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The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
Date de parution: 8 fév 2007
Tags populaires des utilisateurs pour ce produit :

Acheter UFO: Afterlight

À propos du jeu

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

Configuration requise

    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Hard Drive: 2550 MB available space
    • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Recommended:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memory: 768 MB RAM
    • Graphics: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Hard Drive: 2550 MB available space
Évaluations intéressantes des utilisateurs
7 personne(s) sur 29 (24%) ont trouvé cette évaluation utile
24 produits enregistrés
2 évaluations
0.2 heures en tout
ne vous laisse pas avoir par lenom, ce jeux n'a rien avoir avec le plaisir que l'on peut trouver dans un X-com ou autre. j'y ai jouer 15 min et basta.

passez votre chemin
Posté le : 29 janvier 2014
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
206 produits enregistrés
4 évaluations
0.1 heures en tout
Beat it today and was going to NOT RECOMMEND this game EVAR, but it turned out most negative reviews were just "couldn't run/got an error" messages, so:
Be warned - game mechanics will be your most vicious enemy, either as the result of poor programming, or, more often, just a strange developers choice. Unfortunately, the addictiveness of the game is much more powerful than all of the drawbacks combined, hence 84 hours of gameplay (got them on the old version, released before Bohemia, so they don't show up here). If that is the kind of oldschool you're into - bring it on.
Posté le : 13 février 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
106 produits enregistrés
4 évaluations
156.7 heures en tout
Great game for those loving strategy, resource management, and tactics.
It is a slow, strategic unit-based game when on the battlefield, and you have infinite time to come up with your optimal strategy to destroy your enemies. You are never stressed because of lack of time to think.

When on the world map, you get to decide which trainings to assign to your soldiers, scientists, and technicians and where to allocate them to be most effective. You perform research, make weapons, etc. There is not a whole lot of buildings to be made, unlike alot of strategy games, and they only perform specific functions.

The game is slow at the start, but it picks up the pace after the Inter-galactic gate opens (don't quit playing until this point, because that is when it gets good).

The map variety is somewhat lacking on the generic maps, but there is more variety once you get into the different races and their specific maps and structures.

Same thing with units. You will only see 2 different types of enemies until the galactic gate opens, at which point 3 or 4 more types will be available.

There is also a cool RPG element to it, in that each of your soldiers/scientists/technicains levels up every once in a while, and you get to distribute Attribute points to help them perform better. Sadly, you cannot create your own character, although that would be cool to see in a DLC or future expansion.

Weapons come in good variety. There are melee weapons, old firearms from Old Earth, new firearms that can be researched, scientific lasers used by scientists, and then alien weapons of many different kinds.

Although gameplay is somewhat linear near the beginning, as you go on your research and production decisions will have more impact on how you are able to deal with certain challenges and such.

Generally a good and challenging game. Very rewarding feeling when you complete each mission. (especially if you've lost a soldier before :P)

Also, bit of advice: Your UFO can carry 7 people maximum. CRAM AS MANY PEOPLE IN THERE AS YOU CAN. If you don't, then it can be easy to be overwhelmed by enemies, and then everything gets messy.
Posté le : 13 février 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
25 produits enregistrés
2 évaluations
29.5 heures en tout
I've played both XCOM:EU/EW And UFO:AL for a significant ammount of time now, but I like Afterlight better overall.
The depth of the game easily rivals if not outright defeats XCOM. The weapons can be modified with various attachments and ammunitions, and there are dozens of weapons, most of which are still useful by mid-lategame. Equipment loadouts range from weapons to inventory including spare magazines and more weapons or tools.
It also does not burden you with pre-selected classes and equipment restrictions [Which cost me quite a few XCOM:EW playthrough attempts] since all your crew are capable of the same training and skills [Though alien teamates have different training from humans], which are also more indepth than XCOM. You can train military personell to run faster, damage specific species better, use heavy weapons/suits, or handle weapons faster to name a few categories.
In XCOM's strategic play, you have to manage your money, alien resources, and research projects while scanning for alien ships. In Afterlight, you also have to attack and seize territory, and decide who to be friends with. Will you create lasting friendships or do eye their territories, looking for more land and resources?
The game also has lasting consequences and effects. Team members aren't generic soldiers who happen to be a notch above the rest of millions. You've got a colony and a couple-dozen people to staff it, and those who die are gone, they aren't cloned or replaced, just dead.
On that topic, terraforming [Because thats an obvious goal, right?] has visible overtime effects that ever-slowly escalate visibly on both tactical and strategic play. As terraforming carrys on over the days, you'll see the world turn green with blue slowly, and tactical maps will gain plants and grass graphics too. On top of that, more overgrown areas tend to have lower environmental hostility ratings for tactical battles.

The biggest upside it has, Afterlight's action is real-time with pausing and planning rather than XCOM's turn-based action. Running head-on into previously undetected enemies or missing a shot is no longer a death sentance for your troops, though avoiding the former is still advised. Realtime action and positioning all play a role, where a sniper lying prone on a cliffside can spot enemies and clear them out quickly, and cover is less important and less of an invasive mechanic [though when you get the chance, use it]. Stealth is also an option, with smaller suits, stealthy movement training and silencers all present and accounted for. In a rescue mission, I snuck into the camp, and extracted my target without having to kill more than 2 or 3 enemies patrolling that area.

Although Afterlight is in many respects more realistic than XCOM, it still has downsides. The graphics aren't up-to-date and the dialogue switches tones and word-accents [You'll see what I mean if you watch videos with story dialogue.] The most invasive bugs such as the "Green Grid Error" as I call it where most of the map in tactical battles covered with green grid squares. [There is no explanation at all for these grids. Could they have something to do with graphical errors related to terraforming? I think it's an unknown error with my settings but who knows?]
Posté le : 20 juillet 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
29 produits enregistrés
2 évaluations
63.4 heures en tout
i played this EONs ago and I'm so happy i picked it up again. I missed playing a game that opens with a sucker punch, hits below the belt then proceeds to kick you while your down.

its old, but massively fun. I am enjoying this much more than the newest xcom and all of its updates etc. but thats my opinion.

hope to see something like this or Emperor of the Fading Suns in the future... but doubt any company will take a chance like that even though there are rabid fans waiting for it.

so if your thinking about it, check this game out on youtube. that will let you know if you would like it. enjoy.
Posté le : 19 mai 2014
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