From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Análisis de usuarios: Variados (3,184 análisis)
Fecha de lanzamiento: 10 de sep. 2013

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Incluye 2 artículos: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Recomendado por mentores

"A Machine For Pigs is a very different game than The Dark Descent. But it is not lacking in quality."

Acerca de este juego

Este mundo es una máquina: A Machine for Pigs, creada exclusivamente para masacrar cerdos.

De la mano de los creadores de Amnesia: The Dark Descent y Dear Esther llega un nuevo juego de terror en primera persona que te arrastrará hasta lo más profundo de la codicia, el poder y la locura. Te clavará el hocico entre las costillas y te engullirá el corazón.


Estamos en el año 1899

El rico industrial Oswald Mandus se despierta en su cama, destrozado por la fiebre y acosado por sueños de un motor siniestro e infernal. Torturado por visiones de una desastrosa expedición por México, deshecho por sus sueños frustrados en busca de una utopía industrial, invadido por la culpa y aquejado de una terrible enfermedad tropical, despierta y se encuentra en medio de una pesadilla. La casa está en silencio y el suelo tiembla bajo sus pies a expensas de una máquina infernal: lo único que sabe es que sus hijos corren un grave peligro y que en sus manos está el salvarlos.

Exclusivos argumentos de venta

  • Un enfoque nuevo y fresco del mundo de Amnesia, respetando sus orígenes.
  • La historia más siniestra y espantosa jamás contada en un videojuego.
  • Impresionante banda sonora obra de la galardonada compositora Jessica Curry.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Intel Core i3 / AMD A6 CPU de gama alta o equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de gama media. Integrated Intel HD Graphics debería funcionar, pero no se incluye soporte; los problemas se suelen resolver con una actualización del controlador.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 / AMD FX CPU de gama alta o equivalente.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: Intel Core i3 / AMD A6 CPU de gama alta o equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de gama media. Integrated Intel HD Graphics debería funcionar, pero no se incluye soporte; los problemas se suelen resolver con una actualización del controlador.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: Intel Core i5 / AMD FX CPU de gama alta o equivalente.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Distribuciones principales de Linux desde 2010.
    • Processor: Intel Core i3 / AMD A6 CPU de gama alta o equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de gama media. Integrated Intel HD Graphics debería funcionar, pero no se incluye soporte; los problemas se suelen resolver con una actualización del controlador.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Distribuciones principales de Linux desde 2012.
    • Processor: Intel Core i5 / AMD FX CPU de gama alta o equivalente.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
2.6 h registradas
Publicado: 19 de diciembre de 2014
Cuando fue anunciado este título no pude evitar sonreir, pues el primer Amnesia había cautivado mi ser de una forma completa.
Aquí se logra volver a capturar al jugador en el ambiente, pero sin embargo se extrañan ciertas mecanicas... que fueron borradas en pos de centrar al jugador más en la historia como tal, para evitar distracciones. Desde mi punto de vista no eran distracciones, eran elementos que incorporaban un extra a la tensión y temor en el primer juego.

Quizá por ello, inclusive desde las primeras horas, el juego se vuelve muy sencillo, no tienes que gestionar recursos, sólo centrarte en resolver enigmas y evitar ser capturado.

Pese a todo, 8/10.
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A 3 de 4 personas (75%) les ha sido útil este análisis
7.7 h registradas
Publicado: 8 de enero
El juego es 1 monton de ♥♥♥♥♥♥ apestosa si l ocomparamos con el 1º Amnesia... para mi, este juego es un simple 3/10 cuando amnesia fue en su momento un 9.5/10... Logica 0 ya que no puedes ofrecer un producto de tal calidad en su 1º parte y en la 2º, hacer esta porqueria que han ecoh y quedarte tan agusto... vale que lo hizo el estudio de Dear Esther, que se ve que solo saben hacer juegos de ir de aqui para haya y vuelve... Pero au nasi, estan haciendo "algo" en tu nombre con tu "saga", y no deberian haberles dejado sacar este juego tan deficiente, para mi fue una tomadura de pelo y una grandisima decepcion.

Si disfrutaste con el 1º Amnesia como un enano... no te compres este, este juego es solo para qaquellas personas que el 1º Amnesia les parecio demasiado dificil y complicado, entonces si, este es tu "juego de terror", pero si lo que buscas es sentir lo que sentiste con Amnesia The Dark Descent elevado al cuadrado... no te lo compres, te decepcionara, porque falla en muchos aspectos.

-Aqui el farol funciona para siempre, no hay que recargarlos y lo puedes llevar encendido siempre, a no, esperar, cuando te va a salir un cerdoman para asustarte haciendo "oink oink" y correr delante de ti de un lado para otro (sin ir a por tir, solo un cutre Screamer pero que encima ni da miedo... salvo que seas un cagazas que no se paso el 1º Amensia... XDDDD) el Farol hace que se apaga y tintinea o a veces deja de funcionar... a la 2º vez que hace esto, ya sabes que va a salir un gorrinoman -oink oink- en plan "UY QUE SUSTO! UN CERDO DE 2 METROS QUE PASA DE MI!!!!! ¬.¬) Asi que lo dicho... la Atmosfera opresiva del 1º desaparece por completo en esta pseudo secuela ya que el farol, salvo como he dicho, en los cutre screamers, lo puedes llevar encendido todo el rato, y se jode la atmosfera de mala manera.

-Aqui ya no hay Yesqueros, para que? Si tenemos farol ilimitado?

-Tampoco hay que recoger llaves y llaves y llaves hasta dar con una puerta en las que usarlas (de echo, en el 1º amnesia llegabas a tener 2, 3 y hasta 4 llaves en algun ommento del juego y co nmas de 30 puertas por investigar, aqui no, tranquilos, solo puedes llevar 1 agarrada y apenas hay puertas que investigar y te desvien de tu camino casi 100% lineal... triste... muy triste...)

-Tampoco hay que recoger piezas de puzzles para resolverlos, ni piezas que al mezclarse crean otra cosa diferente para hacer algo o solventar otro puzzle... De hecoh os lo voy a confirmar ahora, no hay INVENTARIO, ni ves tu vida, ni tienes cordura, ni puedes "recoger" llaves, objetos ni nada de nada de nada...

-La atmosfera de tension y los sustos... inexistentes, salvo lo dicho, que seas un cagazas del 15, porque apenas cuenta con 10 cutre screamers y el tema del farol se carga el resto... Luego encima, no es ni el 5% de lo oscuro, gore y tetrico que fue el 1º, es muuuuucho mas light en ese sentido.

-La historia, absurda, contada a cuenta gotas e hilada en un sinsentido... totalmente olvidable una vez te lo has pasado... (Ade+, u nservidor ya se lo olia lo que iva a pasar... si es que no me jodas, Amnesia, no recuerdas nada, una maquina para cerdos... el retrasado es ete llama... en fin... >< que originalidad tan DESVORDANTE!!!!)

-El final... Si pensabais que el "jefe" final de Amensia fue 1 ♥♥♥♥♥♥... esperar a llegar al de A MAchine For Pigs... que quereis que os diga... almenos tenia varios finales, y cada 1 tenia logica... aqui solo hay 1, y no tiene ninguna logica, es 1 ♥♥♥♥♥♥ descomunal que te hace preguntarte "¿Y para que me he gastado dinero en esto?"...

Es la mayor ♥♥♥♥♥♥ que he visto en el genero de terror en mucho tiempo, si te gusta este genero, no te lo compres.
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A 2 de 3 personas (67%) les ha sido útil este análisis
8.7 h registradas
Publicado: 7 de enero
Al principio bien, luego empieza a cansar la música y los escenarios, para mi no es bueno, los gráficos son mediocres para estas fechas (jugado en enero 2015), sustos dos contados. La historia es retorcida y no lleva a ningún sitio. Es fácil de jugar. En definitiva en escala de 1-10 le doy un 3. Es mi opinión personal eh!.

Saludos,
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A 3 de 5 personas (60%) les ha sido útil este análisis
5.1 h registradas
Publicado: 6 de enero
Este juego no lo hace grande sus graficos, ni sus mecánicas, ni su ambientación, lo hace grande su magistral historia, su espectacular doblaje y su magnifica banda sonora, me a gustado mucho mas que Amnesia the dark descent, la verdad, las criticas de este juego son una basura, es un juego que puede llegar a dar pánico si lo juegas a oscuras y con cascos.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.9 h registradas
Publicado: 20 de febrero
Una caca bo.
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A 40 de 43 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.4 h registradas
Publicado: 23 de enero
If I were to compare the two Amnesia games quickly I would say that A Machine For Pigs is more horrific, The Dark Descent is more terrifying.

I prefered The Dark Descent, but A Machine for Pigs is still a superb horror game. A lot of atmosphere, horrific story and solid gameplay. It did not scare me as much as The Dark Descent, but then no other game ever has either.

See my full video review for details : https://www.youtube.com/watch?v=0uNyejlkJGI&list=PLE7DlYarj-Deq-6FHXFQQ72vz__aROZ-A&index=19
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A 41 de 49 personas (84%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
9.0 h registradas
Publicado: 23 de enero
Darkly atmospheric and beautifully rendered, I thoroughly enjoyed this one, dare I say, more than the first. It abandons the point and click Hidden Object Game mechanics in favor of exploration while masterfully building tension. That's right, it's not a HOG like it's predecessor, which was innovative for it's time and we can still see it's legacy in a brillant masterpiece like Outlast. This one is much more polished and focuses on a cinematic audio that will have you taking off your headphones and turning on the lights to make sure that was from the game and not from the burning carbuncle eyes snorting in the darkness at your window. Often hiding the horrors, it knows that what you can't see will bend your mind on all fours to imagine far worse than any engine can grind up and reanimate. The porcine genius of it all is the sqealing progression of a story line that will raise the bristles down your spine as it roots around, huffing and snuffling, in the fetid mire of your psyche.
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A 45 de 67 personas (67%) les ha sido útil este análisis
2.6 h registradas
Publicado: 20 de noviembre de 2014
List of things that were good in Amnesia The Dark Descent:
- you could light candles with limited supplies of matches
- you had a lantern that could go low on fuel
- you had to manage madness : stay stealthy in the dark and become mad, or get low on resources and be spotted by enemies by lighting stuff but remaining sane. It was smart and a balanced system
- enemies were threatening AND frightening, and hard to outrun

This is also the list of things that have been removed in A Machine For Pigs.
It is closer to Dear Esther than Amnesia. Don't buy if you're looking for a horror game.

Didn't finish it, I was just bored playing it. Not frightening, not involving, not entertaining. And I've seen too many valves.
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A 68 de 115 personas (59%) les ha sido útil este análisis
7 personas han encontrado divertido este análisis
3.3 h registradas
Publicado: 13 de noviembre de 2014
About as scary as a five foot and senile man, in his late seventies, attempting to rob you with a blunt fork, in broad daylight.
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A 13 de 15 personas (87%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
1.4 h registradas
Publicado: 4 de febrero
I will be completely honest here, I used a walkthrough for this and played it in a fully lit room, and sped my way to the end in about two hours.

The game is no where near as scary as the original Amnesia, but I still ended up going through multiple pairs of underwear. The puzzles are decent, however I don't see how anyone could work some them out if they didn't have a guide.

The game does also have some serious performance issues, no matter what settings I changed, the frame rate dropped rapidly between 60 fps and 30 fps. Not sure why, it may just of been me, but my rig is more than powerful enough to run this.

If you haven't played an Amnesia game before, I'd definitely recommend the original over this one, however Machine for Pigs is still a good game.
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A 11 de 13 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.2 h registradas
Publicado: 24 de noviembre de 2014
I think Machine for Pigs is a failure. But it is such an interesting, artful failure that it's nearly a success. I'm not sure how much I'd recommend it to horror fans, but I think it's a must-play for anyone interested in developing horror games. First, because it tells one of the most intelligent stories in horror gaming, and second, because it provides so many great examples of how not to make a narrative-focused horror game. Some of which aren't immediately obvious. I personally didn't realize before how important environmental interaction in a narrative-focused game was until I played A Machine for Pigs and saw how detrimental static environments could be to immersion.

Read more here
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A 10 de 13 personas (77%) les ha sido útil este análisis
14.1 h registradas
Publicado: 9 de noviembre de 2014
It's not exactly like The Dark Descent, for sure. But too many people evaluate A Machine for Pigs on the standard of how similar it is to its predecessor, too afraid to look at it on its own merits. Indeed, there are fewer gameplay elements, such as an infinite lamp duration, easier/fewer puzzles, and an overall lower danger level. But what AMFP has, it does spectacularly. The Chinese Room took a more story-heavy approach and crafted the world around how it's told, and it's a tale well worth hearing. The environments are beautifully constructed, the voicework fits the characters perfectly, and Jessica Curry's music is spectacular. It's like a roller coaster: just because you're not pushing the carts yourself doesn't mean it's not a enjoyable, thrilling ride.

People looking for a game that will leave them petrified with fear will be more at home with The Dark Descent. But if you enjoyed the story of The Dark Descent and want to lose yourself in a tale just as gripping and harrowing, definitely give A Machine for Pigs a shot!
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A 7 de 8 personas (88%) les ha sido útil este análisis
9.2 h registradas
Publicado: 8 de enero
Amnesia: A Machine for Pigs - The second main game from Amnesia series. After the amazing Amnesia: The Dark Descent people wanted next Amnesia, much better than first game, but is it really better? I won't anwer that question, I'll just say that it's "Different", but mostly in positive aspects.

First you have to remember that this game wasn't created by Frictional Games like first Amnesia. It was created by The Chinese Room (You can know them if you've played Dear Esther). Ok, but let's talk about the game!

Most of the players didn't like Amnesia: A Machine for Pigs, because a few important aspects from Amnesia: The Dark Descent were cut off in this game. There wasn't any inventory, you couldn't pick up many items like chairs, boxes etc, no tinderbox to pick up and your source of light is unlimited. So the survival aspect of the game don't exist. The only items you can pickup are letters, papers and important items that you have to pickup to move on with story.

Monsters aren't that scary like in first game, but still i have to say that power of imagination in that game still works! I was scared because of simply noises and i thought there is monster nearby. Also i should note that there aren't the "warning alert" when the monster is next to you. That alert was in first Amnesia and in my opinion it's better that it's don't exist here, because if you won't be careful you can me surprised in "negative" aspect of course! Don't get me wrong, Amnesia: A Machine for Pigs is still very scary game, but you can't compare it to the first game.

Soundtrack is amazing! It was composed by Jessica Curry (Same artist like in Dear Esther). The style is again different than from the first game, but it's also amazing and it's fit with all those factory levels and London from fall of XIX century. Go ahead and try it https://www.youtube.com/watch?v=-fkVvNMuJsA

You could thought that i already said the most important things from that game, but nope, not yet! Now is The Story

The story in this game... I can't describe it, if i'll say it's amazing it's not enough. In this aspect Amnesia: A Machine for Pigs owning the first game, no doubt about it! It's very emotional, sad and you'll think about it after you'll finish the whole game. I won't say any spoilers, but to make you curious i'll just say that the "Pigs" in the title of the game is an ambiguous word... In my opinion one of the best stories i've ever been seeing in video games. You should play this game even only because of that story. Also i recommend read all the notes that you'll find in the game from the chronological order after you'll finish the game.

I'm really sad seeing all those negative reviews, most of these people were just looking for Amnesia: The Dark Descent 2, but I really understand them. I was also a little bit dissapointed when i realised i couldn't take chairs and other objects and throw them away, honestly I don't understand why developers removed that, but when i finished the game I was glad i pre-ordered it.

I rate this game 8/10 (Very Good), mostly because of that great story, soundtrack and the whole atmosphere. It isn't that scary like Amnesia: The Dark Descent, so if you're looking for only scary horror game and you don't care about other aspects, then you should buy other game. My english isn't perfect so I apologise for any grammar mistakes, I hope i'll be better in future!
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A 7 de 10 personas (70%) les ha sido útil este análisis
5.6 h registradas
Publicado: 7 de enero
Not interactive like the first one, some say the story made it creepier but for me the gameplay not being scary made it really suck. I wish I could return it, honestly. Waste of money.
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A 3 de 3 personas (100%) les ha sido útil este análisis
7.7 h registradas
Publicado: 19 de marzo
Overview
It's nothing like the original - but that's not necessarily a bad thing. The Dark Descent featured challenging puzzles, pulse-raising ‘run or hide’ decision making, inventory management and constant danger. A Machine for Pigs holds none of these accolades, however, it’s still a good game! It has an interesting story with some horrific themes running throughout. It really makes you feel like you are trapped within the innards of some mechanical beast.

The gameplay mechanics (or lack of)
There are a few terrifying and jumpy moments before you actually encounter a pig-monster face-to-face... Until you realise that they are a totally pointless gameplay mechanic. Normally, in games where you must rely on either running or hiding from enemies (e.g. the game’s predecessor or Outlast), there is normally some general indication as to where to run or hide. Whether this is done by backtracking to previously seen areas, or running towards illuminated exits. With other games there is fun to be had in evading danger, but not in a Machine for Pigs. The pig-monsters spot you instantly and you can rarely outrun them! This is all okay though because if you get killed, you simply black out and spawn further on in the game, as if the encounter never happened... What’s the point?

As soon as I hear a pig’s squeal, this is normally my reaction:

“Oh blimey! It’s a pig-man! And he’s spawned right behind me again! I guess I’d better run ahead!”

*runs ahead*

“Oh-no! There’s nothing here! You know what?... Sod this! I’ll just take a beating because I have no idea what is going on...”

*stands there, gets beaten to death by pig trotters and respawns*

“Ohhhhhhh so I was meant to run down that ridiculously dark corridor that was obstructed from view by that massive pipe! Stupid me!”

Literally, I’d say 2 out of 3 pursuits could pan out like this. The action is AWFUL. The "puzzles" literally rely on pressing buttons, replacing power fuses or turning steam valves. That said, simply looking at the machinary is a joy to be had and interacting with it can be quite fun!

Why it is good!
The game’s redeeming features are the story and the atmosphere. I’m not going to say much about the story, but it is really good! The themes expressed are extremely dark and the way everything unfolds is rather marvellous. Whoever designed all of the machinery did a really good job. The large growling machines and the spitting steam pipes twisting all around create a very immersive portrayal of 19th century industry. Brilliant ambient noises with the accompaniment of eerie music makes you want to jump out of the nearest factory window. There are some instances at the start that had me bricking myself.

What's with the title?
I personally don’t believe this game should have been called “Amnesia: A Machine for Pigs” because it is hardily like its predecessor. The only thing that is the same is that you can open draws and doors, and wind steam valves with mouse actions. That’s it! Everything else has changed. The game feels more like a scary industrial Dear Esther. However, I can totally understand why the developers would want to capitalise on a series.

Should you buy it?
Essentially, if you want an incredibly immersive and very artistic story-based gaming experience, this game is probably for you. However, if you want a heart-pounding survival horror – don’t even think about it. It’s nothing like the previous game and your money would probably be better spent on Outlast, if you haven’t already played it.
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A 3 de 3 personas (100%) les ha sido útil este análisis
3.8 h registradas
Publicado: 23 de diciembre de 2014
Great game! I was hesistant to buy the game considering the reviews, but I'm glad I did. While it's true that it's "dumbed-down" (no insanity, health, or inventory), I feel like it makes you focus more on the environment and the story itself. Definitely doesn't deserve the negative reviews it recieved. It's a quality game.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1.1 h registradas
Publicado: 12 de abril
I wanted to like this, I really did. But the troubles start before you've even properly begun. The game is full of bugs. Forums are filled with people (myself included) trying to figure work-arounds for issues like constant in-game lag (has nothing to do with the quality of your rig or having the necessary audio/video drivers updated), random graphic hitches that filter the screen in a blue, washed-out color, and audio stuttering. Some of the fixes work, though mostly for temporary periods. If you do manage to run the game properly after all that:

PROS:

+ The environment is great. The mansion is atmospheric, spooky and interesting to explore.
+ The voice acting is very good.

CONS:

- First and foremost: The game is just not scary. It's not Amnesia. It's Dark Esther. It's not survival and stealth, it's exploration. There's next to no tension.
- The tinderboxes (requiring you to work on conserving them for light) are gone. Instead you have a lantern that never goes out. Considering that the mansion is pretty well lit 90% of the time, I found I hardly needed to use it (even with Gamma turned down)
- The sanity system is gone, and with it the tense effort to remain sane in the wake of prowling monstrosities.
- The monsters. The pigmonsters are not scary. They're just silly looking. They don't pursue you with the intensity of the creatures in Dark Descent and you can look at them without fear of insanity, which whittles away the mysterious fear factor very quickly.
- The story is just dull. There is some possibility in the beginning that it might go in a certain, disturbing direction based on the narrative given, but it turns out to be pretty boring and a bit nonsensical. The characters just aren't very interesting. You don't really care very much.

For the money you pay, I really can't recommend this one. If you must, buy the steam code for it on 99Gamers for cheap, instead of throwing $22 out for it.
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.1 h registradas
Publicado: 3 de enero
I hated it. It was boring and you couldn't pick stuff up, what made the first game interesting for me.
♥♥♥ dis! Bad sequal... or pre.. I DONT CARE!! SHHH!! 11/Bananas
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.5 h registradas
Publicado: 17 de enero
A disappointment to the Amnesia name!
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A 5 de 7 personas (71%) les ha sido útil este análisis
15.5 h registradas
Publicado: 17 de enero
Do not buy this game if you're a fan of the original. In my oppinion, a machine for pigs was a huge dissapointment, and an insult to the original. Here are a few reasons:
1) the message.Yes. I get it. The pigs are symbolism for men. STOP THRUSTING IT IN MY FACE LIKE AN ERECT ♥♥♥♥
2) No more physics. One fun thing to do in the original was too ♥♥♥♥ around with the physics. They weren't amazing but were still fun. In this game it's a bit different, you cant interact with almost any new objects, and even some of the old objects have had physics removed.
3) Sanity effects and inventory removed. Another appeal of the original was the sanity system. While not perfect the sanity system had some fun elements that could make the game much scarier at times. And the inventory system could to if you ever ran out of tinderboxes or oil at a bad moment. Not here! You instead get a lantern which occasionaly flickers.Brilliant
4)The monsters weren't scary. While i was playing at the beginning, I was ♥♥♥♥ing terrified of the horrors that hid within the mansions. Then I eventually got to the first encounter, and lo and behold the monster didn't scare or frighten me.In fact the stupid prick didn't even notice me, he saw my charecter flailing his Lantern like an idiot, and walked right past me. Even when they did notice me, these stupid ♥♥♥♥ers accuracy was worse than a stormtroopers. Tehy'd try to hit me and accidentily knock on their neighbors door and get into a friendly conversation. The only time I felt like i was in actual danger was suring the bit you had to run through the town, while a pig frantically chased you trying to get a autograph.
5) The water part. Instead of being open int he first game where you had to hop around on crates and throw meat to district the thing, you were dropped into a fenced off area where running straight was the only option. All you had to do was hold Shift+W and occasionly turn to mouse, and you were fine.
6)and the puzzles. They were ♥♥♥♥♥♥.
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