The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
用户评测: 褒贬不一 (221 篇评测)
发行日期: 2007年2月8日

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关于这款游戏

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

系统需求

    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Hard Drive: 2550 MB available space
    • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Recommended:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memory: 768 MB RAM
    • Graphics: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Hard Drive: 2550 MB available space
有价值的用户评测
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:2014年7月23日
分辨率有问题,求解决方法
这篇评测是否有价值? 欢乐
4 人中有 2 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:2014年6月26日
垃圾他妈给恶心开门 垃圾到家了
UFO afterXX系列最渣的一部 估计做了这部之后TM的游戏被愤怒的玩家给砸死了
这TM是个什么玩艺儿
抱歉我骂脏字了..
第一体验 一上来字奇小无比还不能调整 而且画面明显缺了一段
我想大概是分辨率问题吧
不支持就算了我调低分辨率可以吧 没有外置设置只能游戏内设置
进入设置 好吧 好歹有个降低分辨率选项!...选了之后 发现NM没有确定!确定被吃了
就NM是因为缺了一截画面我才要调低分辨率 但是调低了分辨率又不能确认因为缺了一截画面!不能调低分辨率LZ又始终就是这个画面
你TM到底要我怎么办!
这TM到底是个什么玩艺儿!你TM这么基础的开头UI都做不好是要搞毛!
抱歉我又骂脏字了..
好不容易上网查找鼓捣了半天 分辨率问题终于解决..
字体越发小 我强忍着恶心进了游戏 直接加载错误跳出
上网搜错误语句 官方回答是对不起你显卡不合格
NM我玩XCOM未知敌人无比流畅你这07年垃圾游戏告诉我我显卡不合格!!
忍无可忍了都

只能怒删了 我花了1.5刀买这游戏真是脑子进水了
对了 想玩幽浮类型的建议去网上直接下UFO:Alien Invasion 开源且完全免费 全平台(PC MAC LINUX)..而且还在不断更新....TM比这垃圾玩艺儿好得多
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415 人中有 359 人(87%)觉得这篇评测有价值
39.6 小时(记录在案的)
发布于:2014年1月6日
Don't listen to Veggie, there is a tutorial. It teaches you the basics of moving in the tactical map... Which is... You know, pretty standard RTS fair, you know, Right-Click to move/attack.... Wait, that's it.

As for the base part... Once again, dead simple to understand, perhaps if you've never ever played RTS's before you'd get confused, but it's not that hard at all. You put Researchers (Green Stat) into Labs and such, Technicans into Workshops and such, while using your Soldiers and Soldier + Tech/Research to fight.

If you've ever played UFO/XCOM/XCOM:EU you're going to understand the entire thing from the get go. You set research, you set production, you then let time run. You then defend your territories (many of which hold resources, which, once again, is so simple, each node = 1 resource, so if you have 2 Metal Mines, you can build anything that requires 2 Metal Mines as many times as you want) and attack others. At which point you go into the combat mode. While it isn't turn based, you can pause the game to issue orders, similar to other games like Dragon Age: Origin. You then gather loot, which opens up more research options.

Your NPC's all level up, Techs and Researches included. This is done by Soldiers via fighting battles, while for Tech + Researchers it is done by researching and producing/building. Every time a Soldier levels up, he gets a point to put into attributes, like Strength and Willpower (there are several) these stats in turn affect skills, like Aiming, Snap Shots, Manipulation, Charisma. Each attribute, when clicked, tells you want it improves and each skill tells you want it does. You also get Training Points to spend on various abilities, such as being able to Equip Heavy gear. As for non-combat NPC's, you can train them with Training Points too, these points go into things which help them speed up or improve various other things. Such as Research Speed or Production Speed.

Hybrid's are interesting, such as Soldier + Researcher, as while they are not as dedicated as others, you often need Researchers/Techs to go with you on combat missions in order to get various things. Which of course give benifits. Not to mention, you're not only getting human NPC's, but Alien's too, which have their own Training Point abilities.

The Conquest Map is pretty simple. You click areas to capture, then build stuff, which is all done automatically once ordered. If you get attacked, you're warned and a Red mark appears so you can click it and enter a fight to free it. If you expand far enough, you'll bounce into other races borders, at which point, you'll be able to invade their area and get their resources and such.


Overall, it's a DIRT CHEAP game which has lots going for it. Combat is decent, lots to research and upgrade, specific NPC's talk and argue with each other over stuff to do. It's enjoyable for the price and I recommend it to anybody who likes XCOM:EU/XCOM/UFO series, or perhaps Xenonauts. For £5.50, it isn't bad at all.

I also believe there were two prequels to this, UFO: Aftermath and UFO: Aftershock, both set in the same universe at different points in time.

Aftermath is fighting the Aliens
Aftershock is the rebellion
Afterlight is truce and leaving for Mars

I think. Can't remeber this late.
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185 人中有 164 人(89%)觉得这篇评测有价值
14.4 小时(记录在案的)
发布于:2014年1月7日
I've never played any previous XCOM or UFO game before XCOM: Enemy Unknown / Enemy Within which I DO love! But compared to this one, the latest XCOM is a little bit more board-game like and Afterlight is a little bit more complex without overstrain the gamer.

You'll like this game, if:

- you liked the most recent XCOM but looking for a more complex XCOM/UFO game
- you like strategy games generally
- you like squad-based strategy games with RPGs elements such as Jagged Alliance, Fallout Tactics

You'll probably don't like this (so I was told), if you're looking for an first hour XCOM successor or can't overlook the outdated graphics.

Let's get more detailed:

Afterlight is "more" real time like XCOM: Enemy Unknown. Let's say there is an enemy attack on one of your territories you have e.g. 3 days to react. In the mean time you can keep on training or squad (which takes time actually), keep on with the production and so on if you need to do so. The opportunity of the attack doesn't vanish if you ignore it just to do one day more of research or you need additional time for producing a item (that is instantly ready in XCOM: Enemy Unknown).

Also your scientists and technicians you take on a mission (which is quite a good idea because of some bonuses) are not available at your base and since getting to an attack spot needs a bit time it is important to manage well your base, squads and as well as the equipment.

In combat it reminds me a lot to Jagged Alliance. You just can't spray and pray on an enemy if one of your squadees is in line of sight because the travel distance is actually calculated instead of simple numbers on hitting a target or not hitting like in the latest XCOM. The odds are showed to you so you know what are the chances of hitting own soldiers, in such case, or the enemy.

The combat system is very transparent and is comparable to Jagged Alliance Back in Action (pausable real time with each individual plan for any squad member). I don't want to bad mouth the newest XCOM. I still love it and it features much better graphics, innately better customization possibilities for your soldiers and it is more user friendly (interface, micro- & macromanagement) and feels just "more modern".

This games got me hooked right from the beginning that many games aren't able to nowadays so you probably should get it.
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85 人中有 78 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
46.2 小时(记录在案的)
发布于:2014年11月30日
Here's a simple bullet point list on the pros and cons about the game:

Pros:
+ Great Soundtrack
+ Unique, timeless artstyle
+ Very versatile engine, runs like butter even on the ♥♥♥♥♥iest machines
+ Hard as ♥♥♥♥, encourages use of actual strategies to outmaneuver the enemy
+ Unforgiving as ♥♥♥♥, one guy dies, you'll never get him back and you can't hire new personnel, makes you value your resources even more
+ Good variaton of maps featuring three dimensional combat
+ Research is actually a sophisticated procedure
+ Terraforming has global effects on the entire playthrough
+ Great variation of gamemodes, including base infiltration and target assassination
+ Multiple, personalizied factions, bringing great variation and competition, even letting you trade and negotiate peace with aliens
+ Great array of equipment which can also be customized and upgraded
+ Can have aliens/beastmen/drones/martians as your own soldiers, each with unique abilites
+ Extremely well made geoscape, let's you construct things like mining facilites, terraforming sites, etc...
+ Laputians are bro-tier
+ One of the most realistic simulations of terraforming and humanities last stand I've ever experienced
+ Usage of mods further improves experience
+ Base management is very complex and in-depth

Cons
- Animations are pretty rough
- Voice acting varies in quality
- Camera in combat mode can be a pain (fixable with mods)
- Certain enemies seem to have ridiculously good aim
- Beastmen hate you, even though you're helping their asses

If you come along some reviews that aren't recommending this game for completely nonsensical reasons (with like 0.3h playtime), ignore that garbage. They're just some casual kids that don't know how to play a genuinely good game. This review right here is the way to go, coming from a true XCOM and UFO fan, telling you that this game is the real deal. One of my favorite games of all time.
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