The last game in the Blackwell series.
Gebruikersrecensies: Erg positief (233 recensies)
Releasedatum: 24 apr 2014

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"The high-point of a consistently strong series, and a great showcase of adventure game design that fits the story's theme."
Lees de volledige recensie hier.

Recensies

“It’s pretty much the perfect ending, both wrapping up and nailing a series that’s been going from strength to strength since it first appeared way back in 2006.”
Rock Paper Shotgun

“The stakes are immense this time around. Rosa and Joey deal with more difficult cases and emotions than they’ve previously had to tackle. The game seems to be the longest yet and features a wide variety of locations to explore and characters to meet.”
Hardcore Gamer

“Its strong storytelling and solid puzzles will win you over.”
Adventure Gamers

Over dit spel

A dead man’s soul cries out against the force of a ferocious blizzard. He cries for help. He cries for answers. Then he screams as he is torn apart like damp tissue paper.

This wasn’t the first time, and it won’t be the last.

The police are powerless to stop it, so the duty falls to the only ones who can. What force could be so powerful – and so malevolent – that it would destroy the very core of a life in order to get what it wants? Rosa Blackwell and Joey Mallone mean to find out, even if it means risking themselves in the process.

Systeemeisen

    Minimum:
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Hard Drive: 350 MB available space
    • Sound Card: All DirectX-compatible sound cards
    Recommended:
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Hard Drive: 350 MB available space
    • Sound Card: All DirectX-compatible sound cards
Nuttige klantrecensies
9 van de 9 mensen (100%) vonden deze recensie nuttig
20.0 uur in totaal
Geplaatst: 17 mei
So this is the final episode of this great adventure game series. I just love the whole saga. Story is very enthralling, never boring. And 2 main characters, you will just fall in love with them. That's why the ending of the last game is really hard to accept emotionally. It makes sad. The game gives emotion, will make you feel empathy for main characters. I seriously recommend this saga to anyone who likes old-school, pixelated point'n'click adventure games.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
7.9 uur in totaal
Geplaatst: 9 maart
This game has achieved something I would not have thought possible: It made me cry! The last time that happened was somewhere around the release of the movie 'The Green Mile' (the killing of that mouse just hit me hard).

I started playing the Blackwell series because the first game was on sale and I really enjoy the 'adventure' games with great stories. After I finished the first one I couldn't stop and played through all of the other ones as well. The grand finale of the series, Blackwell Epiphany, is in my opinion the best of them all.
The ending was just overwhelming and beautiful. These games had, no pun intended, soul!
Dave Gilbert, thank you.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
10.1 uur in totaal
Geplaatst: 21 mei
Finishing Blackwell Epiphany, the fifth and final Blackwell game, feels like the end of an era. And it's impossible to talk about this game individually outside the context of the entire series.

The Blackwell games are the kind of games you enjoy while sipping on a smooth whiskey and listening to slow jazz. Luckily, the games' soundtracks provide some amazing jazz, so you only have to worry about the whiskey.

The art is a purposefully pixelated retro style, which works because the gameplay and philosophy behind it is very much in tune with the visually similar point-and-click adventure games of the 90's.

The puzzles can be occasionally obtuse and frustrating, but for the most part once you learn the mechanics you'll know what to do next. And if you don't, the one tried-and-true adventure game formula of exhausting all conversation options and trying to combine every item with everything interactable will inevitably work.

Where the game really shines is the voice acting. Dave Gilbert continually got very talented people to work with him and the games are so much better for it. Both Abe Goldfarb and Rebecca Whittaker deserve to win awards for their multiple performances.

The series just kept getting better and better, making Epiphany easily the best entry of them all. The story really shines when it gets dark and serious, and Epiphany succeeds tremendously there. I'm so glad the writing didn't shy away from some really rough places and concepts. Bravo for taking a risk and going there.

This game is like the icing on the layered cake of the whole series. Its creators should be very proud of it. You won't find better on the indie adventure game scene. I'm beyond excited for what the team at Wadjet Eye games does next.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
4.3 uur in totaal
Geplaatst: 21 juni
The final part of the Blackwell series does what you’d hope the final episode of a series would do. Every scrap of story left hanging from earlier parts is brought back and wrapped up here, rewarding you for sticking with it to the end. The production values are better than ever, and when I started it I hoped I would be here saying it was perfect.

It might be because I played them all back to back, but I didn’t like how transparent the story structure felt. The second game established a structure which all the later games followed. This worked for the second and third game. But by the fourth it felt old, and doing it again for the final game made it weaker. I don’t want to overdo this point though, it didn’t by any means ruin the game for me. It’s just one of a few things that made it not as good as it could have been.

Another weak point is the solutions to a few of the puzzles. A common point and click problem: the pixel hunting. In this game there are loads of locations, some with busy visual styles. There’s a couple times where I wanted to rip my hair out because I overlooked a 4 pixel thing on a table right next to a pile of identical stuff I couldn’t interact with.

I also didn’t like how it ended. Parts of the third act were very exciting and made me giddy. But how it ultimately ends made me go “oh ok”, instead of jumping off the walls in excitement as I was hoping. That said, it wasn’t bad! I feel myself warming up to the ending as I’m writing about it. I still very much recommend this series to anyone who is on the fence about playing it. As point and click adventures go, this series, and this final chapter, are easily among the better ones.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
8.1 uur in totaal
Geplaatst: 6 juli
You dont want to know how Blackwell saga ends.



Trust me, sweetheart.



I warned you.
Was deze recensie nuttig? Ja Nee Grappig