The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
User reviews: Mixed (144 reviews)
Utgivelsesdato: 8. feb, 2007

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About This Game

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

Systemkrav

    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Hard Drive: 2550 MB available space
    • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Recommended:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memory: 768 MB RAM
    • Graphics: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Hard Drive: 2550 MB available space
Hjelpsomme kundeanmeldelser
24 av 27 personer (89%) syntes denne anmeldelsen var hjelpsom
38.3 timer registrert
I've played both XCOM:EU/EW And UFO:AL for a significant ammount of time now, but I like Afterlight better overall.
The depth of the game easily rivals if not outright defeats XCOM. The weapons can be modified with various attachments and ammunitions, and there are dozens of weapons, most of which are still useful by mid-lategame. Equipment loadouts range from weapons to inventory including spare magazines and more weapons or tools.
It also does not burden you with pre-selected classes and equipment restrictions [Which cost me quite a few XCOM:EW playthrough attempts] since all your crew are capable of the same training and skills [Though alien teamates have different training from humans], which are also more indepth than XCOM. You can train military personell to run faster, damage specific species better, use heavy weapons/suits, or handle weapons faster to name a few categories.
In XCOM's strategic play, you have to manage your money, alien resources, and research projects while scanning for alien ships. In Afterlight, you also have to attack and seize territory, and decide who to be friends with. Will you create lasting friendships or do eye their territories, looking for more land and resources?
The game also has lasting consequences and effects. Team members aren't generic soldiers who happen to be a notch above the rest of millions. You've got a colony and a couple-dozen people to staff it, and those who die are gone, they aren't cloned or replaced, just dead.
On that topic, terraforming [Because thats an obvious goal, right?] has visible overtime effects that ever-slowly escalate visibly on both tactical and strategic play. As terraforming carrys on over the days, you'll see the world turn green with blue slowly, and tactical maps will gain plants and grass graphics too. On top of that, more overgrown areas tend to have lower environmental hostility ratings for tactical battles.

The biggest upside it has, Afterlight's action is real-time with pausing and planning rather than XCOM's turn-based action. Running head-on into previously undetected enemies or missing a shot is no longer a death sentance for your troops, though avoiding the former is still advised. Realtime action and positioning all play a role, where a sniper lying prone on a cliffside can spot enemies and clear them out quickly, and cover is less important and less of an invasive mechanic [though when you get the chance, use it]. Stealth is also an option, with smaller suits, stealthy movement training and silencers all present and accounted for. In a rescue mission, I snuck into the camp, and extracted my target without having to kill more than 2 or 3 enemies patrolling that area.

Although Afterlight is in many respects more realistic than XCOM, it still has downsides. The graphics aren't up-to-date and the dialogue switches tones and word-accents [You'll see what I mean if you watch videos with story dialogue.] The most invasive bugs such as the "Green Grid Error" as I call it where most of the map in tactical battles covered with green grid squares. [There is no explanation at all for these grids. Could they have something to do with graphical errors related to terraforming? I think it's an unknown error with my settings but who knows?]
Publisert: 20. juli
Var denne anmeldelsen til hjelp? Ja Nei
13 av 16 personer (81%) syntes denne anmeldelsen var hjelpsom
37.8 timer registrert
Best of UFO series, possibly even best from all UFO\X-COM series.

Very interesting story line, alive characters with history, that you can actually read. Nice overall gameplay, even bad scripted camera cant spoil the game. Without spoilering I can say, that you wont regret a minute spent in this game. Its a jewel, that must be in your collection, and jewel, that must be played till the end at least once. This game have some modding potential, just check the web for it, but its good even without mods.

Gameplay Strategy = 10/10 (Science, Production, Base development... the best I saw)
Gameplay Tactics = 8/10 (minor camera bugs and AI route problems, but great in all other aspects)
Graphics\design = 7/10 (was 10/10 when the game came out in 2007)
Story = 10/10 (Wont spoil it for you, but its great)

8.7/10 in total
Publisert: 28. august
Var denne anmeldelsen til hjelp? Ja Nei
8 av 12 personer (67%) syntes denne anmeldelsen var hjelpsom
20.4 timer registrert
Loads of Research , Many Diffrent alien Races Trying to Take you out And many other things like the depth of the Games' Story
make it a really nice Strategy Game with the only "Bad" things i have personally encountered are the little childish graphics and sometimes the annoying controls giving you odd angles like through the ground for example
To sum things up , it's a really excellent game for it's age ( 6 years ) and i would Reccoment it to the Classic X-com Strategists out there who look for Something Challenging.
Publisert: 27. juli
Var denne anmeldelsen til hjelp? Ja Nei
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
19.9 timer registrert
If X:COM Enemy Unknown/Within can be considered the spiritual successor to the X:COM franchise.... this game is pretty much the direct sequal to X:COM Apocalypse. It feels more of a direct decendent rather than a modern reinterpretation. Maybe that's just me, maybe that's meaningless verbage, but it was my impression.

The only negative mark I would put on the game is the voice acting for the H.R. manager.

Barring that tiny gripe, this game is WELL worth your money if you are a fan of the genre.
Publisert: 20. april
Var denne anmeldelsen til hjelp? Ja Nei
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
1.0 timer registrert
Much better than the recent releases of bigger budget games who are focused on graphics and combat arenas rather than a mix of strategy, management and tactical combat.

I like the idea of placing the story on mars, it makes the game quite different with a good reason unlike other games who change their winning recipe for no reasons.

I think it is the most challenging of the three UFO After... series (Aftershock, Afterlight and aftermath).

Worth taking a look, and buying on Steam, it's quite cheap.
Publisert: 13. juli
Var denne anmeldelsen til hjelp? Ja Nei
328 av 379 personer (87%) syntes denne anmeldelsen var hjelpsom
39.6 timer registrert
Don't listen to Veggie, there is a tutorial. It teaches you the basics of moving in the tactical map... Which is... You know, pretty standard RTS fair, you know, Right-Click to move/attack.... Wait, that's it.

As for the base part... Once again, dead simple to understand, perhaps if you've never ever played RTS's before you'd get confused, but it's not that hard at all. You put Researchers (Green Stat) into Labs and such, Technicans into Workshops and such, while using your Soldiers and Soldier + Tech/Research to fight.

If you've ever played UFO/XCOM/XCOM:EU you're going to understand the entire thing from the get go. You set research, you set production, you then let time run. You then defend your territories (many of which hold resources, which, once again, is so simple, each node = 1 resource, so if you have 2 Metal Mines, you can build anything that requires 2 Metal Mines as many times as you want) and attack others. At which point you go into the combat mode. While it isn't turn based, you can pause the game to issue orders, similar to other games like Dragon Age: Origin. You then gather loot, which opens up more research options.

Your NPC's all level up, Techs and Researches included. This is done by Soldiers via fighting battles, while for Tech + Researchers it is done by researching and producing/building. Every time a Soldier levels up, he gets a point to put into attributes, like Strength and Willpower (there are several) these stats in turn affect skills, like Aiming, Snap Shots, Manipulation, Charisma. Each attribute, when clicked, tells you want it improves and each skill tells you want it does. You also get Training Points to spend on various abilities, such as being able to Equip Heavy gear. As for non-combat NPC's, you can train them with Training Points too, these points go into things which help them speed up or improve various other things. Such as Research Speed or Production Speed.

Hybrid's are interesting, such as Soldier + Researcher, as while they are not as dedicated as others, you often need Researchers/Techs to go with you on combat missions in order to get various things. Which of course give benifits. Not to mention, you're not only getting human NPC's, but Alien's too, which have their own Training Point abilities.

The Conquest Map is pretty simple. You click areas to capture, then build stuff, which is all done automatically once ordered. If you get attacked, you're warned and a Red mark appears so you can click it and enter a fight to free it. If you expand far enough, you'll bounce into other races borders, at which point, you'll be able to invade their area and get their resources and such.


Overall, it's a DIRT CHEAP game which has lots going for it. Combat is decent, lots to research and upgrade, specific NPC's talk and argue with each other over stuff to do. It's enjoyable for the price and I recommend it to anybody who likes XCOM:EU/XCOM/UFO series, or perhaps Xenonauts. For £5.50, it isn't bad at all.

I also believe there were two prequels to this, UFO: Aftermath and UFO: Aftershock, both set in the same universe at different points in time.

Aftermath is fighting the Aliens
Aftershock is the rebellion
Afterlight is truce and leaving for Mars

I think. Can't remeber this late.
Publisert: 6. januar
Var denne anmeldelsen til hjelp? Ja Nei