Publisert: 8. januar
Rosangela Blackwell is a struggling author living in New York, and a medium. Enter Joey Mallone, a ghost and spirit guide tied to the female members of the Blackwell family. When Rosa's aunt, Lauren Blackwell, passes after being in a coma for decades, Joey is 'released' from Lauren and enters Rosa's life. Details are revealed throughout the five installments of the Blackwell series regarding the female members of the Blackwell family, how Joey came to be, what happened to Aunt Lauren to trap her in a comatose state, etc. Together, Rosa and Joey seek out and help tormented ghosts trapped in the physical world cross over to "the other side" throughout the series.
In BLACKWELL EPIPHANY, the fifth and final installment of the game series.
Rosa’s now fully embraced her quest to find trapped spirits in New York and help them to move on. We finally discover the origins of the two most prominent characters of the series, and learn a little more about a shadowy organization that is the antithesis of everything Rosa and Joey stand for. Many answers to things will be brought to light which have been hanging over the series since it's inception. The Blackwell series has always been focused on human stories, which has made this series so special. It definitely stands strong on its own merits with the incredible writing of Dave Gilbert.
EPIPHANY begins and immediately takes a serious dark turn when people's souls are ripped apart right in front of Rosa and Joey's eyes. And there's the ghost of a little girl which hits Rosa and Joey harder than others -- but, for the most part, not treated as all that different or special than the others along their journey. Death is unfair. Rosa and Joey know and accept that. It's the race to get the little girl's ghost ‘safe’ before whatever is destroying souls can take her death as easily as it took her life. There are other ghosts to be dealt with, too. From the TV news anchor desperate to leave her past behind, to the brother and sister striving to deal with childhood abuse.
How does one end such a phenomenal series? When you get to the last act, everything kicks into high gear heading for the finish line ... the grand finale. And, wow! What a finale! The very last scene is ... dare I say ... perfect!
Thanks, Dave, for such a wonderful experience over the past decade with the Blackwell series. Kudos!!!
(To enjoy the story at it's best, the games should be played in order of creation. 1st 'LEGACY' -- 2nd 'UNBOUND' which explores the events and time that Lauren Blackwell and Joey were working together in the 1970s (while Unbound turned out, unintentionally, to be a prequel to Legacy, it should be played after Legacy to not only help enlighten the player as to what happened in the first installment, but also gives the player clues as to what is coming in future installments) -- 3rd 'CONVERGENCE' which takes place about six months after the events in Legacy -- 4th 'DECEPTION' which takes place some time after Convergence -- and 5th 'EPIPHANY', which is the final installment in the Blackwell game series.)