The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
İncelemeler: Karışık (150 inceleme)
Çıkış Tarihi: 8 Şub 2007

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UFO: Afterlight Satın Alın

 

Bu Oyun Hakkında

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

Sistem Gereksinimleri

    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Hard Drive: 2550 MB available space
    • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Recommended:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memory: 768 MB RAM
    • Graphics: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Hard Drive: 2550 MB available space
Yararlı müşteri incelemeleri
7 kişiden 3 tanesi (43%) bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
Does not work "out of the box" and it takes a lot of effort to configure it properly.
Text is too small to be readable. There should be a mod that fixes it, but even after installing the "Bigger Text Boxes" mod the problem persisted.
The game was clearly poorly done, so it definitely isn't worth the effort.
Yayınlanma: 24 Eylül
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6 kişiden 2 tanesi (33%) bu incelemeyi yararlı buldu
kayıtlarda 3.0 saat
This is a poorly executed X-COM doppelganger, spend the money on the real thing. The graphics are marginal, controls are cumbersome and the story is weak.
Yayınlanma: 5 Ekim
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5 kişiden 1 tanesi (20%) bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
This game literally hurts my eyes to look at. No to mention the grammar is sub - par. If the prompts and dialogue were written by a native english speaker, I'd be highly suprised.

The poorest xcom clone ever.
Yayınlanma: 3 Ekim
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5 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 0.3 saat
just bad
Yayınlanma: 2 Ekim
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kayıtlarda 4.6 saat
I want to like this game. I really do. I think I just need to put more time into it.
Yayınlanma: 13 Ekim
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38 kişiden 34 tanesi (89%) bu incelemeyi yararlı buldu
kayıtlarda 38.3 saat
I've played both XCOM:EU/EW And UFO:AL for a significant ammount of time now, but I like Afterlight better overall.
The depth of the game easily rivals if not outright defeats XCOM. The weapons can be modified with various attachments and ammunitions, and there are dozens of weapons, most of which are still useful by mid-lategame. Equipment loadouts range from weapons to inventory including spare magazines and more weapons or tools.
It also does not burden you with pre-selected classes and equipment restrictions [Which cost me quite a few XCOM:EW playthrough attempts] since all your crew are capable of the same training and skills [Though alien teamates have different training from humans], which are also more indepth than XCOM. You can train military personell to run faster, damage specific species better, use heavy weapons/suits, or handle weapons faster to name a few categories.
In XCOM's strategic play, you have to manage your money, alien resources, and research projects while scanning for alien ships. In Afterlight, you also have to attack and seize territory, and decide who to be friends with. Will you create lasting friendships or do eye their territories, looking for more land and resources?
The game also has lasting consequences and effects. Team members aren't generic soldiers who happen to be a notch above the rest of millions. You've got a colony and a couple-dozen people to staff it, and those who die are gone, they aren't cloned or replaced, just dead.
On that topic, terraforming [Because thats an obvious goal, right?] has visible overtime effects that ever-slowly escalate visibly on both tactical and strategic play. As terraforming carrys on over the days, you'll see the world turn green with blue slowly, and tactical maps will gain plants and grass graphics too. On top of that, more overgrown areas tend to have lower environmental hostility ratings for tactical battles.

The biggest upside it has, Afterlight's action is real-time with pausing and planning rather than XCOM's turn-based action. Running head-on into previously undetected enemies or missing a shot is no longer a death sentance for your troops, though avoiding the former is still advised. Realtime action and positioning all play a role, where a sniper lying prone on a cliffside can spot enemies and clear them out quickly, and cover is less important and less of an invasive mechanic [though when you get the chance, use it]. Stealth is also an option, with smaller suits, stealthy movement training and silencers all present and accounted for. In a rescue mission, I snuck into the camp, and extracted my target without having to kill more than 2 or 3 enemies patrolling that area.

Although Afterlight is in many respects more realistic than XCOM, it still has downsides. The graphics aren't up-to-date and the dialogue switches tones and word-accents [You'll see what I mean if you watch videos with story dialogue.] The most invasive bugs such as the "Green Grid Error" as I call it where most of the map in tactical battles covered with green grid squares. [There is no explanation at all for these grids. Could they have something to do with graphical errors related to terraforming? I think it's an unknown error with my settings but who knows?]
Yayınlanma: 20 Temmuz
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22 kişiden 18 tanesi (82%) bu incelemeyi yararlı buldu
kayıtlarda 56.3 saat
Best of UFO series, possibly even best from all UFO\X-COM series.

Very interesting story line, alive characters with history, that you can actually read. Nice overall gameplay, even bad scripted camera cant spoil the game. Without spoilering I can say, that you wont regret a minute spent in this game. Its a jewel, that must be in your collection, and jewel, that must be played till the end at least once. This game have some modding potential, just check the web for it, but its good even without mods.

Gameplay Strategy = 10/10 (Science, Production, Base development... the best I saw)
Gameplay Tactics = 8/10 (minor camera bugs and AI route problems, but great in all other aspects)
Graphics\design = 7/10 (was 10/10 when the game came out in 2007)
Story = 10/10 (Wont spoil it for you, but its great)

8.7/10 in total
Yayınlanma: 28 Ağustos
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12 kişiden 8 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 20.4 saat
Loads of Research , Many Diffrent alien Races Trying to Take you out And many other things like the depth of the Games' Story
make it a really nice Strategy Game with the only "Bad" things i have personally encountered are the little childish graphics and sometimes the annoying controls giving you odd angles like through the ground for example
To sum things up , it's a really excellent game for it's age ( 6 years ) and i would Reccoment it to the Classic X-com Strategists out there who look for Something Challenging.
Yayınlanma: 27 Temmuz
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4 kişiden 3 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 18.5 saat
Last and best of UFO games from Altar. Feature I loved most on this game is HR managment. You cant hire dozens of scientists or soldiers. You have limited resources and its up to you what will be your focus and in the end you will remember every member of your little community.
Great game which i reccomend to everyone who likes RPG/RTS mix games
Yayınlanma: 12 Temmuz
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4 kişiden 3 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 63.4 saat
i played this EONs ago and I'm so happy i picked it up again. I missed playing a game that opens with a sucker punch, hits below the belt then proceeds to kick you while your down.

its old, but massively fun. I am enjoying this much more than the newest xcom and all of its updates etc. but thats my opinion.

hope to see something like this or Emperor of the Fading Suns in the future... but doubt any company will take a chance like that even though there are rabid fans waiting for it.

so if your thinking about it, check this game out on youtube. that will let you know if you would like it. enjoy.
Yayınlanma: 19 Mayıs
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4 kişiden 3 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 34.8 saat
I gave this a positive review as it was a decent attempt at a UFO: Defense clone. This of course is the standard that any UFO tactical game is compared to. I still prefer the play-style of providing individual unit orders and cover over the "stop time when you want to give a new order" strategy. I find that I make decisions based on how long it takes to give out orders rather than what is tactically smart.

Initially the tech tree was incredibly confusing. I had to research and find detailed descriptions for how to produce sniper rifles and shotguns. In-game you have no idea what you need to be able to research something new. (Which might be realistic) Additionally there is very little activity on forums or walkthroughs. The most annoying part of the game was that when I finished a technology the game doesn't tell you what you researched or how it would help you. I usually couldn't remember what I was researching so it was painful.

After 35 hours of playtime I got to the point where the missions were getting harder but the remainder of the tech tree wasn't going to help me. Finally I just decided to go play XCOM: EW, a much, much better continuation of the series.
Yayınlanma: 10 Haziran
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6 kişiden 4 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 0.6 saat
Not bad it is an X-Com wanna be so if its this or X-Com get X-Com if you don't want X-Com and are some form of hipster, get this.
Yayınlanma: 7 Haziran
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 0.4 saat
Like the game one of the best tactical games ive played its fun and i can play it for a long period of time ^^
Yayınlanma: 12 Temmuz
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 57.4 saat
This game is very fun but can be frustrating with the constant fear of creating an unwinnable scenario.
Yayınlanma: 20 Mayıs
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 6.3 saat
I spontaneously lost 6 hours to this game. If you want to play something reminiscent of UFO Defense that requires more of a turnbased rts micromanagement feel; this is it.
Yayınlanma: 22 Haziran
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 1.0 saat
Much better than the recent releases of bigger budget games who are focused on graphics and combat arenas rather than a mix of strategy, management and tactical combat.

I like the idea of placing the story on mars, it makes the game quite different with a good reason unlike other games who change their winning recipe for no reasons.

I think it is the most challenging of the three UFO After... series (Aftershock, Afterlight and aftermath).

Worth taking a look, and buying on Steam, it's quite cheap.
Yayınlanma: 13 Temmuz
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 54.5 saat
Fun little Xcom clone with creative building options and character leveling.
Yayınlanma: 20 Mayıs
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 67.9 saat
fun game too bad it they did not make a new one
Yayınlanma: 31 Mayıs
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 55.3 saat
Summary:
An hardcore gamer-oriented and enjoyable game for those who appreciated UFO-like games and don't pay too much attention to graphics.
Research, characters design, story-telling, and ressource management are nice. RPG aspects are average.
Interface, tactical aspects, game balance, and graphics are desappointing (not completely bad though).

Gameplay:
- The focus is put on ressource management and research. There is a wide range of technologies to discover, and as other people already mentionned, you don't have a 'technological tree' to guide you but I think it's part of the roleplay and not a problem at all.
- There is a world to explore, which is nice at the beginning but gets repetitive and therefore boring after some time.
- The tactical aspects of the game are desappointing. This is a shame because weapons are varied and nicely designed, and have a great impact on combats, but the tactical game is almost ruined by a poorly concieved interface and some problems in game bablance (ie: some weapons or tactics are overpowered, while some other are useless).

Interface:
As you can expect from a UFO-like game, you can control many aspects of the game, But as already mentionned about the tactical interface, the global map ('strategical') interface is also poorly concieved. It takes some time to understand where the useful buttons are hidden, and even when you know the interface, it still is a pain in the ♥♥♥ to use.

RPG:
- Characters design is well done. Like in Jagged Alliance, you get attached to some of your characters. There voices are nice too.
- You have access to many skill options, which enables to build very differents characters, but only a small part of those skills are useful.

Story:
The story is interesting but not amazing, and you can make some (limited) choices that have some impact on events.

Game balance:
- I think it's one of the major drawback's of this game: it looks like all the ingredients for a great UFO-like game where available, but the dev team didn't have time to perform the last tuning.
- For example, there are too many alien attacks, and even if you completely dominate them in combat and/or world domination, they still attack you very often and it gets very annoying. It consumes time without adding any fun to the game.
- Other examples : some items are completely useless, hybrid character classes are too powerful compared to regular classes, some weapons are overpowered (I mean, really), conquering the planet and building stations takes too much time, ...

Conclusion: in spite of the many flaws in this game, you'll probably want to get to the end because you get immersed in this universe. I would advise this one to UFO-like fans, but NOT to other players.

Yayınlanma: 17 Haziran
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 85.5 saat
well worth picking up if you want to play a xcom like game with way more tech.
Yayınlanma: 22 Haziran
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