The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
Valutazione degli utenti:
Complessivamente:
Nella media (253 recensioni) - 253 recensioni degli utenti (58%) per questo gioco sono positive.
Data di rilascio: 8 feb 2007

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Acquista UFO: Afterlight

 

Informazioni sul gioco

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows XP or newer
    • Processore: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memoria: 512 MB RAM
    • Scheda video: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Storage: 2550 MB available space
    • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Consigliati:
    • Sistema operativo: Windows XP or newer
    • Processore: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memoria: 768 MB RAM
    • Scheda video: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Storage: 2550 MB available space
Recensioni utili
15 persone su 17 (88%) hanno trovato questa recensione utile
41.3 ore in totale
Pubblicata: 7 febbraio
I can see a lot of negative reviews about game not working at all. I have played it multiple times, also outside steam, and have never encountered any problems.

There is plenty of research, items, skills and weapons upgrades available. There are no nameless engineers/scientists presented as a count, but every member of your staff has its own skills so you have to manage them carefully - one may be good at researching certain technologies, the other at constructing outposts.

The game is really good.
Questa recensione ti è stata utile? No Divertente
0 persone su 1 (0%) hanno trovato questa recensione utile
0.6 ore in totale
Pubblicata: 25 gennaio 2014
NO
Questa recensione ti è stata utile? No Divertente
0 persone su 3 (0%) hanno trovato questa recensione utile
0.1 ore in totale
Pubblicata: 17 gennaio 2014
Gioco assolutamente da dimenticare. Orribile in ogni suo aspetto. Grafica pessima anche a max settings. Stretegia assolutamente deprimente, storia infantile, movimenti e comandi del tutto da rivedere. Manca di coinvolgimento. Sconsigliato.
Questa recensione ti è stata utile? No Divertente
1 persone su 10 (10%) hanno trovato questa recensione utile
0.9 ore in totale
Pubblicata: 29 maggio 2014
-SERI PROBLEMI GRAFICI

-NON UTILIZZABILE LA TASTIERA PER CONFERMARE LE SCELTE NEL MENU' OPZIONI
Questa recensione ti è stata utile? No Divertente
406 persone su 467 (87%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
39.6 ore in totale
Pubblicata: 6 gennaio 2014
Don't listen to Veggie, there is a tutorial. It teaches you the basics of moving in the tactical map... Which is... You know, pretty standard RTS fair, you know, Right-Click to move/attack.... Wait, that's it.

As for the base part... Once again, dead simple to understand, perhaps if you've never ever played RTS's before you'd get confused, but it's not that hard at all. You put Researchers (Green Stat) into Labs and such, Technicans into Workshops and such, while using your Soldiers and Soldier + Tech/Research to fight.

If you've ever played UFO/XCOM/XCOM:EU you're going to understand the entire thing from the get go. You set research, you set production, you then let time run. You then defend your territories (many of which hold resources, which, once again, is so simple, each node = 1 resource, so if you have 2 Metal Mines, you can build anything that requires 2 Metal Mines as many times as you want) and attack others. At which point you go into the combat mode. While it isn't turn based, you can pause the game to issue orders, similar to other games like Dragon Age: Origin. You then gather loot, which opens up more research options.

Your NPC's all level up, Techs and Researches included. This is done by Soldiers via fighting battles, while for Tech + Researchers it is done by researching and producing/building. Every time a Soldier levels up, he gets a point to put into attributes, like Strength and Willpower (there are several) these stats in turn affect skills, like Aiming, Snap Shots, Manipulation, Charisma. Each attribute, when clicked, tells you want it improves and each skill tells you want it does. You also get Training Points to spend on various abilities, such as being able to Equip Heavy gear. As for non-combat NPC's, you can train them with Training Points too, these points go into things which help them speed up or improve various other things. Such as Research Speed or Production Speed.

Hybrid's are interesting, such as Soldier + Researcher, as while they are not as dedicated as others, you often need Researchers/Techs to go with you on combat missions in order to get various things. Which of course give benifits. Not to mention, you're not only getting human NPC's, but Alien's too, which have their own Training Point abilities.

The Conquest Map is pretty simple. You click areas to capture, then build stuff, which is all done automatically once ordered. If you get attacked, you're warned and a Red mark appears so you can click it and enter a fight to free it. If you expand far enough, you'll bounce into other races borders, at which point, you'll be able to invade their area and get their resources and such.


Overall, it's a DIRT CHEAP game which has lots going for it. Combat is decent, lots to research and upgrade, specific NPC's talk and argue with each other over stuff to do. It's enjoyable for the price and I recommend it to anybody who likes XCOM:EU/XCOM/UFO series, or perhaps Xenonauts. For £5.50, it isn't bad at all.

I also believe there were two prequels to this, UFO: Aftermath and UFO: Aftershock, both set in the same universe at different points in time.

Aftermath is fighting the Aliens
Aftershock is the rebellion
Afterlight is truce and leaving for Mars

I think. Can't remeber this late.
Questa recensione ti è stata utile? No Divertente