The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
Data de lançamento: 8 Fev 2007

Comprar UFO: Afterlight

$6.99

Sobre o jogo

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

Requisitos de sistema

    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Hard Drive: 2550 MB available space
    • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Recommended:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memory: 768 MB RAM
    • Graphics: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Hard Drive: 2550 MB available space
Análises úteis de usuários
2 de 4 pessoas (50%) acharam esta análise útil
21 produtos na conta
5 análises
4.7 hrs registradas
Execelente , não tive muito tempo de jogar mas adorei :3
Publicada: 15 maio 2014
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10 de 11 pessoas (91%) acharam esta análise útil
34 produtos na conta
2 análises
38.3 hrs registradas
I've played both XCOM:EU/EW And UFO:AL for a significant ammount of time now, but I like Afterlight better overall.
The depth of the game easily rivals if not outright defeats XCOM. The weapons can be modified with various attachments and ammunitions, and there are dozens of weapons, most of which are still useful by mid-lategame. Equipment loadouts range from weapons to inventory including spare magazines and more weapons or tools.
It also does not burden you with pre-selected classes and equipment restrictions [Which cost me quite a few XCOM:EW playthrough attempts] since all your crew are capable of the same training and skills [Though alien teamates have different training from humans], which are also more indepth than XCOM. You can train military personell to run faster, damage specific species better, use heavy weapons/suits, or handle weapons faster to name a few categories.
In XCOM's strategic play, you have to manage your money, alien resources, and research projects while scanning for alien ships. In Afterlight, you also have to attack and seize territory, and decide who to be friends with. Will you create lasting friendships or do eye their territories, looking for more land and resources?
The game also has lasting consequences and effects. Team members aren't generic soldiers who happen to be a notch above the rest of millions. You've got a colony and a couple-dozen people to staff it, and those who die are gone, they aren't cloned or replaced, just dead.
On that topic, terraforming [Because thats an obvious goal, right?] has visible overtime effects that ever-slowly escalate visibly on both tactical and strategic play. As terraforming carrys on over the days, you'll see the world turn green with blue slowly, and tactical maps will gain plants and grass graphics too. On top of that, more overgrown areas tend to have lower environmental hostility ratings for tactical battles.

The biggest upside it has, Afterlight's action is real-time with pausing and planning rather than XCOM's turn-based action. Running head-on into previously undetected enemies or missing a shot is no longer a death sentance for your troops, though avoiding the former is still advised. Realtime action and positioning all play a role, where a sniper lying prone on a cliffside can spot enemies and clear them out quickly, and cover is less important and less of an invasive mechanic [though when you get the chance, use it]. Stealth is also an option, with smaller suits, stealthy movement training and silencers all present and accounted for. In a rescue mission, I snuck into the camp, and extracted my target without having to kill more than 2 or 3 enemies patrolling that area.

Although Afterlight is in many respects more realistic than XCOM, it still has downsides. The graphics aren't up-to-date and the dialogue switches tones and word-accents [You'll see what I mean if you watch videos with story dialogue.] The most invasive bugs such as the "Green Grid Error" as I call it where most of the map in tactical battles covered with green grid squares. [There is no explanation at all for these grids. Could they have something to do with graphical errors related to terraforming? I think it's an unknown error with my settings but who knows?]
Publicada: 20 julho 2014
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7 de 7 pessoas (100%) acharam esta análise útil
1,237 produtos na conta
3 análises
37.8 hrs registradas
Best of UFO series, possibly even best from all UFO\X-COM series.

Very interesting story line, alive characters with history, that you can actually read. Nice overall gameplay, even bad scripted camera cant spoil the game. Without spoilering I can say, that you wont regret a minute spent in this game. Its a jewel, that must be in your collection, and jewel, that must be played till the end at least once. This game have some modding potential, just check the web for it, but its good even without mods.

Gameplay Strategy = 10/10 (Science, Production, Base development... the best I saw)
Gameplay Tactics = 8/10 (minor camera bugs and AI route problems, but great in all other aspects)
Graphics\design = 7/10 (was 10/10 when the game came out in 2007)
Story = 10/10 (Wont spoil it for you, but its great)

8.7/10 in total
Publicada: 28 agosto 2014
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4 de 5 pessoas (80%) acharam esta análise útil
2 produtos na conta
1 análise
20.4 hrs registradas
Loads of Research , Many Diffrent alien Races Trying to Take you out And many other things like the depth of the Games' Story
make it a really nice Strategy Game with the only "Bad" things i have personally encountered are the little childish graphics and sometimes the annoying controls giving you odd angles like through the ground for example
To sum things up , it's a really excellent game for it's age ( 6 years ) and i would Reccoment it to the Classic X-com Strategists out there who look for Something Challenging.
Publicada: 27 julho 2014
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1 de 1 pessoas (100%) acharam esta análise útil
146 produtos na conta
3 análises
0.6 hrs registradas
Not bad it is an X-Com wanna be so if its this or X-Com get X-Com if you don't want X-Com and are some form of hipster, get this.
Publicada: 7 junho 2014
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