From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Análises de usuários: Neutras (3,183 análises)
Data de lançamento: 10/set/2013

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Inclui 2 itens: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

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"A Machine For Pigs is a very different game than The Dark Descent. But it is not lacking in quality."

Sobre este jogo

O mundo é uma máquina. Uma máquina para porcos. Útil apenas para o abate de porcos.

Dos criadores de Amnesia – The Dark Descent e Dear Esther, o mundo recebe um novo jogo de terror em primeira pessoa que o apresentará às profundezas da ambição, do poder e da loucura. A Machine for Pigs não sairá da sua cabeça e devorará o seu coração.

O ano é 1899

O rico industrialista Oswald Mandus acorda em sua cama com febre e amaldiçoado pelos sonhos de um motor obscuro e infernal. Torturado por visões de uma expedição desastrosa ao México, enlouquecido pelos sonhos fracassados de uma utopia industriária, acometido por culpa e por uma doença tropical, ele acorda em um pesadelo. A casa está silenciosa, mas o chão sob ele vibra por causa de uma máquina infernal. Mandus só sabe que seus filhos estão em grave perigo e que cabe a ele salvá-los.

Principais características

  • Abordagem inovadora ao mundo de Amnesia sem renegar a origem.
  • A história mais obscura e horrenda já contada em um jogo.
  • Trilha sonora esplêndida criada pela premiada compositora Jessica Curry.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: CPU Intel Core i3 / AMD A6 de linha média ou equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de linha média. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: CPU Intel Core i5 / AMD FX de linha superior ou equivalente.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 / AMD Radeon HD 6000 de linha superior. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: CPU Intel Core i3 / AMD A6 de linha média ou equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de linha média. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: CPU Intel Core i5 / AMD FX de linha superior ou equivalente.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 / AMD Radeon HD 6000 de linha superior. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Distribuição popular do Linux de 2010.
    • Processor: CPU Intel Core i3 / AMD A6 de linha média ou equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de linha média. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Distribuição popular do Linux de 2012.
    • Processor: CPU Intel Core i5 / AMD FX de linha superior ou equivalente.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 / AMD Radeon HD 6000 de linha superior. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
Análises úteis de usuários
3 de 3 pessoas (100%) acharam esta análise útil
3.7 hrs registradas
Publicada: 11 de novembro de 2014
Ótima História, Péssima aplicação...
Amnesia A Machine for Pigs é aquele lovecraftian horror perfeito. Suas narrativas, trilha sonora e a história é perfeita e macabra. mas a aplicação ao contexto do jogo foi muito ruim. Eu simplesmente fiquei de boca aberta no final do game com as falas do Engenheiro (antagonista do game)... uma arte em poesia macabra e muito bem trabalhada. mas não é um poema que queremos e sim um game o qual nos fizesse sentir medo a cada passo. Aamfp não é um jogo ruim. mas eu esperava mais de um game que prometia ser ''O'' survival horror. Mas acabou se tornando apenas outro survival horror qualquer e depois do lançamento do Outlast, seu brilho caiu ainda mais. Se você tem dinheiro sobrando e gosta de uma exelente história no estilo lovecraft horror AAMFP é um bom jogo. mas se você quiser gastar seus 40 reais para sentir medo, aconselho comprar outro jogo... Ainda sim Amnesia é um ótimo jogo, mas o primeiro (The Dark Descent) é superior em survival horror.
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2 de 2 pessoas (100%) acharam esta análise útil
5.4 hrs registradas
Publicada: 27 de dezembro de 2014
-Amnesia: A Machine for Pigs.

Apresentando uma história de suspense/horror o jogo se passa na maioria do tempo em uma fábrica de alimentos retirados de porcos, onde o personagem principal sai a procura de seus familiares desaparecidos, tendo uma certa ajuda de uma voz de outro integrante do jogo!

-Comparação a 'Amnesia the dark descent'.

1 O primeiro jogo dessa franquia considerado por muitos o melhor até então ainda ganha, pois A Machine for Pigs contando com todo o horror e história não se compara ao primeiro jogo, (claro que eu pessoalmente me assustei muito com o jogo em diversas partes onde ele realmente soube trabalhar a palavra MEDO).

2 O jogo apresenta um duração pouca de gameplay onde com apenas 4-5 horas de jogo contínuo você consegue fechar ele por completo, onde contudo o primeiro jogo da série com 5-6 horas o jogo estará também fechado!!

-Ambientação do jogo e pequenos puzzles.

O jogo como dito antes soube trabalhar bem o medo nos seus diversos casos, trazendo inimigos deformados e com aparência bem horripilante, onde em muitas partes é necessário parar e pensar qual trajeto tomar para fujir dos respectivos monstros, escultar os passos dos inimigos e só assim então seguir rumo ao final do game contudo isso somado aos mistérios que se tem a desvendar tornou o jogo rico e bem vivido, com puzzles nem fáceis nem difíceis onde um bom nível de inglês lhe ajudará!

-Conclusão.

Algumas coisas ainda em pauta para falar, porém para evitar SPOILERS vou terminar por aqui, tendo todos esses aspectos juntos eu recomendo 100% o jogo A Machine for Pigs e também The dark descent para aqueles que gostam de jogos de desse grau de história, sendo um dos jogos mais interessante e que poderá aterrorizar até o mais valente coração!

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1 de 1 pessoas (100%) acharam esta análise útil
3.9 hrs registradas
Publicada: 14 de janeiro
Sequencia alterada de The Dark Descent,Amnesia A Machine For Pigs se passa em 1899 nas pacatas ruas de Londres e segue a história de Oswald Mandus que ao despertar percebe que sua esposa e filhos desapareceram e ao perambular pela casa percebe que algo estranho esta acontecendo e decide investigar para descobrir a verdade.Mandus em torno de suas descobertas ira receber chamadas de antigos telefones,notas ou escrituras relatadas por ele mesmo dos acontecimentos que irão lhe suceder.
Amnesia A Machine For Pigs possue uma excelente história,trilha sonora e com nenhuma base no game anterior.Aquele terror psicologico,sobrenatural e assustador anterior passou a ser algo bizarro e morbido tirado de uma maquina de porcos para mente de um só homem.
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1 de 2 pessoas (50%) acharam esta análise útil
8.2 hrs registradas
Publicada: 7 de dezembro de 2014
Não é tão dificil quanto o primeiro, mas ainda é um bom jogo.
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39 de 42 pessoas (93%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs registradas
Publicada: 23 de janeiro
If I were to compare the two Amnesia games quickly I would say that A Machine For Pigs is more horrific, The Dark Descent is more terrifying.

I prefered The Dark Descent, but A Machine for Pigs is still a superb horror game. A lot of atmosphere, horrific story and solid gameplay. It did not scare me as much as The Dark Descent, but then no other game ever has either.

See my full video review for details : https://www.youtube.com/watch?v=0uNyejlkJGI&list=PLE7DlYarj-Deq-6FHXFQQ72vz__aROZ-A&index=19
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41 de 49 pessoas (84%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.0 hrs registradas
Publicada: 23 de janeiro
Darkly atmospheric and beautifully rendered, I thoroughly enjoyed this one, dare I say, more than the first. It abandons the point and click Hidden Object Game mechanics in favor of exploration while masterfully building tension. That's right, it's not a HOG like it's predecessor, which was innovative for it's time and we can still see it's legacy in a brillant masterpiece like Outlast. This one is much more polished and focuses on a cinematic audio that will have you taking off your headphones and turning on the lights to make sure that was from the game and not from the burning carbuncle eyes snorting in the darkness at your window. Often hiding the horrors, it knows that what you can't see will bend your mind on all fours to imagine far worse than any engine can grind up and reanimate. The porcine genius of it all is the sqealing progression of a story line that will raise the bristles down your spine as it roots around, huffing and snuffling, in the fetid mire of your psyche.
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44 de 65 pessoas (68%) acharam esta análise útil
2.6 hrs registradas
Publicada: 20 de novembro de 2014
List of things that were good in Amnesia The Dark Descent:
- you could light candles with limited supplies of matches
- you had a lantern that could go low on fuel
- you had to manage madness : stay stealthy in the dark and become mad, or get low on resources and be spotted by enemies by lighting stuff but remaining sane. It was smart and a balanced system
- enemies were threatening AND frightening, and hard to outrun

This is also the list of things that have been removed in A Machine For Pigs.
It is closer to Dear Esther than Amnesia. Don't buy if you're looking for a horror game.

Didn't finish it, I was just bored playing it. Not frightening, not involving, not entertaining. And I've seen too many valves.
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68 de 114 pessoas (60%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
3.3 hrs registradas
Publicada: 13 de novembro de 2014
About as scary as a five foot and senile man, in his late seventies, attempting to rob you with a blunt fork, in broad daylight.
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13 de 15 pessoas (87%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
1.4 hrs registradas
Publicada: 4 de fevereiro
I will be completely honest here, I used a walkthrough for this and played it in a fully lit room, and sped my way to the end in about two hours.

The game is no where near as scary as the original Amnesia, but I still ended up going through multiple pairs of underwear. The puzzles are decent, however I don't see how anyone could work some them out if they didn't have a guide.

The game does also have some serious performance issues, no matter what settings I changed, the frame rate dropped rapidly between 60 fps and 30 fps. Not sure why, it may just of been me, but my rig is more than powerful enough to run this.

If you haven't played an Amnesia game before, I'd definitely recommend the original over this one, however Machine for Pigs is still a good game.
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11 de 13 pessoas (85%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.2 hrs registradas
Publicada: 24 de novembro de 2014
I think Machine for Pigs is a failure. But it is such an interesting, artful failure that it's nearly a success. I'm not sure how much I'd recommend it to horror fans, but I think it's a must-play for anyone interested in developing horror games. First, because it tells one of the most intelligent stories in horror gaming, and second, because it provides so many great examples of how not to make a narrative-focused horror game. Some of which aren't immediately obvious. I personally didn't realize before how important environmental interaction in a narrative-focused game was until I played A Machine for Pigs and saw how detrimental static environments could be to immersion.

Read more here
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10 de 13 pessoas (77%) acharam esta análise útil
14.1 hrs registradas
Publicada: 9 de novembro de 2014
It's not exactly like The Dark Descent, for sure. But too many people evaluate A Machine for Pigs on the standard of how similar it is to its predecessor, too afraid to look at it on its own merits. Indeed, there are fewer gameplay elements, such as an infinite lamp duration, easier/fewer puzzles, and an overall lower danger level. But what AMFP has, it does spectacularly. The Chinese Room took a more story-heavy approach and crafted the world around how it's told, and it's a tale well worth hearing. The environments are beautifully constructed, the voicework fits the characters perfectly, and Jessica Curry's music is spectacular. It's like a roller coaster: just because you're not pushing the carts yourself doesn't mean it's not a enjoyable, thrilling ride.

People looking for a game that will leave them petrified with fear will be more at home with The Dark Descent. But if you enjoyed the story of The Dark Descent and want to lose yourself in a tale just as gripping and harrowing, definitely give A Machine for Pigs a shot!
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7 de 8 pessoas (88%) acharam esta análise útil
9.2 hrs registradas
Publicada: 8 de janeiro
Amnesia: A Machine for Pigs - The second main game from Amnesia series. After the amazing Amnesia: The Dark Descent people wanted next Amnesia, much better than first game, but is it really better? I won't anwer that question, I'll just say that it's "Different", but mostly in positive aspects.

First you have to remember that this game wasn't created by Frictional Games like first Amnesia. It was created by The Chinese Room (You can know them if you've played Dear Esther). Ok, but let's talk about the game!

Most of the players didn't like Amnesia: A Machine for Pigs, because a few important aspects from Amnesia: The Dark Descent were cut off in this game. There wasn't any inventory, you couldn't pick up many items like chairs, boxes etc, no tinderbox to pick up and your source of light is unlimited. So the survival aspect of the game don't exist. The only items you can pickup are letters, papers and important items that you have to pickup to move on with story.

Monsters aren't that scary like in first game, but still i have to say that power of imagination in that game still works! I was scared because of simply noises and i thought there is monster nearby. Also i should note that there aren't the "warning alert" when the monster is next to you. That alert was in first Amnesia and in my opinion it's better that it's don't exist here, because if you won't be careful you can me surprised in "negative" aspect of course! Don't get me wrong, Amnesia: A Machine for Pigs is still very scary game, but you can't compare it to the first game.

Soundtrack is amazing! It was composed by Jessica Curry (Same artist like in Dear Esther). The style is again different than from the first game, but it's also amazing and it's fit with all those factory levels and London from fall of XIX century. Go ahead and try it https://www.youtube.com/watch?v=-fkVvNMuJsA

You could thought that i already said the most important things from that game, but nope, not yet! Now is The Story

The story in this game... I can't describe it, if i'll say it's amazing it's not enough. In this aspect Amnesia: A Machine for Pigs owning the first game, no doubt about it! It's very emotional, sad and you'll think about it after you'll finish the whole game. I won't say any spoilers, but to make you curious i'll just say that the "Pigs" in the title of the game is an ambiguous word... In my opinion one of the best stories i've ever been seeing in video games. You should play this game even only because of that story. Also i recommend read all the notes that you'll find in the game from the chronological order after you'll finish the game.

I'm really sad seeing all those negative reviews, most of these people were just looking for Amnesia: The Dark Descent 2, but I really understand them. I was also a little bit dissapointed when i realised i couldn't take chairs and other objects and throw them away, honestly I don't understand why developers removed that, but when i finished the game I was glad i pre-ordered it.

I rate this game 8/10 (Very Good), mostly because of that great story, soundtrack and the whole atmosphere. It isn't that scary like Amnesia: The Dark Descent, so if you're looking for only scary horror game and you don't care about other aspects, then you should buy other game. My english isn't perfect so I apologise for any grammar mistakes, I hope i'll be better in future!
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7 de 10 pessoas (70%) acharam esta análise útil
5.6 hrs registradas
Publicada: 7 de janeiro
Not interactive like the first one, some say the story made it creepier but for me the gameplay not being scary made it really suck. I wish I could return it, honestly. Waste of money.
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3 de 3 pessoas (100%) acharam esta análise útil
7.7 hrs registradas
Publicada: 19 de março
Overview
It's nothing like the original - but that's not necessarily a bad thing. The Dark Descent featured challenging puzzles, pulse-raising ‘run or hide’ decision making, inventory management and constant danger. A Machine for Pigs holds none of these accolades, however, it’s still a good game! It has an interesting story with some horrific themes running throughout. It really makes you feel like you are trapped within the innards of some mechanical beast.

The gameplay mechanics (or lack of)
There are a few terrifying and jumpy moments before you actually encounter a pig-monster face-to-face... Until you realise that they are a totally pointless gameplay mechanic. Normally, in games where you must rely on either running or hiding from enemies (e.g. the game’s predecessor or Outlast), there is normally some general indication as to where to run or hide. Whether this is done by backtracking to previously seen areas, or running towards illuminated exits. With other games there is fun to be had in evading danger, but not in a Machine for Pigs. The pig-monsters spot you instantly and you can rarely outrun them! This is all okay though because if you get killed, you simply black out and spawn further on in the game, as if the encounter never happened... What’s the point?

As soon as I hear a pig’s squeal, this is normally my reaction:

“Oh blimey! It’s a pig-man! And he’s spawned right behind me again! I guess I’d better run ahead!”

*runs ahead*

“Oh-no! There’s nothing here! You know what?... Sod this! I’ll just take a beating because I have no idea what is going on...”

*stands there, gets beaten to death by pig trotters and respawns*

“Ohhhhhhh so I was meant to run down that ridiculously dark corridor that was obstructed from view by that massive pipe! Stupid me!”

Literally, I’d say 2 out of 3 pursuits could pan out like this. The action is AWFUL. The "puzzles" literally rely on pressing buttons, replacing power fuses or turning steam valves. That said, simply looking at the machinary is a joy to be had and interacting with it can be quite fun!

Why it is good!
The game’s redeeming features are the story and the atmosphere. I’m not going to say much about the story, but it is really good! The themes expressed are extremely dark and the way everything unfolds is rather marvellous. Whoever designed all of the machinery did a really good job. The large growling machines and the spitting steam pipes twisting all around create a very immersive portrayal of 19th century industry. Brilliant ambient noises with the accompaniment of eerie music makes you want to jump out of the nearest factory window. There are some instances at the start that had me bricking myself.

What's with the title?
I personally don’t believe this game should have been called “Amnesia: A Machine for Pigs” because it is hardily like its predecessor. The only thing that is the same is that you can open draws and doors, and wind steam valves with mouse actions. That’s it! Everything else has changed. The game feels more like a scary industrial Dear Esther. However, I can totally understand why the developers would want to capitalise on a series.

Should you buy it?
Essentially, if you want an incredibly immersive and very artistic story-based gaming experience, this game is probably for you. However, if you want a heart-pounding survival horror – don’t even think about it. It’s nothing like the previous game and your money would probably be better spent on Outlast, if you haven’t already played it.
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3 de 3 pessoas (100%) acharam esta análise útil
3.8 hrs registradas
Publicada: 23 de dezembro de 2014
Great game! I was hesistant to buy the game considering the reviews, but I'm glad I did. While it's true that it's "dumbed-down" (no insanity, health, or inventory), I feel like it makes you focus more on the environment and the story itself. Definitely doesn't deserve the negative reviews it recieved. It's a quality game.
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3 de 3 pessoas (100%) acharam esta análise útil
1.1 hrs registradas
Publicada: 12 de abril
I wanted to like this, I really did. But the troubles start before you've even properly begun. The game is full of bugs. Forums are filled with people (myself included) trying to figure work-arounds for issues like constant in-game lag (has nothing to do with the quality of your rig or having the necessary audio/video drivers updated), random graphic hitches that filter the screen in a blue, washed-out color, and audio stuttering. Some of the fixes work, though mostly for temporary periods. If you do manage to run the game properly after all that:

PROS:

+ The environment is great. The mansion is atmospheric, spooky and interesting to explore.
+ The voice acting is very good.

CONS:

- First and foremost: The game is just not scary. It's not Amnesia. It's Dark Esther. It's not survival and stealth, it's exploration. There's next to no tension.
- The tinderboxes (requiring you to work on conserving them for light) are gone. Instead you have a lantern that never goes out. Considering that the mansion is pretty well lit 90% of the time, I found I hardly needed to use it (even with Gamma turned down)
- The sanity system is gone, and with it the tense effort to remain sane in the wake of prowling monstrosities.
- The monsters. The pigmonsters are not scary. They're just silly looking. They don't pursue you with the intensity of the creatures in Dark Descent and you can look at them without fear of insanity, which whittles away the mysterious fear factor very quickly.
- The story is just dull. There is some possibility in the beginning that it might go in a certain, disturbing direction based on the narrative given, but it turns out to be pretty boring and a bit nonsensical. The characters just aren't very interesting. You don't really care very much.

For the money you pay, I really can't recommend this one. If you must, buy the steam code for it on 99Gamers for cheap, instead of throwing $22 out for it.
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.1 hrs registradas
Publicada: 3 de janeiro
I hated it. It was boring and you couldn't pick stuff up, what made the first game interesting for me.
♥♥♥ dis! Bad sequal... or pre.. I DONT CARE!! SHHH!! 11/Bananas
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.5 hrs registradas
Publicada: 17 de janeiro
A disappointment to the Amnesia name!
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5 de 7 pessoas (71%) acharam esta análise útil
15.5 hrs registradas
Publicada: 17 de janeiro
Do not buy this game if you're a fan of the original. In my oppinion, a machine for pigs was a huge dissapointment, and an insult to the original. Here are a few reasons:
1) the message.Yes. I get it. The pigs are symbolism for men. STOP THRUSTING IT IN MY FACE LIKE AN ERECT ♥♥♥♥
2) No more physics. One fun thing to do in the original was too ♥♥♥♥ around with the physics. They weren't amazing but were still fun. In this game it's a bit different, you cant interact with almost any new objects, and even some of the old objects have had physics removed.
3) Sanity effects and inventory removed. Another appeal of the original was the sanity system. While not perfect the sanity system had some fun elements that could make the game much scarier at times. And the inventory system could to if you ever ran out of tinderboxes or oil at a bad moment. Not here! You instead get a lantern which occasionaly flickers.Brilliant
4)The monsters weren't scary. While i was playing at the beginning, I was ♥♥♥♥ing terrified of the horrors that hid within the mansions. Then I eventually got to the first encounter, and lo and behold the monster didn't scare or frighten me.In fact the stupid prick didn't even notice me, he saw my charecter flailing his Lantern like an idiot, and walked right past me. Even when they did notice me, these stupid ♥♥♥♥ers accuracy was worse than a stormtroopers. Tehy'd try to hit me and accidentily knock on their neighbors door and get into a friendly conversation. The only time I felt like i was in actual danger was suring the bit you had to run through the town, while a pig frantically chased you trying to get a autograph.
5) The water part. Instead of being open int he first game where you had to hop around on crates and throw meat to district the thing, you were dropped into a fenced off area where running straight was the only option. All you had to do was hold Shift+W and occasionly turn to mouse, and you were fine.
6)and the puzzles. They were ♥♥♥♥♥♥.
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7 de 11 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.3 hrs registradas
Publicada: 2 de dezembro de 2014
This game is largely unimpressive and an absolute disappointment compared to its predecessor.

Admittedly, the removal of the HUD, that is, the inventory menu, and all indications of just about anything, including loss of health and sanity (the latter of which was removed entirely), had a positive effect on immersion compared to Amnesia: The Dark Descent. However, this was quite possibly the ONLY potentially positive difference made between the games, and I use the word 'potentially' very hesitantly. Why? Because, and you can ask ANYONE who has played both games all the way through at least once, a lack of information and indication on your status in the game also causes a bigger lack of things to worry and stress about. And let's face it, what good is immersion if the gameplay itself is tedious and incites no feelings or emotions in the player other than absolute boredom, especially if you made the transition from the first to the second Amnesia video game? In the first Amnesia game, you were always constantly made aware of your health, sanity, objective, and situations/surroundings. The more you let your loss of health, sanity, and light sources get to you, the more you focused on your objective in the forms of memo and journal notes, and the more time you spent being chased by monsters or traversing through eerie environments, the more you'd have genuine feelings of fear, stress, and even despair the more you 'got into' the game.

Amnesia: A Machine For Pigs has a huge problem with all of the above. Health is no longer indicated in any clear or visible form, which honestly has more of a penalty on immersion to begin with. Let's face it, if you're physically hurt, you're aware of it, because of the feelings of pain. In this game, all you can do is 'make your best guess' on your current physical well being based on your memory of how often you were hurt before and how long it had been since then. Sanity has been removed completely, further decreasing the levels of difficulty and immersion while playing, making the game itself even easier than it already is. All that's left is lore and exploration, and a video game composed of nothing but lore is NOT a video game, it's a walking simulator. Objectives are generally more confusing at first glance compared to the first game, but at the same time, they're very easy and tedious due to the fact that they are all marginally you having to walk around to specific points and interact with specific things. That's it. Goals and objectives in this game are basically normal everyday tasks in a slightly creepy environment. Speaking of environment, the next topic, the overall 'feel' of the game simply doesn't seem to fit within fear or horror anymore, and is closer to that of a creepy, almost surrealistic cliché. I mean, come on; someone wakes up in a dark room, and they have to go to laboratory full of failed and murderous genetic experiments?

Oh, the enemies, that's one of the biggest issues with the game. There is literally only one type of enemy which actively endangers you through the game, and only one other actual monster which is only found in the sewers, which is also there purely for cintematic effect; it's impossible to even see it up close and make contact with it. Compare this to the two enemies constantly hounding you in the first game, as well as two more found at specific points (the Kaernk or 'water monster' and the Shadow, or the bloody, goopy substance which constantly makes itself known in the form of restricting paths, adding scenery, and even actively hunting you down). More unique enemies essentially means more threat to the player. It adds a hopeless feeling of being outnumbered as well as constant paranoia that you can be watched and/or chased down more often and possibly even by more than one entity at once. Amnesia: A Machine for Pigs' enemy itself isn't even anything too exraordinary, especially when compared to the first game. The way it looks and sounds, and even its background isn't frightening, it isn't scary, it isn't even eerie or creepy. In fact, it's nothing short of silly, amusing, and cliché. It essentially look like a pig on a more-than-lethal dosage of steroids.

Even the lantern isn't left untouched by the transition between both Amnesia games. Yes, there is a lantern once again, but, and I personally find this to be the worst out of all other changes and features in the game, the lantern has unlimited oil and it constantly flickers on and off whenever you are close to or looking at enemies and while witnessing 'disturbing or unsettling events. In addition to the factors of this being unrealistic (which further breaks immersion) and making EVERY scary event in the game incredibly predictable and generic, it has an effect on the player which makes it easier to proceed without caution while simultaneously making it unnecessary to explore thoroughly (since you don't need to find new, unique areas to find more lantern fuel).


Amnesia: A Machine for Pigs as a whole game feels like it was rushed and lazily made.
Unlike in the first game, there is not, nor will there ever be any possibility of custom stories. The developers themselves have made claims that it would be 'too difficult' to add custom story support due to the new engine, and that they will instead add new content to Amnesia: The Dark Descent instead, including but not limited to: new textures, monsters, and maps. Over a year later, we haven't even heard a single word about it yet. Even assuming this would ever be true, it almost makes it pointless to even buy the sequel in the first place. The first Amnesia game would be the obvious choice out of the two for any gamer to make since A Machine for Pigs is doomed to be a single adventure with absolutely nothing different or new put into the game while The Dark Descent supposedly gets even more playability and support than it already has.
Another problem lies within the fact that the playtime of one single story playthrough, whether you're playing for enjoyement and story or simply rushing through it, is significantly less in A Machine for Pigs' story than in the first Amnesia game. Having not even 5 hours into the game myself and getting close to the ending (I couldn't finish it even once because I got so BORED with it, I'm sorry), while my first playthrough in the first Amnesia took me nearly 20 hours, I can confidently say that this game isn't even worth buying. I actually enjoyed the main story in The Dark Descent so much that I played it all the way through four times, simply because it was absolutely massive by comparison and plenty of 'optional' exploration possibilities. Combine this with the fact that there's a bonus of an additional mode called 'Justine' and a collection of short stories for even more curiosity-invoking lore in the 'Remember' option of the game's startup menu, as well as TONS of custom stories all for free, and it's easy to see that this Amnesia game is nothing short of an embarassment to the first.
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