The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.
Nutzerreviews: Ausgeglichen (165 Reviews)
Veröffentlichung: 8. Feb. 2007

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UFO: Afterlight kaufen

HERBST-SALE! Angebot endet am 2. Dezember

-75%
$6.99
$1.74
 

Über dieses Spiel

The story is situated on Mars. It starts where UFO: Aftermath left off and runs simultaneously with UFO: Aftershock. While the Laputans on Earth are fighting Wargots and Starghosts and finding out what caused the destruction of their home planet, a small colony on Mars is trying to survive and flourish.

The player will gain more details about the activities of intergalactic organisms, called Myrmecols, in the solar system. The scientific research and communication with different factions on the Earth gives him a different perspective on the events of the two previous sequels. In UFO: Afterlight, the players will meet with brand new technologies, unusual environment and enemies both old and unknown.

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 1GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™ 5700 or ATI Radeon® 9500 *
    • Hard Drive: 2550 MB available space
    • Additional Notes: *Intel integrated cards are not supported at this time. We are looking into a fix.
    Recommended:
    • OS: Windows XP or newer
    • Processor: Intel Pentium® III or AMD® Athlon - 2GHz
    • Memory: 768 MB RAM
    • Graphics: nVidia® GeForce™ 6600 or ATI Radeon® 9700 Pro or better*
    • Hard Drive: 2550 MB available space
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
9.0 Std. insgesamt
Verfasst: 21. November
This game has a pretty sweet overall concept. The core gameplay is future combat RTS with a pause button. A bit like Knights of the Old Republic, which, in my opinion was good because of this dynamic, just as MassEffect2 was unmade by loss of it. IT has a lot going for it but ultimately I would recommend it only as a steam sale curiosity.
PROS:
The gameplay mechanic is the strongest aspect of the game. It lacks a little polish but I love the idea, and I think it has tremendous potential. A compelling concept, with an albeit slightly rough around the edges, but unique and distinctly old-school art style that more than makes up with freshness wht it lacks in polish. A likeable cast of characters that gives you that Sci-Fi novel feeling.
CONS:
Unfortunately, while the art and core gameplay are very good, the metagame in most of its aspects lacks the element of strategy, and becomes a tedious afterthought. The technological and base-building progression that is such a satisfying and powerful drive in games like X-COM: Enemy Unknown, has been designed and balanced haphazardly. The important aspect that makes it strategic and good is that you should understand what your goals are, and what paths lead to them, so that the choice you have to make are meaningful. UFO: Afterlight has a pretty byzantine management game which just kind of drags on and you have no idea how well or poorly you are doing nor are you given any clear objectives. You research stuff, make stuff and aside from guns and medpacks you have no idea what you should be doing. Also after a little while you encounter enemies that are completely unbalanced , which kind of destroys the inmersion as you run around for an hour kiting a single enemy with your whole team, after every other type alien had been killed long ago ibn a more or less fitting tactical fashion. I'M LOOKING AT YOU, GAME "DESIGNERS".

In short, like I said, Steam Sale Curiosity
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4 von 5 Personen (80%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Verfasst: 14. November
very good game its old but stands up to most of the shallow short games that come out today.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
98.4 Std. insgesamt
Verfasst: 15. November
Game kicks your teeth in early and hard and forces you to make some pretty touch choices.
Go sink 90 hours into and terraform Mars

Great narrative.
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2 von 5 Personen (40%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 24. November
Ah, so that's why it was discounted 90% off. It doesn't work with Intel. Maybe in the future...
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0 von 1 Personen (0%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 27. November
Be warned, this game might not work properly
War dieses Review hilfreich? Ja Nein
1 von 4 Personen (25%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 23. November
I could not get past the video options screen (running Windows 8) because the button to accept my changes (I assume) was offscreen.

When I launched the game in its standard mode, I received an error and it crashed.

Too bad.
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0 von 3 Personen (0%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 25. November
Ok, first off, this game will give you adware, secondly, is terrible. Do not get it, it isnt a top down shooter like it seems, its a giant colonizeation game thats way to complicated for itself. If you feel like spending 20+ Hours doing something you were sure you were doing right, only to then find out your whole crew just died because of it, then this is your game.
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1 von 6 Personen (17%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 21. November
The idea is good, but the combat system mechanics suck
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18.1 Std. insgesamt
Verfasst: 24. November
Very good game. Very flawed, but its good points shine through. I suggest picking it up on a sale.
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10.6 Std. insgesamt
Verfasst: 27. November
Bought the game while on sale and was well worth it,
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0.5 Std. insgesamt
Verfasst: 27. November
I cannot speak for the game itself, but do not buy this if you have an Intel dual core processor. It will not work. Even after getting all the latest patches, fixing resolution issues, and modifying config files as recommended by various official forums, the game still crashes with a pixel format error in the loading screens. Too bad, I was looking forward to it.
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45 von 50 Personen (90%) fanden dieses Review hilfreich
38.3 Std. insgesamt
Verfasst: 20. Juli
I've played both XCOM:EU/EW And UFO:AL for a significant ammount of time now, but I like Afterlight better overall.
The depth of the game easily rivals if not outright defeats XCOM. The weapons can be modified with various attachments and ammunitions, and there are dozens of weapons, most of which are still useful by mid-lategame. Equipment loadouts range from weapons to inventory including spare magazines and more weapons or tools.
It also does not burden you with pre-selected classes and equipment restrictions [Which cost me quite a few XCOM:EW playthrough attempts] since all your crew are capable of the same training and skills [Though alien teamates have different training from humans], which are also more indepth than XCOM. You can train military personell to run faster, damage specific species better, use heavy weapons/suits, or handle weapons faster to name a few categories.
In XCOM's strategic play, you have to manage your money, alien resources, and research projects while scanning for alien ships. In Afterlight, you also have to attack and seize territory, and decide who to be friends with. Will you create lasting friendships or do eye their territories, looking for more land and resources?
The game also has lasting consequences and effects. Team members aren't generic soldiers who happen to be a notch above the rest of millions. You've got a colony and a couple-dozen people to staff it, and those who die are gone, they aren't cloned or replaced, just dead.
On that topic, terraforming [Because thats an obvious goal, right?] has visible overtime effects that ever-slowly escalate visibly on both tactical and strategic play. As terraforming carrys on over the days, you'll see the world turn green with blue slowly, and tactical maps will gain plants and grass graphics too. On top of that, more overgrown areas tend to have lower environmental hostility ratings for tactical battles.

The biggest upside it has, Afterlight's action is real-time with pausing and planning rather than XCOM's turn-based action. Running head-on into previously undetected enemies or missing a shot is no longer a death sentance for your troops, though avoiding the former is still advised. Realtime action and positioning all play a role, where a sniper lying prone on a cliffside can spot enemies and clear them out quickly, and cover is less important and less of an invasive mechanic [though when you get the chance, use it]. Stealth is also an option, with smaller suits, stealthy movement training and silencers all present and accounted for. In a rescue mission, I snuck into the camp, and extracted my target without having to kill more than 2 or 3 enemies patrolling that area.

Although Afterlight is in many respects more realistic than XCOM, it still has downsides. The graphics aren't up-to-date and the dialogue switches tones and word-accents [You'll see what I mean if you watch videos with story dialogue.] The most invasive bugs such as the "Green Grid Error" as I call it where most of the map in tactical battles covered with green grid squares. [There is no explanation at all for these grids. Could they have something to do with graphical errors related to terraforming? I think it's an unknown error with my settings but who knows?]
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25 von 29 Personen (86%) fanden dieses Review hilfreich
59.6 Std. insgesamt
Verfasst: 28. August
Best of UFO series, possibly even best from all UFO\X-COM series.

Very interesting story line, alive characters with history, that you can actually read. Nice overall gameplay, even bad scripted camera cant spoil the game. Without spoilering I can say, that you wont regret a minute spent in this game. Its a jewel, that must be in your collection, and jewel, that must be played till the end at least once. This game have some modding potential, just check the web for it, but its good even without mods.

Gameplay Strategy = 10/10 (Science, Production, Base development... the best I saw)
Gameplay Tactics = 8/10 (minor camera bugs and AI route problems, but great in all other aspects)
Graphics\design = 7/10 (was 10/10 when the game came out in 2007)
Story = 10/10 (Wont spoil it for you, but its great)

8.7/10 in total
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13 von 14 Personen (93%) fanden dieses Review hilfreich
49.5 Std. insgesamt
Verfasst: 23. Oktober
this is a highly innovative but low quality member of the X-COM family of games. It has pausable real-time combat like X-COM: Apocalypse. You aren't able to recruit new team members so you basically have to do a mission restart if one of your guys gets killed (although you can have robots on your team and build more robots). Difficulty spikes a couple of times as game throws larger numbers of increasingly powerful enemies at you, but they basically just rush you with no special tactics or real coordination between enemies. The game also generates TONS of tactical missions, there are about 100 regions on Mars with missions to capture every one, enemies counter attack generating defense missions, and the tac missions are fairly repetitive with you taking the same squad/equipment on a dozen or more missions between upgrades. The game does a poor job of keeping you updated as to where you are and what you are doing and the tactical camera went nuts on me a couple of times in the Martian underground. Also the game sometimes hangs for 1-2 minutes while pathfinding in the tactical game.
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12 von 15 Personen (80%) fanden dieses Review hilfreich
17.4 Std. insgesamt
Verfasst: 24. Oktober
After putting 17+ hours into this game, I can finally say...

It's ♥♥♥♥ing AWESOME! The graphics suck, the AI is ♥♥♥♥♥♥♥♥, and the enemies are tough as hell. BUT, it's EXTREMELY fun. You can plan out all your actions, and then let your troops execute them. The amount of content is staggering, and the game does get slightly repetetive, but so does normal XCOM. A worthy successor of the XCOM series. Most of the negative reviews are due to the different gameplay style, but when you get past that you get a very, very intriguing offspring of the XCOM series. And it's only seven USD, so why the hell not? Buy this game, and enjoy it. I sure have
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9 von 13 Personen (69%) fanden dieses Review hilfreich
20.4 Std. insgesamt
Verfasst: 27. Juli
Loads of Research , Many Diffrent alien Races Trying to Take you out And many other things like the depth of the Games' Story
make it a really nice Strategy Game with the only "Bad" things i have personally encountered are the little childish graphics and sometimes the annoying controls giving you odd angles like through the ground for example
To sum things up , it's a really excellent game for it's age ( 6 years ) and i would Reccoment it to the Classic X-com Strategists out there who look for Something Challenging.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
18.5 Std. insgesamt
Verfasst: 12. Juli
Last and best of UFO games from Altar. Feature I loved most on this game is HR managment. You cant hire dozens of scientists or soldiers. You have limited resources and its up to you what will be your focus and in the end you will remember every member of your little community.
Great game which i reccomend to everyone who likes RPG/RTS mix games
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3 von 4 Personen (75%) fanden dieses Review hilfreich
85.5 Std. insgesamt
Verfasst: 22. Juni
well worth picking up if you want to play a xcom like game with way more tech.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 7. Juni
Not bad it is an X-Com wanna be so if its this or X-Com get X-Com if you don't want X-Com and are some form of hipster, get this.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
34.8 Std. insgesamt
Verfasst: 10. Juni
I gave this a positive review as it was a decent attempt at a UFO: Defense clone. This of course is the standard that any UFO tactical game is compared to. I still prefer the play-style of providing individual unit orders and cover over the "stop time when you want to give a new order" strategy. I find that I make decisions based on how long it takes to give out orders rather than what is tactically smart.

Initially the tech tree was incredibly confusing. I had to research and find detailed descriptions for how to produce sniper rifles and shotguns. In-game you have no idea what you need to be able to research something new. (Which might be realistic) Additionally there is very little activity on forums or walkthroughs. The most annoying part of the game was that when I finished a technology the game doesn't tell you what you researched or how it would help you. I usually couldn't remember what I was researching so it was painful.

After 35 hours of playtime I got to the point where the missions were getting harder but the remainder of the tech tree wasn't going to help me. Finally I just decided to go play XCOM: EW, a much, much better continuation of the series.
War dieses Review hilfreich? Ja Nein