Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
Megjelenés dátuma: 2013. jún. 28.

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Korai hozzáférésű játék

Szerezz azonnali hozzáférést és kezdj játszani; légy részese a játék fejlődésének.

Megjegyzés: Ez a korai hozzáférésű játék nincs készen, és vagy változik a továbbiakban, vagy nem. Ha nem izgat a vele való játék a jelenlegi állapotában, érdemes lehet várni, míg a játék fejlesztése előrehaladottabbá válik. Tudj meg többet.

Mit mondanak a fejlesztők:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”

Edge of Space Standard Edition vásárlása

Edge of Space Standard Edition Four Pack vásárlása

Includes four copies of the base game - Send the extra copies to your friends.

Ezt a játékot tartalmazó csomagok

Edge of Space Special Edition vásárlása

2 elemet tartalmaz: Edge of Space, Edge of Space Special Edition

Edge of Space Special Edition Upgrade vásárlása


Kurátorok, akik ajánlják

"Terraria is to MegaBloks, as Edge of Space is to Legos."
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Legutóbbi frissítések Összes megnézése (80)

március 31.

Main Branch Mania - [Patch Notes: v0.3983+v0.3898]

Hey ArkCoNauts! The moment has arrived, and we are moving all of the content from the opt-in patches to the main branch. For those who haven’t opted in to test, you’re in for a treat, the changes have been sweeping, especially to the early game. For everyone’s convenience, we’re including the notes from the opt-in to show the extent of what’s new with this patch.

Featured Addition!

New Billboard Quest System! (check journal > Billboard tab: default key {J}) This feature allows player to gain randomized quests!


[Public-Test] Patch v0.3983

Fixed an issue where arklight canisters would go out instantly
Fixed an issue where quests could not be aborted
Fixed an issue that prevented player from hitting creatures at point blank range
Fixed an issue that would cause crafting UI to lag when being opened or closed
Fixed an issue where aluminum could be duplicated in the tutorial
Fixed a UI issue where messages were being sent multiple times
Fixed an issue where the UI could crash or partially crash

[Public-Test] Patch v0.3898

Fixed an issue where certain placeables were not functional
Fixed an issue where creatures would spawn in crafted bases
Fixed an issue where science xp was not being spent in MP mode
Fixed an issue where the rewards could get stuck if an item count of 0 is on the list
Fixed an issue with enhancements and knowledges keybindings (you may need to rebind your key)
Fixed crafting menu tier filter sorting
Fixed an issue where you had to clear a resource before selecting a new one (crafting menu)


[Public-Test] Patch v0.3983

Changed Cryorods to a loot instead of a consumable
More armor has been updated with new tool placement
Knowledges now use a 1-1 ratio (1xp - 1 knowledge point)
Almost empty div on avatar selection screen now shows research and upgrade progress
Added a semi-transparent background to quest tracker
Adjusted UI scaling size
Added knowledges access to the quick menu
Changed default UI positions
Resource tracking button removed, added schem tracking checkmark box
Attempting to make a avatar without a name will now warn you to name the avatar
Moved banner text from the left side to the center
Added new banner text to indicate when SCI-XP is maxed
Added new banner text to indicate when a new knowledge rank is unlocked
New Billboard for quests (check journal: default key (J))

[Public-Test] Patch v0.3898

Tutorial tasks no longer need to be completed, they will autocomplete
Phase shotgun 1 and 2 increased base damage
Pushed zombie spawn during the night a little bit lower
The tutorial tasks have been updated
Right-click no longer puts items in chests in the tutorial
Removed learning schematics from tutorial
Modified tile placement portion of tutorial
All phase weapons have been beefed up
Added weapon recoil to all weapons
Moved the “tool” hand to the back of the player
Some Armors have tool hand changes implemented (some armors still need updating)
Adjusted the day/night cycle length (shortened)
Added a clock to the UI for Day/Night cycle (click on clock to change format)
Adjusted the max count and lifetime for dropped world items (reduction to prevent lag)
Dropped world items will now attempt to merge into larger stacks when possible
Added a hidden knowledge that handles giving out schematics in the tutorial this will make it so any tutorial changes of schematics will be retroactive

4 megjegyzés Tovább

március 17.

ArkCo News - 3/17/15: PAX, Unity 5 and More!

Hey ArkCoNauts!

Been awhile since we did a newsletter and caught you all up on what's been going on, and what's still to come. We've kept the patches coming, and the majority of our focus as been in that direction, and rather than just news, we wanted to be cranking out patch notes. With the latest patches coming to opt-in, players may be wondering what's going on, so I felt it was time to sit down and give you guys a lot more insight into the current development of the game. So, what IS going on with the game, you ask? Last weekend, the team headed out to PAX to show Edge of Space, and it was awesome. We got more media showing up, and more player engagement than any of our previous PAX showings. Overall, everyone enjoyed the game, and we were able to pinpoint a few of the things that were making hitches in the early game experience. Here are a couple of great articles from some of those who played at PAX: (

On the development side of things, we've turned an eagle eye to the beginning of the game. We watched players at PAX, and have heard the community talk about the beginning of the game being slow and difficult to get into. With that feedback in mind, we're going back and looking at ways to remove grind, and to smooth and enhance the beginning part of the game. To that end, we have eliminated the extra step of having to craft data to advance research. Instead of being mandatory, it will just become an option for those who are crafting it to share. You can now directly spend your research points, which we agree with the community will bring a much more simplified and streamlined feeling to the research system. It should definitely cut down on wasted materials, especially for those playing single player or not interested in leveling friends.

Along with this, we are exploring ways to bring more objectives into the early game, to help shed that feeling of bewilderment after first spawning on the planet. Edge of Space is, and always will remain a game where the player is writing their own story, and has the option to play in the style that best suits them. While embracing that fundamental freedom in the game experience though, we want to incorporate new ways to give the player something to do. Looking for a material that's rare and hard to find? The goal is to keep you busy while you search, so that even while carrying out routine tasks you can accomplish more in that time. Our thoughts are that we can bring in more ways for a player to earn those materials as well, so that random chance isn't your only chance.

Coming back to the big question, why the opt-in, there is good news on that front. Edge of Space is making the change to Unity 5! During the upgrade, we've chosen to keep updates on the opt-in branch, to allow us to transition the main branch first. Once that's done we'll bring over the new updates to the main branch, and continue to smooth them out.

Still not enough going on? Don't worry, we've got you covered! The wheels are turning and we're planning something fun for a Spring event. We won't spoil too much just yet on what we're up to this time around, but keep your eyes on the social sites for news as we get closer. Thanks as always for reading, and we'll see you next time for ArkCo News!

4 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

Official Terraria Content! - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

A játékról

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)


    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
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