From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Análises de usuários: Neutras (3,010 análises)
Data de lançamento: 10/set/2013

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Inclui 2 itens: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Recomendado por curadores

"A Machine For Pigs is a very different game than The Dark Descent. But it is not lacking in quality."

Sobre este jogo

O mundo é uma máquina. Uma máquina para porcos. Útil apenas para o abate de porcos.

Dos criadores de Amnesia – The Dark Descent e Dear Esther, o mundo recebe um novo jogo de terror em primeira pessoa que o apresentará às profundezas da ambição, do poder e da loucura. A Machine for Pigs não sairá da sua cabeça e devorará o seu coração.

O ano é 1899

O rico industrialista Oswald Mandus acorda em sua cama com febre e amaldiçoado pelos sonhos de um motor obscuro e infernal. Torturado por visões de uma expedição desastrosa ao México, enlouquecido pelos sonhos fracassados de uma utopia industriária, acometido por culpa e por uma doença tropical, ele acorda em um pesadelo. A casa está silenciosa, mas o chão sob ele vibra por causa de uma máquina infernal. Mandus só sabe que seus filhos estão em grave perigo e que cabe a ele salvá-los.

Principais características

  • Abordagem inovadora ao mundo de Amnesia sem renegar a origem.
  • A história mais obscura e horrenda já contada em um jogo.
  • Trilha sonora esplêndida criada pela premiada compositora Jessica Curry.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: CPU Intel Core i3 / AMD A6 de linha média ou equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de linha média. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: CPU Intel Core i5 / AMD FX de linha superior ou equivalente.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 / AMD Radeon HD 6000 de linha superior. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: CPU Intel Core i3 / AMD A6 de linha média ou equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de linha média. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: CPU Intel Core i5 / AMD FX de linha superior ou equivalente.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 / AMD Radeon HD 6000 de linha superior. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Distribuição popular do Linux de 2010.
    • Processor: CPU Intel Core i3 / AMD A6 de linha média ou equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de linha média. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Distribuição popular do Linux de 2012.
    • Processor: CPU Intel Core i5 / AMD FX de linha superior ou equivalente.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 / AMD Radeon HD 6000 de linha superior. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
Análises úteis de usuários
5 de 7 pessoas (71%) acharam esta análise útil
10.0 hrs registradas
Publicada: 29 de agosto de 2014
[1-5]

Gráfico (Graphic)....: 3
Som (Sound)..........: 5
História (History)....: 5

Single Player...........: 5
Multiplayer..............: -

###

Em comparação ao primeiro você leva menos quantidade de sustos mas os sustos estão presentes e fortes. O som é espetacular (músicas, vozes, efeitos...). O gráfico melhorou um pouquinho mas ainda é mediano porém satisfatório. A história é espetacular (o que a raça humana é capaz de fazer, demônio interior, perda, arrependimento, tristeza, redenção, apocalipse...)

###

Compared to the first you take the least amount of scares but the scares are present and strong. The sound is spectacular (songs, voices, effects ...). The chart has improved slightly but is still average but satisfactory. The story is spectacular (what the human race is capable of, inner demon, loss, regret, sadness, redemption, apocalypse ...)
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2 de 2 pessoas (100%) acharam esta análise útil
3.7 hrs registradas
Publicada: 11 de novembro de 2014
Ótima História, Péssima aplicação...
Amnesia A Machine for Pigs é aquele lovecraftian horror perfeito. Suas narrativas, trilha sonora e a história é perfeita e macabra. mas a aplicação ao contexto do jogo foi muito ruim. Eu simplesmente fiquei de boca aberta no final do game com as falas do Engenheiro (antagonista do game)... uma arte em poesia macabra e muito bem trabalhada. mas não é um poema que queremos e sim um game o qual nos fizesse sentir medo a cada passo. Aamfp não é um jogo ruim. mas eu esperava mais de um game que prometia ser ''O'' survival horror. Mas acabou se tornando apenas outro survival horror qualquer e depois do lançamento do Outlast, seu brilho caiu ainda mais. Se você tem dinheiro sobrando e gosta de uma exelente história no estilo lovecraft horror AAMFP é um bom jogo. mas se você quiser gastar seus 40 reais para sentir medo, aconselho comprar outro jogo... Ainda sim Amnesia é um ótimo jogo, mas o primeiro (The Dark Descent) é superior em survival horror.
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1 de 1 pessoas (100%) acharam esta análise útil
4.9 hrs registradas
Publicada: 3 de agosto de 2014
Amnesia: A Machine for Pigs é um jogo interessante e tenso, mas, por ser uma sequência de um título que realmente surpreendeu acaba ficando com um gostinho um pouco amargo em alguns momentos.
Apesar do bom trabalho sonografico, a thechineseroom poderia ter se dedicado um pouco mais aos gráficos do game, além de encontrar uma nova maneira de contar a história de alguém sem lembranças dos últimos acontecimentos, o diferenciando um pouco do game anterior.
A Machine for Pigs não é um jogo para todo mundo e, se você não conseguiu se divertir o suficiente com Amnesia: The Dark Descent, não existem muitos motivos para você gostar de sua sequência. Caso você seja um fã do gênero de terror e suspense nos video games, você não se decepcionará ao dar uma chance ao título. Apenas fica a sensação de que ele poderia ser um pouco melhor
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1 de 1 pessoas (100%) acharam esta análise útil
8.2 hrs registradas
Publicada: 7 de dezembro de 2014
Não é tão dificil quanto o primeiro, mas ainda é um bom jogo.
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1 de 1 pessoas (100%) acharam esta análise útil
5.4 hrs registradas
Publicada: 27 de dezembro de 2014
-Amnesia: A Machine for Pigs.

Apresentando uma história de suspense/horror o jogo se passa na maioria do tempo em uma fábrica de alimentos retirados de porcos, onde o personagem principal sai a procura de seus familiares desaparecidos, tendo uma certa ajuda de uma voz de outro integrante do jogo!

-Comparação a 'Amnesia the dark descent'.

1 O primeiro jogo dessa franquia considerado por muitos o melhor até então ainda ganha, pois A Machine for Pigs contando com todo o horror e história não se compara ao primeiro jogo, (claro que eu pessoalmente me assustei muito com o jogo em diversas partes onde ele realmente soube trabalhar a palavra MEDO).

2 O jogo apresenta um duração pouca de gameplay onde com apenas 4-5 horas de jogo contínuo você consegue fechar ele por completo, onde contudo o primeiro jogo da série com 5-6 horas o jogo estará também fechado!!

-Ambientação do jogo e pequenos puzzles.

O jogo como dito antes soube trabalhar bem o medo nos seus diversos casos, trazendo inimigos deformados e com aparência bem horripilante, onde em muitas partes é necessário parar e pensar qual trajeto tomar para fujir dos respectivos monstros, escultar os passos dos inimigos e só assim então seguir rumo ao final do game contudo isso somado aos mistérios que se tem a desvendar tornou o jogo rico e bem vivido, com puzzles nem fáceis nem difíceis onde um bom nível de inglês lhe ajudará!

-Conclusão.

Algumas coisas ainda em pauta para falar, porém para evitar SPOILERS vou terminar por aqui, tendo todos esses aspectos juntos eu recomendo 100% o jogo A Machine for Pigs e também The dark descent para aqueles que gostam de jogos de desse grau de história, sendo um dos jogos mais interessante e que poderá aterrorizar até o mais valente coração!

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1 de 1 pessoas (100%) acharam esta análise útil
3.9 hrs registradas
Publicada: 14 de janeiro
Sequencia alterada de The Dark Descent,Amnesia A Machine For Pigs se passa em 1899 nas pacatas ruas de Londres e segue a história de Oswald Mandus que ao despertar percebe que sua esposa e filhos desapareceram e ao perambular pela casa percebe que algo estranho esta acontecendo e decide investigar para descobrir a verdade.Mandus em torno de suas descobertas ira receber chamadas de antigos telefones,notas ou escrituras relatadas por ele mesmo dos acontecimentos que irão lhe suceder.
Amnesia A Machine For Pigs possue uma excelente história,trilha sonora e com nenhuma base no game anterior.Aquele terror psicologico,sobrenatural e assustador anterior passou a ser algo bizarro e morbido tirado de uma maquina de porcos para mente de um só homem.
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1 de 2 pessoas (50%) acharam esta análise útil
4.0 hrs registradas
Publicada: 6 de dezembro de 2014
Jogo satisfatorio, mas não faz juz a seu anterior.
O grafico não mudou em nada praticamente, extremamente curto....
Mas a historia é execelente, e o modo como é contada é mt bom
Recomendo comprar em alguma promoção ><
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186 de 208 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.7 hrs registradas
Publicada: 6 de novembro de 2014
-
Click for Gameplay Trailer - Review
-
Graphics:
+ detailed scenes
+ nice but not realistic light atmosphere
- simple architecture
- blurred textures

Balance:
+ notebook
+ fair checkpoints
- ridiculous tasks/puzzles

Sound:
+ good surround effects
+ impressive voice acting
+ disturbing music and unsettling sound effects

Atmosphere:
+ tense situations
+ panic and helplessness
+ some shock moments

Game Size:
+ different rooms
+ brilliantly written script
- not replayable
- short playtime
- drags over the last hour or so with repetition and story padding

Part of the reason why Amnesia: The Dark Descent is scary is because it often leaves you feeling vulnerable and lost in a foreboding world.
Its twisted narrative, creepy visuals, and disturbing enemies intensify these feelings and turn it into an enjoyable and intriguing journey into darkness. The sequel of Amnesia: The Dark Descent takes horror-movie tropes and stirs them into a meditation on the meaning of life, love, war, religion, madness, and the impact of industrialism on 19th-century England.
Put all of this into an incredibly creepy adventure that takes place almost entirely in the pitch dark, toss in some pig-men, and you have one supremely unnerving adventure that is impossible to put down.
Machine for Pigs follows the hazy journey of a wealthy industrialist named Oswald Mandus, who wakes up suffering from amnesia wondering where his children are.
Following in the original’s footsteps, you uncover more about his memories and past actions listening in on conversations he remembers throughout the game and finding diary entries that help build a mysterious backstory.

The story here is by far the strongest aspect of the game, in so much as it stands above everything else like an Olympic weight lifter competing with a classroom of eight year old children without hands (the latter of which sounds like something The Chinese Room would work into one of their games if they could).
It is so well written and genuinely interesting that it kept pulling me along through the game, despite all the nervous flutterings in my stomach that were telling me to turn the game off and go play something more fitting to my bravery level.

Gone is your item inventory and resource management, replaced with a newfound emphasis on environment exploration. Your trusty lantern no longer requires a constant supply of oil, though having it lit will still attract the various beasts which roam the world.
And I’m saddened by the absence of the signature sanity meter, one of the original Amnesia's most memorable elements. A Machine for Pigs delivers a tighter and arguably more interesting horror experience than its predecessor. Honestly, stripping down A Machine for Pigs to its bare essentials makes it a much less physically taxing game. You won't be hiding in closets, flicking your light on and off to regain your sanity, or scouring the environment for extra oil and tinderboxes.
But while it demands less of you through its mechanics, in return it asks much more in terms of unraveling its macabre, savagely poignant story.

The gameplay itself isn't quite as fraught with tension as the plot that you follow, although it comes close. There are no logic puzzles, no inventories full of junk to accumulate, no combat, or anything else that would get between you and the story.
You mostly follow a linear path through the game's many levels, figuring out how to open locked doors, spin various dials and wheels, and so forth.
There isn't a single problem to be solved that requires more than a little bit of exploration and observation.

Through the use of enigmatic diaries, wonderfully creepy audio logs, and a great sense of environmental storytelling, A Machine for Pigs makes Mandus' narrative arc a fantastic trip that culminates in one of the most satisfying final acts of 2013. It marries a deeply tragic and personal story with a terrifying look back at the dark side of the rise of technology. I'm being vague for a reason, because much of Amnesia's power lies in a series of great story reveals. Sadly, you'll have to trudge through a lot of underwhelming puzzles to extract it.

Amnesia: A Machine for Pigs may be a different kind of horror than fans are expecting, but it's an interesting and welcome experiment in gaming terror. Between the obligatory puzzles is a game that delivers a painfully personal story and some superb psychological horror.

Score: 73 / 100
gamestar.de

Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
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176 de 208 pessoas (85%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.5 hrs registradas
Publicada: 29 de setembro de 2014
There is a lot of people that hate this game, and I know why:

TDD was a fad. The game became popular because of one thing, and one thing only: it was scary. Tens of thousands, if not hundreds of thousands likely bought this game because they wanted to get scared; they wanted a joyride complete with overwhelming fear. I don't blame them. The game is pretty scary, but here's the thing:

It seems that most people do not understand that Amnesia, and the games before it, were not just haunted-house amusement park rides like they like to act like it is. No, it's a lot more than that. The game has thick atmosphere, superb pacing and storytelling backed by a very dark story that keeps you curious from beginning and even to the end. To be able to truly appreciate TDD, you need to look further than the scare factor; it is not the only thing that made the game great. Guess what the Chinese Room capitalised on? The story. They wanted to tell a story, much like TDD did. MFP was much more of a psychological experience; the game did not need to scare you with darkness or spooky monsters, all it needed was an incredibly wicked story. This was fulfilled. I expected an atmospheric, thought-provoking horror experience that would keep me on the edge and this is exactly what the game did.

But what did everyone else expect? Probably something entirely different. They probably just wanted to get scared. Most of the fanbase is filled with people that appreciated TDD for nothing more than its scare factor, and therefor this is all they had expected from MFP. They are probably the kind of people that either skipped or skimmed through most of TDD's note readings, not givng a ♥♥♥♥ about the backstory whatsoever. They just wanted to get to the next "scare." The bad reception for this game purely comes from delusioned expectations, is what I believe. Horror is a much deeper genre than you'd think. Read up.
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142 de 208 pessoas (68%) acharam esta análise útil
2.4 hrs registradas
Publicada: 30 de outubro de 2014
Oh man. This game is such a dissapointment.
If ''The Chinese Room'' didnt get involved this could've been so much better.
They didnt try to make Amnesia 2, they tried to make a sequel to Dear Esther.

I loved the story in TDD, it had the perfect balance between gameplay and story. This one is more focused on the story but I couldn't really get into it because it's so effin boring. There was not a single scary moment in this game and the 'monsters' you'll face later on are no threat to you and you can just casually walk past them. Your character is never in any actual danger. You couldn't check your sanity; tinderboxes and oil didn't exist. You don't have an inventory so don't even bother exploring. But why mention it? You can't do that anyway since every door in this game is locked unless you have to actually go through it. If you loved grabbing random sh*t in TDD and throwing it at the enemy or just against a wall - you can't do it in this one cause everything is locked in place.
The nerve wrecking atmosphere from TDD is completey lost, you don't have to worry about oil for your lantern cause it is unlimited.

I quit the game 3 times but I kept giving it a chance because I WANTED it to be good but there is really no hope for this. A Machine for Pigs is a complete let down to every The Dark Descent fan.
The fact that this game is 3-5 hours long is a joke.
So I will say this: This is one of the worst Horror Games I've ever played in my entire life.
It's not even worth a 1 out of 10 so I won't bother rating it.
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30 de 33 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.0 hrs registradas
Publicada: 23 de janeiro
Darkly atmospheric and beautifully rendered, I thoroughly enjoyed this one, dare I say, more than the first. It abandons the point and click Hidden Object Game mechanics in favor of exploration while masterfully building tension. That's right, it's not a HOG like it's predecessor, which was innovative for it's time and we can still see it's legacy in a brillant masterpiece like Outlast. This one is much more polished and focuses on a cinematic audio that will have you taking off your headphones and turning on the lights to make sure that was from the game and not from the burning carbuncle eyes snorting in the darkness at your window. Often hiding the horrors, it knows that what you can't see will bend your mind on all fours to imagine far worse than any engine can grind up and reanimate. The porcine genius of it all is the sqealing progression of a story line that will raise the bristles down your spine as it roots around, huffing and snuffling, in the fetid mire of your psyche.
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46 de 60 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.0 hrs registradas
Publicada: 29 de outubro de 2014
Play for the story and the creepy atmosphere. No horror game excels Amnesia: A Machine for Pigs in those regards.

Note to anyone who has played Amnesia: The Dark Descent:

Please do not take this game as a sequel to Amnesia: The Dark Descent. What many people do wrong with this game is that they go with the mindset of the previous Amnesia - going for the horror.

Now, I'm not saying it's wrong to play horror games for the horror in them, and it definitely is not a surprise why people think of this as a sequel, what with the blaring "Amnesia" in the name. However, while the game does make an occasional reference to the original, it's significantly better to think of this as a stand-alone game.

Amnesia: The Dark Descent was made by Frictional Games. They have made a name for themselves by bringing back the horror in the horror genre. Their games have that creeping atmosphere that you can never be rid of. From Penumbra: Black Plague onwards, they took a theme of defenselessness, which definitely has been a big asset.

Amnesia: A Machine for Pigs was made by The Chinese Room. When Frictional Games thought about making a sequel to the Amnesia series, they decided to have an other company make it instead. Being impressed by Dear Esther, they approached The Chinese Room for sharing similar mindsets in their game development. Frictional Games did not want The Chinese Room to make a game that is similar to the original, they wanted them to make a game in their own way.

Two different companies make a game of the same world, with the same theme. It's obvious there'll be differences.

From Amnesia: A Machine for Pigs, you'll get to experience a creepy, gross, horrifying story of a mad man trying to redeem himself.
From Amnesia: The Dark Descent, you'll get a full-blown horror blast in your face. Scrreeeaaaam.
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35 de 49 pessoas (71%) acharam esta análise útil
27.9 hrs registradas
Publicada: 24 de outubro de 2014
I will say though, I have much more respect for bacon, now that I know where it comes from. :/

Amnesia: A Machine For Pigs is alright, but nowhere near in comparison to Dark Descent. The atmosphere, sounds and story is quite good, but it lacks enemies, real puzzles and in-depth secrets. It is basically point A to Point B with no backtracking, sidestories or mods to really boot. Basically you get chased by mechanical pigs in dark. What is groovy about it though is that the audio is incredible, the SFX is riveting, and voce acting is quite good. Only thing it lacks is the fear of shadows given to you in the older installment. Get this game when it is on sale, for sure.
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13 de 13 pessoas (100%) acharam esta análise útil
0.4 hrs registradas
Publicada: 23 de janeiro
If I were to compare the two Amnesia games quickly I would say that A Machine For Pigs is more horrific, The Dark Descent is more terrifying.

I prefered The Dark Descent, but A Machine for Pigs is still a superb horror game. A lot of atmosphere, horrific story and solid gameplay. It did not scare me as much as The Dark Descent, but then no other game ever has either.

See my full video review for details : https://www.youtube.com/watch?v=0uNyejlkJGI&list=PLE7DlYarj-Deq-6FHXFQQ72vz__aROZ-A&index=19
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39 de 61 pessoas (64%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
3.3 hrs registradas
Publicada: 13 de novembro de 2014
About as scary as a five foot and senile man, in his late seventies, attempting to rob you with a blunt fork, in broad daylight.
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15 de 19 pessoas (79%) acharam esta análise útil
3.7 hrs registradas
Publicada: 23 de setembro de 2014
Not scary.

^horror game that isnt scary = not a horror game.

Save a few dollars and skip this. TERRIBLE AI. Mediocre story. like 2 jump scares. and incredfibly short gameplay.

I'm one of thsoe people that almost never complete a game. This game I completed in one sitting. The sheer lack of content is astounding.

One can literally walk through the game feeling like this unkillable super human.
I had to restart once because I got stuck on some invisible wall while something was "chasing me.
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17 de 23 pessoas (74%) acharam esta análise útil
4.6 hrs registradas
Publicada: 2 de novembro de 2014
I like it.

I do not like many games. I am ridiculously picky, but this game was good enough to get me to write a review.

It has an excellent story (read the notes you find dammit), creepy atmosphere, and keeps a good pace. It is a short, but worthwhile game to play through.
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51 de 86 pessoas (59%) acharam esta análise útil
5.6 hrs registradas
Publicada: 3 de outubro de 2014
This game disappoints on it's own and doesn't reach 1/4 up the bar set by A Dark Descent.
You're character is almost never in any actual danger.
Convoluted story that doesn't quite come together despite finding every hidden document.
Puzzels are unintuitive and the removal of inventory and health managementh makes the game that much easier.
The sanity bar removal has been debated by players, but I thought it was pretty cool. The game feels less depthful and immersive without it, to me.
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36 de 59 pessoas (61%) acharam esta análise útil
4.1 hrs registradas
Publicada: 1 de novembro de 2014
Certainly feels like I am playing another "The Chinese Room" game. To me, it feels like Dear Esther but with the "Amnesia" name slapped on it. You have very little to no interaction with your environment. No inventory. You spend the whole time just walking. Atleast in the first Amnesia you had puzzles to complete and had to manage your lantern. The times when you would come into contact with the monster were predictable. I never really felt scared to search an area because anytime I would see the monster it would come in the form of a mini jump scare for its reveal.

Here, it is nothing like that and the AI is horrid. There is one part where you need to go down a hallway and the exit is to the right. But to the left it branches off a to a small path with which the monster does laps of. You could sneak past. OR do what I did and just run past and as soon as you go through the door the monster doesnt follow because invisible walls they can't past. It was honestly the stupidoust thing I've ever seen. It was an encounter that was absolutely pointless. I made a little picture to show below. But anyone that played it long enough and got to this part would know how stupid it was.

Excuse the horrible picture I attempted to make.

###################################
#....................................................................EXIT
#.................... ==>
#......../\.....#######
#.......| |.....#..........#.........| |...........########
#.......| |.....#..........#.........| |..........#
#...............#######.........\/..........#
#...................................................#
#...........<== MONSTER.................#
#################.................#
..................................#.................#
..................................#.................#
..................................#.................#
..................................#...YOU......#
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39 de 65 pessoas (60%) acharam esta análise útil
4.3 hrs registradas
Publicada: 4 de outubro de 2014
The more you play it the more you question the game designing of "scary" games. What are you afraid of ? The dark ? You have a lantern and a friendly blue fog. The monsters ? What monsters ? I am not kidding, they litteraly ignore you even when you run in front of them. Perhaps I just got lucky, they were eight or so anyway. The first opus left you vulnerable, this one just leaves you alone. What else is there, an unnecessary complicated story, a linear path, no items at all, infinite oil and a short lifetime, a stupid, stupid part that makes you pitty the ennemies. The environment looks great though, and some spooky scripted tricks are welcome.

In conclusion, this game fails at what it was supposed to accomplish.
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