From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Nutzerreviews:
Kürzlich:
Ausgeglichen (55 Reviews) - 47% der 55 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Ausgeglichen (3,977 Reviews) - 64 % der 3,977 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 10. Sep. 2013

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Amnesia: A Machine for Pigs kaufen

Pakete, die dieses Spiel enthalten

Amnesia Collection kaufen

Enthält 2 Artikel: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Über dieses Spiel

Diese Welt ist eine Maschine. Eine Maschine für Schweine. Eine Maschine, die nur fürs Schweineschlachten gut ist.

Dieses Mal haben die Entwickler von Amnesia: The Dark Descent und Dear Esther ein Ego- Horrorspiel für Sie entwickelt, das Sie erbarmungslos in die Abgründe von Gier, Macht und Wahnsinn hineinzieht. Es wird seine Schnauze in Ihre Rippen bohren ... und es wird Ihr Herz fressen!

Wir schreiben das Jahr 1899

Vom Fieber und Träumen über eine obskure, höllische Maschine geschüttelt, erwacht der wohlhabende Unternehmer Oswald Mandus in seinem Bett ... doch er erwacht in einem Albtraum von Realität, gemartert von Traumbildern einer desaströsen Expedition nach Mexiko, gebrochen durch die platzenden Träume einer industriellen Utopie und gepeinigt durch Schuld und eine Tropenkrankheit. Im Haus ist es still, aber der Boden unter ihm vibriert nach dem Willen einer teuflischen Maschine. Sicher weiß er nur, dass seine Kinder in Todesgefahr sind ... und dass nur er sie retten kann.

Einzigartigkeiten

  • Neues Herangehen an die Amnesia-Welt, wobei aber deren Wurzeln nicht in Vergessenheit geraten.
  • Die finsterste und grausigste Geschichte, die jemals Gegenstand eines Computerspiels war.
  • Überwältigender Soundtrack der preisgekrönten Komponistin Jessica Curry.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows Vista
    • Prozessor: Intel Core i3 / AMD A6 CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA GeForce 200 / AMD Radeon HD 5000 des mittleren Preissegments. Integrierte Intel HD- Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: Intel Core i5 / AMD FX CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce 400 / AMD Radeon HD 6000 des oberen Preissegments. Integrierte Intel HD-Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: OS X 10.6.8
    • Prozessor: Intel Core i3 / AMD A6 CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA GeForce 200 / AMD Radeon HD 5000 des mittleren Preissegments. Integrierte Intel HD- Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: OS X 10.7.5
    • Prozessor: Intel Core i5 / AMD FX CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce 400 / AMD Radeon HD 6000 des oberen Preissegments. Integrierte Intel HD-Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: Namhafte Linux-Distribution von 2010.
    • Prozessor: Intel Core i3 / AMD A6 CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA GeForce 200 / AMD Radeon HD 5000 des mittleren Preissegments. Integrierte Intel HD- Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Namhafte Linux-Distribution von 2012.
    • Prozessor: Intel Core i5 / AMD FX CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce 400 / AMD Radeon HD 6000 des oberen Preissegments. Integrierte Intel HD-Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (55 Reviews)
Insgesamt:
Ausgeglichen (3,977 Reviews)
Kürzlich verfasst
Felaex
( 5.4 Std. insgesamt )
Verfasst: 30. Mai
Leider weit hinter dem Vorgänger zurück.
Hilfreich? Ja Nein Lustig
Zurkon
( 1.3 Std. insgesamt )
Verfasst: 28. Mai
A pretty cool game with possibly the best subtitle ever.
Hilfreich? Ja Nein Lustig
NuffNuffinfo
( 0.1 Std. insgesamt )
Verfasst: 27. Mai
Der Vorgänger ist besser.... hab ich gehört.
Hilfreich? Ja Nein Lustig
Your GPA
( 6.9 Std. insgesamt )
Verfasst: 27. Mai
After playing the first game my friends and I decided to check out the sequel. I have to say though, this one was pretty unwhelming for a horror game that should have easily lived up to its predecessor. The game is similar to that of the original as it sets you up in a large factory-like place in what seems to be the early 20th century. The game also lives up to its title in one of many ways in such that there are pigs everywhere. But that's not all! The monsters in this game also appear in pig form as well. Um... creepy? I originally liked it better when I couldn't see them treking through the darkness early on, but once I got to see them in the light they really didn't creep me out as much. The story in the game is an improvement of the original. Still, the puzzle solving in this game was a bit more interesting than the last as I got to work with machinery and figure out how to get form one location to the next. This game does creep me out in ways that the original did but not enough that I would like to give myself another good scare. The game as a whole is okay at best, but feels more annoying knowing that they put in effort only to have a good story and not follow up gameplay-wise. Get the game if you want, but know that you are giving up $20 to play a half-baked sequel that could have been more.
Hilfreich? Ja Nein Lustig
Monocle
( 5.4 Std. insgesamt )
Verfasst: 25. Mai
Sadly I can't say I would recommend this game, it's okish.

The atmosphere in the beginning few hours is great, untill you see the "monster". The monster made me laugh when it charged at me for the first time, with a derpy look and derpy walk animation combined with horrible AI.
You can simply outrun every single enemy in the game, it requires zero tactics or skill, just run past em...

On the technical side it looks ok, but for some reason there seems to randomly occur framerate caps to 40fps. I do not know why, my pc handles this with ease and then randomly it caps to 60 again...
It's just unable to compete with games like Outlast that are actually scary, take longer to complete and have a higher technical level.
Completed this game in 5 hours, some of that probably afk so even less.
Hilfreich? Ja Nein Lustig
usswanker
( 1.5 Std. insgesamt )
Verfasst: 23. Mai
Loved Amnesia: The Dark Descent but this game failed.
Hilfreich? Ja Nein Lustig
Shark Sandwich
( 2.5 Std. insgesamt )
Verfasst: 23. Mai
If your expecting a game like the original amnesia dont look here, thats what i went i thought this was gonna be like. I dont think of this as an amnesia game, but as a standalone game because it has its own story (with a few connections to the dark descent) but not much so if your looking for a game with an intriguing story and a few scares in it you would probably like this game
Hilfreich? Ja Nein Lustig
Paymon
( 6.1 Std. insgesamt )
Verfasst: 23. Mai
6hrs of easy game.
It was not to bad but realy too easy.

Soundtrack was good ^_^
Hilfreich? Ja Nein Lustig
Wirdjos
( 5.3 Std. insgesamt )
Verfasst: 22. Mai
Before starting the second installment of the Amnesia series, it is important to note that the property has been handed off from Frictional Games to The Chinese Room. The new developer's slant on the series takes everything that made Amnesia:The Dark Descent what it was and pushes it in a more narrative direction.
This is still clearly an Amnesia game - all the physical representations of the character's increasing fear are still present: the blurred screen, the panicked breathing, the random hallucinations. It just has slightly different priorities. There is a story to tell and anything that would get in the way of that has been dealt with. Death results in a respawn to the closest safe space and possibly even the removal of the threat that killed you. Puzzles are made obvious by journal entries and the solutions are never far away. The levels are designed to offer only a few directions at a time, so as easy as it is to get turned around in the dark, it's never hard to get back on track. The old oil lantern has been converted to a more modern electric model and has a near infinite charge. It only needs to be put away to rest every once in a while; there's no fuel or power to watch slowly drain out. The character is in less jeopardy than in the first game, so A Machine For Pigs ends up being less frightening most of the time. The horror now comes from the slow revelation of how appalling the state of affairs has become. This is not a game that wants to scare its players with threats or challenges; its sole focus is on the macabre tale at hand. It's a good thing then that the tale is so compelling.
Hilfreich? Ja Nein Lustig
Raven
( 10.3 Std. insgesamt )
Verfasst: 19. Mai
Amnesia: A Machine for Pigs is a psychological thriller created as the sequel to the first game, Amnesia: The Dark Descent. Although the game plays somewhat like the first installment, it is actually a very different game in terms of storytelling and jump scares. Let me just say, if you are going into this game expecting the same experience as the first, you will be disappointed.

A Machine for Pigs takes place in the late 1800’s after the industrial revolution, and the world has been modernized. Gone is the need for lantern oil, and tinderboxes, as your new lantern never runs out of battery power. Sanity is also apparently not an issue any longer and you won’t have to deal with any inventory screens either. The story itself is a long twisting tale of a tortured man who has done some pretty awful things. His journey to reclaim his troubled memories is a journey through the mind of a man driven to the brink of insanity from the overbearing weight of emotional loss. Determined to correct his mistakes and set everything right, he finds himself on the precipice of his own destruction.

As for gameplay, the traditional Amnesia style of solving puzzles shines through as the player will need to solve many throughout the game by interacting with the environment around them. The sound is, of course, another compliment to the Amnesia series, and gives the player that same sense that they are being followed continuously by something… or someone.

There are a couple chase sequences and moments where the player will be required to hide in the darkness to avoid detection, but the monsters themselves seem to be rather linear and will appear and run off in a preplanned route many times throughout the game. Most people were disappointed with the monsters as they don’t actually bust down doors and search for you like they did in the original Amnesia. Basically, if you avoid them then they will avoid you. But that does not mean it isn’t scary, the atmosphere of the game is incredibly creepy and there is barely any warning as to when a monster is in the area.

My overall score for the game: 8/10. This game is worth playing for the story alone. Go into this game as ‘A Machine for Pigs’ and not ‘Amnesia.’ As a game of its own, it is great and worth checking out. But if you are looking for the same horror experience as the original Amnesia, skip this one and try out Soma.
Hilfreich? Ja Nein Lustig
ravenhyena6
( 4.1 Std. insgesamt )
Verfasst: 19. Mai
I feel as though I would like this game more if "Amnesia" wasn't in the title. It's a sequel that tries to take a more cinematic approach to its story but forgets to be scary as it goes along.

It starts out strong, with a pretty creepy setting and environment to explore and a decent objective; find your missing sons in this giant factory plant. Even the first few scares are effective and the creatures seem like they'll be a step up from the previous ones. But once you begin to head into the factory, that's when the game starts falling apart for me...

Over time, gameplay simplifies from exploring your surroundings to a linear cinematic walk-simulator where you're literally walking forward just to progress the game. The story gets vastly confusing and far too complicated for its own good (still believing itself to be shocking by the time its over). The environments inside the factory become very one note and not interesting. Enemies rarely appear and are easy to evade. Collectables fail to add world-building/character development and become useless/tedious to read after a while. And this game constantly shoves its title in your face by literally making everything about "machines" and "pigs" with no subtlety at all.....By the end, I found myself just pushing through to get to the end, unlike the first game where I was extremely excited to witness the ending...

And the sad thing is, I still found a lot of good in the game. All the above ground scenes and areas are pretty cool and exciting to explore. The creatures are scary in these parts and there are small moments throughout where it manages to be creepy. But ultimately, it fails to keep its momentum going as the game progresses

4.5/10
Hilfreich? Ja Nein Lustig
ArcZero1
( 3.7 Std. insgesamt )
Verfasst: 17. Mai
A Machine For Pigs is a worthy successor to A Dark Descent, giving an atmospheric fear and heart pounding chases through unfamiliar places, the game tells a good story through narrative between levels and various notes and events within the levels.

While it is technically more of the same, the game felt fresh and polished compared to its predecessor.

9/10
Hilfreich? Ja Nein Lustig
Joki
( 14.0 Std. insgesamt )
Verfasst: 16. Mai
Didn't take long to beat.
Nothing like The Dark Descent.
Doesn't need to be. Not a bad game.
Hilfreich? Ja Nein Lustig
Theater Thug
( 57.6 Std. insgesamt )
Verfasst: 16. Mai
Machine for Pigs is more than a game. For me it was one of those rare pieces of media that completely changed my philosophy of human life. If you are looking for some good let's play material or more gameplay based horror like Outlast (great game, but in different ways) then this is not for you. If you are interested in story rich games and philosophy, however, you will love this game.
Hilfreich? Ja Nein Lustig
NOOB
( 0.2 Std. insgesamt )
Verfasst: 16. Mai
i really want a Refund this game i Bought or 2 keys and half a key and the game isnt Good
Hd terrible and you have to Screw around in game files to make it Non laggy and even Then still laggy
and the models are just pixels AFter IF YOU ARE READING THIS DO NOT BUY THIS GAME
Hilfreich? Ja Nein Lustig
Kíli
( 9.9 Std. insgesamt )
Verfasst: 16. Mai
So, going into this game I was expecting something just as great, if not greater than The Dark Descent, however going into it I ended up feeling it to be not just not quite as scary as The dark descent, but also a huge lot easier.. In this game, unlike the dark descent, you don't have to be sparesome with fuel for the lantern, nor do what you can to keep sane, there's no such thing really as picking items up and keeping them in your inventory, such as keys you'd find, pick up and with them unlock doors to progress, in this game, where you need to go is already open... not to mention, you can't really sidetrack because if you try, you'll find that all the doors you're not supposed to go through, will be locked.. I was expecting greatness from this game, being the sequel to the dark descent if I'm not entirely mistaken, but after playing through it, I must say it fell short... the game felt short, was not quite as scary, even if sometimes very eerie in a way, but that's more around me not being a huge fan of steaming-engine sounds basically :) To sum it up, this game feels like a reply to people who have played The Dark Descent, complaining about it being "too hard" or "too obscure".. it feels like the game is made as a very much easier version than it's prequel.. Things I felt whilst playing the game, which kept coming back for several reasons is mainly disappointment, honestly... the game could've been so much more if it only kept some of the core elements of the dark descent, such as an inventory, keys/other "ulocking" items, fuel for the light source, whichever kind you'd like, and a health+sanity tracker etc. Unlike the dark descent this game felt very linear, never really branched off where you could pick where to go, what to get first of the x number of items you needed to progress etc.. If you're looking for a good horror game, or have played the dark descent, and are thinking about getting this one aswell, I'd say you'd be better off getting/sticking to Amnesia: The Dark Descent and leave this one be, since it's more a dissapointment in comparison to TDD, than it is enjoyable in and off of itself.. Sadly that's how I'm going to have to lable this game.
Hilfreich? Ja Nein Lustig
Twirkkhu
( 7.1 Std. insgesamt )
Verfasst: 15. Mai
Holy cow, this game was rad.

There'll be a handy list of all the pros and cons below if you're into that sort of thing, although it is a bit concise. If you're a patient reader who can handle a crap-ton of text (or an in-depth review, you could say) I wholeheartedly recommend you to tag along.

Before we begin, I'd like to remind you that this game was not developed by Frictional Games, the developers behind the Penumbra games and The Dark Descent. This is a collaboration between Frictional and The Chinese Room. Frictional merely published this game.

The number one complaint this game got on release was that "it wasn't as scary as The Dark Descent". Heck, most even said that "it wasn't scary at all".

I completely disagree. I found this game to be scary, most definitely so. I don't know how this came to be, but this is definitely how I felt while playing the game. You might already be thinking that I'm a colossal wuss, which I humbly deny, as this is definitely not the first horror game I've played. I went into the game with the same expectations as everyone else, thinking that it's the weakest of Frictional's titles and all that. So don't be turned off by the fact that others didn't have a scary time with this game. I surely did.

Complaint number two was directed at the lack of resource management, which has been a core feature of all Frictional's past titles. This game does not feature an inventory or tinderboxes, and the lantern has infinite fuel. There is also no sanity system and health is regenerated automatically. People flipped their sh*t when they heard of this, let me tell you. I spent a good thirty minutes looking at the Metacritic user reviews for this game, and they all basically roasted the game for having "dumbed down the gameplay to oblivion" and "taken away the fear of losing light".

I can see the logic behind both of these arguments, especially the latter. The former just seems silly. I actually didn't like the resource management in The Dark Descent that much, as tinderboxes were way too common and oil was really hard to find. I felt restricted because I didn't want to waste any oil. Infinite fuel seemed like a godsend if anything. Despite this, the game wasn't too bright at all, I'd say it was the opposite.

The monsters were also a dissapointment for most people, and I actually kind of agree on this one. I'm not saying they weren't scary, because they were (they're monsters for a reason, duh). They just weren't "as scary". One of the major cons I would personally give this game is the terror meter/chase theme . Perhaps one of the most iconic pieces of audio in Frictional's games are the terror meters, which are basically the monsters' chase themes. Not only do they indicate that the monster has begun its hunt and that you should haul a**, they are a critical factor in maintaining the suspense of the chase. I'm sure everyone remembers the diabolical screeching in The Dark Descent, as it was easily distinguishable and altogether terrifying. SOMA had multiple, one for each monster type, all of which were f*cking terrifying as well. A Machine for Pigs' chase theme, when compared to the others, is a pretty big miss. It's basically machine noises. And when you take into consideration that you will be near machinery for a big part of the game, the mistake becomes clear. One time I had literally no idea that I was being hunted, just because the chase theme was so quiet and indistinguishable from the ambience. The chases were still pretty scary, but definitely lost some of the terror that the other games had.

Let's now look at some things that people actually liked, for once.

The story is definitely one of the major things A Machine for Pigs got right. The Chinese Room as a developer has their focus set on story-driven games, and it shows. The story is such an improvement from The Dark Descent's, which I found to be quite dull and it didn't catch my interest. As this is a story-driven game at heart, you absolutely must tag along with it and pay attention to the notes and dialogue. The writing is stellar, and the notes were a blast to read. I wouldn't say that the story reaches SOMA's level of excellence, but it's great nonetheless.

Frictional's titles all possess brilliant sound design, and this is no exception. The overall audio is great, especially the voice acting. The composer isn't our beloved Mikko Tarmia this time, but Jessica Curry still managed to make an epic score suitable for a horror game like this.

I haven't seen many people talking about the environments, actually. I thought that the overall milieu was certainly more interesting than in The Dark Descent. I didn't really like TDD's trite castle setting, so I eagerly awaited what this game had to offer. After my first hour with the game I was already very happy with the choice they made. As a big fan of steampunk, I found the environments quite pleasing.

I guess I've covered it all now, so here's the promised list for the impatient.

PROS

  • Story is brilliant and a huge improvement over The Dark Descent's.
  • Setting was especially pleasing to me. (Steampunk environments are fun.)
  • Overall audio is great. (Do it justice and use headphones, please.)
  • Yes, it can actually be scary. I went into it with the same expectations as everyone else, and still got scared plenty.


THE NEUTRAL STUFF, I GUESS

  • Inventory is gone. (I actually didn't mind it at all.)
  • Infinite light. (People are still flipping their sh*t over this. I actually like this change, f*ck resource management.)
  • Less objects to throw...? (I don't care, neither should you.)
  • No sanity system. (I actually don't like that you can look at the enemy all you want, but it's better than getting lasting effects from it. SOMA did this right by disrupting your vision only when you look at the damn things.)


CONS

  • The monsters aren't as scary. (They're still scary, not just as scary.)
  • The terror meter. (a.k.a the monster chase theme. It's very quiet and indistinguishable from the ambience, and not very scary at all.)
  • A tad short when compared to the other games. Took me seven hours to beat, but it can be easily beaten in five.

Summary

I still don't understand why people are so mad about this game. The things that they took away from this sequel aren't really that significant, and I found the changes to be quite good. The story is a huge improvement over the last game's. And yes, the game can still be scary, especially if you play it in a proper environment (at night, in the dark and with headphones. This is how every horror game should be played, for goodness' sake!).

I honestly thought this was a worthy sequel. Such a shame that everyone seemed to dislike it.
Hilfreich? Ja Nein Lustig
Blutonic
( 1.0 Std. insgesamt )
Verfasst: 14. Mai
It's like the Dark Descent, but with a story?

And less scary?

And more oink.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
5.4 Std. insgesamt
Verfasst: 30. Mai
Leider weit hinter dem Vorgänger zurück.
War dieses Review hilfreich? Ja Nein Lustig
3 von 5 Personen (60 %) fanden dieses Review hilfreich
Nicht empfohlen
1.9 Std. insgesamt
Verfasst: 8. Mai
Hier ist meine Meinung zum nachgänger, Amnesia : The Dark Desent.
Ich stell hier mal paar Pros und Contras auf damit ihr sehen könnt das das Spiel
Mega Viel "Spass" macht!
Pros
------
-Man kann laufen, Springen, und sich umgucken!
-Ehm..
-Tittenbonus..
Das wars eigentlich auch schon,

Contras
----------
-Die Story ist sehr langweilig und wenig fesselnd
-Es ist nicht mal ansatzweise Gruselig
-Es gibt keine Rätsel die nicht für 3 Jährige sind
-Die Lebensleiste wurde entfernt, sowie die Phyche und das Inventar.
-Es gibt kein Lampen-Öl mehr.
-Man kann kaum mit was Interagieren.
-Es ist alles viel zu hell so das es nicht mal gruselig sein kann.

Im Gegensatz zum Vorgänger ist dies hier eine Zeitverschwenung.
bei dem Vorgänger, Amnesia : The Dark Desent, hat die Story gefesselt,
die Atmosspähre war passend, es war Mega Scary, die Sounds waren Mega!
Die Rätsel sind Mega schwer gewesen aber trotzdem toll zu lösen.

Ich stell mal ein Vergleich auf.
Papier gegen ein Stück Ebola, Malaysia, Aids versäuchtet Stück Toilleten Papier wo Scheisse dran hängt.
Ratet jetzt welches Spiel das Stück Papier ist...
käuft ich viel Lieber den Vorgänger er kostet genauso viel und ist viel viel besser!

000000/99999999 - IGN
War dieses Review hilfreich? Ja Nein Lustig
7 von 8 Personen (88 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
Nicht empfohlen
2.3 Std. insgesamt
Verfasst: 14. Mai
Did you like Amnesia: The Dark Descent?

[Y] - Don't get this one.

[N] - Don't get this one.

Unless you have swinophobia you won't find it particularly scary. It lacks the atmosphere and great monster design that made TDD great. It's not that bad, but The Chinese Room really ♥♥♥♥ed up on this one. Writing and premise is kind of hackneyed and the atmosphere is nonexistant. I remember seeing the first monster in TDD and thinking, "Man that looks ♥♥♥♥ed up, I wonder what that is." In AMFP, however, I didn't feel creeped out and when I saw my first monster it was a three foot tall pig man whom I got a very clear glimpse of and felt cheated by a mere 30 min. into the game. Better luck next time.
War dieses Review hilfreich? Ja Nein Lustig
11 von 17 Personen (65 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
3.6 Std. insgesamt
Verfasst: 2. Mai
a disapointment of a game only three to four hours of gameplay ,no inventory management, lame monster design justifies it. just give your money somewhere else it isnt worth it!!!
War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Empfohlen
7.1 Std. insgesamt
Verfasst: 15. Mai
Holy cow, this game was rad.

There'll be a handy list of all the pros and cons below if you're into that sort of thing, although it is a bit concise. If you're a patient reader who can handle a crap-ton of text (or an in-depth review, you could say) I wholeheartedly recommend you to tag along.

Before we begin, I'd like to remind you that this game was not developed by Frictional Games, the developers behind the Penumbra games and The Dark Descent. This is a collaboration between Frictional and The Chinese Room. Frictional merely published this game.

The number one complaint this game got on release was that "it wasn't as scary as The Dark Descent". Heck, most even said that "it wasn't scary at all".

I completely disagree. I found this game to be scary, most definitely so. I don't know how this came to be, but this is definitely how I felt while playing the game. You might already be thinking that I'm a colossal wuss, which I humbly deny, as this is definitely not the first horror game I've played. I went into the game with the same expectations as everyone else, thinking that it's the weakest of Frictional's titles and all that. So don't be turned off by the fact that others didn't have a scary time with this game. I surely did.

Complaint number two was directed at the lack of resource management, which has been a core feature of all Frictional's past titles. This game does not feature an inventory or tinderboxes, and the lantern has infinite fuel. There is also no sanity system and health is regenerated automatically. People flipped their sh*t when they heard of this, let me tell you. I spent a good thirty minutes looking at the Metacritic user reviews for this game, and they all basically roasted the game for having "dumbed down the gameplay to oblivion" and "taken away the fear of losing light".

I can see the logic behind both of these arguments, especially the latter. The former just seems silly. I actually didn't like the resource management in The Dark Descent that much, as tinderboxes were way too common and oil was really hard to find. I felt restricted because I didn't want to waste any oil. Infinite fuel seemed like a godsend if anything. Despite this, the game wasn't too bright at all, I'd say it was the opposite.

The monsters were also a dissapointment for most people, and I actually kind of agree on this one. I'm not saying they weren't scary, because they were (they're monsters for a reason, duh). They just weren't "as scary". One of the major cons I would personally give this game is the terror meter/chase theme . Perhaps one of the most iconic pieces of audio in Frictional's games are the terror meters, which are basically the monsters' chase themes. Not only do they indicate that the monster has begun its hunt and that you should haul a**, they are a critical factor in maintaining the suspense of the chase. I'm sure everyone remembers the diabolical screeching in The Dark Descent, as it was easily distinguishable and altogether terrifying. SOMA had multiple, one for each monster type, all of which were f*cking terrifying as well. A Machine for Pigs' chase theme, when compared to the others, is a pretty big miss. It's basically machine noises. And when you take into consideration that you will be near machinery for a big part of the game, the mistake becomes clear. One time I had literally no idea that I was being hunted, just because the chase theme was so quiet and indistinguishable from the ambience. The chases were still pretty scary, but definitely lost some of the terror that the other games had.

Let's now look at some things that people actually liked, for once.

The story is definitely one of the major things A Machine for Pigs got right. The Chinese Room as a developer has their focus set on story-driven games, and it shows. The story is such an improvement from The Dark Descent's, which I found to be quite dull and it didn't catch my interest. As this is a story-driven game at heart, you absolutely must tag along with it and pay attention to the notes and dialogue. The writing is stellar, and the notes were a blast to read. I wouldn't say that the story reaches SOMA's level of excellence, but it's great nonetheless.

Frictional's titles all possess brilliant sound design, and this is no exception. The overall audio is great, especially the voice acting. The composer isn't our beloved Mikko Tarmia this time, but Jessica Curry still managed to make an epic score suitable for a horror game like this.

I haven't seen many people talking about the environments, actually. I thought that the overall milieu was certainly more interesting than in The Dark Descent. I didn't really like TDD's trite castle setting, so I eagerly awaited what this game had to offer. After my first hour with the game I was already very happy with the choice they made. As a big fan of steampunk, I found the environments quite pleasing.

I guess I've covered it all now, so here's the promised list for the impatient.

PROS

  • Story is brilliant and a huge improvement over The Dark Descent's.
  • Setting was especially pleasing to me. (Steampunk environments are fun.)
  • Overall audio is great. (Do it justice and use headphones, please.)
  • Yes, it can actually be scary. I went into it with the same expectations as everyone else, and still got scared plenty.


THE NEUTRAL STUFF, I GUESS

  • Inventory is gone. (I actually didn't mind it at all.)
  • Infinite light. (People are still flipping their sh*t over this. I actually like this change, f*ck resource management.)
  • Less objects to throw...? (I don't care, neither should you.)
  • No sanity system. (I actually don't like that you can look at the enemy all you want, but it's better than getting lasting effects from it. SOMA did this right by disrupting your vision only when you look at the damn things.)


CONS

  • The monsters aren't as scary. (They're still scary, not just as scary.)
  • The terror meter. (a.k.a the monster chase theme. It's very quiet and indistinguishable from the ambience, and not very scary at all.)
  • A tad short when compared to the other games. Took me seven hours to beat, but it can be easily beaten in five.

Summary

I still don't understand why people are so mad about this game. The things that they took away from this sequel aren't really that significant, and I found the changes to be quite good. The story is a huge improvement over the last game's. And yes, the game can still be scary, especially if you play it in a proper environment (at night, in the dark and with headphones. This is how every horror game should be played, for goodness' sake!).

I honestly thought this was a worthy sequel. Such a shame that everyone seemed to dislike it.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
9.9 Std. insgesamt
Verfasst: 16. Mai
So, going into this game I was expecting something just as great, if not greater than The Dark Descent, however going into it I ended up feeling it to be not just not quite as scary as The dark descent, but also a huge lot easier.. In this game, unlike the dark descent, you don't have to be sparesome with fuel for the lantern, nor do what you can to keep sane, there's no such thing really as picking items up and keeping them in your inventory, such as keys you'd find, pick up and with them unlock doors to progress, in this game, where you need to go is already open... not to mention, you can't really sidetrack because if you try, you'll find that all the doors you're not supposed to go through, will be locked.. I was expecting greatness from this game, being the sequel to the dark descent if I'm not entirely mistaken, but after playing through it, I must say it fell short... the game felt short, was not quite as scary, even if sometimes very eerie in a way, but that's more around me not being a huge fan of steaming-engine sounds basically :) To sum it up, this game feels like a reply to people who have played The Dark Descent, complaining about it being "too hard" or "too obscure".. it feels like the game is made as a very much easier version than it's prequel.. Things I felt whilst playing the game, which kept coming back for several reasons is mainly disappointment, honestly... the game could've been so much more if it only kept some of the core elements of the dark descent, such as an inventory, keys/other "ulocking" items, fuel for the light source, whichever kind you'd like, and a health+sanity tracker etc. Unlike the dark descent this game felt very linear, never really branched off where you could pick where to go, what to get first of the x number of items you needed to progress etc.. If you're looking for a good horror game, or have played the dark descent, and are thinking about getting this one aswell, I'd say you'd be better off getting/sticking to Amnesia: The Dark Descent and leave this one be, since it's more a dissapointment in comparison to TDD, than it is enjoyable in and off of itself.. Sadly that's how I'm going to have to lable this game.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
10.3 Std. insgesamt
Verfasst: 19. Mai
Amnesia: A Machine for Pigs is a psychological thriller created as the sequel to the first game, Amnesia: The Dark Descent. Although the game plays somewhat like the first installment, it is actually a very different game in terms of storytelling and jump scares. Let me just say, if you are going into this game expecting the same experience as the first, you will be disappointed.

A Machine for Pigs takes place in the late 1800’s after the industrial revolution, and the world has been modernized. Gone is the need for lantern oil, and tinderboxes, as your new lantern never runs out of battery power. Sanity is also apparently not an issue any longer and you won’t have to deal with any inventory screens either. The story itself is a long twisting tale of a tortured man who has done some pretty awful things. His journey to reclaim his troubled memories is a journey through the mind of a man driven to the brink of insanity from the overbearing weight of emotional loss. Determined to correct his mistakes and set everything right, he finds himself on the precipice of his own destruction.

As for gameplay, the traditional Amnesia style of solving puzzles shines through as the player will need to solve many throughout the game by interacting with the environment around them. The sound is, of course, another compliment to the Amnesia series, and gives the player that same sense that they are being followed continuously by something… or someone.

There are a couple chase sequences and moments where the player will be required to hide in the darkness to avoid detection, but the monsters themselves seem to be rather linear and will appear and run off in a preplanned route many times throughout the game. Most people were disappointed with the monsters as they don’t actually bust down doors and search for you like they did in the original Amnesia. Basically, if you avoid them then they will avoid you. But that does not mean it isn’t scary, the atmosphere of the game is incredibly creepy and there is barely any warning as to when a monster is in the area.

My overall score for the game: 8/10. This game is worth playing for the story alone. Go into this game as ‘A Machine for Pigs’ and not ‘Amnesia.’ As a game of its own, it is great and worth checking out. But if you are looking for the same horror experience as the original Amnesia, skip this one and try out Soma.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
3.7 Std. insgesamt
Verfasst: 9. Mai
It's good, but it isn't amnesia...
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67 %) fanden dieses Review hilfreich
Empfohlen
3.5 Std. insgesamt
Verfasst: 8. Mai
I enjoyed it.

Haven't finished the first game as of this review but I'd say it'd be better to consider this as a standalone then a sequel.

It's immersive, good atmosphere and it tells a weird Dear Esther tier story that'll leave you confused.
War dieses Review hilfreich? Ja Nein Lustig
6 von 11 Personen (55 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
5.0 Std. insgesamt
Verfasst: 30. April
It's amazing how anyone could seriously give this a poor review. It is not meant to be a sequel. This is a completely different genre almost. It is more of a story driven game, and the story is unlike anything I have ever seen before. It is so eerie, uncomfortable, and downright eye opening, it is an experience in gaming I can't say I have had before. Almost acting as a sort of strange documentary to the things that may be going on in the world at this very moment. It is amazing. Remember friends, This world is a machine, A Machine for Pigs.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
5.2 Std. insgesamt
Verfasst: 13. Mai
Imagine playing a game thats a giant metaphor for "capitalizm is bad guyzzzzz". Because thats what you get. Now i know you were expecting a game that was spooky and scary and you know amnesia like; well too bad because instead you get this pile of garbage
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50 %) fanden dieses Review hilfreich
Empfohlen
6.9 Std. insgesamt
Verfasst: 9. Mai
I don't think the bad reviews for this are warranted. Overall it's a decent sequel to the first amnesia game. I admit it was a little less scary because of the choice of monsters, but there were still moments that had me on my toes, and the atmosphere was decent enough that I refused to play it with the lights off. Not bad altogether, recommend to any fans of the first game looking for a new experience.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
12 von 19 Personen (63 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
1.0 Std. insgesamt
Verfasst: 21. April
Unfortunately nothing like its predecessor, maybe the spookiest game I’ve ever played Amnesia “The Dark Descent”. The "Machine for Pigs" is dull, uninteresting and slow paced, you don’t feel scary, you feel bored, I couldn’t bear more than 40 minutes of this game and had to uninstall it afterwards. Although I read the reviews, I really wanted to check it anyway, so yes, reviews don’t lie; it’s a poor ghost of Amnesia, nothing more to be said here… Chinese room made "A Machine For Pigs", who did a stand alone and critically acclamed 'Dear Esther', but not the Frictional Games and you can clearly see the other hand at work, "Chinese Room" is know best for athmostherical and rather emotional games, not horror ones.
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
6.0 Std. insgesamt
Verfasst: 10. April
As the storyline is great and all, the horror is hardly seen anywhere in the entire game. If the game didn't carry the name Amnesia, I'd suggest it.

There's hardly any interaction at all, though more interaction than what Amnesia: TDD had was promised. That was clearly not true.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
4.4 Std. insgesamt
Verfasst: 26. April
This game could have been incredible if Chinese Room had only handled the story and design, and handed gameplay back to Fricitonal. Instead, we get a great story and unique monsters wrapped in one of the least frightening games I have ever played. Half the length of the original game, with about a quarter of the features, A Machine for Pigs is truly a step back for Amnesia. I did like the idea of the electric lantern though. It'd be cool to see more games in the series using different light sources in different times, like maybe a game where you have to use torches, essentially combining tinderboxes and the lantern into one system? Idunno man. Only buy this game on sale and if you can't stop yourself.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
3.0 Std. insgesamt
Verfasst: 29. April
If you have loved Amnesia and it's predecessors stay away from this. It's nothing like the previous installments with bad voice acting, unlogical story and boring level design. The developers (TCR) didn't seem to understand anything that made the last game great but used the brand to pitch their own ♥♥♥♥ spin on this installment. Based on some comments made by them they seem ♥♥♥♥ing ♥♥♥♥♥♥♥s too. Avoid, even if on sale.
War dieses Review hilfreich? Ja Nein Lustig
6 von 11 Personen (55 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
6.2 Std. insgesamt
Verfasst: 30. April
Play the first one. The Chinese Room is still learning how to make a game.
War dieses Review hilfreich? Ja Nein Lustig
6 von 11 Personen (55 %) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
Nicht empfohlen
1.4 Std. insgesamt
Verfasst: 1. März
Did you play Frictional Games' 2011 masterpiece, "Amnesia: The Dark Descent?'

[If the answer is yes, continue reading, if the answer is no, put on some good ol' Country Dubstep and perform a quick 'double-Van Gogh' while I speak to those Internet folk who have.]

Take a brief moment and numerically quantify your level of enjoyment of "Amnesia: The Dark Descent." Done? Good. We'll call this value "x."

Now, we'll ask a hypothetical version of you, one that has purchased and played "Amnesia: A Machine for Pigs" to numerically quantify your hypothetical level of enjoyment for this game. Finished? Excellent, we'll call this second value "y."

Alright. The easy part is over. Now comes the hard part: it's going to involve math, and it's going in dry...so clench your buttcheeks. Clench them HARD!

y = -x

Now, if you're saying to yourself, "What do these strange symbols mean? All I learned in me school days was how to potato," fear not—just look below.

One's enjoyment level of "Amnesia: A Machine for Pigs" is inversely proportional to their enjoyment level of "Amnesia: The Dark Descent."



Get it? Got it? Traumatized? Good.

END OF REVIEW.
(It is now safe to un-clench your buttcheeks.)
War dieses Review hilfreich? Ja Nein Lustig
8 von 15 Personen (53 %) fanden dieses Review hilfreich
Nicht empfohlen
3.9 Std. insgesamt
Verfasst: 16. April
This game does not deserve the Amnesia title and is a pale reflection on it's predecessor.

Amnesia The Dark Decent was developed by the excellent Frictional Games, A Machine for Pigs was developed by The Chinese Room.
There are some vague links to TDD but by and large this is a vastly inferior game.

-Gone is the sanity and darkness mechanic. You actually get a flashlight and can quite happily wander around most of the game with this out.
-Enemy encounters are few and far between
-Very linear game play, there is a set path and the game pretty much sticks you to it.
-Paper-thin plot where the ending is very predictable from quite early on.

I found the experience quite dull and was glad to see the closing credits if I'm honest. It was an effort to force myself to continue playing this game and I would not reccomend this to anyone expecting a similar experience to the great TDD.

I purchased this as part of a Humble Bundle and still feel ripped off by the few pence I spent.
War dieses Review hilfreich? Ja Nein Lustig
4 von 8 Personen (50 %) fanden dieses Review hilfreich
Empfohlen
6.9 Std. insgesamt
Verfasst: 12. März
From The Chinese Room the Creators of Dear Esther come the long awaited sequel to Amnesia the Dark Descent.

I understand why Frictional Games did not want to do a follow up to Amnesia the Dark Descent, i mean there first game was already perfect so why bother. It's also an interesting gamble that they hired The Chinese Room to make a Sequel considering that they have never done a horror game.

Whether it payed off or not is up to the player to decide i personally like Amnesia Machine For Pigs but i understand that it might not appeal to everyone. Unfortunately it's a walking simulator and the focus on sneak gameplay and horror encounters has been strip down to a bare minimum. So the only thing that is there is a level design about clicking a few switches and a audio narrative story about a tale of love, death and pigs. Thankfully The Chinese Room now's how to Tell a story since they have done that in the past with Dear Esther and with Everyone goes to the Rapture (which would release on the ps4 a few year later).

7.3/10 Verdict: Sadly it's Dear Esther with an amnesia skin so try to see it as different take than an actual Sequel and you might still enjoy it.
War dieses Review hilfreich? Ja Nein Lustig