itself isn't even anything too exraordinary, especially when compared to the first game. The way it looks and sounds, and even its background isn't frightening, it isn't scary, it isn't even eerie or creepy. In fact, it's nothing short of silly, amusing, and cliché. It essentially look like a pig on a more-than-lethal dosage of steroids.

Even the lantern isn't left untouched by the transition between both Amnesia games. Yes, there is a lantern once again, but, and I personally find this to be the worst out of all other changes and features in the game, the lantern has unlimited oil and it constantly flickers on and off whenever you are close to or looking at enemies and while witnessing 'disturbing or unsettling events. In addition to the factors of this being unrealistic (which further breaks immersion) and making EVERY scary event in the game incredibly predictable and generic, it has an effect on the player which makes it easier to proceed without caution while simultaneously making it unnecessary to explore thoroughly (since you don't need to find new, unique areas to find more lantern fuel).


Amnesia: A Machine for Pigs as a whole game feels like it was rushed and lazily made.
Unlike in the first game, there is not, nor will there ever be any possibility of custom stories. The developers themselves have made claims that it would be 'too difficult' to add custom story support due to the new engine, and that they will instead add new content to Amnesia: The Dark Descent instead, including but not limited to: new textures, monsters, and maps. Over a year later, we haven't even heard a single word about it yet. Even assuming this would ever be true, it almost makes it pointless to even buy the sequel in the first place. The first Amnesia game would be the obvious choice out of the two for any gamer to make since A Machine for Pigs is doomed to be a single adventure with absolutely nothing different or new put into the game while The Dark Descent supposedly gets even more playability and support than it already has.
Another problem lies within the fact that the playtime of one single story playthrough, whether you're playing for enjoyement and story or simply rushing through it, is significantly less in A Machine for Pigs' story than in the first Amnesia game. Having not even 5 hours into the game myself and getting close to the ending (I couldn't finish it even once because I got so BORED with it, I'm sorry), while my first playthrough in the first Amnesia took me nearly 20 hours, I can confidently say that this game isn't even worth buying. I actually enjoyed the main story in The Dark Descent so much that I played it all the way through four times, simply because it was absolutely massive by comparison and plenty of 'optional' exploration possibilities. Combine this with the fact that there's a bonus of an additional mode called 'Justine' and a collection of short stories for even more curiosity-invoking lore in the 'Remember' option of the game's startup menu, as well as TONS of custom stories all for free, and it's easy to see that this Amnesia game is nothing short of an embarassment to the first.
Questa recensione ti è stata utile? No Divertente
9 persone su 14 (64%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
15.5 ore in totale
Pubblicata: 17 gennaio
Do not buy this game if you're a fan of the original. In my oppinion, a machine for pigs was a huge dissapointment, and an insult to the original. Here are a few reasons:
1) the message.Yes. I get it. The pigs are symbolism for men. STOP THRUSTING IT IN MY FACE LIKE AN ERECT ♥♥♥♥
2) No more physics. One fun thing to do in the original was too ♥♥♥♥ around with the physics. They weren't amazing but were still fun. In this game it's a bit different, you cant interact with almost any new objects, and even some of the old objects have had physics removed.
3) Sanity effects and inventory removed. Another appeal of the original was the sanity system. While not perfect the sanity system had some fun elements that could make the game much scarier at times. And the inventory system could to if you ever ran out of tinderboxes or oil at a bad moment. Not here! You instead get a lantern which occasionaly flickers.Brilliant
4)The monsters weren't scary. While i was playing at the beginning, I was ♥♥♥♥ing terrified of the horrors that hid within the mansions. Then I eventually got to the first encounter, and lo and behold the monster didn't scare or frighten me.In fact the stupid prick didn't even notice me, he saw my charecter flailing his Lantern like an idiot, and walked right past me. Even when they did notice me, these stupid ♥♥♥♥ers accuracy was worse than a stormtroopers. Tehy'd try to hit me and accidentily knock on their neighbors door and get into a friendly conversation. The only time I felt like i was in actual danger was suring the bit you had to run through the town, while a pig frantically chased you trying to get a autograph.
5) The water part. Instead of being open int he first game where you had to hop around on crates and throw meat to district the thing, you were dropped into a fenced off area where running straight was the only option. All you had to do was hold Shift+W and occasionly turn to mouse, and you were fine.
6)and the puzzles. They were ♥♥♥♥♥♥.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
5.8 ore in totale
Pubblicata: 16 dicembre 2014
If you're looking for more of what made the first Amnesia so good, you'll probably be let down. This one takes things in a very different direction and dials back the scares and puzzles in favour of sheer atmosphere. It still can be unsettling in parts if you let yourself get sucked into it, and has excellent writing and sound design that really make it memorable. More a very creepy playable horror story and less an outright horror game, you'll enjoy it if you like more emphasis on enviromental horror than the threat of monsters. Experimental and worth experiencing, but not for everyone.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
7.1 ore in totale
Pubblicata: 5 aprile
This game does a few things differently from the original Amnesia that I didn't agree with. Unlike the first Amnesia, the environment can't be interacted with unless absolutely necessary. Closets, dressers, and nonessential doors have enormous locks on them and can't be opened, and the props lying around can't be picked up or moved unless they are explicitly used to solve puzzles. While this does prevent you from getting lost, it really hurts the immersion factor. There is no more inventory or sanity meter, and although you can die from taking too much damage, health isn't visible. Monster encounters are also a lot less frequent than the original game, and since the environment is static they seem a lot easier to avoid. You very rarely feel threatened or vulnerable so the game doesn't do a good job of being scary.

However, the atmosphere is fantastic, and the visual style and sound design are a bit better than the original. I had heard that the story has nothing to do with the original, but it does in fact make several references, including namedropping Brennenburg early on. There is a pretty interesting plot here with good pacing, a few twists, and I felt compelled to keep playing to find out more about the mythos of the world. This game has a stellar soundtrack with excellent voice acting and beautiful music that lends an imposing feel to the world and really emphasizes the impressive setpieces and more dramatic moments in the story perfectly. I also enjoyed the grim industrial complex a bit more than the dilapidated castle from the first game.

In all, I felt pretty good about this game. It was a good experience despite the lack of interaction. As long as you aren't looking for a real immersive "horror" experience I definitely recommend playing it, there's a lot of cool things to see and an interesting world to learn about if you're willing to explore. Plus the soundtrack is gorgeous. You might want to wait for it to go on sale though, it's not very long. I hope I can look forward to seeing more Amnesia games in the future.
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4 persone su 5 (80%) hanno trovato questa recensione utile
3.1 ore in totale
Pubblicata: 27 dicembre 2014
As a big fan of good, subtle horror, and amazing stories, I was a huge admirer of "Amnesia: The Dark Descent", and when I heard about the second game, I couldn't contain my excitement. That was sort of my first mistake. Having huge expectations after the first game, I sadly had to be let down. This does not mean the game is bad, this just means, that after "The Dark Descent" it probably just had to go downhill. And even though I would love to judge the two games separately, comparing the two is sort inevitable.

On the up side, I believe the story in this game is way more interesting, heart touching, and creepy at the same time, than the intricate, but slightly… “whatever” story in the first game. It is more personal, and emotional, and the outcome is way more disturbing.
The music has definitely left an impression, and I still listen to "Mors Praematura" from time to time, cause the atmosphere it created was divine. Graphics are noticeably better, as the game is a fresher release.

Yet, as I moved through the empty house, as I watched Mandus' story unwind, I felt complete peace. And this is not what you want to feel, when playing a horror game. Maybe I have developed a strong resistance to scares, cause of my love for horror, but as hard as the game tried - I just could not get scared.

Even though I love the design of the monsters in this game (whom I will refrain from calling by their name, in case you would rather be surprised), I found it hard to fear them. Found them extremely disturbing, but also had a strong sense of pity for them. They just couldn't get me in the "oh crap, oh crap, oh crap, running away" mode, that the first game had me in most of the time.

Also the puzzle difficulty in this game is very low, and doesn't require any real thinking skills. Which can be considered an advantage by some, but for me is again, very disappointing.

So in conclusion, I would suggest playing this game for the interesting story, which left a strong unease in my heart, and the amazing music that stays with you for a long time. But if you are expecting getting really scared, or a good mind boggling puzzle, you will probably be left with a feeling of letdown. All in all, not a bad game, just probably not what you would expect.
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4 persone su 5 (80%) hanno trovato questa recensione utile
4.9 ore in totale
Pubblicata: 4 dicembre 2014
Amnesia: A Machine for Pigs has a good ambient and music but it's mediocre, not nearly as good as the previous amnesia, the puzzles are over simplistic and few, the atmosphere is good but not scary, I expected more.
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5 persone su 7 (71%) hanno trovato questa recensione utile
2.1 ore in totale
Pubblicata: 16 dicembre 2014
Too dark... very very dark.... manpigs everywhere...
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5 persone su 7 (71%) hanno trovato questa recensione utile
1.1 ore in totale
Pubblicata: 12 aprile
I wanted to like this, I really did. But the troubles start before you've even properly begun. The game is full of bugs. Forums are filled with people (myself included) trying to figure work-arounds for issues like constant in-game lag (has nothing to do with the quality of your rig or having the necessary audio/video drivers updated), random graphic hitches that filter the screen in a blue, washed-out color, and audio stuttering. Some of the fixes work, though mostly for temporary periods. If you do manage to run the game properly after all that:

PROS:

+ The environment is great. The mansion is atmospheric, spooky and interesting to explore.
+ The voice acting is very good.

CONS:

- First and foremost: The game is just not scary. It's not Amnesia. It's Dark Esther. It's not survival and stealth, it's exploration. There's next to no tension.
- The tinderboxes (requiring you to work on conserving them for light) are gone. Instead you have a lantern that never goes out. Considering that the mansion is pretty well lit 90% of the time, I found I hardly needed to use it (even with Gamma turned down)
- The sanity system is gone, and with it the tense effort to remain sane in the wake of prowling monstrosities.
- The monsters. The pigmonsters are not scary. They're just silly looking. They don't pursue you with the intensity of the creatures in Dark Descent and you can look at them without fear of insanity, which whittles away the mysterious fear factor very quickly.
- The story is just dull. There is some possibility in the beginning that it might go in a certain, disturbing direction based on the narrative given, but it turns out to be pretty boring and a bit nonsensical. The characters just aren't very interesting. You don't really care very much.

For the money you pay, I really can't recommend this one. If you must, buy the steam code for it on 99Gamers for cheap, instead of throwing $22 out for it.
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9 persone su 15 (60%) hanno trovato questa recensione utile
5.6 ore in totale
Pubblicata: 7 gennaio
Not interactive like the first one, some say the story made it creepier but for me the gameplay not being scary made it really suck. I wish I could return it, honestly. Waste of money.
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