Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
사용자 평가: 복합적 (평가 1,790 개) - 이 게임에 대한 사용자 평가 1,790개 중 56% 가 긍정적입니다.
출시 날짜: 2015년 9월 17일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Edge of Space Standard Edition 구매

LUNAR NEW YEAR SALE! Offer ends in

-70%
$14.99
$4.49

Edge of Space Special Edition 구매

LUNAR NEW YEAR SALE! Offer ends in

-75%
$24.99
$6.24

Edge of Space Standard Edition Four Pack 구매

Includes four copies of the base game - Send the extra copies to your friends.

LUNAR NEW YEAR SALE! Offer ends in

-70%
$39.99
$11.99

Edge of Space Special Edition Upgrade 구매

LUNAR NEW YEAR SALE! Offer ends in

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$11.99
$2.99
 

최신 업데이트 모두 보기 (108)

2015년 12월 16일

Patch v1.09 - Happy Holidays!

Hey ArkCoNauts!

We have another round of fixes for your gaming pleasure, and are still working through the suggestions and feedback from the community. We are in the process of revamping the NPC system in a number of ways, but that update will be longer in coming as the holidays are approaching, and the team takes time off to spend with family and friends. After the new year we’ll be sitting down to plan things out, and update the community on what’s next. Happy Holidays from our family to yours!



  • Sound now updates while the game is paused (this prevents looping or repeating issues)
  • The ”Welcome to the edge” and “one of us” achievements work again
  • Carbon Fiber factory now works like the other factories. The required quantity has been reduced from 5 to 3.
  • Unused stats have been removed from the character stats tab. Exposure Rank has been added to the stats tab
  • Fixed an issue where inventory slots could be active past the bottom of the inventory window
  • You can now only drag and drop things from the crafting slots if the target slot is empty
  • Banner popups no longer block mouse input
  • Clarified reforge schematic tooltips in the knowledge window
  • Added a form of triple jump to the defense mech and removed falling damage from it as well
  • Improved vehicle related creature hate (aggro) for vehicles with weapons
  • Fixed the arm animation when aiming left and up
  • Fixed an issue where teleport menu would remain active after teleport and not update
  • Ammo requirements for weapons now appear on the right side of the crafting window
  • Boomerangs no longer knockback targets, which should correct a number of issues
  • Changed how anomalies (non-bunker crab nests and jelly nests, crab eggs, random mechs, etc) spawn near structure tiles and bunkers/nests. This should reduce the chance of anomalies spawning near player bases as long as the background tiles are not empty or naturally occurring resources (dirt, rock, mud, clay, ice, biomass, aluminum, titanium, uranium, radium, or promethium). The dirt structure, rock structure, et cetera tiles will prevent anomalies, just not the basic tiles

댓글 11 개 더 읽어보기

2015년 11월 19일

Patch v1.08 - Fixin' Things!

Hey ArkCoNauts!

We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been!


  • Added Holopet Jack-o-lantern
  • Master cryopod and chests no longer display removal icon when they cannot be picked up
  • You can now split stacks into another identical stack
  • Reduced Jack O Lantern beam length
  • Craft window text filter now clears when window closes
  • Mortar Penguin and Artillabear no longer damage tiles
  • Fixed an issue that prevented defense mech from damaging placeables
  • You can now right click to remove items from factories
  • Fixed the auto button for factories with less than 3 components
  • Codex entries for factories will unlock when you click on the codex page icon if you do not already have it unlocked
  • The player info area no longer blocks input
  • Weapon firing now resumes after moving mouse off of UI areas
  • Some event nests can no longer be picked up
  • Fixed a number of potential memory leaks in the UI
  • Item banner text now has an approximate delay of 2 seconds after picking up an item
  • Picking up multiple items will now only display a single banner text
  • Command centers now have the number of PIOS outputs in their description
  • When placing or renaming a Command center they will get their XY coordinates added to their name instead of hex ID
  • Corrected unnecessary memory allocations in the mining system
  • Corrected unnecessary memory allocations in the vehicle mining system
  • Adjusted structure tile mining speed to help prevent accidental removal

댓글 10 개 더 읽어보기

Special Edition Content:


  • Chrome Fineous Mount
  • SE Laser Pick
  • Sugar Glider Pet
  • First Responder Armor
  • Luchidor Helmet
  • TopHat Helmet
  • Concept Art PDF
  • Edge of Space OST

Take a look at our journey through Early Access.

Featuring Official Terraria Content!

게임에 대해

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

시스템 요구 사항

    Minimum:
    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
유용한 고객 평가
36명 중 28명(78%)이 이 평가가 유용하다고 함
15명이 이 평가가 재미있다고 함
12.0 시간 기록
게시 일시: 2015년 12월 3일
테라리아와 같은 회사라고 해서 같은부류게임이라고 생각한다면 큰 오산이다.

테라리아도 건설과 땅파기가 있다해도 대부분의 게임요소가 RPG에서 지어졌지만, 이 게임은 본격적으로 RPG를 위한 땅파기가 되어버렸다. 즉, 무기를 만드는데 흙이 필요하다던가, "어쨌든간 무기질"식의 귀차니즘으로 인해, RPG성 짙은 미래 SF 게임에도 불구하고 땅파기 씹노가다가 필수불가결하게 되었다.

게다가 극초반 게임은 정말 9mm권총 한자루 쥐어주고 저그 본기지에서 살아남으라는마냥 약한 무기로 모든걸 해결해보라는식의 난이도를 보이며 "극초반의 배려"또한 굉장히 부족하다.
(반년전에는 조금 더 심했다. 아주 약한 극초반 몬스터 한마리를 잡을때 신의 컨트롤로 발사된 모든 탄환을 명중시킬경우 총 15~20초가 걸렸다. 게다가 3대즘 맞으면 곧바로 사망. 크리퍼는 느려서 도망이라도 갈 수 있지, 그때의 몹은 메딕앞의 저글링 수준이었다. 게다가 뭐만하면 전부 선공. 그런게 3초마다 맵 양쪽에서 튀어나오고, 그 총을 업그레이드 하려면 한블럭 파는데 2초즘 걸리는 땅을 한참 파고 내려가야 있는 광물을 수십개를 구해야했다. 한국식으로 표현하자면 애미뒤진게임. 그렇게 살아남아 총을 첫 업그레이드 하려면 한시간즘 걸렸다.)
너무 무거운 움직임과 쓸데없이 높은 케릭터의 크기, 그리고 땅을 파는 속도 또한 다른게임보다 굉장히 답답하다. 어느 게임이나 게임 초반엔 그렇다고는 할 수 있지만, 이 게임은 후반에도 별반 차이는 없으며, 타 샌드박스 어드벤쳐 RPG류 게임은 최소한 그런 움직임을 주고서 땅파기 노가다를 이따위로 많이 시키진 않는다. 메니아들을 위한... 이라는 수식어는 어불성설. 오히려 메니아들을 엿먹이고, 라이트유저에겐 그 엿을 항무운에 끼워주는급의 게임이다.

난이도 조절은 앞으로 해간다면 해결될 일이지만, 이 게임의 중점을 찾기는 힘들것이다.
마인크래프트는 광물을 위해, 스타바운드는 더 나은 무기와 업그레이드를 위해, 테라리아는 더 강한 적을 위한것이 게임의 중점이라면, 이 게임은 그 모든것이 들어있지만 전부 변같이 적게들고 애매한 벨런스로 들어있어 게임을 완벽히 망친 게임이다.

만육천원.... 아주 조금의 쓸데없는 DLC를 포함하면 27000원... (사실 지금 있는 DLC가 대체 무슨역할을 하는지 아직도 모르겠다.)
게임이 3천원대 이하로 떨어진다면 한번즘은 경험해볼만 하지만, (로직의 부심을 보면 80%의 파격세일을 기대하기는 힘들다.)
지금의 가격이라면 치킨을 두마리 사먹고 어서 변으로 만들어 흘려보내는것이 조금 더 이득일것이다.

심지어 게임을 키면 제일 먼저 보이는 제일 눈에 띄이는 버튼이 "우리 매좀 때려줘요!" 그렇다. 자기 의견을 말해서 열정페이로 아이디어들을 다 토해내라는것이다. 그렇게 만들어진 게임 16000원. 결혼은 하셨는지?
제발...개발이든 개발진이든 좋은방향으로 흘러갔으면 하는 바램이...(이미 돈냈으니)

아, 덧붙히자면 미리 예산투자해준 고마운 얼리엑세스 구매자들에게 빅엿을 날린적이 있다.
예전엔 기본이 지금보다야 쌌겠지만, 스탠다드밖에 없었으며, 지금의 스페셜 에디션은 뭐에쓰는지도 모르겠지만 일단 그때는 없었다. 결국 그때 구매했던 유저들은 지금와서 번들가격차(-11000원)가 아닌 따로 업그레이드를 구매하여 16000원을 더 내야 제대로 즐길 수 있는 셈이다.. 이는 상술의 씹빅엿이고 진짜 대가리 후려버릴라.... 열받네 진짜...
쓰다가 감정이입이 되었지만, 헤비유저일수록 더욱 큰 상처를 안게된 셈이다. 선의로 기부를 배풀으니 그 돈 어디서 났냐며 세금 더 내란소리보다 조금 더 화나는 일. 내 일이 되었으니..
심지어 구매 당시에도 스타바운드처럼 인기가 많고 매우 재밌었다면 얼리엑세스의 취지를 통해 "미리 하는 값"이라는 점에 대해 이해를 했을지도 모른다. 그러나 위에도 서술했듯이 아오빡치네진짜 그땐 플레이 하기가 "불가능"에 가까운 수준으로 게임 벨런스가 엉망이었다.
이 평가가 유용한가요? 아니요 재미있음
386명 중 293명(76%)이 이 평가가 유용하다고 함
11명이 이 평가가 재미있다고 함
3.7 시간 기록
게시 일시: 2015년 9월 17일
Looks like I got this game on July 9, 2013. Today the game came out of Early Access as v.1.0, and unfortunately, the game is still rather hard to digest.


When I first played, the game had a few graphical issues, and it looked like it could have needed something like an editor to an author. Fine, I could always go back to it - though at this point I was beginning to regret buying this. At this point (and a couple subsequent playthroughs), I felt the game was not intuitive, unfriendly to beginners, and rather difficult for a game where you literally build your character to advance. Gathering materials? The laser pick was extremely weak and could not be as easily manipulated as Starbound's (as much as I don't like comparing, especially to Starbound). I took a long time gathering enough supplies (after dying a few times, some from mobs in the starting area and some from falling off the edge of the map) to make anything. Also, while the game no longer has the difficulty (sort of...) and the 10 free respawn limit, those things severely discouraged me from doing anything. So I waited.

Today, I opened the game with no expectations of things and found myself facing similar issues from the first time I played. The UI needs a lot of work - this doesn't look at all like a modern game with a futuristic setting - the dialog boxes look like just hastily placed rectangles and fonts (I spotted some serif fonts...) look like they were not even picked with intent. Some of the tips need editing in syntax and grammar, and overall, the game feels very much like a beta still. I wasn't pleased by the "tutorial" either, since the first thing I saw was a codex full of unnecessary text.

Nothing in the game has struck me as intuitive so far, even regarding the gathering of materials. I got the DLC items and the pick is marginally stronger than the starting one, and while it's got a wider beam (3 tiles wide), the width becomes useless because the pick target cannot be directly chosen - so if you just dig downward, for example, in the same direction, you just end up with a 1 tile wide chasm, walls either damaged or already "healed" to normal. Everything seems so grindy already - I know that games won't have you start off with good gear ready to kill bosses, but in the first quest of the tutorial, each one of those enemies (although they do no damage) took many hits to die. I don't see any fun in spending minutes killing common mobs (because face it, you're gonna attract aggro for all those missed attacks and some of those enemies move too fast with the starting rifle) and then spending minutes gathering.

I'm going to pass. Sorry, I tried, but more than 2 years did not give sufficient progress for me to enjoy this - too grindy and too unpolished.
이 평가가 유용한가요? 아니요 재미있음
285명 중 219명(77%)이 이 평가가 유용하다고 함
16명이 이 평가가 재미있다고 함
28.6 시간 기록
게시 일시: 2015년 9월 21일
I've played the game long enough now that I can give a basic review for the game. In terms of the knowledge progression I'm about 6% complete or so it says. I can say confidently enough that the game is interesting and has some decent mechanics that set it apart from similar games like Terraria and Starbound.

However, this game is very much a buggy mess right now and I would not say this is worthy to be called V1.0, it is very much still an early access game in my mind and if you are hoping to play this game without upset, I feel I need to tell you that you will be let down.

-Mining
Mining feels clunky at the best of times, it doesn't work like terraria or starbound where if you click on a tile then that tile gets removed, it's a directional thing and the mining tool isn't center with the playable characters model, it is off to the side a little and it makes mining a real chore.

-Monsters
The monster spawns are attrocious, they spawn anywhere even in the air, which makes falling down elevators you dig suicidal, it encourages the use of teleportation but really I find this a constricting mechanic and very poorly thought out by the developers. A fix that would make everyone happy in my opinion would be to limit mob spawns to front tiles or certain background tiles (such as dirt, clay etc)

-Monsters continued
Mobs can spawn in the air, regardless of the foreground or background tiles, I have confirmed this, and this doesn't only effect elevators and general exploration, mobs can spawn inside hangers you built for your vehicles, and those ships will die as the mob mindlessly floats back and forth rebounding off walls etc. This is completely ridiculous and wastes your resources needlessly.

-UI
The UI is a complete mess, it is extremely user unfriendly and lacks specific interactions like shift clicking to place items into recipe facility entities like the carbon refinery for example. You have to mouse them in one by one and when recipes require 5 items that are cluttered around your inventory, it is not fun to micromanage and makes organising inventory space and much more, a very annoying task.

-UI overlays
To add onto some of the UI problems the game has, the UI overlaps the screen in some instances, such as when "dominating" an area (or setting am item recipe as a task), the overlay that displays you have conquered the area acts as a none transparant pop up, basically it stops you from shooting or building while mousing over the overlay and this can lead to some pretty cheap deaths as I have experienced.

-Gameplay
The gameplay for the most part is fine, you progress at a steady pace and you are rewarded for killing monsters and mining generated tiles. However the dungeons you come across such as the zombie rooms seem to feel extremely off. You have to destroy 4 spawners and once that is complete, you have to plant 3 bombs, leave the chunk and then the entire land is just blown up. Any decoration blocks you might have wanted from the room are deleted, and you're left with an unappealing piece of land that does nothing. The game says you've "dominated" the land but you're just left with an ugly crater. Furthermore, you aren't rewarded in the slightest by blowing the chunk up, no EXP, no loot, nothing.

-SNAILS
HOLY ♥♥♥♥ING ♥♥♥♥, SNAILS AND FROGS HAVE TO BE THE SINGLE MOST ANNOYING MECHANIC I HAVE EVER WITNESSED IN A VIDEO GAME. PLEASE NERF THEIR SPAWN RATE, IN FACT THAT BRINGS ME ONTO MY NEXT POINT

-Spawn rate
Monster spawn rate either seems to be so few or so disgustingly unbearable, the amount is completely random, you coulld be spelunking in a cave and come across one or two mud crabs, but then teleport back to base and an entire army of frogs, snails and crabs will rain from the sky.

-Frame rate
This is a really unfortunate aspect of the game, I have a really high end computer and I get frame lock ups quite often, it's not a long lock up but it is very common and happens in loaded chunks even if I am standing still. I don't have a clue what causes it and as far as I can tell from other reviews this seems to be a common problem.

-Rare crashes
The game as crashed a few times on me now. both times have happened when starting up a pregenerated world and entering a container too quickly. I am sure this will be fixed but it added to the frustration this game is to play right now.

-Instance glitches
In an instance you are similar in proprties to that of adventure mode in minecraft. You cannot place or remove blocks basically. If you happen to click too fast on a door (which is basically a teleporter to another part of the dungeon) yoiu can very easily be teleported out of bounds and you have to exit your game to fix the problem. The items needed to enter an instance dungeon aren't cheap so I find this to be a very harmful bug that impedes progression.

-Exploration
Now this may be due to the overall difficulty of the game, and I may be playing the game without fully understanding the metagame and what not, but I find exploration into the second biome (I think it's refered to as the comet biome, it's the ice themed one) to be extremely unforgiving. I have the weapons to deal with the monsters there in small numbers, but as I have said, as you fall down to lower levels, mobs spawn in the sky and can basically 1 hit ko you as you fall, but that's not the only problem, as you land on the surface of the main tier 2 biome, mobs that are faster than you are generated all around you, on the ground and in the sky and that makes exploration and progression an absolute chore. I have tried to find a way to set my spawn down there instead of on the first biome and I'm not sure how. The wiki for Edge of Space is extremely outdated and many pages are missing.

-Exploration continued
I have solved the issue of teleporting to lower levels, you have to build 2 command centres to teleport between areas. However now that I don't have to deal with the annoying elevator scenario, I have discovered that towards the lower half of the second biome, bears and penguins spawn in great abundance, regular bears can 2 shot you, and have more than doube the players moving speed so in tight spaces it is very hard to escape, they spawn almost everywhere in the cave systems down there and I simply cannot progress further below. I enjoy a hard game but I think something seems off with the spawn rate, they appear so frequently that I feel stunted to go any deeper. You might be thinking that I should gear up a little more before progressing, which is true, but all the radium I can find in the ice and all the illuminated crystals (that can drop radium) have been mined up in the top half of the biome. I made the mistake of building one of those NPC anchors with the radium (he was a useless NPC as well, did 100% nothing and that brings me onto my next point shortly) and now I lack the amount to create the desert armor set.

-NPC Anchors
I really like this idea, it's another resource sink and the potential for some really cool bonuses is there, but the developers really missed the mark on most of them. I believe Rob the robot is the most useful, fully upgraded he will drop Titanium ore for you occasionally, I have about a stack and a half of the stuff just sitting around and as Titanium is a pain to harvest, I like this NPC and my investment was worth it. However, NPCs such as Vinny (The potato plant) do nothing, regardless of the investment, his one ability is that every time you feed him 5 biomass and 5 ice, he will glow in the dark. That's ridiculous, I have lights everywhere, the investment and the space for his anchor completely outway his use. This is very similar for the other NPC's too, they could provide cool bonuses like 5% to sneak, or ore in a radius will glow, something that would actually be fun to invest these resources into. But nope, glow in the dark plants are apparently useful.

-Hit word limit, much more is broken-
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136명 중 98명(72%)이 이 평가가 유용하다고 함
8명이 이 평가가 재미있다고 함
8.8 시간 기록
게시 일시: 2015년 9월 18일
Cautious Recommendation.

I waited till post launch to play this game as it was something both me and my bf were looking at since we enjoyed terraria so much. So I will go through a few pros and cons from my experience thus far.

Pros
- Gameplay is fun when playing with multiple people, there are features such as resurrecting dead players that you will miss out in if you play singleplayer.
- Questing is quick and easy normally. It can be a bit grindy for some of the quests but the rewards seem to usually be worth it. It instills a sense of progression that is enjoyable to experience.
- The details on your character armor and progression trees that allow you different armor if you play a certain style give a unique vibe and add potential replayability.
- Knowledge skill trees give you lots of ways to specialize as you progress in early game and it is especially helpful if you have multiple players with you, letting you all specialize in different ways and combine your knowledge to progress quicker.

Cons
- Do not try to exit game and try to get back if you are running a server. The steam client will not allow you to start game back up till you take your server down. This is also a huge problem if you crash or have any gamebreaking bugs.
- Got stuck in a wall by jumping into it during first hour of play, only way I could solve it was to quit game and log back into multiplayer server. Issue fixed as of sept 19th hotfix.
- Exploding monster nests can leave the sound of bomb alarms going off long after its been destroyed, making an annoying sound that just wont disapear.
- Monster ai leaves a lot to be desired.
- Building seems to take a while to make anything worthwhile and there is not as much a need to build actual homes like other games in this genre.
- It is incredibly challenging to figure out how to get many types of building materials, leading to constant searching of wiki to figure out how to find many types of materials.
- Certain materials that were used in many types of items were incredibly rare to find, making it so that more people you had with you, the more challenging and difficult it was to even find enough materials to get everyone basic items.

Overall, I would recommend waiting on this game for a few more patches or unless you like what you see. The game is enjoyable but there is quite a few issues with it that can lessen the enjoyment in both singleplayer and multiplayer post launch.
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164명 중 113명(69%)이 이 평가가 유용하다고 함
12명이 이 평가가 재미있다고 함
33.6 시간 기록
게시 일시: 2015년 10월 2일
So here we are....finally at 1.0 and we still feel like we are in a beta.
The game is laggy, choppy, the sprites clip and glitch around, the physics are wonkey for gravity (shoot enemy they fly straight upwards?), it's such a mess at the start. Their idea of a tutorial involves talking to a flying shark and gathering stuff.....it's very dull.

I'm sad that waiting for nearly a year on this resulted in this mediocrity. Stick with terraria, this feels like a generic knock off terraria in space.
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