The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
Análises de usuários:
Todas:
Neutras (262 análises) - 57% das 262 análises de usuários deste jogo são positivas.
Data de lançamento: 8/fev/2007

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Comprar UFO: Afterlight

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-80%
$6.99
$1.39

Pacotes que incluem este jogo

Comprar Bohemia Interactive Bundle

Inclui 25 itens: Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

 

Sobre este jogo

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

Requisitos de sistema

    Mínimos:
    • SO: Windows XP or newer
    • Processador: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memória: 512 MB de RAM
    • Placa de vídeo: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Armazenamento: 2550 MB de espaço disponível
    • Outras observações: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Recomendados:
    • SO: Windows XP or newer
    • Processador: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memória: 768 MB de RAM
    • Placa de vídeo: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Armazenamento: 2550 MB de espaço disponível
Análises de usuários
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Todas:
Neutras (262 análises)
Últimas análises
Goose
( 0.1 horas registradas )
Publicada: 15 de junho
Produto recebido de graça
The mouse would point at one place, but be hitting some place way above it, and because of this issue, you can't change the setings to try and fix it. Never got the chance to play.
DarthJojo
( 0.7 horas registradas )
Publicada: 30 de maio
whenever I try to shoot it moves to that square.
Prime
( 0.1 horas registradas )
Publicada: 14 de maio
♥♥♥♥ing game. you create this game to cheer your father dead?
Fion
( 58.7 horas registradas )
Publicada: 30 de março
An awesome game if your able to run it! Like XCOM except a bit different style of gameplay and a couple different variables.

Loved playing this game! I just wish that you could play as more characters. If you lose a certain number of people you basically lose so saving and reloading is key to winning.
Taji
( 0.6 horas registradas )
Publicada: 15 de março
I thought this would be interesting to play, but the interface feels like it holds everything back. By default, the AI is too stupid to take two steps to the left to move and engage a target. The camera controls harken back to 1997 RTS games. The potential is there for an amazing game due to the available complexity, but by default (PAUSE EVERYWHERE FOR EVERYTHING) it's like trying to drive a car that randomly goes into the wrong gear.

By the time I had everything configured to where the game was tolerable to play, I found myself getting messages from the NPCs every five seconds. If you hated Navi from Zelda:OOT, avoid this. This is basically a babysitting sim where every NPC needs attention constantly. Could be great if the experience was cleaned up a bit and some WASD controls were in by default. I think as it stands it tries to do too much at once and falls flat on its face.

Recommendations: Clean up the tutorial, extend the missions for the NPCs before going to the world overview. Give time for the player to get adjusted to one concept, and consolidate the interface so that you don't need to issue so many different way-pointed commands for the AI to do anything. There's a such thing as clutter and I've never played a strategy game that has more buttons/options per character in the party than the entire interface of the Sims + Sim City put together.
Cubano
( 15.2 horas registradas )
Publicada: 10 de março
This game is quite nice. It definitely looks too much anime, but plays nice.

You comand a human colony on Mars and have to face of few types of enemies each coming with various ranks and gear.
As most XCOM/UFO it is divided to base comand and tactical comand.
On base comand you manage people and what they are doing (healing, training, building, researching etc). You have few resources to manage.
On tactical level you take team to action in real-time with pause combat. Combat is quite detailed. Your troops have some limited space for gear depending from armors you have, you have few weapon types (heavy, assault rifles, sniper rifles, shortguns, etc). You can also build and operate drones which can mount an impresive amount of weapons (like up to 4 miniguns / rocket launchers) or be very tanky with like 80/90% resistance to all kinds of damage.
Tactical combat is nice up to the point when you start running into Beastmen Matriarchs as they have like 90% of dodge of everything coming their way while packing masive guns themselves.

While training your squad you will create some classes of troops (some will learn to use heavy guns, some sniping and some will learns to use explosives and repair/healing stuff).

This game is 5 years older than XCOM, so there is no cover, but your troops can hide behind terrain to ambush enemies (or be ambushed), they can change stance to kneel or lie down to increase accurancy and reduce chance to be hit.

I can recommend to all waiting for XCOM2 to to get on some discount or a bit more bug-free.
Supersonicclank
( 0.3 horas registradas )
Publicada: 9 de março
Just... no... Got it in a Humble Bundle, just not good.
Green Knight
( 0.3 horas registradas )
Publicada: 23 de fevereiro
Cant launch on Windows 10. Just says "assert_fatal" and somting about choose pixel format, also i did try to use "--options fullscreen=false" in the shortcut to change options but that did not help, still crashes...
kanedanns
( 15.0 horas registradas )
Publicada: 22 de fevereiro
i would recomend this game just becuse i speant hours upon hours of playing ive complted this game once or twice it will allwys have a place on my computer do not turn it down yourself some people may not like it but i do a very good game just like xcomit has a inttersting storyline and is the easiest of the ufo frnachise of the 3 games there events that could turn the tide agesnst you in this so be warned you may not see it coming but its there hell i have allied the harist alien fractin in the game didnt see they were gonna get angrey becuse of the teraforming (i know my spellings are bad)
Butch
( 0.2 horas registradas )
Publicada: 10 de fevereiro
Game is not working.
Análises mais úteis  No geral
3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
256.6 horas registradas
Publicada: 12 de novembro de 2014
Gostei muito, joguei bastante, recomecei algumas vezes até pegar o jeito. Realmente da para passar muito tempo se divertindo.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
26.5 horas registradas
Publicada: 29 de abril de 2014
Esse é um daqueles jogos que não posso jogar pois viro a noite com ele. É um jogo de estratégia muito bom, porém me frustrei com ele não ter um autoresolve para os combates. É desanimador ser obrigado toda hora a ir pra tela de combate e realizar missões repetitivas quando o que você quer é jogar a parte estratégica.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
30.8 horas registradas
Publicada: 12 de fevereiro de 2014
Jogo legal, não é tão bom quanto os clasicos, mas da para passar boas horas jogando ele :)
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7 de 14 pessoas (50%) acharam esta análise útil
Recomendado
0.1 horas registradas
Publicada: 31 de janeiro de 2015
Nao consegui nem jogar.. parece ser ate legalzinho mas na hora de iniciar o game nao tive sorte.. tentei ver integridade dos arquivos e ate encontrou um arquivo baixado defeituoso mas nao adiantou.. mensagem e positiva somente pelos videos que vi no youtube e ''parece'' ser legal..
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
1.2 horas registradas
Publicada: 29 de maio de 2014
jogo nao abre nem em windows 7 nem no 8.
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
0.1 horas registradas
Publicada: 26 de maio de 2015
É tanto bug pra resolver antes de finalmente começar a jogar que eu desisti.
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3 de 7 pessoas (43%) acharam esta análise útil
Recomendado
4.7 horas registradas
Publicada: 15 de maio de 2014
Execelente , não tive muito tempo de jogar mas adorei :3
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0 de 1 pessoas (0%) acharam esta análise útil
Não recomendado
1.0 horas registradas
Publicada: 21 de maio de 2014
A ideia do jogo é boa, mais tem muitos problemas com a jogabilidade, e alguns personagems (como por exemplo os inimigos) poderiam ser bem mais trabalhados.
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413 de 474 pessoas (87%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
39.6 horas registradas
Publicada: 6 de janeiro de 2014
Don't listen to Veggie, there is a tutorial. It teaches you the basics of moving in the tactical map... Which is... You know, pretty standard RTS fair, you know, Right-Click to move/attack.... Wait, that's it.

As for the base part... Once again, dead simple to understand, perhaps if you've never ever played RTS's before you'd get confused, but it's not that hard at all. You put Researchers (Green Stat) into Labs and such, Technicans into Workshops and such, while using your Soldiers and Soldier + Tech/Research to fight.

If you've ever played UFO/XCOM/XCOM:EU you're going to understand the entire thing from the get go. You set research, you set production, you then let time run. You then defend your territories (many of which hold resources, which, once again, is so simple, each node = 1 resource, so if you have 2 Metal Mines, you can build anything that requires 2 Metal Mines as many times as you want) and attack others. At which point you go into the combat mode. While it isn't turn based, you can pause the game to issue orders, similar to other games like Dragon Age: Origin. You then gather loot, which opens up more research options.

Your NPC's all level up, Techs and Researches included. This is done by Soldiers via fighting battles, while for Tech + Researchers it is done by researching and producing/building. Every time a Soldier levels up, he gets a point to put into attributes, like Strength and Willpower (there are several) these stats in turn affect skills, like Aiming, Snap Shots, Manipulation, Charisma. Each attribute, when clicked, tells you want it improves and each skill tells you want it does. You also get Training Points to spend on various abilities, such as being able to Equip Heavy gear. As for non-combat NPC's, you can train them with Training Points too, these points go into things which help them speed up or improve various other things. Such as Research Speed or Production Speed.

Hybrid's are interesting, such as Soldier + Researcher, as while they are not as dedicated as others, you often need Researchers/Techs to go with you on combat missions in order to get various things. Which of course give benifits. Not to mention, you're not only getting human NPC's, but Alien's too, which have their own Training Point abilities.

The Conquest Map is pretty simple. You click areas to capture, then build stuff, which is all done automatically once ordered. If you get attacked, you're warned and a Red mark appears so you can click it and enter a fight to free it. If you expand far enough, you'll bounce into other races borders, at which point, you'll be able to invade their area and get their resources and such.


Overall, it's a DIRT CHEAP game which has lots going for it. Combat is decent, lots to research and upgrade, specific NPC's talk and argue with each other over stuff to do. It's enjoyable for the price and I recommend it to anybody who likes XCOM:EU/XCOM/UFO series, or perhaps Xenonauts. For £5.50, it isn't bad at all.

I also believe there were two prequels to this, UFO: Aftermath and UFO: Aftershock, both set in the same universe at different points in time.

Aftermath is fighting the Aliens
Aftershock is the rebellion
Afterlight is truce and leaving for Mars

I think. Can't remeber this late.
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190 de 215 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
14.4 horas registradas
Publicada: 7 de janeiro de 2014
I've never played any previous XCOM or UFO game before XCOM: Enemy Unknown / Enemy Within which I DO love! But compared to this one, the latest XCOM is a little bit more board-game like and Afterlight is a little bit more complex without overstrain the gamer.

You'll like this game, if:

- you liked the most recent XCOM but looking for a more complex XCOM/UFO game
- you like strategy games generally
- you like squad-based strategy games with RPGs elements such as Jagged Alliance, Fallout Tactics

You'll probably don't like this (so I was told), if you're looking for an first hour XCOM successor or can't overlook the outdated graphics.

Let's get more detailed:

Afterlight is "more" real time like XCOM: Enemy Unknown. Let's say there is an enemy attack on one of your territories you have e.g. 3 days to react. In the mean time you can keep on training or squad (which takes time actually), keep on with the production and so on if you need to do so. The opportunity of the attack doesn't vanish if you ignore it just to do one day more of research or you need additional time for producing a item (that is instantly ready in XCOM: Enemy Unknown).

Also your scientists and technicians you take on a mission (which is quite a good idea because of some bonuses) are not available at your base and since getting to an attack spot needs a bit time it is important to manage well your base, squads and as well as the equipment.

In combat it reminds me a lot to Jagged Alliance. You just can't spray and pray on an enemy if one of your squadees is in line of sight because the travel distance is actually calculated instead of simple numbers on hitting a target or not hitting like in the latest XCOM. The odds are showed to you so you know what are the chances of hitting own soldiers, in such case, or the enemy.

The combat system is very transparent and is comparable to Jagged Alliance Back in Action (pausable real time with each individual plan for any squad member). I don't want to bad mouth the newest XCOM. I still love it and it features much better graphics, innately better customization possibilities for your soldiers and it is more user friendly (interface, micro- & macromanagement) and feels just "more modern".

This games got me hooked right from the beginning that many games aren't able to nowadays so you probably should get it.
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