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Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest...
Fecha de lanzamiento: 28 Jun 2013
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Incluye 2 artículos: Edge of Space, Edge of Space Special Edition

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Patch v0.1909 - In the Zone!

19 julio 2014

Hey guys! This one’s definitely a biggie, overflowing with plenty of bug fixes and improvements, and introducing the codex system. This will bring more of the game’s lore to life, and give you a chance to understand the alien world around you. Helpful how-to’s will also be added to the codex, giving you a handy reference in game for the more complicated systems. More of the missing critters return, along with a couple of new baddies to tackle!

New System: Codex!

-Implemented first run of codex system
-Added alert for when a player gains a new codex entry

New Creatures:

-Violet Jellies
-Orange Jellies
-Raptors

Returning Creatures:

-Re-added red jellies
-Re-added green jellies
-Re-added Mundo crabs

Doug Vs The Bugs:

-Fixed Laser Saw persistent sound
-Fixed an issue with the Refiner Menu remaining open in Single Player mode when player moves out of range of Refiner
-Fixed an issue that would cause a “Phantom” firefox to remain when a player leaves a server world or when entering alternate worlds (such as tutorials)
-Fixed an issue that caused arklight canisters to leave light behind after expiring
-Fixed an issue that caused Willer Worm light to remain after they are defeated
-Fixed an issue where a player could hear other player’s hot slot switching on servers
-Fixed an issue that caused Research Unlocks to display in doubles
-Fixed an issue that caused Tech Upgrades Notices to display in doubles
-Fixed an offset in the Tech Upgrades listing where the upgrade number was offset by +1
-Fixed an issue with infinite chest range in Single Player mode
-Fixed an issue with Energy Scanner overlay remaining until player exits map
-Fixed an issue preventing Energy Scanner overlay from pulsing
-Fixed an issue where Fabricator hopper would not update properly in Multiplayer
-Fixed an issue where the Radar Kit would not properly display when logging in
-Fixed an issue where a S.A.D. event would present “respawn at bound pod” even if player had no extra pods available
-Fixed a freeze issue that could occur in growth a few seconds after the game starts
-Fixed an issue where the player could receive a negative health regen rate
-Fixed an issue with the “Connect” menu not retaining servers
-Fixed an issue that prevented players from dropping items from chests
-Fixed an issue that prevented players from un-equipping gear to a chest
-Fixed an issue where players could craft the wrong item in the tutorial, and become stuck due to lack of resources to progress
-Fixed an issue where defense platforms could be destroyed by the players
-Fixed an issue causing plasma torches to not update on world entry
-Fixed an issue where tiles were being destroyed instead of damaged
-Fixed an issue that allows unlimited spawns of Holo Raptors in tutorial
-Fixed an issue that prevented ammo drops from going to ammo reserves


Other Changes:

-Added a new alert for completing objectives, to make it more clear if something has been finished
-Adjusted blue jelly behavior to improve it overall
-Updated sounds for laser pick and enhancement unlocks
-Added new Quick Menu UI to allow players to quickly see what keys open different menus.
-Moved energy scanner to the tutorial to allow players to use PIOS system earlier in the game (Thanks for your feedback, Selpar!)
-Improved drop rates for T2 chips and plasma hides
-Added plasma hide to loot table for raptors
-Adjusted starter jetpack to now increase max energy by 14 instead of 10. -Energy upgrade 1 reduced from 35 to 15 to balance energy from becoming overpowered too quickly (Thanks for the feedback, Jimbo!)
-Adjusted Ammo drop rates
-Adjusted Radar UI to make beacons more visible
-Blocked access to personal Black Hole during tutorial to prevent accidental item destruction
-Adjusted plasma hide cost for outlander slightly higher (balanced for increased drops)
-Moved Helix armor to enhancement system instead of tech upgrades (Thanks for your feedback, Hunter Este!)
-Temporarily disabled Omegatron key to avoid material waste before he is returned to the game
-Added comet tier research drops
-Adjusted health on defense platforms
-Jelly nests and defense platform events now function as intended

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ArkCo News - 7/18/14

18 julio 2014

Hey ArkCoNauts!

This has been quite a week for us! We can’t thank everyone enough for the support during the Midweek Madness sale, and we’re so happy to have so many new players on board! Since so many new folks are here now, we wanted to take the time to give some insight into the current state of the game, and the development process going forward.

The first thing we’ve seen many new players post, is that there is too little content in the game. There is a definite reason for this, that being that the core systems are being re-coded in a far more efficient way. The first phase of this is nearly complete, the critter AI overhaul. We still have a few creatures getting finished up to be put back into the game, and then we will be progressively overhauling each area of the game, including UI, armor, weapons, housing, etc. “Why would you do this?” you ask. “It’s a serious time sink, and players feel bored with the game!” We certainly understand that, but let’s look again at the critters from the development standpoint. Prior to our rewrite, a single creature would take Jake around a week or more to fully design, code, and implement. In the new system, it has been reduced to maybe 1 or 2 days. This means that from here on out we can dump in more and more creatures at a significantly faster pace. This is the goal we’re going to be looking to achieve with every area of the game, so that by taking this time out now, we can churn out the content at a solid pace once these systems are in place.

Our veteran players are definitely familiar with how we work, implementing, testing, and then pulling back features that we are not happy with or that need to be greatly improved. The result of this is being able to take your feedback, pull back things that are not working for the players in terms of experience, and then putting things back into the game in a way that feels good to the players. Now that we have a second programmer, this will become much easier to do. That being said, it will take Doug some time to get into the game’s code, learn all of our systems, and bring himself up to speed with Jake and Paul. Once he gets there, the real fun will begin, and he’ll be able to really show what he’s made of. It’s not an overnight process, but we’re very confident in Doug and excited to have his help!

The game will be getting a patch this weekend, and then the patch timer on the game’s main menu page will be bumped to reflect the next patch in 4 weeks. (That one’s gonna be awesome!!) We’ll be rolling out another hefty round of bug fixes, and we want to encourage everyone, especially our new players, to keep sending those bug reports. It does matter, and it does help the game’s development, so even if you’re frustrated by an issue you encounter, you CAN be the one that helps get it fixed. We’re very grateful to be surrounded by a community that cares about the game, and is willing to take the time to share feedback.

Thanks for reading, and we’ll see you next time for ArkCo News! Stay awesome!

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Official Terraria Content!

MMORPG.com - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

Acerca del juego

Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest monstrosities to encounter!

You must terraform the entire world, craft armor, weapons, kits, and vehicles to help you explore and conquer. Starting only with a laser pick and the gear from your pod you must immediately start gathering resources to survive. At the absolute edge of space you will adapt or die! Good luck ArkCo Operative!

Key Features (Launch Version)

  • Open World – Dynamically-generated 2D sandbox set in the deepest recesses of space.
  • Insane Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks.
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Deep Exploration – Master the navigation of extraterrestrial hideaways and randomly generated caverns. Explore wormhole anomalies to discover valuable resources and other rare phenomenon.
  • Exposure – Environmental effect you must protect yourself from by changing the environment or gearing up to handle it
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and threatening mutated monsters
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Post-launch updates will regularly bring new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

Requisitos del sistema

    Minimum:
    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Análisis útiles de usuarios
A 32 de 48 personas (67%) les ha sido útil este análisis
20 productos en la cuenta
1 análisis
5.4 h registradas
Análisis de acceso anticipado
Es verdaderamente horrible, el juego no promete nada a diferencia de otros de este tipo, Starbound, Project Zomboid entre otros que en verdad si se les ve potencial.

Resumiendo no desperdicien su dinero en verdad no vale la pena poca jugabilidad e ideas lo que lograron los creadores.
PD:hay mejores opciones basta con observar aqui abajo en la opcion ver mas como este.
Publicado: 15 junio 2014
¿Te ha sido útil este análisis? No
A 56 de 107 personas (52%) les ha sido útil este análisis
91 productos en la cuenta
20 análisis
0.6 h registradas
Análisis de acceso anticipado
Lo compré esperando que fuese algo parecido al terraria.Me aburrí al cabo de media hora.
Guardad vuestro dinero,es absolta BASURA.
Publicado: 24 febrero 2014
¿Te ha sido útil este análisis? No
A 5 de 8 personas (63%) les ha sido útil este análisis
325 productos en la cuenta
8 análisis
0.5 h registradas
Análisis de acceso anticipado
Tiene potencial, pero aun esta en beta le falta muuucho por delante :3
Publicado: 15 julio 2014
¿Te ha sido útil este análisis? No
A 4 de 11 personas (36%) les ha sido útil este análisis
26 productos en la cuenta
2 análisis
1.8 h registradas
Análisis de acceso anticipado
Se parece mucho a Terraria y a Starbound, si, pero tiene un toque, que aunque se debe de pulir aún, es muy interesante, tiene muchas mecánicas atractivas, y cuando salga la versión completa, será un gran juego.
Publicado: 28 junio 2014
¿Te ha sido útil este análisis? No
A 0 de 3 personas (0%) les ha sido útil este análisis
45 productos en la cuenta
1 análisis
0.9 h registradas
Análisis de acceso anticipado
Este juego la verdad me desepciono, pense que seria como Terraria o Mejor, pero no, ademas, no entiendo una ♥♥♥♥♥♥, no tiene logica y es aburrido jugar solo... Spawneas con un pico y para hacer el "Hacha" hay que hacer alto enbole para matar una banda de bichitos y minar minerales solo para hacer un laser hacha de porqueria... Yo estaba entre comprar este juego, si es que se le puede llamar juego, o Point Perfect... La verdad aun me arrepiento de no haber comprado Point Perfect, RECOMIENDO CUALQUIER JUEGO ANTES QUE ESTE, HASTA HELLO KITTY ONLINE.
Publicado: 18 julio 2014
¿Te ha sido útil este análisis? No
A 42 de 52 personas (81%) les ha sido útil este análisis
52 productos en la cuenta
6 análisis
4.5 h registradas
Análisis de acceso anticipado
Aún está muy verde, necesita más metas y objetios, amén de más variedad de biomas. Es por eso que hasta que no haya salido la versión final del juego no recomiendo comprarlo. En referencia al estilo visual és algo personal, pero peca de ser demasiado poco colorido. Eso sí, los fondos son de película.
Además se agradecería una traducción al castellano, en el momento de escribir esta recomendación no existe ninguna, ni oficial ni en forma de mod.
En resumen, es un juego con mucho potencial, pero al que aún le queda un largo recorrido.
Publicado: 30 noviembre 2013
¿Te ha sido útil este análisis? No

Premios

MMORPG.com - Best Indie RPG at PAX East 2014