The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
ユーザーレビュー: 賛否両論 (247 件のレビュー) - このゲームのユーザーレビュー 247 件中 57% が好評です
リリース日: 2007年2月8日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

UFO: Afterlight を購入する

LUNAR NEW YEAR SALE! Offer ends 2月12日

このゲームが含まれるパッケージ

Bohemia Interactive Bundle 2015 を購入する

29 アイテムを同梱: Alpha Prime, Alternativa, Arma 2, Arma 2: Army of the Czech Republic, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Private Military Company, Arma 3, Arma 3 Helicopters, Arma 3 Karts, Arma 3 Marksmen, Arma 3 Zeus, Arma Tactics, ARMA: Cold War Assault, ARMA: Gold Edition , Carrier Command: Gaea Mission, DayZ, Fish Fillets 2, Memento Mori, Memento Mori 2, Original War, Pat & Mat, Pound of Ground, Take On Helicopters, Take on Helicopters - Noisecontrollers, Take on Helicopters - Rearmed, Take On Helicopters: Hinds, Take On Mars, UFO: Afterlight

 

このゲームについて

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

システム要件

    最低:
    • OS: Windows XP or newer
    • プロセッサー: Intel Pentium® III or AMD® Athlon - 1GHz
    • メモリー: 512 MB RAM
    • グラフィック: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • ストレージ: 2550 MB 利用可能
    • 追記事項: *Intel integrated cards are not supported at this time. We are looking into a fix.
    推奨:
    • OS: Windows XP or newer
    • プロセッサー: Intel Pentium® III or AMD® Athlon - 2GHz
    • メモリー: 768 MB RAM
    • グラフィック: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • ストレージ: 2550 MB 利用可能
参考になったカスタマーレビュー
17 人中 17 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 27.4 時間
投稿日: 2014年6月19日
いろいろ複雑な事情があって出来上がったXCOMシリーズのインスパイア作品UFO:Afterシリーズ
本作AfterlightはUFO:Afterシリーズ三部作の三作目。

~あらすじ~
レティキュランと呼ばれる宇宙からの侵略者との戦いで地球人類はズタボロ!
疲弊した人類とレティキュランの間に不平等な講和条約が結ばれ、人類は地球を追い出されてしまう。
大半の人類は大型の宇宙船に押し込められ、残りの人々は火星に運ばれることになる。
適当にテラフォーミングして火星に住めという無茶ぶりだ。

簡単に言うとXCOM+信長の野望のようなシステムにRTSの戦闘をくっつけた内容。

レティキュラン、大型宇宙船の乗員、他複数の異星人との外交(交渉不可勢力や交渉専用勢力も割りとあります)
外交要素の一つ他勢力との同盟は裏切られることはないが、プレイヤーは勝手に同盟破棄ができるステキな仕様。

RTS形式の戦闘では一時停止や戦闘スピードをいじれるのでRTSが苦手な人でも安心かもしれない優しさ。
人員はXCOMと違い固定のキャラクター達が基本となり、
研究開発で製造できる愛らしい無人機や同盟した他勢力から送られてくる異星人達がが脇を固める。

研究開発には地域を制圧して資源活用施設を建設し、資源を得る必要がある。
それとは別に火星のテラフォーミングを進める地球化施設の建設も同時に進めていく。
地域ごとに敵対環境というものがあり、宇宙服の環境耐性が低いとトータルリコールみたいになってしまう。
そこで前述したテラフォーミング、地球化が進むと環境も穏やかになるので環境を気にしなくてもよくなる。

陣取りゲーム特有の終盤がダレる欠点はあるが、決戦マップをクリアするだけでゲームは終了するので楽な方。
「君らそんな経緯だったの!?」展開の連続であるストーリーも笑えました。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 97.6 時間
投稿日: 2015年7月7日
レティキュリアンによって絶滅寸前にまで追い詰められた人類が、種の根絶を許してもらう代わりに故郷である地球を明け渡し、憎むべき宿敵である彼らの協力のもと火星を開拓する。
このあらすじだけでもう面白いです。しかも物語には更なる仕掛けが……
戦術ストラテジーゲームとしては、UFO系の正統進化といった感じで、何作も続いてきたシリーズだけあってシステムは洗練されていますが、やることは基本的にマップ上の敵を策敵し、倒すだけなので単調と言えば単調かもしれません。
プレイヤーの飽きが来ないように、研究やユニットの訓練によりできる事が増えて行き、敵の種族が変わること、ブレイクスルーが起きることで戦局が変化するような工夫がされているので、センセーショナルな物語も相まって1周目のプレイは問題なく楽しめると思います。
しかし、戦略シミュレーションゲームとして何周もプレイすることに耐えうるだけの局面の多様性があるかというとそうでもなく、
戦略シーンでは工夫しないとゲームに負けてしまうようなことがなく、淡々と領土を占領していくだけですし、
領土に存在する資源や、建築できる施設もフレーバーとして楽しめるだけでゲームに大した影響は与えません。
敵に対応して戦術を変えないといけないようなこともなく、武器と訓練で強い組み合わせも大体決まっていて自由度はそれほどないです。
戦闘システムや訓練システム、テラフォームによる環境の変化でマップが変化するなどゲームとしての骨格はよく出来ていて、
プレイヤーを魅了するストーリーもあるのに、結局、演出以外はおざなりの消費型ゲームデザインに落ち着いてしまっているのはとても勿体無いと思います。
なんて愚痴も書きましたが、少なくとも1周目はかなり面白いです。もっと報われて欲しいと感じるゲームです。
このレビューは参考になりましたか? はい いいえ 面白い
446 人中 385 人 (86%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 39.6 時間
投稿日: 2014年1月6日
Don't listen to Veggie, there is a tutorial. It teaches you the basics of moving in the tactical map... Which is... You know, pretty standard RTS fair, you know, Right-Click to move/attack.... Wait, that's it.

As for the base part... Once again, dead simple to understand, perhaps if you've never ever played RTS's before you'd get confused, but it's not that hard at all. You put Researchers (Green Stat) into Labs and such, Technicans into Workshops and such, while using your Soldiers and Soldier + Tech/Research to fight.

If you've ever played UFO/XCOM/XCOM:EU you're going to understand the entire thing from the get go. You set research, you set production, you then let time run. You then defend your territories (many of which hold resources, which, once again, is so simple, each node = 1 resource, so if you have 2 Metal Mines, you can build anything that requires 2 Metal Mines as many times as you want) and attack others. At which point you go into the combat mode. While it isn't turn based, you can pause the game to issue orders, similar to other games like Dragon Age: Origin. You then gather loot, which opens up more research options.

Your NPC's all level up, Techs and Researches included. This is done by Soldiers via fighting battles, while for Tech + Researchers it is done by researching and producing/building. Every time a Soldier levels up, he gets a point to put into attributes, like Strength and Willpower (there are several) these stats in turn affect skills, like Aiming, Snap Shots, Manipulation, Charisma. Each attribute, when clicked, tells you want it improves and each skill tells you want it does. You also get Training Points to spend on various abilities, such as being able to Equip Heavy gear. As for non-combat NPC's, you can train them with Training Points too, these points go into things which help them speed up or improve various other things. Such as Research Speed or Production Speed.

Hybrid's are interesting, such as Soldier + Researcher, as while they are not as dedicated as others, you often need Researchers/Techs to go with you on combat missions in order to get various things. Which of course give benifits. Not to mention, you're not only getting human NPC's, but Alien's too, which have their own Training Point abilities.

The Conquest Map is pretty simple. You click areas to capture, then build stuff, which is all done automatically once ordered. If you get attacked, you're warned and a Red mark appears so you can click it and enter a fight to free it. If you expand far enough, you'll bounce into other races borders, at which point, you'll be able to invade their area and get their resources and such.


Overall, it's a DIRT CHEAP game which has lots going for it. Combat is decent, lots to research and upgrade, specific NPC's talk and argue with each other over stuff to do. It's enjoyable for the price and I recommend it to anybody who likes XCOM:EU/XCOM/UFO series, or perhaps Xenonauts. For £5.50, it isn't bad at all.

I also believe there were two prequels to this, UFO: Aftermath and UFO: Aftershock, both set in the same universe at different points in time.

Aftermath is fighting the Aliens
Aftershock is the rebellion
Afterlight is truce and leaving for Mars

I think. Can't remeber this late.
このレビューは参考になりましたか? はい いいえ 面白い
202 人中 179 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 14.4 時間
投稿日: 2014年1月7日
I've never played any previous XCOM or UFO game before XCOM: Enemy Unknown / Enemy Within which I DO love! But compared to this one, the latest XCOM is a little bit more board-game like and Afterlight is a little bit more complex without overstrain the gamer.

You'll like this game, if:

- you liked the most recent XCOM but looking for a more complex XCOM/UFO game
- you like strategy games generally
- you like squad-based strategy games with RPGs elements such as Jagged Alliance, Fallout Tactics

You'll probably don't like this (so I was told), if you're looking for an first hour XCOM successor or can't overlook the outdated graphics.

Let's get more detailed:

Afterlight is "more" real time like XCOM: Enemy Unknown. Let's say there is an enemy attack on one of your territories you have e.g. 3 days to react. In the mean time you can keep on training or squad (which takes time actually), keep on with the production and so on if you need to do so. The opportunity of the attack doesn't vanish if you ignore it just to do one day more of research or you need additional time for producing a item (that is instantly ready in XCOM: Enemy Unknown).

Also your scientists and technicians you take on a mission (which is quite a good idea because of some bonuses) are not available at your base and since getting to an attack spot needs a bit time it is important to manage well your base, squads and as well as the equipment.

In combat it reminds me a lot to Jagged Alliance. You just can't spray and pray on an enemy if one of your squadees is in line of sight because the travel distance is actually calculated instead of simple numbers on hitting a target or not hitting like in the latest XCOM. The odds are showed to you so you know what are the chances of hitting own soldiers, in such case, or the enemy.

The combat system is very transparent and is comparable to Jagged Alliance Back in Action (pausable real time with each individual plan for any squad member). I don't want to bad mouth the newest XCOM. I still love it and it features much better graphics, innately better customization possibilities for your soldiers and it is more user friendly (interface, micro- & macromanagement) and feels just "more modern".

This games got me hooked right from the beginning that many games aren't able to nowadays so you probably should get it.
このレビューは参考になりましたか? はい いいえ 面白い
109 人中 99 人 (91%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 46.2 時間
投稿日: 2014年11月30日
Here's a simple bullet point list on the pros and cons about the game:

Pros:
+ Great Soundtrack
+ Unique, timeless artstyle
+ Very versatile engine, runs like butter even on the ♥♥♥♥♥iest machines
+ Hard as ♥♥♥♥, encourages use of actual strategies to outmaneuver the enemy
+ Unforgiving as ♥♥♥♥, one guy dies, you'll never get him back and you can't hire new personnel, makes you value your resources even more
+ Good variaton of maps featuring three dimensional combat
+ Research is actually a sophisticated procedure
+ Terraforming has global effects on the entire playthrough
+ Great variation of gamemodes, including base infiltration and target assassination
+ Multiple, personalizied factions, bringing great variation and competition, even letting you trade and negotiate peace with aliens
+ Great array of equipment which can also be customized and upgraded
+ Can have aliens/beastmen/drones/martians as your own soldiers, each with unique abilites
+ Extremely well made geoscape, let's you construct things like mining facilites, terraforming sites, etc...
+ Laputians are bro-tier
+ One of the most realistic simulations of terraforming and humanities last stand I've ever experienced
+ Usage of mods further improves experience
+ Base management is very complex and in-depth

Cons
- Animations are pretty rough
- Voice acting varies in quality
- Camera in combat mode can be a pain (fixable with mods)
- Certain enemies seem to have ridiculously good aim
- Beastmen hate you, even though you're helping their asses

If you come along some reviews that aren't recommending this game for completely nonsensical reasons (with like 0.3h playtime), ignore that garbage. They're just some casual kids that don't know how to play a genuinely good game. This review right here is the way to go, coming from a true XCOM and UFO fan, telling you that this game is the real deal. One of my favorite games of all time.
このレビューは参考になりましたか? はい いいえ 面白い