From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
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Включенные товары (2): Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

ЛЕТНЯЯ РАСПРОДАЖА! Предложение заканчивается 4 июля

 

Об этой игре

Мир - это машина! Машина для свиней, предназначенная лишь для их убоя.

От создателей игр «Амнезия: Призрак прошлого» и «Дорогая Эстер» представляем новый хоррор от первого лица, который утащит вас в пучины жадности, власти и безумия. Он вопьется в ваши ребра и сожрет ваше сердце.

На дворе 1899 год

Богатый промышленник Освальд Мандус просыпается в своей кровати в лихорадочном бреду, его преследуют кошмары о темной, дьявольской машине. После жуткой поездки в Мексику его терзают видения некой индустриальной утопии, угрызения совести и тропическая лихорадка, и он попадает в мир своих кошмаров. В доме тишина, а пол под ним шатается по воле какой-то адской машины: он знает лишь, что его дети в большой опасности, и что их спасение в его руках.

Уникальные свойства

  • Новый, свежий подход к миру «Амнезии», не отходя при этом от ее истоков.
  • Самая темная и ужасающая история, рассказанная когда-либо в компьютерной игре.
  • Потрясающий саундтрек от признанного композитора Джессики Карри.

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows Vista
    • Процессор: производительности высокой Процессор Intel Core i3 / AMD A6 или аналогичный по производительности.
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Видеокарта среднего уровня NVIDIA GeForce 200 / AMD Radeon HD 5000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Рекомендованные:
    • ОС: Windows 7
    • Процессор: производительности высокой Процессор Intel Core i5 / AMD FX или аналогичный по производительности.
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Видеокарта высокой производительности NVIDIA GeForce 400 / AMD Radeon HD 6000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Минимальные:
    • ОС: OS X 10.6.8
    • Процессор: производительности высокой Процессор Intel Core i3 / AMD A6 или аналогичный по производительности.
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Видеокарта среднего уровня NVIDIA GeForce 200 / AMD Radeon HD 5000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Рекомендованные:
    • ОС: OS X 10.7.5
    • Процессор: производительности высокой Процессор Intel Core i5 / AMD FX или аналогичный по производительности.
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Видеокарта высокой производительности NVIDIA GeForce 400 / AMD Radeon HD 6000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Минимальные:
    • ОС: распространенные дистрибутивы Linux, выпущенные после 2010 г.
    • Процессор: производительности высокой Процессор Intel Core i3 / AMD A6 или аналогичный по производительности.
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Видеокарта среднего уровня NVIDIA GeForce 200 / AMD Radeon HD 5000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Рекомендованные:
    • ОС: распространенные дистрибутивы Linux, выпущенные после 2012 г.
    • Процессор: производительности высокой Процессор Intel Core i5 / AMD FX или аналогичный по производительности.
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Видеокарта высокой производительности NVIDIA GeForce 400 / AMD Radeon HD 6000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
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Недавние:
Смешанные (всего 38)
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Смешанные (всего 3,994)
Recently Posted
Sormance
( 4.4 ч. в игре )
Опубликовано: 28 июня
+
годная музыка
мрачные пейзажи
отлично проработанные тестуры
огроменнейшие двигатели , куча труб , сложнейшие механизмы (не плохо постарались)
-
для хорорра слабовато
Если вы боитесь играть в нормальные хорроры , то это игра точно для вас . вполне себе тихо , спокойно , переодически становилось реально скучно , да и сам процесс игры протекает вполне себе примитивно . Даже "монсты" не способны вас догнать , да что там , они даже по лестницам не умеют лазить . Заключительная оценка 5/10
FLG Shadow
( 5.4 ч. в игре )
Опубликовано: 27 июня
short, with a sotry that leaves much to be desired
Мамин Стасик
( 1.0 ч. в игре )
Опубликовано: 27 июня
Очень атмосферная игра.
По началу не так страшно, но потом...
{SR} Heavenly Shibe
( 3.4 ч. в игре )
Опубликовано: 27 июня
It was the first horror game which I beat, and I did so in one sitting. It was scary, but not too scary, and I really enjoyed it!
χ κilljoy χ
( 2.5 ч. в игре )
Опубликовано: 27 июня
i dont know why everyone hates this game, it may not be that scary but it has great gameplay, graphics, and storyline
Makoto Naegi
( 1.8 ч. в игре )
Опубликовано: 26 июня
Product received for free
buy this
Knickerbocker
( 4.9 ч. в игре )
Опубликовано: 26 июня
Amnesia: A Machine for Pigs satisfied my persistent morbid curiosity and my craving for an atmospheric horror game.

The game relies on heavy-handed, fantastical themes, and it commits to them fully throughout. It works. The writing is over-embellished, yes, and it suits the game just fine and is fun to read.

It is a great little horror story, one of my favorites in gaming.

This game shares a few similarities with Amnesia: The Dark Descent, but should not be regarded as a sequel. I adore The Dark Descent, and I assure you this is not the way to replicate that experience. A Machine for Pigs is simply a similar game which shares the main essential plot device: you play as a character who wakes up with amnesia, and you need to explore to unravel the mysteries of recent events and what happened to you. This framework is very effective and A Machine for Pigs is justified in putting it to use once again for another romp through horror-filled corridors.

For those that do play The Dark Descent first, you will find a few nods to its story within A Machine for Pigs, allowing for more layers of terror.

So, A Machine for Pigs:

You will explore, and you will glimpse things, but the information you gather is where the real horror lies. I like that about this game. I found that I was more frightened by what I could not see, as is often the case with the human imagination.

This is a short game. It doesn't overstay its welcome. The story is concise and the pace is very good. While playing through I appreciated how tight everything was. In this case I'll take a short, powerful punch of a game over something drawn out with filler for the sake of a few extra hours of gameplay.

I appreciated that there was virtually no backtracking and no repetitive fetch missions. Each new environment felt fresh and progress never halted.

The story drives the gameplay. You can feel the weight of it. A series of horrific events now culminate in this conclusion - where we join the game - where a character's journey will unfold over the course of a single feverish evening.

In most games time is very abstract, but not here. These events feel like they're passing in real time which is a great effect.

The mansion was very creepy with some unique imagery. It comes off as memorable, almost a character in its own right.

I'm glad there were almost no jumpscares, and they kept "chase sequences" to a minimum so they did not lose their effect.

I enjoyed the gruesome nature of the game, and I was left wanting more information and details. In regards to morbid curiosity, there was plenty to gawk at.

I thought the character models would benefit from a few aesthetic changes. They were nearly perfect but needed to be tweaked to be truly scary. The animations were lacking for me.

The lightsource was necessary only at some points. I thought it could have been implemented better, and it should have flickered more sporadically.

I must insist the game benefits greatly from being completed in one sitting, or a single day. Considering the runtime of 4-5 hours, I urge players to save it for when you can play to completion. It is important to immerse in the game, read all of the writings and infer what you will about "what lies beneath..."

Buy it on sale! When I found out the game was shorter with simpler gameplay, I just stalked it forever on Steam until it finally went on sale for the first time. It was a long wait but I wanted to play it and I got it for a price I thought was fair.

I am very happy to have this game in my growing horror collection on Steam. If you're anything like me (if you love horror but find that nothing scares you) my advice is to try to let yourself be scared. Similar to when you're viewing a horror movie, it's much more fun if you go in with the right attitude of wanting to be scared. You have to buy-in in order to get the experience. Always play in the dark with headphones and avoid distractions or interruptions. (Old, tired sentiments, I know. But I have to remind myself to buy-in sometimes.)
IAmThePonch
( 4.0 ч. в игре )
Опубликовано: 26 июня
This follow up to the Dark Descent is very different, but still touches on some similar themes and elements.

Mandus awakens in his mansion with no memories of what has happened in the recent past. It's December 31st, 1899, and he explores, eventually coming across someone on the other end of a phone line that instructs him to awaken differen parts of a massive machine.

To say much more would be to spoil a lot of the elements that become clear in the story. But this is a game that mixes the abstract with the concrete, lending it an otherworldly quality despite being about something as steadfast as industry. It's a good story told well, although I have to say that the seling point on the Steam page of "the darkest tale ever told in a video game" is highly exagerrated, although it's still pretty damn gruesome and dark. It's a bit confusing in some ways, but by the end the overall picture of what's going on is more or less clear.

This game does away with the inventory and sanity system of the previous game and places pretty much all of its focus on moving the story forward. If the dark Descent was a more traditional survival horror game, with invetory and health management, as well as a sanitys ystem, this is a much more story and atmosphere driven game, with little in the way of puzzles (any puzzles you encounter are basically just bringing object A to a certain spot or turning a valve, so they feel more like busy work than anything). In fact, this whole game is streamlined from the first. It's far easier, with enemy encounters being simple to get through.

So while the Dark Descent might be a better pure horror game, this game is much more narrative driven, with a focus on moving the story forward. I guess this difference explains the mixed user reviews on Steam, but the story is wellexecuted and the atmosphere top notch, which makes this a solid play for horror fans.
Otheawe ( ͡° ͜ʖ ͡°)
( 2.1 ч. в игре )
Опубликовано: 26 июня
Storyline was okay. Atmosphere okay. Lacked the horror elements, unlike the first game. I honestly expected more from this game. If you want to buy the game, check out the preview or trailer first, don't blindly buy it like I did.

3/10
{NOR} -Timm.
( 1.0 ч. в игре )
Опубликовано: 25 июня
-Start's Game
-Instant Regreat
-♥♥♥♥ On MySelf
10/10
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5.3 ч. в игре
Опубликовано: 23 июня
Катастрофа. Вот это хочется сказать, когда ты закончишь прохождение этой игры. Не страшно, скучно, однообразно и вообще нету атмосферы. С Dark Desсent даже сравнивать не стоит, небо и земля. Наипростейший сюжет, в котором ты знаешь, что тебя ожидает в конце и на размышлениях героя и его переживаниях ты вздыхаешь, потому что ты всё уже понял и просто идёшь до цели с покерфэйсом. 3 маски свиньи из 10.
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1.4 ч. в игре
Опубликовано: 14 июня
Ты непротянеш без лампы и источников света
Добротный хорор

Сильные стороны

1) Вдохновляюще пугающяя отмосфера.
2) Саундтрек.
3) Интерестный геймплей.
4) Завораживающяя история мира игры.

Слабые стороны

1) Т.к. это всётаки хорор то непомешалбы графический патч, и это несмотря на то что игра новее чем предшественица.

8,5/10 Молотов - Страшно отмосферне продолжение в серии.
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5.3 ч. в игре
Опубликовано: 12 июня
In my opinion, the Dark Descent may have been the more terrifying of the two games, but Machine for Pigs told the better story. The community following for this series seems to overlook the story of either game and instead compares the levels of how "scary" the overall experience is, which I think is a poor way to judge this game. Sure it has the name "Amnesia" in the title and we may attribute that title to a "scary game", but I think this is overlooking greater factors in what makes this series unique.

I liked the Dark Descent as the scary, immersive, and atmospheric game that it was, but I do believe it fell short on the story. A Machine for Pigs was not, as disappointing as it was for some people, not nearly as scary as it's predecessor. However, in my time with it I found the game to be just as immersive as the first and it told a much better story than Dark Descent did. This game is not flawless, keep in mind. It is made by a different team than the one behind Dark Descent, and as a result it's more likely than not they did not use the game engine to it's full potential. A Machine for Pigs is not the most well optimized game, suffering from frequent frame drops and screen tearing issues despite having Vsync enabled. I run a GTX 970 and an FX8350 and I was unable to get a stable 60FPS unless I played on the preset "medium" graphics setting.

To sum up what I liked and disliked about the game, though:
PROS:
1) Monsters patrol areas instead of teleporting in and out of the map. Sure, a majority of the encounters ARE scripted, but unlike in Dark Descent if you do happen to die the monster WILL still be there when you load back in.

2) This game has phenomenal and immersive sound design. Best played alone and with headphones.

3) The game doesn't hold your hand through the last hour of the game like the Dark Descent did with Agrippa.

4) There were no plot holes in this story that I was able to pick up on.

5) Removal of the inventory screen, Part 1. Throughout my playthrough of the first Amnesia I must have collected atleast thirty tinderboxes that I never felt the need to use.

CONS:
1) Poorly optimized, screen tearing, frame drops, and I did encounter a glitch where an object I needed for a puzzle got stuck halfway through a wall.

2) Lack of interaction with the world. There are so many locked doors that you can interact with that serve no purpose, but meanwhile the only objects that Mandus CAN interact with are chairs and items needed to solve a puzzle.

3) Removal of the inventory screen, Part 2: Mandus's lantern never shuts off and he regenerates health. Along with this, in the Dark Descent there were items you would acquire from earlier parts in the game you find uses for later on. In Machine for Pigs, there's no need for an inventory screen because any item you need for a puzzle will be in the general vicinity.

4) Removal of the sanity meter. I can understand Mandus possibly not being afraid of the dark like Daniel was, but if I saw a deformed man pig hybrid patrolling an area I would get spooked by it.

5) The game is short. Even shorter than Dark Descent. Like 4-5 hours tops.

Overall, I did like the game for it's story but was slightly put off by the lack of puzzles and the poor optimization. I would give it a 7/10, and I would only recommend buying it during a sale.
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4.5 ч. в игре
Опубликовано: 4 июня
Not as great as it's predecessor but Amnesia: A Machine For Pigs has its moments. The story is not that fascinating but the 1899 London setting makes up for it. The enemies are kind of uninspired yet there are times when the game builds up so much tension that they can scare the living Jesus out of you. It was disappointing to see that you can't interact with anything, and the game itself is rather short. Still this game is not bad and definitely has that Amnesia atmosphere.
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5.5 ч. в игре
Опубликовано: 22 июня
While not as scary as the original, MfP still has an amazing atmosphere, suspenseful scenes, and a great story.

Great spiritual sequel
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5.9 ч. в игре
Опубликовано: 2 июня
Atmospheric and good experience. It lacks inventory system and puzzles aren't that great. There are almost no interactions with surroundings unless it's related to story.

Still I can't say this is a bad game. The game's overpriced for 4-5 hours playtime for the whole content and little-to-no replayability. Pick this up from sales and don't expect it to be like Amnesia: The Dark Descent.
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4.2 ч. в игре
Опубликовано: 22 июня
Hey vegans - You might like this one
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3.4 ч. в игре
Опубликовано: 27 июня
It was the first horror game which I beat, and I did so in one sitting. It was scary, but not too scary, and I really enjoyed it!
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6.5 ч. в игре
Опубликовано: 22 июня
I must admit, I had the highest expectations for this game. Since it was labelled as the sequel to the brilliant (and bloody scary) Amnesia TDD. However, this was anything but a sequel to me.

With the dark descent, the sanity mechanic was a key factor in maintaining fear, as it would put you under more and more pressure, forcing you to be resourceful and managing the use of the lantern to avoid the inevitable. However, in machine for pigs, the lantern is still there but sanity is gone, and the lantern never even runs out. This causes you to feel secure as you don't have to think about the lantern ever running out, let alone even needing to use it (most areas were adequately lit). The dark descent also had a brilliant way of making you scared of nothing. Creepy sounds, unnerving ambience and groaning monsters made you believe that you were under attack, even though you weren't. Machine for pigs didn't have nearly as much of this as TDD, and at times I barely felt scared, let alone unnerved or tensioned.

The dark descent was critiscised for it's linear maps and somewhat weak storyline, which was understandable and a good story does help in a game like this. Even though this is fixed with machine for pigs, I never took the time to notice since the game wants you to focus on it's supposedly "disturbing" and "interesting" dialogue. For christ's sake, if I was at least unnerved by the atmosphere then I might have wanted to realise what was going on. No wonder this game has been said to be a "walking simulator". I mean, if you want one of those then get a treadmill.

The story was alright at best, since the vast amount of text and pitiful amount of gameplay was distracting. It's ironic that the previous little issues in the dark descent that distracted you from the horror are the ones that have been fixed, and make it worse. Yes, the story is better than the dark descent, but I was expecting a horror game. Something branded with the title "Amnesia" suggests that it will be scary. The addition of this game has done nothing but ruin the name.

I completed this game in roughly 4 hours, which was not long by any means. The odd part is that it felt as if I was flying by. The dark descent was scary, and this would often make you stop and take a break (and a poo). I was trying to progress into the game and trying to find some scares, and before I could it was over.

Then I realised, why is this game so utterly underwhelming? I read up and found out that it wasn't made by frictional games, it was made by the chinese room. There's the problem. They only know how to make these walking simulators (dear esther), so it would be obvious that they would have incorporated some aspects into machine for pigs. This does show however, that it was the worst idea ever and they should have actually tried making it scary, instead of being like glue and not adapting to the given task.

My final words are, just buy the dark descent if you haven't already and play some custom stories. Tenebris lake, The great work and Subconscious trials are all better than this game, and are all made by a couple of guys with no budget.
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0.5 ч. в игре
Опубликовано: 15 июня
The game really failed to bring me in. I thoroughly enjoyed the first one, but this one just seemed to lack the right atmosphere to snag my interest. The general lack of direction on what I'm supposed to do and why also contributed to that failure. This game not only fails against similar competitors like "Alien: Isolation", but it also fails to stack up against its predecessor.
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