The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
ユーザーレビュー: 賛否両論 (152 件のレビュー)
リリース日: 2007年2月8日

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The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

システム要件

    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Hard Drive: 2550 MB available space
    • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Recommended:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memory: 768 MB RAM
    • Graphics: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Hard Drive: 2550 MB available space
参考になったカスタマーレビュー
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 49.5 時間
投稿日: 10月23日
this is a highly innovative but low quality member of the X-COM family of games. It has pausable real-time combat like X-COM: Apocalypse. You aren't able to recruit new team members so you basically have to do a mission restart if one of your guys gets killed (although you can have robots on your team and build more robots). Difficulty spikes a couple of times as game throws larger numbers of increasingly powerful enemies at you, but they basically just rush you with no special tactics or real coordination between enemies. The game also generates TONS of tactical missions, there are about 100 regions on Mars with missions to capture every one, enemies counter attack generating defense missions, and the tac missions are fairly repetitive with you taking the same squad/equipment on a dozen or more missions between upgrades. The game does a poor job of keeping you updated as to where you are and what you are doing and the tactical camera went nuts on me a couple of times in the Martian underground. Also the game sometimes hangs for 1-2 minutes while pathfinding in the tactical game.
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 17.4 時間
投稿日: 10月24日
After putting 17+ hours into this game, I can finally say...

It's ♥♥♥♥ing AWESOME! The graphics suck, the AI is ♥♥♥♥♥♥♥♥, and the enemies are tough as hell. BUT, it's EXTREMELY fun. You can plan out all your actions, and then let your troops execute them. The amount of content is staggering, and the game does get slightly repetetive, but so does normal XCOM. A worthy successor of the XCOM series. Most of the negative reviews are due to the different gameplay style, but when you get past that you get a very, very intriguing offspring of the XCOM series. And it's only seven USD, so why the hell not? Buy this game, and enjoy it. I sure have
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2 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 4.6 時間
投稿日: 10月13日
I want to like this game. I really do. I think I just need to put more time into it.
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13 人中 4 人 (31%) がこのレビューが参考になったと投票しました
記録時間: 3.0 時間
投稿日: 10月5日
This is a poorly executed X-COM doppelganger, spend the money on the real thing. The graphics are marginal, controls are cumbersome and the story is weak.
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10 人中 1 人 (10%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 10月3日
This game literally hurts my eyes to look at. No to mention the grammar is sub - par. If the prompts and dialogue were written by a native english speaker, I'd be highly suprised.

The poorest xcom clone ever.
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12 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 10月2日
just bad
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9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 27.4 時間
投稿日: 6月19日
いろいろ複雑な事情があって出来上がったXCOMシリーズのインスパイア作品UFO:Afterシリーズ
本作AfterlightはUFO:Afterシリーズ三部作の三作目。

~あらすじ~
レティキュランと呼ばれる宇宙からの侵略者との戦いで地球人類はズタボロ!
疲弊した人類とレティキュランの間に不平等な講和条約が結ばれ、人類は地球を追い出されてしまう。
大半の人類は大型の宇宙船に押し込められ、残りの人々は火星に運ばれることになる。
適当にテラフォーミングして火星に住めという無茶ぶりだ。

簡単に言うとXCOM+信長の野望のようなシステムにRTSの戦闘をくっつけた内容。

レティキュラン、大型宇宙船の乗員、他複数の異星人との外交(交渉不可勢力や交渉専用勢力も割りとあります)
外交要素の一つ他勢力との同盟は裏切られることはないが、プレイヤーは勝手に同盟破棄ができるステキな仕様。

RTS形式の戦闘では一時停止や戦闘スピードをいじれるのでRTSが苦手な人でも安心かもしれない優しさ。
人員はXCOMと違い固定のキャラクター達が基本となり、
研究開発で製造できる愛らしい無人機や同盟した他勢力から送られてくる異星人達がが脇を固める。

研究開発には地域を制圧して資源活用施設を建設し、資源を得る必要がある。
それとは別に火星のテラフォーミングを進める地球化施設の建設も同時に進めていく。
地域ごとに敵対環境というものがあり、宇宙服の環境耐性が低いとトータルリコールみたいになってしまう。
そこで前述したテラフォーミング、地球化が進むと環境も穏やかになるので環境を気にしなくてもよくなる。

陣取りゲーム特有の終盤がダレる欠点はあるが、決戦マップをクリアするだけでゲームは終了するので楽な方。
「君らそんな経緯だったの!?」展開の連続であるストーリーも笑えました。
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39 人中 35 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 38.3 時間
投稿日: 7月20日
I've played both XCOM:EU/EW And UFO:AL for a significant ammount of time now, but I like Afterlight better overall.
The depth of the game easily rivals if not outright defeats XCOM. The weapons can be modified with various attachments and ammunitions, and there are dozens of weapons, most of which are still useful by mid-lategame. Equipment loadouts range from weapons to inventory including spare magazines and more weapons or tools.
It also does not burden you with pre-selected classes and equipment restrictions [Which cost me quite a few XCOM:EW playthrough attempts] since all your crew are capable of the same training and skills [Though alien teamates have different training from humans], which are also more indepth than XCOM. You can train military personell to run faster, damage specific species better, use heavy weapons/suits, or handle weapons faster to name a few categories.
In XCOM's strategic play, you have to manage your money, alien resources, and research projects while scanning for alien ships. In Afterlight, you also have to attack and seize territory, and decide who to be friends with. Will you create lasting friendships or do eye their territories, looking for more land and resources?
The game also has lasting consequences and effects. Team members aren't generic soldiers who happen to be a notch above the rest of millions. You've got a colony and a couple-dozen people to staff it, and those who die are gone, they aren't cloned or replaced, just dead.
On that topic, terraforming [Because thats an obvious goal, right?] has visible overtime effects that ever-slowly escalate visibly on both tactical and strategic play. As terraforming carrys on over the days, you'll see the world turn green with blue slowly, and tactical maps will gain plants and grass graphics too. On top of that, more overgrown areas tend to have lower environmental hostility ratings for tactical battles.

The biggest upside it has, Afterlight's action is real-time with pausing and planning rather than XCOM's turn-based action. Running head-on into previously undetected enemies or missing a shot is no longer a death sentance for your troops, though avoiding the former is still advised. Realtime action and positioning all play a role, where a sniper lying prone on a cliffside can spot enemies and clear them out quickly, and cover is less important and less of an invasive mechanic [though when you get the chance, use it]. Stealth is also an option, with smaller suits, stealthy movement training and silencers all present and accounted for. In a rescue mission, I snuck into the camp, and extracted my target without having to kill more than 2 or 3 enemies patrolling that area.

Although Afterlight is in many respects more realistic than XCOM, it still has downsides. The graphics aren't up-to-date and the dialogue switches tones and word-accents [You'll see what I mean if you watch videos with story dialogue.] The most invasive bugs such as the "Green Grid Error" as I call it where most of the map in tactical battles covered with green grid squares. [There is no explanation at all for these grids. Could they have something to do with graphical errors related to terraforming? I think it's an unknown error with my settings but who knows?]
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23 人中 19 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 59.6 時間
投稿日: 8月28日
Best of UFO series, possibly even best from all UFO\X-COM series.

Very interesting story line, alive characters with history, that you can actually read. Nice overall gameplay, even bad scripted camera cant spoil the game. Without spoilering I can say, that you wont regret a minute spent in this game. Its a jewel, that must be in your collection, and jewel, that must be played till the end at least once. This game have some modding potential, just check the web for it, but its good even without mods.

Gameplay Strategy = 10/10 (Science, Production, Base development... the best I saw)
Gameplay Tactics = 8/10 (minor camera bugs and AI route problems, but great in all other aspects)
Graphics\design = 7/10 (was 10/10 when the game came out in 2007)
Story = 10/10 (Wont spoil it for you, but its great)

8.7/10 in total
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13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 20.4 時間
投稿日: 7月27日
Loads of Research , Many Diffrent alien Races Trying to Take you out And many other things like the depth of the Games' Story
make it a really nice Strategy Game with the only "Bad" things i have personally encountered are the little childish graphics and sometimes the annoying controls giving you odd angles like through the ground for example
To sum things up , it's a really excellent game for it's age ( 6 years ) and i would Reccoment it to the Classic X-com Strategists out there who look for Something Challenging.
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 63.4 時間
投稿日: 5月19日
i played this EONs ago and I'm so happy i picked it up again. I missed playing a game that opens with a sucker punch, hits below the belt then proceeds to kick you while your down.

its old, but massively fun. I am enjoying this much more than the newest xcom and all of its updates etc. but thats my opinion.

hope to see something like this or Emperor of the Fading Suns in the future... but doubt any company will take a chance like that even though there are rabid fans waiting for it.

so if your thinking about it, check this game out on youtube. that will let you know if you would like it. enjoy.
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 18.5 時間
投稿日: 7月12日
Last and best of UFO games from Altar. Feature I loved most on this game is HR managment. You cant hire dozens of scientists or soldiers. You have limited resources and its up to you what will be your focus and in the end you will remember every member of your little community.
Great game which i reccomend to everyone who likes RPG/RTS mix games
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 34.8 時間
投稿日: 6月10日
I gave this a positive review as it was a decent attempt at a UFO: Defense clone. This of course is the standard that any UFO tactical game is compared to. I still prefer the play-style of providing individual unit orders and cover over the "stop time when you want to give a new order" strategy. I find that I make decisions based on how long it takes to give out orders rather than what is tactically smart.

Initially the tech tree was incredibly confusing. I had to research and find detailed descriptions for how to produce sniper rifles and shotguns. In-game you have no idea what you need to be able to research something new. (Which might be realistic) Additionally there is very little activity on forums or walkthroughs. The most annoying part of the game was that when I finished a technology the game doesn't tell you what you researched or how it would help you. I usually couldn't remember what I was researching so it was painful.

After 35 hours of playtime I got to the point where the missions were getting harder but the remainder of the tech tree wasn't going to help me. Finally I just decided to go play XCOM: EW, a much, much better continuation of the series.
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6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 0.6 時間
投稿日: 6月7日
Not bad it is an X-Com wanna be so if its this or X-Com get X-Com if you don't want X-Com and are some form of hipster, get this.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 55.3 時間
投稿日: 6月17日
Summary:
An hardcore gamer-oriented and enjoyable game for those who appreciated UFO-like games and don't pay too much attention to graphics.
Research, characters design, story-telling, and ressource management are nice. RPG aspects are average.
Interface, tactical aspects, game balance, and graphics are desappointing (not completely bad though).

Gameplay:
- The focus is put on ressource management and research. There is a wide range of technologies to discover, and as other people already mentionned, you don't have a 'technological tree' to guide you but I think it's part of the roleplay and not a problem at all.
- There is a world to explore, which is nice at the beginning but gets repetitive and therefore boring after some time.
- The tactical aspects of the game are desappointing. This is a shame because weapons are varied and nicely designed, and have a great impact on combats, but the tactical game is almost ruined by a poorly concieved interface and some problems in game bablance (ie: some weapons or tactics are overpowered, while some other are useless).

Interface:
As you can expect from a UFO-like game, you can control many aspects of the game, But as already mentionned about the tactical interface, the global map ('strategical') interface is also poorly concieved. It takes some time to understand where the useful buttons are hidden, and even when you know the interface, it still is a pain in the ♥♥♥ to use.

RPG:
- Characters design is well done. Like in Jagged Alliance, you get attached to some of your characters. There voices are nice too.
- You have access to many skill options, which enables to build very differents characters, but only a small part of those skills are useful.

Story:
The story is interesting but not amazing, and you can make some (limited) choices that have some impact on events.

Game balance:
- I think it's one of the major drawback's of this game: it looks like all the ingredients for a great UFO-like game where available, but the dev team didn't have time to perform the last tuning.
- For example, there are too many alien attacks, and even if you completely dominate them in combat and/or world domination, they still attack you very often and it gets very annoying. It consumes time without adding any fun to the game.
- Other examples : some items are completely useless, hybrid character classes are too powerful compared to regular classes, some weapons are overpowered (I mean, really), conquering the planet and building stations takes too much time, ...

Conclusion: in spite of the many flaws in this game, you'll probably want to get to the end because you get immersed in this universe. I would advise this one to UFO-like fans, but NOT to other players.

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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 85.5 時間
投稿日: 6月22日
well worth picking up if you want to play a xcom like game with way more tech.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 7月12日
Like the game one of the best tactical games ive played its fun and i can play it for a long period of time ^^
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 7月13日
Much better than the recent releases of bigger budget games who are focused on graphics and combat arenas rather than a mix of strategy, management and tactical combat.

I like the idea of placing the story on mars, it makes the game quite different with a good reason unlike other games who change their winning recipe for no reasons.

I think it is the most challenging of the three UFO After... series (Aftershock, Afterlight and aftermath).

Worth taking a look, and buying on Steam, it's quite cheap.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 57.4 時間
投稿日: 5月20日
This game is very fun but can be frustrating with the constant fear of creating an unwinnable scenario.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 6.3 時間
投稿日: 6月22日
I spontaneously lost 6 hours to this game. If you want to play something reminiscent of UFO Defense that requires more of a turnbased rts micromanagement feel; this is it.
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