The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
リリース日: 2007年2月8日

UFO: Afterlight を購入する

ゲームについて

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

システム要件

    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Hard Drive: 2550 MB available space
    • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Recommended:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memory: 768 MB RAM
    • Graphics: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Hard Drive: 2550 MB available space
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いろいろ複雑な事情があって出来上がったXCOMシリーズのインスパイア作品UFO:Afterシリーズ
本作AfterlightはUFO:Afterシリーズ三部作の三作目。

~あらすじ~
レティキュランと呼ばれる宇宙からの侵略者との戦いで地球人類はズタボロ!
疲弊した人類とレティキュランの間に不平等な講和条約が結ばれ、人類は地球を追い出されてしまう。
大半の人類は大型の宇宙船に押し込められ、残りの人々は火星に運ばれることになる。
適当にテラフォーミングして火星に住めという無茶ぶりだ。

簡単に言うとXCOM+信長の野望のようなシステムにRTSの戦闘をくっつけた内容。

レティキュラン、大型宇宙船の乗員、他複数の異星人との外交(交渉不可勢力や交渉専用勢力も割りとあります)
外交要素の一つ他勢力との同盟は裏切られることはないが、プレイヤーは勝手に同盟破棄ができるステキな仕様。

RTS形式の戦闘では一時停止や戦闘スピードをいじれるのでRTSが苦手な人でも安心かもしれない優しさ。
人員はXCOMと違い固定のキャラクター達が基本となり、
研究開発で製造できる愛らしい無人機や同盟した他勢力から送られてくる異星人達がが脇を固める。

研究開発には地域を制圧して資源活用施設を建設し、資源を得る必要がある。
それとは別に火星のテラフォーミングを進める地球化施設の建設も同時に進めていく。
地域ごとに敵対環境というものがあり、宇宙服の環境耐性が低いとトータルリコールみたいになってしまう。
そこで前述したテラフォーミング、地球化が進むと環境も穏やかになるので環境を気にしなくてもよくなる。

陣取りゲーム特有の終盤がダレる欠点はあるが、決戦マップをクリアするだけでゲームは終了するので楽な方。
「君らそんな経緯だったの!?」展開の連続であるストーリーも笑えました。
投稿日: 6月19日
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2 件のレビュー
記録時間: 38.3 時間
I've played both XCOM:EU/EW And UFO:AL for a significant ammount of time now, but I like Afterlight better overall.
The depth of the game easily rivals if not outright defeats XCOM. The weapons can be modified with various attachments and ammunitions, and there are dozens of weapons, most of which are still useful by mid-lategame. Equipment loadouts range from weapons to inventory including spare magazines and more weapons or tools.
It also does not burden you with pre-selected classes and equipment restrictions [Which cost me quite a few XCOM:EW playthrough attempts] since all your crew are capable of the same training and skills [Though alien teamates have different training from humans], which are also more indepth than XCOM. You can train military personell to run faster, damage specific species better, use heavy weapons/suits, or handle weapons faster to name a few categories.
In XCOM's strategic play, you have to manage your money, alien resources, and research projects while scanning for alien ships. In Afterlight, you also have to attack and seize territory, and decide who to be friends with. Will you create lasting friendships or do eye their territories, looking for more land and resources?
The game also has lasting consequences and effects. Team members aren't generic soldiers who happen to be a notch above the rest of millions. You've got a colony and a couple-dozen people to staff it, and those who die are gone, they aren't cloned or replaced, just dead.
On that topic, terraforming [Because thats an obvious goal, right?] has visible overtime effects that ever-slowly escalate visibly on both tactical and strategic play. As terraforming carrys on over the days, you'll see the world turn green with blue slowly, and tactical maps will gain plants and grass graphics too. On top of that, more overgrown areas tend to have lower environmental hostility ratings for tactical battles.

The biggest upside it has, Afterlight's action is real-time with pausing and planning rather than XCOM's turn-based action. Running head-on into previously undetected enemies or missing a shot is no longer a death sentance for your troops, though avoiding the former is still advised. Realtime action and positioning all play a role, where a sniper lying prone on a cliffside can spot enemies and clear them out quickly, and cover is less important and less of an invasive mechanic [though when you get the chance, use it]. Stealth is also an option, with smaller suits, stealthy movement training and silencers all present and accounted for. In a rescue mission, I snuck into the camp, and extracted my target without having to kill more than 2 or 3 enemies patrolling that area.

Although Afterlight is in many respects more realistic than XCOM, it still has downsides. The graphics aren't up-to-date and the dialogue switches tones and word-accents [You'll see what I mean if you watch videos with story dialogue.] The most invasive bugs such as the "Green Grid Error" as I call it where most of the map in tactical battles covered with green grid squares. [There is no explanation at all for these grids. Could they have something to do with graphical errors related to terraforming? I think it's an unknown error with my settings but who knows?]
投稿日: 7月20日
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Best of UFO series, possibly even best from all UFO\X-COM series.

Very interesting story line, alive characters with history, that you can actually read. Nice overall gameplay, even bad scripted camera cant spoil the game. Without spoilering I can say, that you wont regret a minute spent in this game. Its a jewel, that must be in your collection, and jewel, that must be played till the end at least once. This game have some modding potential, just check the web for it, but its good even without mods.

Gameplay Strategy = 10/10 (Science, Production, Base development... the best I saw)
Gameplay Tactics = 8/10 (minor camera bugs and AI route problems, but great in all other aspects)
Graphics\design = 7/10 (was 10/10 when the game came out in 2007)
Story = 10/10 (Wont spoil it for you, but its great)

8.7/10 in total
投稿日: 8月28日
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記録時間: 20.4 時間
Loads of Research , Many Diffrent alien Races Trying to Take you out And many other things like the depth of the Games' Story
make it a really nice Strategy Game with the only "Bad" things i have personally encountered are the little childish graphics and sometimes the annoying controls giving you odd angles like through the ground for example
To sum things up , it's a really excellent game for it's age ( 6 years ) and i would Reccoment it to the Classic X-com Strategists out there who look for Something Challenging.
投稿日: 7月27日
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記録時間: 18.5 時間
Last and best of UFO games from Altar. Feature I loved most on this game is HR managment. You cant hire dozens of scientists or soldiers. You have limited resources and its up to you what will be your focus and in the end you will remember every member of your little community.
Great game which i reccomend to everyone who likes RPG/RTS mix games
投稿日: 7月12日
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