The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
Recenzje użytkowników:
Ogółem:
Mieszane (264) - 57% z 264 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 8 Lut, 2007

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Kup UFO: Afterlight

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

-80%
$6.99
$1.39

Pakiety zawierające tę grę

Kup Bohemia Interactive Bundle

Zestaw 25 produktów: Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

 

O tej grze

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

Wymagania systemowe

    Minimalne:
    • System operacyjny: Windows XP or newer
    • Procesor: Intel Pentium® III or AMD® Athlon - 1GHz
    • Pamięć: 512 MB RAM
    • Karta graficzna: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Miejsce na dysku: 2550 MB dostępnej przestrzeni
    • Dodatkowe uwagi: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Zalecane:
    • System operacyjny: Windows XP or newer
    • Procesor: Intel Pentium® III or AMD® Athlon - 2GHz
    • Pamięć: 768 MB RAM
    • Karta graficzna: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Miejsce na dysku: 2550 MB dostępnej przestrzeni
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Ogółem:
Mieszane (264)
Niedawno opublikowane
Goose
( 0.1 godz. łącznie )
Zamieszczono: 15 czerwca
Produkt otrzymany bezpłatnie
The mouse would point at one place, but be hitting some place way above it, and because of this issue, you can't change the setings to try and fix it. Never got the chance to play.
Przydatne? Tak Nie Zabawna
DarthJojo
( 0.7 godz. łącznie )
Zamieszczono: 30 maja
whenever I try to shoot it moves to that square.
Przydatne? Tak Nie Zabawna
Prime
( 0.1 godz. łącznie )
Zamieszczono: 14 maja
♥♥♥♥ing game. you create this game to cheer your father dead?
Przydatne? Tak Nie Zabawna
Fion
( 58.7 godz. łącznie )
Zamieszczono: 30 marca
An awesome game if your able to run it! Like XCOM except a bit different style of gameplay and a couple different variables.

Loved playing this game! I just wish that you could play as more characters. If you lose a certain number of people you basically lose so saving and reloading is key to winning.
Przydatne? Tak Nie Zabawna
Taji
( 0.6 godz. łącznie )
Zamieszczono: 15 marca
I thought this would be interesting to play, but the interface feels like it holds everything back. By default, the AI is too stupid to take two steps to the left to move and engage a target. The camera controls harken back to 1997 RTS games. The potential is there for an amazing game due to the available complexity, but by default (PAUSE EVERYWHERE FOR EVERYTHING) it's like trying to drive a car that randomly goes into the wrong gear.

By the time I had everything configured to where the game was tolerable to play, I found myself getting messages from the NPCs every five seconds. If you hated Navi from Zelda:OOT, avoid this. This is basically a babysitting sim where every NPC needs attention constantly. Could be great if the experience was cleaned up a bit and some WASD controls were in by default. I think as it stands it tries to do too much at once and falls flat on its face.

Recommendations: Clean up the tutorial, extend the missions for the NPCs before going to the world overview. Give time for the player to get adjusted to one concept, and consolidate the interface so that you don't need to issue so many different way-pointed commands for the AI to do anything. There's a such thing as clutter and I've never played a strategy game that has more buttons/options per character in the party than the entire interface of the Sims + Sim City put together.
Przydatne? Tak Nie Zabawna
Cubano
( 15.2 godz. łącznie )
Zamieszczono: 10 marca
This game is quite nice. It definitely looks too much anime, but plays nice.

You comand a human colony on Mars and have to face of few types of enemies each coming with various ranks and gear.
As most XCOM/UFO it is divided to base comand and tactical comand.
On base comand you manage people and what they are doing (healing, training, building, researching etc). You have few resources to manage.
On tactical level you take team to action in real-time with pause combat. Combat is quite detailed. Your troops have some limited space for gear depending from armors you have, you have few weapon types (heavy, assault rifles, sniper rifles, shortguns, etc). You can also build and operate drones which can mount an impresive amount of weapons (like up to 4 miniguns / rocket launchers) or be very tanky with like 80/90% resistance to all kinds of damage.
Tactical combat is nice up to the point when you start running into Beastmen Matriarchs as they have like 90% of dodge of everything coming their way while packing masive guns themselves.

While training your squad you will create some classes of troops (some will learn to use heavy guns, some sniping and some will learns to use explosives and repair/healing stuff).

This game is 5 years older than XCOM, so there is no cover, but your troops can hide behind terrain to ambush enemies (or be ambushed), they can change stance to kneel or lie down to increase accurancy and reduce chance to be hit.

I can recommend to all waiting for XCOM2 to to get on some discount or a bit more bug-free.
Przydatne? Tak Nie Zabawna
Supersonicclank
( 0.3 godz. łącznie )
Zamieszczono: 9 marca
Just... no... Got it in a Humble Bundle, just not good.
Przydatne? Tak Nie Zabawna
Green Knight
( 0.3 godz. łącznie )
Zamieszczono: 23 lutego
Cant launch on Windows 10. Just says "assert_fatal" and somting about choose pixel format, also i did try to use "--options fullscreen=false" in the shortcut to change options but that did not help, still crashes...
Przydatne? Tak Nie Zabawna
kanedanns
( 15.0 godz. łącznie )
Zamieszczono: 22 lutego
i would recomend this game just becuse i speant hours upon hours of playing ive complted this game once or twice it will allwys have a place on my computer do not turn it down yourself some people may not like it but i do a very good game just like xcomit has a inttersting storyline and is the easiest of the ufo frnachise of the 3 games there events that could turn the tide agesnst you in this so be warned you may not see it coming but its there hell i have allied the harist alien fractin in the game didnt see they were gonna get angrey becuse of the teraforming (i know my spellings are bad)
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
4 z 8 osób (50%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Niepolecane
43.3 godz. łącznie
Zamieszczono: 8 sierpnia, 2015
Gra nie jest zła, ale... NUDNA!!!
Z początku zapowiada się na godnego następce UFO Enemy Unknown, ale im dłużej grasz tym zachwyt coraz bardziej zanika. Rozgrywka zawiera mnóstwo nieprzemyślanych rozwiązań:
1) Pseudo wykrywanie przeciwników -> nie jeden raz miałem przypadek, że przeciwnik krążył (dosłownie) przed nosem żołnierza, a ten przez dobre 5s musiał się zastanowić kto to jest. W EU po prostu widzieliśmy lub niewidzieliśmy przeciwnika.
2) Bonus dla krycie się za przeszkodami -> 95% terenu jest gołe i wesołe więc po co to?
3) Skopany rozwój postaci -> pierwszy raz się spotkałem by ludzie byli dziełem idealnym. Osiągasz taki 20 poziom postaci i masz wszystkie parametry na max.
4) Dyplomacja z innymi rasami -> kolejna zbędna i nieprzemyślana rzecz. Przeciwnicy nigdy nie pójdą nam na rękę, a oferty wymiany to tylko złom na złom.
5) Różne rasy -> co z tego, że są rózne rasy skoro 90% czasu walczymy tylko z jedną. Nadrabia to tylko pewna różnorodność przeciwników.
6) Rozbudowa bazy -> jeden z ciekawszych elementów EU, ale tu to kompletny niewypał. Mamy tylko jedną bazę, a zabudowujemy ją w 3/4, a reszta świeci pustkami. Dodatkowo obrona bazy to stała i niezmienna plansza, a w EU plansza była odzwierciedleniem naszej bazy.
7) Brak ekonimii -> jedną z ciekawszych rzeczy w EU było dbanie o fundusze. Jeśli nasz ufo nie pokonało to mogliśmy przegrać z braku pieniędzy, a w późniejszych etapach dużym źródłem dochodów była technologia zdobyta w walce. Tu tego problem nie ma i magazynujemy złom w nieskończoność.
8) Brak balansu broni -> EU nie miało tego problemu i przechodziliśmy od słabych do silnych broni. Tego tu także nie znajdziemy bo gdy zdobędzieły działko gatlinga to idziemy na kosmiczną rzeź.

Gra ma dużo więcej wad niż zalet więc ogólnie szkoda czasu.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 11 osób (45%) uważa, że ta recenzja jest pomocna
Polecane
1.1 godz. łącznie
Zamieszczono: 23 stycznia, 2014
Ciekawa odsłona dość starej gry
Czy ta recenzja była pomocna? Tak Nie Zabawna
0 z 4 osób (0%) uważa, że ta recenzja jest pomocna
Niepolecane
3.9 godz. łącznie
Zamieszczono: 16 maja, 2015
Polecam na pierwsze kilka godzin gry, później wieje nudą. Poza tym, średnio co 10 save się wywala. Może pół biedy, gdyby były dwa autosave na zmianę, ale tak, to trzeba wracać do swojego zapisu sprzed kilku misji. Zaczyna się tak robić, jak w magazynach mamy coraz więcej. Save się wydłuża, co wnerwia, a do tego wywala.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 16 osób (19%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
Polecane
0.5 godz. łącznie
Zamieszczono: 2 czerwca, 2015
A więc tak wygląda pierwowzór XCOMa? Gry, która jest bardzo wysoko na mojej osobistej top liście.
Całkiem ciekawie wygląda.
Czy ta recenzja była pomocna? Tak Nie Zabawna
413 z 474 osób (87%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
Polecane
39.6 godz. łącznie
Zamieszczono: 6 stycznia, 2014
Don't listen to Veggie, there is a tutorial. It teaches you the basics of moving in the tactical map... Which is... You know, pretty standard RTS fair, you know, Right-Click to move/attack.... Wait, that's it.

As for the base part... Once again, dead simple to understand, perhaps if you've never ever played RTS's before you'd get confused, but it's not that hard at all. You put Researchers (Green Stat) into Labs and such, Technicans into Workshops and such, while using your Soldiers and Soldier + Tech/Research to fight.

If you've ever played UFO/XCOM/XCOM:EU you're going to understand the entire thing from the get go. You set research, you set production, you then let time run. You then defend your territories (many of which hold resources, which, once again, is so simple, each node = 1 resource, so if you have 2 Metal Mines, you can build anything that requires 2 Metal Mines as many times as you want) and attack others. At which point you go into the combat mode. While it isn't turn based, you can pause the game to issue orders, similar to other games like Dragon Age: Origin. You then gather loot, which opens up more research options.

Your NPC's all level up, Techs and Researches included. This is done by Soldiers via fighting battles, while for Tech + Researchers it is done by researching and producing/building. Every time a Soldier levels up, he gets a point to put into attributes, like Strength and Willpower (there are several) these stats in turn affect skills, like Aiming, Snap Shots, Manipulation, Charisma. Each attribute, when clicked, tells you want it improves and each skill tells you want it does. You also get Training Points to spend on various abilities, such as being able to Equip Heavy gear. As for non-combat NPC's, you can train them with Training Points too, these points go into things which help them speed up or improve various other things. Such as Research Speed or Production Speed.

Hybrid's are interesting, such as Soldier + Researcher, as while they are not as dedicated as others, you often need Researchers/Techs to go with you on combat missions in order to get various things. Which of course give benifits. Not to mention, you're not only getting human NPC's, but Alien's too, which have their own Training Point abilities.

The Conquest Map is pretty simple. You click areas to capture, then build stuff, which is all done automatically once ordered. If you get attacked, you're warned and a Red mark appears so you can click it and enter a fight to free it. If you expand far enough, you'll bounce into other races borders, at which point, you'll be able to invade their area and get their resources and such.


Overall, it's a DIRT CHEAP game which has lots going for it. Combat is decent, lots to research and upgrade, specific NPC's talk and argue with each other over stuff to do. It's enjoyable for the price and I recommend it to anybody who likes XCOM:EU/XCOM/UFO series, or perhaps Xenonauts. For £5.50, it isn't bad at all.

I also believe there were two prequels to this, UFO: Aftermath and UFO: Aftershock, both set in the same universe at different points in time.

Aftermath is fighting the Aliens
Aftershock is the rebellion
Afterlight is truce and leaving for Mars

I think. Can't remeber this late.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 21 osób (19%) uważa, że ta recenzja jest pomocna
Polecane
195.7 godz. łącznie
Zamieszczono: 17 maja, 2014
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Czy ta recenzja była pomocna? Tak Nie Zabawna
190 z 215 osób (88%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
14.4 godz. łącznie
Zamieszczono: 7 stycznia, 2014
I've never played any previous XCOM or UFO game before XCOM: Enemy Unknown / Enemy Within which I DO love! But compared to this one, the latest XCOM is a little bit more board-game like and Afterlight is a little bit more complex without overstrain the gamer.

You'll like this game, if:

- you liked the most recent XCOM but looking for a more complex XCOM/UFO game
- you like strategy games generally
- you like squad-based strategy games with RPGs elements such as Jagged Alliance, Fallout Tactics

You'll probably don't like this (so I was told), if you're looking for an first hour XCOM successor or can't overlook the outdated graphics.

Let's get more detailed:

Afterlight is "more" real time like XCOM: Enemy Unknown. Let's say there is an enemy attack on one of your territories you have e.g. 3 days to react. In the mean time you can keep on training or squad (which takes time actually), keep on with the production and so on if you need to do so. The opportunity of the attack doesn't vanish if you ignore it just to do one day more of research or you need additional time for producing a item (that is instantly ready in XCOM: Enemy Unknown).

Also your scientists and technicians you take on a mission (which is quite a good idea because of some bonuses) are not available at your base and since getting to an attack spot needs a bit time it is important to manage well your base, squads and as well as the equipment.

In combat it reminds me a lot to Jagged Alliance. You just can't spray and pray on an enemy if one of your squadees is in line of sight because the travel distance is actually calculated instead of simple numbers on hitting a target or not hitting like in the latest XCOM. The odds are showed to you so you know what are the chances of hitting own soldiers, in such case, or the enemy.

The combat system is very transparent and is comparable to Jagged Alliance Back in Action (pausable real time with each individual plan for any squad member). I don't want to bad mouth the newest XCOM. I still love it and it features much better graphics, innately better customization possibilities for your soldiers and it is more user friendly (interface, micro- & macromanagement) and feels just "more modern".

This games got me hooked right from the beginning that many games aren't able to nowadays so you probably should get it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
111 z 122 osób (91%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
Polecane
46.2 godz. łącznie
Zamieszczono: 30 listopada, 2014
Here's a simple bullet point list on the pros and cons about the game:

Pros:
+ Great Soundtrack
+ Unique, timeless artstyle
+ Very versatile engine, runs like butter even on the ♥♥♥♥♥iest machines
+ Hard as ♥♥♥♥, encourages use of actual strategies to outmaneuver the enemy
+ Unforgiving as ♥♥♥♥, one guy dies, you'll never get him back and you can't hire new personnel, makes you value your resources even more
+ Good variaton of maps featuring three dimensional combat
+ Research is actually a sophisticated procedure
+ Terraforming has global effects on the entire playthrough
+ Great variation of gamemodes, including base infiltration and target assassination
+ Multiple, personalizied factions, bringing great variation and competition, even letting you trade and negotiate peace with aliens
+ Great array of equipment which can also be customized and upgraded
+ Can have aliens/beastmen/drones/martians as your own soldiers, each with unique abilites
+ Extremely well made geoscape, let's you construct things like mining facilites, terraforming sites, etc...
+ Laputians are bro-tier
+ One of the most realistic simulations of terraforming and humanities last stand I've ever experienced
+ Usage of mods further improves experience
+ Base management is very complex and in-depth

Cons
- Animations are pretty rough
- Voice acting varies in quality
- Camera in combat mode can be a pain (fixable with mods)
- Certain enemies seem to have ridiculously good aim
- Beastmen hate you, even though you're helping their asses

If you come along some reviews that aren't recommending this game for completely nonsensical reasons (with like 0.3h playtime), ignore that garbage. They're just some casual kids that don't know how to play a genuinely good game. This review right here is the way to go, coming from a true XCOM and UFO fan, telling you that this game is the real deal. One of my favorite games of all time.
Czy ta recenzja była pomocna? Tak Nie Zabawna
77 z 88 osób (88%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
39.0 godz. łącznie
Zamieszczono: 20 lipca, 2014
I've played both XCOM:EU/EW And UFO:AL for a significant ammount of time now, but I like Afterlight better overall.
The depth of the game easily rivals if not outright defeats XCOM. The weapons can be modified with various attachments and ammunitions, and there are dozens of weapons, most of which are still useful by mid-lategame. Equipment loadouts range from weapons to inventory including spare magazines and more weapons or tools.
It also does not burden you with pre-selected classes and equipment restrictions [Which cost me quite a few XCOM:EW playthrough attempts] since all your crew are capable of the same training and skills [Though alien teamates have different training from humans], which are also more indepth than XCOM. You can train military personell to run faster, damage specific species better, use heavy weapons/suits, or handle weapons faster to name a few categories.
In XCOM's strategic play, you have to manage your money, alien resources, and research projects while scanning for alien ships. In Afterlight, you also have to attack and seize territory, and decide who to be friends with. Will you create lasting friendships or do eye their territories, looking for more land and resources?
The game also has lasting consequences and effects. Team members aren't generic soldiers who happen to be a notch above the rest of millions. You've got a colony and a couple-dozen people to staff it, and those who die are gone, they aren't cloned or replaced, just dead.
On that topic, terraforming [Because thats an obvious goal, right?] has visible overtime effects that ever-slowly escalate visibly on both tactical and strategic play. As terraforming carrys on over the days, you'll see the world turn green with blue slowly, and tactical maps will gain plants and grass graphics too. On top of that, more overgrown areas tend to have lower environmental hostility ratings for tactical battles.

The biggest upside it has, Afterlight's action is real-time with pausing and planning rather than XCOM's turn-based action. Running head-on into previously undetected enemies or missing a shot is no longer a death sentance for your troops, though avoiding the former is still advised. Realtime action and positioning all play a role, where a sniper lying prone on a cliffside can spot enemies and clear them out quickly, and cover is less important and less of an invasive mechanic [though when you get the chance, use it]. Stealth is also an option, with smaller suits, stealthy movement training and silencers all present and accounted for. In a rescue mission, I snuck into the camp, and extracted my target without having to kill more than 2 or 3 enemies patrolling that area.

Although Afterlight is in many respects more realistic than XCOM, it still has downsides. The graphics aren't up-to-date and the dialogue switches tones and word-accents [You'll see what I mean if you watch videos with story dialogue.] The most invasive bugs such as the "Green Grid Error" as I call it where most of the map in tactical battles covered with green grid squares. [There is no explanation at all for these grids. Could they have something to do with graphical errors related to terraforming? I think it's an unknown error with my settings but who knows?]
Czy ta recenzja była pomocna? Tak Nie Zabawna
103 z 138 osób (75%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Polecane
37.7 godz. łącznie
Zamieszczono: 7 stycznia, 2014
CAUTION! This game will not run on modern Intel graphic drivers. It's an old (by now) bug, that have no workaround and seems to never be fixed.

Though game itself is pretty nice.
Czy ta recenzja była pomocna? Tak Nie Zabawna