The last game in the Blackwell series.
사용자 평가: 매우 긍정적 (평가 259 개) - 이 게임에 대한 사용자 평가 259개 중 98% 가 긍정적입니다.
출시 날짜: 2014년 4월 24일

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Blackwell Epiphany 구매

가을 세일! 남은 시간:


큐레이터의 추천

"The high-point of a consistently strong series, and a great showcase of adventure game design that fits the story's theme."
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“It’s pretty much the perfect ending, both wrapping up and nailing a series that’s been going from strength to strength since it first appeared way back in 2006.”
Rock Paper Shotgun

“The stakes are immense this time around. Rosa and Joey deal with more difficult cases and emotions than they’ve previously had to tackle. The game seems to be the longest yet and features a wide variety of locations to explore and characters to meet.”
Hardcore Gamer

“Its strong storytelling and solid puzzles will win you over.”
Adventure Gamers

게임에 대해

A dead man’s soul cries out against the force of a ferocious blizzard. He cries for help. He cries for answers. Then he screams as he is torn apart like damp tissue paper.

This wasn’t the first time, and it won’t be the last.

The police are powerless to stop it, so the duty falls to the only ones who can. What force could be so powerful – and so malevolent – that it would destroy the very core of a life in order to get what it wants? Rosa Blackwell and Joey Mallone mean to find out, even if it means risking themselves in the process.

시스템 요구 사항

    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 350 MB available space
    • Sound Card: All DirectX-compatible sound cards
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 350 MB available space
    • Sound Card: All DirectX-compatible sound cards
유용한 고객 평가
33명 중 29명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
9.6 시간 기록
게시 일시: 2015년 8월 25일
Blackwell Epiphany is... or was... - gosh, I cannot believe that I'm putting this fact in words; my heart literally breaks - is the final installment of Blackwell series. You've been prepared for this final act throughout the whole Blackwell series, and when you face it... you will know there could be no better ending. It is not the ending you want. It is not the ending you asked for. You keep whispering to yourself, even screaming in your head that this shouldn't happen! Yet you know that there is no better ending that this title deserves. We go out with a bang. It leaves you with a bittersweet sensation. We have to acknowledge that it is our time to say goodbye.

A couple months after the events of Blackwell Deception, we learn that Rosa has established a symbiotic relationship with Detective Durkin. She has become a silent informant for Durkin, as he helps Rosa to reach inside information on cases that she works on. Durkin doesn't ask questions, Rosa doesn't impose answers. We catch up on this partnership when Rosa is sent to investigate a rundown hotel by Durkin. A casual enough "ghost whispering" case occurs and finds resolution by Rosa and Joey's already tried abilities. Just as Rosa was leaving the scene, she witnesses a dreadful murder! The next day, not a word is spoken on the news about the said murder and Rosa's suspicions do raise by the minute. Does the police cover up the story? Why? It is time for us to chase another mystery... Maybe our last.

In this final game, we encounter many old friends, enemies and familiar bystanders. Sometimes we smile, sometimes we pout, other times we wish that we'd be capable of throwing a punch through our screen. We live through our saddest, happiest, weirdest, cruelest encounters yet. But in the end, what rests with us the most are no other than Rosa and Joey. We witnessed their growth, both in character and relationship step by step. Now we are able to see that Rosa has fulfilled her potential, and we can finally claim that we know who Joey Mallone is. They are the kind of characters that you'll keep carrying with you long after their stories are told. Rest is "a tale told by an idiot, full of sound and fury, signifying nothing".

Gameplay wise, the game contains the longest playtime compared to all other installments as you can expect. There are many things to reveal, explore or dabble with. I'd say one play through would take around 8-10 hours, which would completely worth the full price. We are already familiar with all options and controls that the game has in store for us. Nothing changed. If I were to complain about one thing, I'd say there was some relevantly periodic backtracking which concerns casual visits to police station. Aside, I am silent on the complaint department.

There are thousands of words that I wish to write about this masterpiece of an adventure game, but sadly the contents elude me as I ponder on. This was it. The one big finale. The grand exit. Literally no more Blackwell games to wait for. I found myself holding my breath as the story unwraps its countless unexplained mysteries one by one. Each crisp of information blew my mind. Each answer that I have been given, I anticipated for more. Flashbacks, metaphors, oddly exchanged dialogues, the gravity of choice and the collective unconscious; they all came back to present us the finale that we were waiting for. And that finale, was excellent!

Just as I realized "what the hell was happening", the credits started to roll. I felt tears filling my eyes, and I cannot say this for a lot of games. Well done, Dave Gilbert. Well done and well played! I bow before you! I'll be missing everything about this game.

Please also check out Completing the Backlog's Curator page here - follow for regular updates on reviews for other games!
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5명 중 5명(100%)이 이 평가가 유용하다고 함
7.6 시간 기록
게시 일시: 2015년 7월 7일
Short version: 73%
The final entry of the Blackwell series almost reached the status of a real classic… but by the end the plot just became so ridiculous it may as well be considered the ‘Lost’ of independent point ‘n’ click adventure games.

Long version:
The Blackwell saga is one of the most popular indie point ‘n’ click series, thanks to its memorable cast and the great writing presented in the everyday drama behind the many featured ghost stories.

In some respects, the last chapter, Epiphany, is the best of the series. The ghost stories are all exciting, touching, and presented with great writing skill. The framing plot knows how to push you forward, but in a subtle way. The characters are as deep as ever with great dialogues.
The puzzles are a lot closer now to a usual adventure game: they are far from being realistic, but they also offer better game play and balanced difficulty, if you can get yourself into the adventure game mindset.

The majority the game follows the well-known path: you find ghosts, learn the tragedy behind their deaths, and send them to the afterlife. All of this is wrapped in a larger and disturbing mystery without all the forced conspiracy nonsense of Deception.
We have a brand new kind of problem instead: the end of the plot not just jumps the shark, but it plays hopscotch on a sea of sharks. The somewhat believable dramatic storyline suddenly turns into the climax of a really bad 90s anime with meaningless pseudo-philosophy, godly powers, and an antagonist who, naturally, wants to kill everything.
It’s a shame, really. The game shows creative genius all over. Too bad it lost all traces of credibility in the end, dragging down an entire series with another botched final.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
4.3 시간 기록
게시 일시: 2015년 6월 21일
The final part of the Blackwell series does what you’d hope the final episode of a series would do. Every scrap of story left hanging from earlier parts is brought back and wrapped up here, rewarding you for sticking with it to the end. The production values are better than ever, and when I started it I hoped I would be here saying it was perfect.

It might be because I played them all back to back, but I didn’t like how transparent the story structure felt. The second game established a structure which all the later games followed. This worked for the second and third game. But by the fourth it felt old, and doing it again for the final game made it weaker. I don’t want to overdo this point though, it didn’t by any means ruin the game for me. It’s just one of a few things that made it not as good as it could have been.

Another weak point is the solutions to a few of the puzzles. A common point and click problem: the pixel hunting. In this game there are loads of locations, some with busy visual styles. There’s a couple times where I wanted to rip my hair out because I overlooked a 4 pixel thing on a table right next to a pile of identical stuff I couldn’t interact with.

I also didn’t like how it ended. Parts of the third act were very exciting and made me giddy. But how it ultimately ends made me go “oh ok”, instead of jumping off the walls in excitement as I was hoping. That said, it wasn’t bad! I feel myself warming up to the ending as I’m writing about it. I still very much recommend this series to anyone who is on the fence about playing it. As point and click adventures go, this series, and this final chapter, are easily among the better ones.
이 평가가 유용한가요? 아니요 재미있음
16명 중 10명(63%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
8.1 시간 기록
게시 일시: 2015년 7월 6일
You dont want to know how Blackwell saga ends.

Trust me, sweetheart.

I warned you.
이 평가가 유용한가요? 아니요 재미있음
5명 중 4명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
11.7 시간 기록
게시 일시: 2015년 10월 17일
Blackwell Epiphany is the last game in a series of five. The conclusion to everything. And, may I add, a magnificent conclusion. Epiphany mantains everything positive from Blackwell's previous instalments, and even manages to improve them, by a good margin.

Graphically speaking, there's been no evolution whatsoever. And that's pleasant, due to the already suiting, and fitting art style. Besides, after four games, one gets used to the low resolution, and pixel graphics, that are not a negative aspect, at all. There are still a bunch of achievements that add replayability to the game, as with the previous titles.

Imagine if you grabbed all the action scenes from Legacy, Unbound, Convergence and Deception. Epiphany seemed to have about the same action and suspense as all the other games combined, if not more. That's amazing. And justifies the price tag, as well. As such, the title is also the lengthier of the five. Voice acting is still suprisingly good, and I will miss the sound of Rosa's and Joe's voice. Soundtrack is still a beautiful mix of Jazz, and the same theme is always being played, in different takes.

Concluding this not so long review, as I can never write about everything I experience through games, I feel like I will miss the Blackwell series dearly. I will miss to send ghosts to meet their peace. I will miss to hear both Rosa and Joe talking to each other, joking in the process. This was quite a ride. The quantity of games that can stick to a gamer's memory, at least for a long while, is quite rare, at least for me. Blackwell is not a forgettable game, I assure you. 100% recommended.
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