Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
Fecha de lanzamiento: 28 de jun. 2013

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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"Terraria is to MegaBloks, as Edge of Space is to Legos."
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25 de mayo

ArkCo News - 5/25/15

Hey ArkCoNauts!

Things are moving right along with the next patch, and we're working like crazy on more new content and features. Our last patch brought in everyone's favorite derpy shark with people teeth, Fineous. While we saw a few hiccups with dialog, we were able to stomp out most of those issues, and continue to iron out the NPC system. This has set the stage for all of Fineous' crazy friends to make their appearances

To get into a little more detail about what to expect, let's talk about the rest of our cast of NPC's. Unlike Fineous, they will be scattered around for you to run into, rather than waiting around your base. Once you meet them, and help them out, you will be able to gain the anchor for them as well, and collect them all for your home base. Who wouldn't want to live with Business Ape?! Ok, so maybe he gets his own room. Joking aside though, we feel that we have a good solution for allowing players to decide when and where the NPC's spawn. Additionally, collecting NPC's will start to grant bonuses to you for having them around. These guys will definitely keep you all busy as you gather them up and take them home.

While the NPC's are nearing completion, we're also working on another long awaited feature: The wormholes! When complete, you will be able to hop to entirely different maps and explore new worlds in addition to your main world. These alternate worlds will present you with fresh sources of additional materials, and plenty of new things to discover. These will be stable wormholes, unlike our first iteration, and you will be able to visit them over and over! While the first implementation you'll see will be kept somewhat simple, more types of alternate world will be added over time, we have more than plenty of ideas for things we can have lurking about behind the portals.

If that doesn't have you excited, we are also preparing to unleash Steam Inventory integration. What does this mean? Tradable armors, weapons, and other redeemable goodies will now be available, letting us give you all sorts of new shinies which you can redeem by codes! I don't know about you guys, but this is one of the moments I've been waiting for above all else. There's nothing more fun than being able to shower the community with awesome gear to use in game, and I am very much looking forward to putting this awesomeness to work!

On the community side, I do want to put a reminder out there that Jake is now doing weekly livestreams to keep everyone even more up to date on the latest happenings, and what we're working on. We stream every Monday night, starting at 8PM Eastern. (Except this week, due to the holiday we will be streaming Tuesday the 26th at 8PM Eastern instead) In addition to catching up on the game, I'm usually there with a few spare copies in hand to give away, so if you don't have a copy yet be sure to come hang out! You can find the Twitch channel at:

Be sure to follow the channel to get notified when we go live! Thanks as always for reading, and we'll see you next time with ArkCo News!

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12 de mayo

Patch v0.4271 - Let There Be Loot!!!

Hey ArkCoNauts!

Who’s ready for some loot?! Or maybe I should ask if anyone is not ready, because it’s loot! This patch brings a couple of long awaited features, world loot, and the map system! As always, we know there will be bugs, as this is our first pass on these features. Be ready to shoot those bug reports our way, and we will iron them out as soon as possible.

Headline Features:

  • World Loot!! This patch introduces world loot both in chests and breakables scattered throughout the world. Get ready to explore and have it pay off, and keep your eyes peeled for chests. You can take the chests home with you! Loot in the dome chests will be somewhat less exciting till we hook in the new goodies later on, but free storage for all!
  • Map System! Our map system makes its debut this patch as well. Edge of Space brings a whole new twist to navigation with our draw-your-own map approach. Draw maps, save them, and even generate an item version to share with friends on your server! See your friends while you play with them.
  • Mech Anomaly!! Experience THE mech for the first time, and get a taste of the future! You can’t take these home yet, but you can cause plenty of chaos while the anomaly is active!

Changes & Additions

  • World generation now spawns random placeables (breakables and chests)
  • Proto biome breakable world objects now have loot in them
  • Proto biome world chests now have loot
  • New Codex Window! Hit “U” to open
  • Re-tuned plasma torch crafting mats to include an organic element and to produce more torches at a time
  • Added a consumable in inventory when saving map (trade and consume to share the map)
  • Added a player “pin” for the map
  • North Pole Defense now has a very rare chance of dropping from artillabears, penguins, and plasma-fisted polar bears
  • Tuned Proto Biome resource generation
  • Added a slight personal lighting to avatar for those extra dark nights
  • Added crystals to caves which give off light, SHINY!
  • Crafting ammo now always goes to the rewards window
  • Components to get to the Headhunter dungeon now drop from small red crabs, nautilus, raptors and plasma trees
  • Penguins have been updated to drop penguin dungeon nav data
  • Command centers have had their power outputs increased across the board to supplement the other methods of getting power “soon”
  • Optimizations to placeables
  • Optimizations to projectiles


  • Fixed an issue that allowed multiple dungeon nav data to be fed to skiffpad
  • Fixed an issue that prevented weapon projectiles from being seen when fired near some placeables
  • Fixed an issue where creature projectiles were not impacting player
  • Fixed an issue where ammo counts could get out of sync in MP mode
  • Fixed an issue where player projectiles could cause frame rate drop in MP Mode
  • Fixed various issues with quests/dialogs
  • Fixed an issue where player’s sci-xp could be lost upon returning to a world after completing Fineous’ last quest

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Official Terraria Content! - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

Acerca de este juego

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

Requisitos del sistema

    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
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