The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
Neutraali (259 arvostelua) - 58% / 259 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 8. helmi, 2007

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä, tai merkitä ettet ole kiinnostunut siitä

Osta UFO: Afterlight

Paketit, jotka sisältävät tämän pelin

Osta Bohemia Interactive Bundle

Sisältää 25 kohdetta: Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars


Tietoja pelistä

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.


    • Käyttöjärjestelmä: Windows XP or newer
    • Prosessori: Intel Pentium® III or AMD® Athlon - 1GHz
    • Muisti: 512 MB RAM
    • Grafiikka: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Tallennus: 2550 MB vapaata muistia
    • Lisätietoja: *Intel integrated cards are not supported at this time. We are looking into a fix.
    • Käyttöjärjestelmä: Windows XP or newer
    • Prosessori: Intel Pentium® III or AMD® Athlon - 2GHz
    • Muisti: 768 MB RAM
    • Grafiikka: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Tallennus: 2550 MB vapaata muistia
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Neutraali (259 arvostelua)
Lähiaikoina julkaistu
( 0.7 tuntia pelattu )
Julkaistu 30. toukokuu.
whenever I try to shoot it moves to that square.
Hyödyllinen? Kyllä Ei Hauska
( 0.1 tuntia pelattu )
Julkaistu 14. toukokuu.
♥♥♥♥ing game. you create this game to cheer your father dead?
Hyödyllinen? Kyllä Ei Hauska
( 58.7 tuntia pelattu )
Julkaistu 30. maaliskuu.
An awesome game if your able to run it! Like XCOM except a bit different style of gameplay and a couple different variables.

Loved playing this game! I just wish that you could play as more characters. If you lose a certain number of people you basically lose so saving and reloading is key to winning.
Hyödyllinen? Kyllä Ei Hauska
( 0.6 tuntia pelattu )
Julkaistu 15. maaliskuu.
I thought this would be interesting to play, but the interface feels like it holds everything back. By default, the AI is too stupid to take two steps to the left to move and engage a target. The camera controls harken back to 1997 RTS games. The potential is there for an amazing game due to the available complexity, but by default (PAUSE EVERYWHERE FOR EVERYTHING) it's like trying to drive a car that randomly goes into the wrong gear.

By the time I had everything configured to where the game was tolerable to play, I found myself getting messages from the NPCs every five seconds. If you hated Navi from Zelda:OOT, avoid this. This is basically a babysitting sim where every NPC needs attention constantly. Could be great if the experience was cleaned up a bit and some WASD controls were in by default. I think as it stands it tries to do too much at once and falls flat on its face.

Recommendations: Clean up the tutorial, extend the missions for the NPCs before going to the world overview. Give time for the player to get adjusted to one concept, and consolidate the interface so that you don't need to issue so many different way-pointed commands for the AI to do anything. There's a such thing as clutter and I've never played a strategy game that has more buttons/options per character in the party than the entire interface of the Sims + Sim City put together.
Hyödyllinen? Kyllä Ei Hauska
( 15.2 tuntia pelattu )
Julkaistu 10. maaliskuu.
This game is quite nice. It definitely looks too much anime, but plays nice.

You comand a human colony on Mars and have to face of few types of enemies each coming with various ranks and gear.
As most XCOM/UFO it is divided to base comand and tactical comand.
On base comand you manage people and what they are doing (healing, training, building, researching etc). You have few resources to manage.
On tactical level you take team to action in real-time with pause combat. Combat is quite detailed. Your troops have some limited space for gear depending from armors you have, you have few weapon types (heavy, assault rifles, sniper rifles, shortguns, etc). You can also build and operate drones which can mount an impresive amount of weapons (like up to 4 miniguns / rocket launchers) or be very tanky with like 80/90% resistance to all kinds of damage.
Tactical combat is nice up to the point when you start running into Beastmen Matriarchs as they have like 90% of dodge of everything coming their way while packing masive guns themselves.

While training your squad you will create some classes of troops (some will learn to use heavy guns, some sniping and some will learns to use explosives and repair/healing stuff).

This game is 5 years older than XCOM, so there is no cover, but your troops can hide behind terrain to ambush enemies (or be ambushed), they can change stance to kneel or lie down to increase accurancy and reduce chance to be hit.

I can recommend to all waiting for XCOM2 to to get on some discount or a bit more bug-free.
Hyödyllinen? Kyllä Ei Hauska
( 0.3 tuntia pelattu )
Julkaistu 9. maaliskuu.
Just... no... Got it in a Humble Bundle, just not good.
Hyödyllinen? Kyllä Ei Hauska
Green Knight
( 0.3 tuntia pelattu )
Julkaistu 23. helmikuu.
Cant launch on Windows 10. Just says "assert_fatal" and somting about choose pixel format, also i did try to use "--options fullscreen=false" in the shortcut to change options but that did not help, still crashes...
Hyödyllinen? Kyllä Ei Hauska
( 15.0 tuntia pelattu )
Julkaistu 22. helmikuu.
i would recomend this game just becuse i speant hours upon hours of playing ive complted this game once or twice it will allwys have a place on my computer do not turn it down yourself some people may not like it but i do a very good game just like xcomit has a inttersting storyline and is the easiest of the ufo frnachise of the 3 games there events that could turn the tide agesnst you in this so be warned you may not see it coming but its there hell i have allied the harist alien fractin in the game didnt see they were gonna get angrey becuse of the teraforming (i know my spellings are bad)
Hyödyllinen? Kyllä Ei Hauska
( 0.2 tuntia pelattu )
Julkaistu 10. helmikuu.
Game is not working.
Hyödyllinen? Kyllä Ei Hauska
( 41.3 tuntia pelattu )
Julkaistu 7. helmikuu.
I can see a lot of negative reviews about game not working at all. I have played it multiple times, also outside steam, and have never encountered any problems.

There is plenty of research, items, skills and weapons upgrades available. There are no nameless engineers/scientists presented as a count, but every member of your staff has its own skills so you have to manage them carefully - one may be good at researching certain technologies, the other at constructing outposts.

The game is really good.
Hyödyllinen? Kyllä Ei Hauska
( 15.7 tuntia pelattu )
Julkaistu 31. tammikuu.
This is an older game so be aware that certain hardware setups may not run this game. Check google before buying to see if any of the major issues will affect your system.

Its a good game dispite its age though not as in depth tactically as the older xcom games though like its predecessors it brought a few new elements to the genre that are now in titles more people are familiar with. This title is by far less buggy than the earlier titles in the series (at least for me) though they all offer something interesting.

If you think you may be interested have a look at a few playthroughs on youtube and keep in mind it is an older title that is no longer supported so issues may be encounted on some systems (I'm just lucky they don't affect my setup). Also look through some of the negative reviews as there are some good negatives to keep in mind. For me though I recommend this game.
Hyödyllinen? Kyllä Ei Hauska
Stupid Robot
( 0.8 tuntia pelattu )
Julkaistu 29. tammikuu.
God no....
Hyödyllinen? Kyllä Ei Hauska
( 8.9 tuntia pelattu )
Julkaistu 20. tammikuu.
One of my Favoritt games in the entire tactical combat / Management games.

A tactical RPG in some sense with a great story that even uses the mid to end of the second UFO game as referance for this third installment of the series. Overall a great game for those that enjoy the UFO or X-Com inspired games and series.

the graphics are nice and enjoyable, with funny characters as well as a rarther challenging combat/management system if you increase it so. It also have the option to modifiy whats hard: so in a sense you can make the combat impossible but management easy or opposite to suit your taste,

Single Base with automated stations
You have 1 base where your characters live, they can improve the base, train, manufacture items and research new technology. However you need to build Automated Stations, Terraforming Plants and more to increase your Sphere of Influence on the map, enemies can attack these stations if they succede you lose your area or even die if it is a vital location like water.

Enviromental Threat
The planet is very hostile to human life and the humans need Suits, Light or Heavy armors to surive. The Enviromental threat is very important if this threat is higher than your suit or armor has in enviromental protection the suit will break and you will take damage over time. Either you abort the mission or you hurry to compleat the mission. In the start of the game my suggestion is to get metal 3 and get the first heavy armor as it has great enviromental protection, overall combat survivability the only downside is that it requires a total of 3 soldier talent points to learn how to wear it.

The game has no income of money or possibility to buy like other x-com or ufo inspired games, however instead you build automated mining stations that give you the resources you need. To build items you require a set level of the resource, so if you have Metal 3 you can make Heavy Armors that are great to face trouble at a higher enviromental threat.

The game has a very easy diplomacy system and several factions, some are constantly hostile, others require the proper research or being hostile to a rival faction. Having Alliances will give you access to non-human allies that can among otherthings use Psionic Powers that can stun enemies for easy capture, but so can the stun grenade so it isnt the end of the world.

Class System
The classes are divided in 3, The Soldier, The Scientist and The Engineer. Some characters has 2 classes.
To use in combat they have to be soldiers, It is important to quickly take a Soldier Scientist and Soldier Engineer into your main party to make them have a good soldier level for later. The Scientist Soldier is the only one that can heal in combat with the First Aid tool and the engineer gets access to powerful weapons that no one else can use aka Warp Cannon, this weapon has a wooping 999 in damage output and anything standing infront of that blast is dead. In addition the engineers can repair suits or armors (and droids if you choose to use them)

Pure Scientist or Scientist/Engineer are used to research tech and construct some of the various overworld buildings.

Pure Engineer or Scientist/Engineer are used to produce weapons, armors and ammo, overworld resource buildings and base buildings. Scientist/Engineers work best as scientist in the start and get used for manufacture and such later in the game when you are done researching or lacking things to research.
Hyödyllinen? Kyllä Ei Hauska
( 0.5 tuntia pelattu )
Julkaistu 18. tammikuu.
Everone lives in the uncanny valey
Hyödyllinen? Kyllä Ei Hauska
( 0.3 tuntia pelattu )
Julkaistu 18. tammikuu.
Sorry, loved most versions of X-Com so wanted to love this but just too buggy to run under Windows 7, lucky it was at a throwaway price - I've thrown the game away as well
Hyödyllinen? Kyllä Ei Hauska
Carl Sagan
( 0.9 tuntia pelattu )
Julkaistu 18. joulukuu, 2015.
Stop pausing ffs
Hyödyllinen? Kyllä Ei Hauska
( 6.1 tuntia pelattu )
Julkaistu 16. joulukuu, 2015.
This game shows that back in 2007 we can make good games that work with out any big time bugs. The idea that we can play a game without modding it. The only thing I like to see is a remake of the game with better Modding support unless someone has made a mad manager for this game it as good as it gets.
Hyödyllinen? Kyllä Ei Hauska
( 232.9 tuntia pelattu )
Julkaistu 25. lokakuu, 2015.
This still plays ok in 2015 except it is too long and you need to play too many missions. Only buy it if you have a lot of time available. Really. The combats are certainly challenging as the main enemies have a wide troop variety that poses many problems at once. If you are interested in this series then I'd suggest playing the older (but shorter) Aftermath first, skip Aftershock, then play Afterlight.
Hyödyllinen? Kyllä Ei Hauska
( 11.9 tuntia pelattu )
Julkaistu 27. syyskuu, 2015.
It doesn't work. They've been looking into a "fix" for at least two years.
Hyödyllinen? Kyllä Ei Hauska
( 2.0 tuntia pelattu )
Julkaistu 30. elokuu, 2015.
I wasn't thrilled with it, and I got it dirt cheap on Humble Bundle. It's a slow, ♥♥♥♥♥♥ version of X-Com.
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 90 päivää
2/2 (100%) arvioi tämän hyödylliseksi
58.7 tuntia pelattu
Julkaistu 30. maaliskuu.
An awesome game if your able to run it! Like XCOM except a bit different style of gameplay and a couple different variables.

Loved playing this game! I just wish that you could play as more characters. If you lose a certain number of people you basically lose so saving and reloading is key to winning.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 180 päivää
19/21 (90%) arvioi tämän hyödylliseksi
41.3 tuntia pelattu
Julkaistu 7. helmikuu.
I can see a lot of negative reviews about game not working at all. I have played it multiple times, also outside steam, and have never encountered any problems.

There is plenty of research, items, skills and weapons upgrades available. There are no nameless engineers/scientists presented as a count, but every member of your staff has its own skills so you have to manage them carefully - one may be good at researching certain technologies, the other at constructing outposts.

The game is really good.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/2 (50%) arvioi tämän hyödylliseksi
Ei suositeltu
0.3 tuntia pelattu
Julkaistu 23. helmikuu.
Cant launch on Windows 10. Just says "assert_fatal" and somting about choose pixel format, also i did try to use "--options fullscreen=false" in the shortcut to change options but that did not help, still crashes...
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
410/471 (87%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
39.6 tuntia pelattu
Julkaistu 6. tammikuu, 2014.
Don't listen to Veggie, there is a tutorial. It teaches you the basics of moving in the tactical map... Which is... You know, pretty standard RTS fair, you know, Right-Click to move/attack.... Wait, that's it.

As for the base part... Once again, dead simple to understand, perhaps if you've never ever played RTS's before you'd get confused, but it's not that hard at all. You put Researchers (Green Stat) into Labs and such, Technicans into Workshops and such, while using your Soldiers and Soldier + Tech/Research to fight.

If you've ever played UFO/XCOM/XCOM:EU you're going to understand the entire thing from the get go. You set research, you set production, you then let time run. You then defend your territories (many of which hold resources, which, once again, is so simple, each node = 1 resource, so if you have 2 Metal Mines, you can build anything that requires 2 Metal Mines as many times as you want) and attack others. At which point you go into the combat mode. While it isn't turn based, you can pause the game to issue orders, similar to other games like Dragon Age: Origin. You then gather loot, which opens up more research options.

Your NPC's all level up, Techs and Researches included. This is done by Soldiers via fighting battles, while for Tech + Researchers it is done by researching and producing/building. Every time a Soldier levels up, he gets a point to put into attributes, like Strength and Willpower (there are several) these stats in turn affect skills, like Aiming, Snap Shots, Manipulation, Charisma. Each attribute, when clicked, tells you want it improves and each skill tells you want it does. You also get Training Points to spend on various abilities, such as being able to Equip Heavy gear. As for non-combat NPC's, you can train them with Training Points too, these points go into things which help them speed up or improve various other things. Such as Research Speed or Production Speed.

Hybrid's are interesting, such as Soldier + Researcher, as while they are not as dedicated as others, you often need Researchers/Techs to go with you on combat missions in order to get various things. Which of course give benifits. Not to mention, you're not only getting human NPC's, but Alien's too, which have their own Training Point abilities.

The Conquest Map is pretty simple. You click areas to capture, then build stuff, which is all done automatically once ordered. If you get attacked, you're warned and a Red mark appears so you can click it and enter a fight to free it. If you expand far enough, you'll bounce into other races borders, at which point, you'll be able to invade their area and get their resources and such.

Overall, it's a DIRT CHEAP game which has lots going for it. Combat is decent, lots to research and upgrade, specific NPC's talk and argue with each other over stuff to do. It's enjoyable for the price and I recommend it to anybody who likes XCOM:EU/XCOM/UFO series, or perhaps Xenonauts. For £5.50, it isn't bad at all.

I also believe there were two prequels to this, UFO: Aftermath and UFO: Aftershock, both set in the same universe at different points in time.

Aftermath is fighting the Aliens
Aftershock is the rebellion
Afterlight is truce and leaving for Mars

I think. Can't remeber this late.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
190/215 (88%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
14.4 tuntia pelattu
Julkaistu 7. tammikuu, 2014.
I've never played any previous XCOM or UFO game before XCOM: Enemy Unknown / Enemy Within which I DO love! But compared to this one, the latest XCOM is a little bit more board-game like and Afterlight is a little bit more complex without overstrain the gamer.

You'll like this game, if:

- you liked the most recent XCOM but looking for a more complex XCOM/UFO game
- you like strategy games generally
- you like squad-based strategy games with RPGs elements such as Jagged Alliance, Fallout Tactics

You'll probably don't like this (so I was told), if you're looking for an first hour XCOM successor or can't overlook the outdated graphics.

Let's get more detailed:

Afterlight is "more" real time like XCOM: Enemy Unknown. Let's say there is an enemy attack on one of your territories you have e.g. 3 days to react. In the mean time you can keep on training or squad (which takes time actually), keep on with the production and so on if you need to do so. The opportunity of the attack doesn't vanish if you ignore it just to do one day more of research or you need additional time for producing a item (that is instantly ready in XCOM: Enemy Unknown).

Also your scientists and technicians you take on a mission (which is quite a good idea because of some bonuses) are not available at your base and since getting to an attack spot needs a bit time it is important to manage well your base, squads and as well as the equipment.

In combat it reminds me a lot to Jagged Alliance. You just can't spray and pray on an enemy if one of your squadees is in line of sight because the travel distance is actually calculated instead of simple numbers on hitting a target or not hitting like in the latest XCOM. The odds are showed to you so you know what are the chances of hitting own soldiers, in such case, or the enemy.

The combat system is very transparent and is comparable to Jagged Alliance Back in Action (pausable real time with each individual plan for any squad member). I don't want to bad mouth the newest XCOM. I still love it and it features much better graphics, innately better customization possibilities for your soldiers and it is more user friendly (interface, micro- & macromanagement) and feels just "more modern".

This games got me hooked right from the beginning that many games aren't able to nowadays so you probably should get it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
110/121 (91%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
46.2 tuntia pelattu
Julkaistu 30. marraskuu, 2014.
Here's a simple bullet point list on the pros and cons about the game:

+ Great Soundtrack
+ Unique, timeless artstyle
+ Very versatile engine, runs like butter even on the ♥♥♥♥♥iest machines
+ Hard as ♥♥♥♥, encourages use of actual strategies to outmaneuver the enemy
+ Unforgiving as ♥♥♥♥, one guy dies, you'll never get him back and you can't hire new personnel, makes you value your resources even more
+ Good variaton of maps featuring three dimensional combat
+ Research is actually a sophisticated procedure
+ Terraforming has global effects on the entire playthrough
+ Great variation of gamemodes, including base infiltration and target assassination
+ Multiple, personalizied factions, bringing great variation and competition, even letting you trade and negotiate peace with aliens
+ Great array of equipment which can also be customized and upgraded
+ Can have aliens/beastmen/drones/martians as your own soldiers, each with unique abilites
+ Extremely well made geoscape, let's you construct things like mining facilites, terraforming sites, etc...
+ Laputians are bro-tier
+ One of the most realistic simulations of terraforming and humanities last stand I've ever experienced
+ Usage of mods further improves experience
+ Base management is very complex and in-depth

- Animations are pretty rough
- Voice acting varies in quality
- Camera in combat mode can be a pain (fixable with mods)
- Certain enemies seem to have ridiculously good aim
- Beastmen hate you, even though you're helping their asses

If you come along some reviews that aren't recommending this game for completely nonsensical reasons (with like 0.3h playtime), ignore that garbage. They're just some casual kids that don't know how to play a genuinely good game. This review right here is the way to go, coming from a true XCOM and UFO fan, telling you that this game is the real deal. One of my favorite games of all time.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
77/88 (88%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
39.0 tuntia pelattu
Julkaistu 20. heinäkuu, 2014.
I've played both XCOM:EU/EW And UFO:AL for a significant ammount of time now, but I like Afterlight better overall.
The depth of the game easily rivals if not outright defeats XCOM. The weapons can be modified with various attachments and ammunitions, and there are dozens of weapons, most of which are still useful by mid-lategame. Equipment loadouts range from weapons to inventory including spare magazines and more weapons or tools.
It also does not burden you with pre-selected classes and equipment restrictions [Which cost me quite a few XCOM:EW playthrough attempts] since all your crew are capable of the same training and skills [Though alien teamates have different training from humans], which are also more indepth than XCOM. You can train military personell to run faster, damage specific species better, use heavy weapons/suits, or handle weapons faster to name a few categories.
In XCOM's strategic play, you have to manage your money, alien resources, and research projects while scanning for alien ships. In Afterlight, you also have to attack and seize territory, and decide who to be friends with. Will you create lasting friendships or do eye their territories, looking for more land and resources?
The game also has lasting consequences and effects. Team members aren't generic soldiers who happen to be a notch above the rest of millions. You've got a colony and a couple-dozen people to staff it, and those who die are gone, they aren't cloned or replaced, just dead.
On that topic, terraforming [Because thats an obvious goal, right?] has visible overtime effects that ever-slowly escalate visibly on both tactical and strategic play. As terraforming carrys on over the days, you'll see the world turn green with blue slowly, and tactical maps will gain plants and grass graphics too. On top of that, more overgrown areas tend to have lower environmental hostility ratings for tactical battles.

The biggest upside it has, Afterlight's action is real-time with pausing and planning rather than XCOM's turn-based action. Running head-on into previously undetected enemies or missing a shot is no longer a death sentance for your troops, though avoiding the former is still advised. Realtime action and positioning all play a role, where a sniper lying prone on a cliffside can spot enemies and clear them out quickly, and cover is less important and less of an invasive mechanic [though when you get the chance, use it]. Stealth is also an option, with smaller suits, stealthy movement training and silencers all present and accounted for. In a rescue mission, I snuck into the camp, and extracted my target without having to kill more than 2 or 3 enemies patrolling that area.

Although Afterlight is in many respects more realistic than XCOM, it still has downsides. The graphics aren't up-to-date and the dialogue switches tones and word-accents [You'll see what I mean if you watch videos with story dialogue.] The most invasive bugs such as the "Green Grid Error" as I call it where most of the map in tactical battles covered with green grid squares. [There is no explanation at all for these grids. Could they have something to do with graphical errors related to terraforming? I think it's an unknown error with my settings but who knows?]
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
102/137 (74%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
37.7 tuntia pelattu
Julkaistu 7. tammikuu, 2014.
CAUTION! This game will not run on modern Intel graphic drivers. It's an old (by now) bug, that have no workaround and seems to never be fixed.

Though game itself is pretty nice.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
27/31 (87%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
49.5 tuntia pelattu
Julkaistu 23. lokakuu, 2014.
this is a highly innovative but low quality member of the X-COM family of games. It has pausable real-time combat like X-COM: Apocalypse. You aren't able to recruit new team members so you basically have to do a mission restart if one of your guys gets killed (although you can have robots on your team and build more robots). Difficulty spikes a couple of times as game throws larger numbers of increasingly powerful enemies at you, but they basically just rush you with no special tactics or real coordination between enemies. The game also generates TONS of tactical missions, there are about 100 regions on Mars with missions to capture every one, enemies counter attack generating defense missions, and the tac missions are fairly repetitive with you taking the same squad/equipment on a dozen or more missions between upgrades. The game does a poor job of keeping you updated as to where you are and what you are doing and the tactical camera went nuts on me a couple of times in the Martian underground. Also the game sometimes hangs for 1-2 minutes while pathfinding in the tactical game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
53/76 (70%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
8.0 tuntia pelattu
Julkaistu 7. tammikuu, 2014.
Great game still to this day its like Xcom and Fosaken Fortress (when that comes out) so if ur waiting for that ! play this in the mean time. There is a lot too learn for those new to the RTS games but it is worth it ! my only complaint is the weapon sounds are poo
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
40/54 (74%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
68.3 tuntia pelattu
Julkaistu 28. elokuu, 2014.
Best of UFO series, possibly even best from all UFO\X-COM series.

Very interesting story line, alive characters with history, that you can actually read. Nice overall gameplay, even bad scripted camera cant spoil the game. Without spoilering I can say, that you wont regret a minute spent in this game. Its a jewel, that must be in your collection, and jewel, that must be played till the end at least once. This game have some modding potential, just check the web for it, but its good even without mods.

Gameplay Strategy = 10/10 (Science, Production, Base development... the best I saw)
Gameplay Tactics = 8/10 (minor camera bugs and AI route problems, but great in all other aspects)
Graphics\design = 7/10 (was 10/10 when the game came out in 2007)
Story = 10/10 (Wont spoil it for you, but its great)

8.7/10 in total
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
39/57 (68%) arvioi tämän hyödylliseksi
54.3 tuntia pelattu
Julkaistu 7. tammikuu, 2014.
If you are wondering to buy or not to buy, first you must play Xcom. If you are the type of player who loves xcom and all the strategy in it, you will like this game!!

The tutorial is a mess and it takes a while to get used to all of the tabs within the game, but once you get it its addictive! Great game for its price.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/28 (71%) arvioi tämän hyödylliseksi
17.6 tuntia pelattu
Julkaistu 24. lokakuu, 2014.
After putting 17+ hours into this game, I can finally say...

It's ♥♥♥♥ing AWESOME! The graphics suck, the AI is ♥♥♥♥♥♥♥♥, and the enemies are tough as hell. BUT, it's EXTREMELY fun. You can plan out all your actions, and then let your troops execute them. The amount of content is staggering, and the game does get slightly repetetive, but so does normal XCOM. A worthy successor of the XCOM series. Most of the negative reviews are due to the different gameplay style, but when you get past that you get a very, very intriguing offspring of the XCOM series. And it's only seven USD, so why the hell not? Buy this game, and enjoy it. I sure have
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
17/24 (71%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
98.4 tuntia pelattu
Julkaistu 15. marraskuu, 2014.
Game kicks your teeth in early and hard and forces you to make some pretty touch choices.
Go sink 90 hours into and terraform Mars

Great narrative.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
13/18 (72%) arvioi tämän hyödylliseksi
38.2 tuntia pelattu
Julkaistu 8. tammikuu, 2014.
Looks old, but it`s amazingly good one. I thought new xcom is cool, but now i see, in terms of planning, resource management, interactions with aliens and tactical capabilities ufo is better.
However, people management screen is messy, took me 2 hours to realise what is what and how not to train everyone simultaneously, to be left with no working crew.
Other thing is design. Overall cartoon feeling is making me sad.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/12 (75%) arvioi tämän hyödylliseksi
8.5 tuntia pelattu
Julkaistu 16. syyskuu, 2014.
This game is an interesting one to say the least. I thought it was a XCOM : Enemy Unknown knockoff but I got something different, and different was good to me this time.

This game I would consider real-time, however it has it's moments of turning into a turn based game. The difference here there is no set square you have to go on, and you are in control of when time stops. Being in control of time at first was annoying, as I didn't know why the game kept pausing on me. When I figured it out I found it brilliant : the game pauses after you have moved one of your players/gunners into position. Why is this neat? Well this ensures you have COMPLETE CONTROL over tactical positioning - literally ensuring that you know what enemies are in site or when someone is in position. The neat thing about this game is that you can tell your gunners exactly where to proceed. This is phenomenal when you want your gunners to stay and move near cover instead of cutting through the middle of the map (which easily ends up being spotted, getting shot at just for trying to get to cover). That was just the battle portion of the game, there is a strategy portion to it. They tried to nail every single detail they could and it seems they have. When you move your players and try to shoot at an enemy, it shows the chance % you have of hitting the target.

You have a limited amount of gunners/civilians you can use and assign them to different positions (research, resources, military etc...). You are bound to a planet in which you may take certain territories which contain certain resources. From this tactical perspective you can build or add modules to your main colony building, allocate resources, choose what to research, modify and customize your assault teams, attempt to take a new territory, or send your military units off in your UFO spaceship to go deal with conflict (be it controlling new territory or defending a sector you have. One mission consists of defending your water supply line for example. Upon finishing missions, you are able to take back spoiled goods. Careful though, you cannot over cumber the UFO as it can become too heavy to fly. Keep your fuel levels in check as well or don't expect to get to the fight!

For future UFO Afterlight Developments : having a few varying maps would be nice. It was sort of refreshing to see the glacier tile on one of the maps, but generally looking at orange got a bit boring. I know we are on a big red planet but don't be afraid to add something! More importantly, I hope that some sort of "reaction" button is added. Watch sort of works but doesn't trigger the characters to fire on site. What would be even cooler would be adding a FPS camera in which you could control a unit. The game is extremely efficient in it's planning steps that I could see potential for FPS to run smoothly.

This game is bigger than I anticipated when I first bought it and am still exploring what it has to offer. So far of what I see I like as I've never played something like this before. For that reason it gets a .1 addition to it's score from a 7.9. If it had a multiplayer feature, the rating would have increased again.


Generally staying at a higher ground gives you an advantage

One thing you need to be aware of is friendly fire. This drove me nuts at times. Placement of units is extremely important

This screen shows the people at your disposal and what their availability is regarding each station

Some action up close

You can set up paths in sequential actions

What building your base up looks like

The globe and territory view

Even though the terrain is sort of bland as it is Mars, they have added a few gimmicks into the game such as underground bases

The camera was brilliantly done. You can manoeuvre it wherever you'd like and very close to the characters

You'll be surprised seeing a few unique characters throughout the game
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/16 (69%) arvioi tämän hyödylliseksi
9.0 tuntia pelattu
Julkaistu 21. marraskuu, 2014.
This game has a pretty sweet overall concept. The core gameplay is future combat RTS with a pause button. A bit like Knights of the Old Republic, which, in my opinion was good because of this dynamic, just as MassEffect2 was unmade by loss of it. IT has a lot going for it but ultimately I would recommend it only as a steam sale curiosity.
The gameplay mechanic is the strongest aspect of the game. It lacks a little polish but I love the idea, and I think it has tremendous potential. A compelling concept, with an albeit slightly rough around the edges, but unique and distinctly old-school art style that more than makes up with freshness wht it lacks in polish. A likeable cast of characters that gives you that Sci-Fi novel feeling.
Unfortunately, while the art and core gameplay are very good, the metagame in most of its aspects lacks the element of strategy, and becomes a tedious afterthought. The technological and base-building progression that is such a satisfying and powerful drive in games like X-COM: Enemy Unknown, has been designed and balanced haphazardly. The important aspect that makes it strategic and good is that you should understand what your goals are, and what paths lead to them, so that the choice you have to make are meaningful. UFO: Afterlight has a pretty byzantine management game which just kind of drags on and you have no idea how well or poorly you are doing nor are you given any clear objectives. You research stuff, make stuff and aside from guns and medpacks you have no idea what you should be doing. Also after a little while you encounter enemies that are completely unbalanced , which kind of destroys the inmersion as you run around for an hour kiting a single enemy with your whole team, after every other type alien had been killed long ago ibn a more or less fitting tactical fashion. I'M LOOKING AT YOU, GAME "DESIGNERS".

In short, like I said, Steam Sale Curiosity
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/16 (69%) arvioi tämän hyödylliseksi
0.1 tuntia pelattu
Julkaistu 13. helmikuu, 2014.
Beat it today and was going to NOT RECOMMEND this game EVAR, but it turned out most negative reviews were just "couldn't run/got an error" messages, so:
Be warned - game mechanics will be your most vicious enemy, either as the result of poor programming, or, more often, just a strange developers choice. Unfortunately, the addictiveness of the game is much more powerful than all of the drawbacks combined, hence 84 hours of gameplay (got them on the old version, released before Bohemia, so they don't show up here). If that is the kind of oldschool you're into - bring it on.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/11 (73%) arvioi tämän hyödylliseksi
18.5 tuntia pelattu
Julkaistu 12. heinäkuu, 2014.
Last and best of UFO games from Altar. Feature I loved most on this game is HR managment. You cant hire dozens of scientists or soldiers. You have limited resources and its up to you what will be your focus and in the end you will remember every member of your little community.
Great game which i reccomend to everyone who likes RPG/RTS mix games
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/17 (65%) arvioi tämän hyödylliseksi
82.8 tuntia pelattu
Julkaistu 27. heinäkuu, 2014.
Loads of Research , Many Diffrent alien Races Trying to Take you out And many other things like the depth of the Games' Story
make it a really nice Strategy Game with the only "Bad" things i have personally encountered are the little childish graphics and sometimes the annoying controls giving you odd angles like through the ground for example
To sum things up , it's a really excellent game for it's age ( 6 years ) and i would Reccoment it to the Classic X-com Strategists out there who look for Something Challenging.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska