Indsendt: 18. juli
I purchased this game upon release into early access. At that time, many of the advertisements were compairing this game to Terraria, hence the nature of my review
I had a lot of hope for this game.
Let me preface this by saying I love Terraria. I played a ton of it with friends and by myself back when it was first launched, and again with all the updates with my girlfriend. I went from thinking it was a 2D Minecraft rip off to a great game that reminds me a bit of your old school games (Ghost and Goblins comes to mind with the new Expert mode)
Terraria had its charm in the exploration. You died, a lot. You learned from said deaths. You learned different materials make different items. You fail a lot, in funny and unexpected ways (i.e. Farming Wall of Flesh, then realizing that I had been equipping my armor in the social slot). The exploration was in both the world itself, and the mechanics. They gave you nothing, said "Here is the world, have fun" and that was it.
Edge of Space forgets that. I start a new character, and I am inundated with tutorials as if I was a toddler. The game literally stops everything to tell you to right click to pick up an item from a chest, including a video. I am all for tutorials done right, but this one is just patronizing.
The UI is just trash. I have a character menu, inventory, tech, ect. They are all small enough to fit on the screen all at once, yet they are their own movable UIs with wasted space. Not to mention if I want to craft something to equip, I may have to go through three different menus for it. This developer took a huge step backwards in design.
The character control is also a problem. It just feels slow and unresponsive. I felt like I was on a server lagging in single player (and with the rig I have, this game should not give me any delays whatsoever). The feel of everything was just off too. Mining is aiming a laser at a rock and waiting. Terraria did it right, because you would hear the clanking as you mined, making it feel like you were doing something.
Lastly is the performance. It felt like it was running at 30, because I was getting that same blurriness I would get at lower frame rates. The game however has a FPS counter that was staying at a solid 60. I pulled up the Steam FPS counter, and low and behold, while it did stay around 60, it would very occasionally dip, but the in game FPS counter stayed at 60. I have a feeling that this counter is not accurate, and the developer has static text up there, but I will not say 100%.
I will end with this, Have I been harsh on this game, comparing it to Terraria? Yes, very much so. They have marketed it as the spiritual successor to Terraria, and thus started the comparison. Sadly, it fell very short of the mark they were aiming for.
I wish to put this into the actual review itself, since this actually has me hopeful about the future of this game. From the head developer in the comments from this review "Thank you for your review, i think there rae some valid points we are trying to address. At the same time the game is meant to feel different." The developer actully listens top criticism in a positive way, which could make this game potentially great in the future.