From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Évaluations des utilisateurs : Variable (3,210 évaluation(s))
Date de parution: 10 sept 2013

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Acheter Amnesia: A Machine for Pigs

Packages qui comprennent ce jeu

Acheter Amnesia Collection

Inclut les 2 articles suivants : Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Recommandé par les curateurs

"A Machine For Pigs is a very different game than The Dark Descent. But it is not lacking in quality."

À propos de ce jeu

Le monde est une machine. Une machine pour les porcs. Une machine réservée à l’abattage des porcs.

Découvrez le nouveau jeu d’horreur à la première personne des auteurs d’Amnesia: The Dark Descent et de Dear Esther, et plongez dans les profondeurs de la cupidité, du pouvoir et de la folie. Il enfouira son groin dans vos côtes et vous dévorera le cœur...

Nous sommes en 1899...

Oswald Mandus, un riche industriel, se réveille dans son lit, en proie à une terrible fièvre et hanté par les visions d’une machine infernale. Torturé par les réminiscences d’une désastreuse expédition au Mexique, brisé par l’échec de ses utopiques projets industriels, rongé par la culpabilité et la maladie, il se réveille en plein cauchemar. La maison est silencieuse, mais sous ses pieds, le sol tremble au bon vouloir d’une infernale machine... Seule certitude, ses enfants courent un grave danger et lui seul peut les sauver.

Points de vente uniques

  • Nouvelle approche de l’univers d’Amnesia tout en restant fidèle à son esprit.
  • Le scénario le plus sombre et le plus terrifiant jamais proposé dans un jeu vidéo.
  • Superbe bande son composée par la talentueuse Jessica Curry.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Processeur haut de gamme Intel Core i3 / AMD A6 ou équivalent.
    • Memory: 2 GB RAM
    • Graphics: Carte graphique milieu de gamme NVIDIA GeForce 200 / AMD Radeon HD 5000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Processeur haut de gamme Intel Core i5 / AMD FX ou équivalent.
    • Memory: 4 GB RAM
    • Graphics: Carte graphique haut de gamme NVIDIA GeForce 400 / AMD Radeon HD 6000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Mac OS X 10.6.8
    • Processor: Processeur haut de gamme Intel Core i3 / AMD A6 ou équivalent.
    • Memory: 2 GB RAM
    • Graphics: Carte graphique milieu de gamme NVIDIA GeForce 200 / AMD Radeon HD 5000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.7.5
    • Processor: Processeur haut de gamme Intel Core i5 / AMD FX ou équivalent.
    • Memory: 4 GB RAM
    • Graphics: Carte graphique haut de gamme NVIDIA GeForce 400 / AMD Radeon HD 6000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Principales distributions Linux depuis 2010.
    • Processor: Processeur haut de gamme Intel Core i3 / AMD A6 ou équivalent.
    • Memory: 2 GB RAM
    • Graphics: Carte graphique milieu de gamme NVIDIA GeForce 200 / AMD Radeon HD 5000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Principales distributions Linux depuis 2012.
    • Processor: Processeur haut de gamme Intel Core i5 / AMD FX ou équivalent.
    • Memory: 4 GB RAM
    • Graphics: Carte graphique haut de gamme NVIDIA GeForce 400 / AMD Radeon HD 6000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
Évaluations intéressantes des utilisateurs
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.1 heures en tout
Posté le : 7 février
Mettons-nous d'accord dès le départ, ce n'est pas un mauvais jeu, surtout au prix auquel il est proposé. Néanmoins, quand on a joué à Amnesia premier du nom, on ne peut être que déçu de cette suite. Commençons par les points faibles. Tout d'abord, la disparition de la gestion du stress et de l'inventaire est clairement un mauvais choix. Il n'y a plus cette angoisse de vérifier sans arrêt combien d'huile ou d'amadou il nous reste. De plus, la perte de l'interaction avec le décor enlève le plaisir de pouvoir déplacer n'importe quel objet. Au final, cela nous amène à un jeu complètement linéaire dans lequel on n'a même plus besoin de réfléchir pour résoudre une énigme, suivre le chemin étant désormais la solution au problème. Le fait d'avoir plein de portes est d'autant plus frustrant que les trois quarts d'entre elles sont fermées, nous donnant une impression de fausse liberté. Enfin, concernant la peur - puisque ce jeu est un survival, rappelons-le -, elle est bien moins présente que chez son prédécesseur. Pire encore, la dernière heure de jeu s'effectuera en sprintant, les éléments horrifiques scriptés étant prévisibles. Toutefois, ce jeu n'est pas rempli que de points faibles et présente également des atouts. D'abord au niveau de l'immersion, bien plus forte que dans TDD avec cette ambiance malsaine liée aux porcs, et des décors, forts bien réalisés même si on notera une ressemblance avec Portal 2 vers la fin. Le scénario est lui aussi à créditer du côté des points forts même s'il n'y a rien d'extraordinaire en soi.
En conclusion, pour le tarif proposé, Amnesia AMP est un jeu que je conseillerais mais attention au risque de déception pour ceux qui auraient déjà joué au premier.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 27 avril
Je recommande ce jeu, car la série Penumbra/Amnésia est une excellente série a posséder. Cela dit, ce titre pourra déplaire aux connaisseurs, car des changements ont été apportés, gachant certains aspects du jeu (dans la globalité).
Je suis d'un avis tranché, ce jeu est bien, mais il aurait pu (dû?) être mieux.

7.5/10
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 15 avril
Il m'a été difficile de déterminer si je recommandais ce jeu ou non. J'ai finalement choisi de le recommander, mais à deux conditions : la première, sa durée de vie étant de 5 heures grand maximum, il ne justifie pas son prix, surtout qu'étant très linéaire, la rejouabilité n'est pas encouragée. Je recommande donc d'attendre une promo pour l'acheter. Seconde condition selon moi : ne pas avoir joué au premier, car beaucoup d'aspects ont disparu dans cet épisode, comme la gestion de la folie et de l'huile pour alimenter votre lampe, qui ajoutaient du stress. De toute façon, les deux histoires n'ont aucun lien, donc il est tout à fait envisageable de tester celui-ci d'abord et de se garder Dark Descent pour plus tard.
Pour les bons côtés, l'ambiance très malsaine et angoissante, le scénario très bien amené et laissant place à la réflexion, un level design très bien rendu malgré des graphismes médiocres, l'ambiance sonore et surtout la musique, responsables en beaucoup de points de l'ambiance poisseuse et malsaine du jeu. Comme pour le premier opus, ne n'y rejouerai sans doute pas dans le futur mais je suis bien content d'en avoir fait l'expérience. Je recommande donc.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.7 heures en tout
Posté le : 24 février
Un jeu dans la lignée de Dear Esther, mais avec un gameplay qui réclame un peu plus de participation de la part du joueur, puisqu'il ne s'agit plus seulement d'avancer, mais de trouver désormais le moyen d'avancer, en déverrouillant des portes. Où donc est l'intérêt de l'oeuvre ? Dans l'ambiance mais surtout dans la narration, très complexe, intrigante, qui réclame toute l'attention du joueur, invité à comprendre ce qui se passe. La part susbtantielle du gameplay réside donc dans la lecture : c'est la grande originalité des jeux de Chinese Room que de transformer la lecture en jeu ou d'avoir inventé des jeux à lire. Par ailleurs, l'univers est sombre, torturé, et le tout ne manque pas de poésie. A Machine for Pigs est peut-être un beau plaidoyer contre le désespoir alors que l'histoire est désespérée et contre la déshumanisation de l'homme trop humain -propos sérieux, digne d'une fiction de Poe. Le seul bémol, c'est la pauvreté technique de la réalisation, qui semble confiée à Frictionnal Games : ces lacunes nuisent à l'immersion, pourtant fondamentale pour que l'expérience soit pleinement satisfaisante. L'illustration musicale, en revanche, est remarquable.
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50 personne(s) sur 55 (91%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.4 heures en tout
Posté le : 23 janvier
If I were to compare the two Amnesia games quickly I would say that A Machine For Pigs is more horrific, The Dark Descent is more terrifying.

I prefered The Dark Descent, but A Machine for Pigs is still a superb horror game. A lot of atmosphere, horrific story and solid gameplay. It did not scare me as much as The Dark Descent, but then no other game ever has either.

See my full video review for details : https://www.youtube.com/watch?v=0uNyejlkJGI&list=PLE7DlYarj-Deq-6FHXFQQ72vz__aROZ-A&index=19
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45 personne(s) sur 55 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.0 heures en tout
Posté le : 23 janvier
Darkly atmospheric and beautifully rendered, I thoroughly enjoyed this one, dare I say, more than the first. It abandons the point and click Hidden Object Game mechanics in favor of exploration while masterfully building tension. That's right, it's not a HOG like it's predecessor, which was innovative for it's time and we can still see it's legacy in a brillant masterpiece like Outlast. This one is much more polished and focuses on a cinematic audio that will have you taking off your headphones and turning on the lights to make sure that was from the game and not from the burning carbuncle eyes snorting in the darkness at your window. Often hiding the horrors, it knows that what you can't see will bend your mind on all fours to imagine far worse than any engine can grind up and reanimate. The porcine genius of it all is the sqealing progression of a story line that will raise the bristles down your spine as it roots around, huffing and snuffling, in the fetid mire of your psyche.
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18 personne(s) sur 22 (82%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1.4 heures en tout
Posté le : 4 février
I will be completely honest here, I used a walkthrough for this and played it in a fully lit room, and sped my way to the end in about two hours.

The game is no where near as scary as the original Amnesia, but I still ended up going through multiple pairs of underwear. The puzzles are decent, however I don't see how anyone could work some them out if they didn't have a guide.

The game does also have some serious performance issues, no matter what settings I changed, the frame rate dropped rapidly between 60 fps and 30 fps. Not sure why, it may just of been me, but my rig is more than powerful enough to run this.

If you haven't played an Amnesia game before, I'd definitely recommend the original over this one, however Machine for Pigs is still a good game.
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15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.2 heures en tout
Posté le : 24 novembre 2014
I think Machine for Pigs is a failure. But it is such an interesting, artful failure that it's nearly a success. I'm not sure how much I'd recommend it to horror fans, but I think it's a must-play for anyone interested in developing horror games. First, because it tells one of the most intelligent stories in horror gaming, and second, because it provides so many great examples of how not to make a narrative-focused horror game. Some of which aren't immediately obvious. I personally didn't realize before how important environmental interaction in a narrative-focused game was until I played A Machine for Pigs and saw how detrimental static environments could be to immersion.

Read more here
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
9.2 heures en tout
Posté le : 8 janvier
Amnesia: A Machine for Pigs - The second main game from Amnesia series. After the amazing Amnesia: The Dark Descent people wanted next Amnesia, much better than first game, but is it really better? I won't anwer that question, I'll just say that it's "Different", but mostly in positive aspects.

First you have to remember that this game wasn't created by Frictional Games like first Amnesia. It was created by The Chinese Room (You can know them if you've played Dear Esther). Ok, but let's talk about the game!

Most of the players didn't like Amnesia: A Machine for Pigs, because a few important aspects from Amnesia: The Dark Descent were cut off in this game. There wasn't any inventory, you couldn't pick up many items like chairs, boxes etc, no tinderbox to pick up and your source of light is unlimited. So the survival aspect of the game don't exist. The only items you can pickup are letters, papers and important items that you have to pickup to move on with story.

Monsters aren't that scary like in first game, but still i have to say that power of imagination in that game still works! I was scared because of simply noises and i thought there is monster nearby. Also i should note that there aren't the "warning alert" when the monster is next to you. That alert was in first Amnesia and in my opinion it's better that it's don't exist here, because if you won't be careful you can me surprised in "negative" aspect of course! Don't get me wrong, Amnesia: A Machine for Pigs is still very scary game, but you can't compare it to the first game.

Soundtrack is amazing! It was composed by Jessica Curry (Same artist like in Dear Esther). The style is again different than from the first game, but it's also amazing and it's fit with all those factory levels and London from fall of XIX century. Go ahead and try it https://www.youtube.com/watch?v=-fkVvNMuJsA

You could thought that i already said the most important things from that game, but nope, not yet! Now is The Story

The story in this game... I can't describe it, if i'll say it's amazing it's not enough. In this aspect Amnesia: A Machine for Pigs owning the first game, no doubt about it! It's very emotional, sad and you'll think about it after you'll finish the whole game. I won't say any spoilers, but to make you curious i'll just say that the "Pigs" in the title of the game is an ambiguous word... In my opinion one of the best stories i've ever been seeing in video games. You should play this game even only because of that story. Also i recommend read all the notes that you'll find in the game from the chronological order after you'll finish the game.

I'm really sad seeing all those negative reviews, most of these people were just looking for Amnesia: The Dark Descent 2, but I really understand them. I was also a little bit dissapointed when i realised i couldn't take chairs and other objects and throw them away, honestly I don't understand why developers removed that, but when i finished the game I was glad i pre-ordered it.

I rate this game 8/10 (Very Good), mostly because of that great story, soundtrack and the whole atmosphere. It isn't that scary like Amnesia: The Dark Descent, so if you're looking for only scary horror game and you don't care about other aspects, then you should buy other game. My english isn't perfect so I apologise for any grammar mistakes, I hope i'll be better in future!
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 23 décembre 2014
Great game! I was hesistant to buy the game considering the reviews, but I'm glad I did. While it's true that it's "dumbed-down" (no insanity, health, or inventory), I feel like it makes you focus more on the environment and the story itself. Definitely doesn't deserve the negative reviews it recieved. It's a quality game.
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11 personne(s) sur 17 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.3 heures en tout
Posté le : 2 décembre 2014
This game is largely unimpressive and an absolute disappointment compared to its predecessor.

Admittedly, the removal of the HUD, that is, the inventory menu, and all indications of just about anything, including loss of health and sanity (the latter of which was removed entirely), had a positive effect on immersion compared to Amnesia: The Dark Descent. However, this was quite possibly the ONLY potentially positive difference made between the games, and I use the word 'potentially' very hesitantly. Why? Because, and you can ask ANYONE who has played both games all the way through at least once, a lack of information and indication on your status in the game also causes a bigger lack of things to worry and stress about. And let's face it, what good is immersion if the gameplay itself is tedious and incites no feelings or emotions in the player other than absolute boredom, especially if you made the transition from the first to the second Amnesia video game? In the first Amnesia game, you were always constantly made aware of your health, sanity, objective, and situations/surroundings. The more you let your loss of health, sanity, and light sources get to you, the more you focused on your objective in the forms of memo and journal notes, and the more time you spent being chased by monsters or traversing through eerie environments, the more you'd have genuine feelings of fear, stress, and even despair the more you 'got into' the game.

Amnesia: A Machine For Pigs has a huge problem with all of the above. Health is no longer indicated in any clear or visible form, which honestly has more of a penalty on immersion to begin with. Let's face it, if you're physically hurt, you're aware of it, because of the feelings of pain. In this game, all you can do is 'make your best guess' on your current physical well being based on your memory of how often you were hurt before and how long it had been since then. Sanity has been removed completely, further decreasing the levels of difficulty and immersion while playing, making the game itself even easier than it already is. All that's left is lore and exploration, and a video game composed of nothing but lore is NOT a video game, it's a walking simulator. Objectives are generally more confusing at first glance compared to the first game, but at the same time, they're very easy and tedious due to the fact that they are all marginally you having to walk around to specific points and interact with specific things. That's it. Goals and objectives in this game are basically normal everyday tasks in a slightly creepy environment. Speaking of environment, the next topic, the overall 'feel' of the game simply doesn't seem to fit within fear or horror anymore, and is closer to that of a creepy, almost surrealistic cliché. I mean, come on; someone wakes up in a dark room, and they have to go to laboratory full of failed and murderous genetic experiments?

Oh, the enemies, that's one of the biggest issues with the game. There is literally only one type of enemy which actively endangers you through the game, and only one other actual monster which is only found in the sewers, which is also there purely for cintematic effect; it's impossible to even see it up close and make contact with it. Compare this to the two enemies constantly hounding you in the first game, as well as two more found at specific points (the Kaernk or 'water monster' and the Shadow, or the bloody, goopy substance which constantly makes itself known in the form of restricting paths, adding scenery, and even actively hunting you down). More unique enemies essentially means more threat to the player. It adds a hopeless feeling of being outnumbered as well as constant paranoia that you can be watched and/or chased down more often and possibly even by more than one entity at once. Amnesia: A Machine for Pigs' enemy itself isn't even anything too exraordinary, especially when compared to the first game. The way it looks and sounds, and even its background isn't frightening, it isn't scary, it isn't even eerie or creepy. In fact, it's nothing short of silly, amusing, and cliché. It essentially look like a pig on a more-than-lethal dosage of steroids.

Even the lantern isn't left untouched by the transition between both Amnesia games. Yes, there is a lantern once again, but, and I personally find this to be the worst out of all other changes and features in the game, the lantern has unlimited oil and it constantly flickers on and off whenever you are close to or looking at enemies and while witnessing 'disturbing or unsettling events. In addition to the factors of this being unrealistic (which further breaks immersion) and making EVERY scary event in the game incredibly predictable and generic, it has an effect on the player which makes it easier to proceed without caution while simultaneously making it unnecessary to explore thoroughly (since you don't need to find new, unique areas to find more lantern fuel).


Amnesia: A Machine for Pigs as a whole game feels like it was rushed and lazily made.
Unlike in the first game, there is not, nor will there ever be any possibility of custom stories. The developers themselves have made claims that it would be 'too difficult' to add custom story support due to the new engine, and that they will instead add new content to Amnesia: The Dark Descent instead, including but not limited to: new textures, monsters, and maps. Over a year later, we haven't even heard a single word about it yet. Even assuming this would ever be true, it almost makes it pointless to even buy the sequel in the first place. The first Amnesia game would be the obvious choice out of the two for any gamer to make since A Machine for Pigs is doomed to be a single adventure with absolutely nothing different or new put into the game while The Dark Descent supposedly gets even more playability and support than it already has.
Another problem lies within the fact that the playtime of one single story playthrough, whether you're playing for enjoyement and story or simply rushing through it, is significantly less in A Machine for Pigs' story than in the first Amnesia game. Having not even 5 hours into the game myself and getting close to the ending (I couldn't finish it even once because I got so BORED with it, I'm sorry), while my first playthrough in the first Amnesia took me nearly 20 hours, I can confidently say that this game isn't even worth buying. I actually enjoyed the main story in The Dark Descent so much that I played it all the way through four times, simply because it was absolutely massive by comparison and plenty of 'optional' exploration possibilities. Combine this with the fact that there's a bonus of an additional mode called 'Justine' and a collection of short stories for even more curiosity-invoking lore in the 'Remember' option of the game's startup menu, as well as TONS of custom stories all for free, and it's easy to see that this Amnesia game is nothing short of an embarassment to the first.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
3.1 heures en tout
Posté le : 27 décembre 2014
As a big fan of good, subtle horror, and amazing stories, I was a huge admirer of "Amnesia: The Dark Descent", and when I heard about the second game, I couldn't contain my excitement. That was sort of my first mistake. Having huge expectations after the first game, I sadly had to be let down. This does not mean the game is bad, this just means, that after "The Dark Descent" it probably just had to go downhill. And even though I would love to judge the two games separately, comparing the two is sort inevitable.

On the up side, I believe the story in this game is way more interesting, heart touching, and creepy at the same time, than the intricate, but slightly… “whatever” story in the first game. It is more personal, and emotional, and the outcome is way more disturbing.
The music has definitely left an impression, and I still listen to "Mors Praematura" from time to time, cause the atmosphere it created was divine. Graphics are noticeably better, as the game is a fresher release.

Yet, as I moved through the empty house, as I watched Mandus' story unwind, I felt complete peace. And this is not what you want to feel, when playing a horror game. Maybe I have developed a strong resistance to scares, cause of my love for horror, but as hard as the game tried - I just could not get scared.

Even though I love the design of the monsters in this game (whom I will refrain from calling by their name, in case you would rather be surprised), I found it hard to fear them. Found them extremely disturbing, but also had a strong sense of pity for them. They just couldn't get me in the "oh crap, oh crap, oh crap, running away" mode, that the first game had me in most of the time.

Also the puzzle difficulty in this game is very low, and doesn't require any real thinking skills. Which can be considered an advantage by some, but for me is again, very disappointing.

So in conclusion, I would suggest playing this game for the interesting story, which left a strong unease in my heart, and the amazing music that stays with you for a long time. But if you are expecting getting really scared, or a good mind boggling puzzle, you will probably be left with a feeling of letdown. All in all, not a bad game, just probably not what you would expect.
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9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
15.5 heures en tout
Posté le : 17 janvier
Do not buy this game if you're a fan of the original. In my oppinion, a machine for pigs was a huge dissapointment, and an insult to the original. Here are a few reasons:
1) the message.Yes. I get it. The pigs are symbolism for men. STOP THRUSTING IT IN MY FACE LIKE AN ERECT ♥♥♥♥
2) No more physics. One fun thing to do in the original was too ♥♥♥♥ around with the physics. They weren't amazing but were still fun. In this game it's a bit different, you cant interact with almost any new objects, and even some of the old objects have had physics removed.
3) Sanity effects and inventory removed. Another appeal of the original was the sanity system. While not perfect the sanity system had some fun elements that could make the game much scarier at times. And the inventory system could to if you ever ran out of tinderboxes or oil at a bad moment. Not here! You instead get a lantern which occasionaly flickers.Brilliant
4)The monsters weren't scary. While i was playing at the beginning, I was ♥♥♥♥ing terrified of the horrors that hid within the mansions. Then I eventually got to the first encounter, and lo and behold the monster didn't scare or frighten me.In fact the stupid prick didn't even notice me, he saw my charecter flailing his Lantern like an idiot, and walked right past me. Even when they did notice me, these stupid ♥♥♥♥ers accuracy was worse than a stormtroopers. Tehy'd try to hit me and accidentily knock on their neighbors door and get into a friendly conversation. The only time I felt like i was in actual danger was suring the bit you had to run through the town, while a pig frantically chased you trying to get a autograph.
5) The water part. Instead of being open int he first game where you had to hop around on crates and throw meat to district the thing, you were dropped into a fenced off area where running straight was the only option. All you had to do was hold Shift+W and occasionly turn to mouse, and you were fine.
6)and the puzzles. They were ♥♥♥♥♥♥.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 16 décembre 2014
If you're looking for more of what made the first Amnesia so good, you'll probably be let down. This one takes things in a very different direction and dials back the scares and puzzles in favour of sheer atmosphere. It still can be unsettling in parts if you let yourself get sucked into it, and has excellent writing and sound design that really make it memorable. More a very creepy playable horror story and less an outright horror game, you'll enjoy it if you like more emphasis on enviromental horror than the threat of monsters. Experimental and worth experiencing, but not for everyone.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 5 avril
This game does a few things differently from the original Amnesia that I didn't agree with. Unlike the first Amnesia, the environment can't be interacted with unless absolutely necessary. Closets, dressers, and nonessential doors have enormous locks on them and can't be opened, and the props lying around can't be picked up or moved unless they are explicitly used to solve puzzles. While this does prevent you from getting lost, it really hurts the immersion factor. There is no more inventory or sanity meter, and although you can die from taking too much damage, health isn't visible. Monster encounters are also a lot less frequent than the original game, and since the environment is static they seem a lot easier to avoid. You very rarely feel threatened or vulnerable so the game doesn't do a good job of being scary.

However, the atmosphere is fantastic, and the visual style and sound design are a bit better than the original. I had heard that the story has nothing to do with the original, but it does in fact make several references, including namedropping Brennenburg early on. There is a pretty interesting plot here with good pacing, a few twists, and I felt compelled to keep playing to find out more about the mythos of the world. This game has a stellar soundtrack with excellent voice acting and beautiful music that lends an imposing feel to the world and really emphasizes the impressive setpieces and more dramatic moments in the story perfectly. I also enjoyed the grim industrial complex a bit more than the dilapidated castle from the first game.

In all, I felt pretty good about this game. It was a good experience despite the lack of interaction. As long as you aren't looking for a real immersive "horror" experience I definitely recommend playing it, there's a lot of cool things to see and an interesting world to learn about if you're willing to explore. Plus the soundtrack is gorgeous. You might want to wait for it to go on sale though, it's not very long. I hope I can look forward to seeing more Amnesia games in the future.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
4.9 heures en tout
Posté le : 4 décembre 2014
Amnesia: A Machine for Pigs has a good ambient and music but it's mediocre, not nearly as good as the previous amnesia, the puzzles are over simplistic and few, the atmosphere is good but not scary, I expected more.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
2.1 heures en tout
Posté le : 16 décembre 2014
Too dark... very very dark.... manpigs everywhere...
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 12 avril
I wanted to like this, I really did. But the troubles start before you've even properly begun. The game is full of bugs. Forums are filled with people (myself included) trying to figure work-arounds for issues like constant in-game lag (has nothing to do with the quality of your rig or having the necessary audio/video drivers updated), random graphic hitches that filter the screen in a blue, washed-out color, and audio stuttering. Some of the fixes work, though mostly for temporary periods. If you do manage to run the game properly after all that:

PROS:

+ The environment is great. The mansion is atmospheric, spooky and interesting to explore.
+ The voice acting is very good.

CONS:

- First and foremost: The game is just not scary. It's not Amnesia. It's Dark Esther. It's not survival and stealth, it's exploration. There's next to no tension.
- The tinderboxes (requiring you to work on conserving them for light) are gone. Instead you have a lantern that never goes out. Considering that the mansion is pretty well lit 90% of the time, I found I hardly needed to use it (even with Gamma turned down)
- The sanity system is gone, and with it the tense effort to remain sane in the wake of prowling monstrosities.
- The monsters. The pigmonsters are not scary. They're just silly looking. They don't pursue you with the intensity of the creatures in Dark Descent and you can look at them without fear of insanity, which whittles away the mysterious fear factor very quickly.
- The story is just dull. There is some possibility in the beginning that it might go in a certain, disturbing direction based on the narrative given, but it turns out to be pretty boring and a bit nonsensical. The characters just aren't very interesting. You don't really care very much.

For the money you pay, I really can't recommend this one. If you must, buy the steam code for it on 99Gamers for cheap, instead of throwing $22 out for it.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
5.6 heures en tout
Posté le : 7 janvier
Not interactive like the first one, some say the story made it creepier but for me the gameplay not being scary made it really suck. I wish I could return it, honestly. Waste of money.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 3 mai
★★☆☆☆

Pros:
- The game starts really strong, I was creeped out by the mansion with its decor, stuffed animals and was interesting to explore.
- Some of the victorian streets were very befitting to the games style.
- That pigs head wasnt there before was it.
- The whole game is very well voiced acted.

Cons:
- The puzzles are extremely obvious and theres little difference in them.
- At first I was reading notes and listening for every sound but as the story went on the less I cared, its characters were severely lacking making it extremely dull and on a whole the game is uneventful.
- The pigs are pathetic, they're not scary and their attacks barely affect you. Theres no need to hide and you can easily run by then in your few encounters.
- Machine for pigs did nothing to build on the original and instead decided against all of the aspects that made it great, theres no survival or fear for your life.
- Apart from the very early stages theres barely an ounce of genuine tension. As you went further down this worsened.
- I suffered like many others with random lag when the talking scenes occured which really ruined any immersion I had, especially towards the terrible ending.

Verdict: This game offers the biggest deterioration from start to finish I have ever seen and it results in being a boring experience.
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