The last game in the Blackwell series.
Valutazione degli utenti: Molto positiva (258 recensioni) - 258 recensioni degli utenti (98%) per questo gioco sono positive.
Data di rilascio: 24 apr 2014

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Acquista Blackwell Epiphany

SALDI AUTUNNALI! L'offerta termina il giorno 1 dicembre


Consigliato dai curatori

"The high-point of a consistently strong series, and a great showcase of adventure game design that fits the story's theme."
Guarda la recensione completa qui.


“It’s pretty much the perfect ending, both wrapping up and nailing a series that’s been going from strength to strength since it first appeared way back in 2006.”
Rock Paper Shotgun

“The stakes are immense this time around. Rosa and Joey deal with more difficult cases and emotions than they’ve previously had to tackle. The game seems to be the longest yet and features a wide variety of locations to explore and characters to meet.”
Hardcore Gamer

“Its strong storytelling and solid puzzles will win you over.”
Adventure Gamers

Informazioni sul gioco

A dead man’s soul cries out against the force of a ferocious blizzard. He cries for help. He cries for answers. Then he screams as he is torn apart like damp tissue paper.

This wasn’t the first time, and it won’t be the last.

The police are powerless to stop it, so the duty falls to the only ones who can. What force could be so powerful – and so malevolent – that it would destroy the very core of a life in order to get what it wants? Rosa Blackwell and Joey Mallone mean to find out, even if it means risking themselves in the process.

Requisiti di sistema

    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 350 MB available space
    • Sound Card: All DirectX-compatible sound cards
    • OS: Windows ME or higher
    • Processor: Pentium or higher
    • Memory: 64 MB RAM
    • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX: Version 5.2
    • Storage: 350 MB available space
    • Sound Card: All DirectX-compatible sound cards
Recensioni utili
2 persone su 2 (100%) hanno trovato questa recensione utile
7.5 ore in totale
Pubblicata: 25 settembre
Blackwell Epiphany è il finale perfetto, ultimo episodio di una serie di 5 avventure grafiche che personalmente ho apprezzato senza riserve. Rosangela Blackwell e Joey Mallone, già mi mancate :( grazie Gilbert.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
11.2 ore in totale
Pubblicata: 10 ottobre
Che degno epilogo della serie di Blackwell è questo Blackwell Epiphany! Per scoprirne quanto prima la conclusione l'ho giocato a tappe forzate, quasi trattenendo il respiro. BE è una adventure punta e clicca dalla grafica stile retro, quinto ed ultimo episodio della serie Blackwell, serie che è OBBLIGATORIO giocare nell'ordine, cominciando dal primo episodio: Blackwell Legacy. Il punto di forza di questo gioco, come di tutta la serie, è la trama originale. Non nascondo che all'inizio,nel primo episodio, ho un po' sorriso alla trovata dei salva-anime, presupponendo una futura trattazione leggera e quasi sopra le righe, ma poi il dipanarsi della trama è andato su ben altri registri: non posso svelare punti troppo esplicativi, ma posso senz'altro dire che in BE, come anche in Blackwell Deception, ho provato molta tenerezza, se non emozione e forte commozione, ad assistere alle sfortunate traversie di povere anime... C'è da dire che il gioco fa leva su argomenti 'facili', nel senso che l'argomento stesso richiama di per sè commozione, quello della morte, dell'avvicinarsi ineluttabile delle persone, di tutti noi, alla fine della vita, di quella vita che vorremmo sempre con noi e che invece dobbiamo prima o poi abbandonare, rimanendo magari inappagati, con i nostri sogni incompiuti; ed infatti il gioco ci pone di fronte a scene di abbandono alla vita piene di pathos e di significato doloroso. Riguardo la trama, però, il gioco ha rischiato, se non lo ha fatto addirittura, di cadere nella trappola di infliggerle talmente tante pericolose forzature da viziarne il decorso narrativo più logico e fluente, svilendola piuttosto che esaltandola: in altre parole, soprattutto quando si ha a che fare con ambientazioni fantastiche, fantasiose, non realistiche, ad un certo punto, o per mancanza di ispirazione, o per incapacità narrativa, o per altro, si può cadere nella tentazione di inventare situazioni poco verosimili, calate dall'alto, slegate da ciò che si era costruito finora, tale da confondere e quasi da fare 'violenza' sul giocatore per fargli accettare quanto gli si racconta. Per esempio, nel caso specifico, a me sembra che in BE si sia introdotto qualche elemento stonato di troppo, senza nessuna giustificazione, giusto per arrivare all'epilogo voluto. Un'altra nota dolente del gioco è che non è localizzato in italiano, argomento al quale sono molto sensibile: il gioco si riesce a capire, ma la velocità non regolabile del parlato che appare come sottotitoli e la presenza di espressioni gergali e difficili rovinano, secondo me, una parte essenziale del godimento della trama, non tanto, però, da farle dare una valutazione negativa, come sarebbe da mia regola personale. Se fosse esistita una scala di valutazione, il voto sarebbe sceso da 90 a 65-70, per cui chi vuole comprare la serie ne tenga conto. Passando alla colonna sonora, direi che il suo stile è armonizzato con la trama e e con l'ambientazione, ed è di alto livello. Il parlato è eccellente. La grafica pecca di mancanza di opzioni di configurazione, per cui è probabile che si usi la finestra di gioco standard. Altro elemento di cui non si può non parlare quando si tratta di una adventure riguarda gli enigmi, che in BE non sono insuperabili, mai fuori luogo o senza fondamento logico. Alla fine, non si dimenticheranno facilmente Rosangela e Joey, e quanto lei, la vera eroina, riesce a compiere, anche a costo di ..
Questa recensione ti è stata utile? No Divertente
28 persone su 32 (88%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
9.6 ore in totale
Pubblicata: 25 agosto
Blackwell Epiphany is... or was... - gosh, I cannot believe that I'm putting this fact in words; my heart literally breaks - is the final installment of Blackwell series. You've been prepared for this final act throughout the whole Blackwell series, and when you face it... you will know there could be no better ending. It is not the ending you want. It is not the ending you asked for. You keep whispering to yourself, even screaming in your head that this shouldn't happen! Yet you know that there is no better ending that this title deserves. We go out with a bang. It leaves you with a bittersweet sensation. We have to acknowledge that it is our time to say goodbye.

A couple months after the events of Blackwell Deception, we learn that Rosa has established a symbiotic relationship with Detective Durkin. She has become a silent informant for Durkin, as he helps Rosa to reach inside information on cases that she works on. Durkin doesn't ask questions, Rosa doesn't impose answers. We catch up on this partnership when Rosa is sent to investigate a rundown hotel by Durkin. A casual enough "ghost whispering" case occurs and finds resolution by Rosa and Joey's already tried abilities. Just as Rosa was leaving the scene, she witnesses a dreadful murder! The next day, not a word is spoken on the news about the said murder and Rosa's suspicions do raise by the minute. Does the police cover up the story? Why? It is time for us to chase another mystery... Maybe our last.

In this final game, we encounter many old friends, enemies and familiar bystanders. Sometimes we smile, sometimes we pout, other times we wish that we'd be capable of throwing a punch through our screen. We live through our saddest, happiest, weirdest, cruelest encounters yet. But in the end, what rests with us the most are no other than Rosa and Joey. We witnessed their growth, both in character and relationship step by step. Now we are able to see that Rosa has fulfilled her potential, and we can finally claim that we know who Joey Mallone is. They are the kind of characters that you'll keep carrying with you long after their stories are told. Rest is "a tale told by an idiot, full of sound and fury, signifying nothing".

Gameplay wise, the game contains the longest playtime compared to all other installments as you can expect. There are many things to reveal, explore or dabble with. I'd say one play through would take around 8-10 hours, which would completely worth the full price. We are already familiar with all options and controls that the game has in store for us. Nothing changed. If I were to complain about one thing, I'd say there was some relevantly periodic backtracking which concerns casual visits to police station. Aside, I am silent on the complaint department.

There are thousands of words that I wish to write about this masterpiece of an adventure game, but sadly the contents elude me as I ponder on. This was it. The one big finale. The grand exit. Literally no more Blackwell games to wait for. I found myself holding my breath as the story unwraps its countless unexplained mysteries one by one. Each crisp of information blew my mind. Each answer that I have been given, I anticipated for more. Flashbacks, metaphors, oddly exchanged dialogues, the gravity of choice and the collective unconscious; they all came back to present us the finale that we were waiting for. And that finale, was excellent!

Just as I realized "what the hell was happening", the credits started to roll. I felt tears filling my eyes, and I cannot say this for a lot of games. Well done, Dave Gilbert. Well done and well played! I bow before you! I'll be missing everything about this game.

Please also check out Completing the Backlog's Curator page here - follow for regular updates on reviews for other games!
Questa recensione ti è stata utile? No Divertente
5 persone su 5 (100%) hanno trovato questa recensione utile
7.6 ore in totale
Pubblicata: 7 luglio
Short version: 73%
The final entry of the Blackwell series almost reached the status of a real classic… but by the end the plot just became so ridiculous it may as well be considered the ‘Lost’ of independent point ‘n’ click adventure games.

Long version:
The Blackwell saga is one of the most popular indie point ‘n’ click series, thanks to its memorable cast and the great writing presented in the everyday drama behind the many featured ghost stories.

In some respects, the last chapter, Epiphany, is the best of the series. The ghost stories are all exciting, touching, and presented with great writing skill. The framing plot knows how to push you forward, but in a subtle way. The characters are as deep as ever with great dialogues.
The puzzles are a lot closer now to a usual adventure game: they are far from being realistic, but they also offer better game play and balanced difficulty, if you can get yourself into the adventure game mindset.

The majority the game follows the well-known path: you find ghosts, learn the tragedy behind their deaths, and send them to the afterlife. All of this is wrapped in a larger and disturbing mystery without all the forced conspiracy nonsense of Deception.
We have a brand new kind of problem instead: the end of the plot not just jumps the shark, but it plays hopscotch on a sea of sharks. The somewhat believable dramatic storyline suddenly turns into the climax of a really bad 90s anime with meaningless pseudo-philosophy, godly powers, and an antagonist who, naturally, wants to kill everything.
It’s a shame, really. The game shows creative genius all over. Too bad it lost all traces of credibility in the end, dragging down an entire series with another botched final.
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
4.3 ore in totale
Pubblicata: 21 giugno
The final part of the Blackwell series does what you’d hope the final episode of a series would do. Every scrap of story left hanging from earlier parts is brought back and wrapped up here, rewarding you for sticking with it to the end. The production values are better than ever, and when I started it I hoped I would be here saying it was perfect.

It might be because I played them all back to back, but I didn’t like how transparent the story structure felt. The second game established a structure which all the later games followed. This worked for the second and third game. But by the fourth it felt old, and doing it again for the final game made it weaker. I don’t want to overdo this point though, it didn’t by any means ruin the game for me. It’s just one of a few things that made it not as good as it could have been.

Another weak point is the solutions to a few of the puzzles. A common point and click problem: the pixel hunting. In this game there are loads of locations, some with busy visual styles. There’s a couple times where I wanted to rip my hair out because I overlooked a 4 pixel thing on a table right next to a pile of identical stuff I couldn’t interact with.

I also didn’t like how it ended. Parts of the third act were very exciting and made me giddy. But how it ultimately ends made me go “oh ok”, instead of jumping off the walls in excitement as I was hoping. That said, it wasn’t bad! I feel myself warming up to the ending as I’m writing about it. I still very much recommend this series to anyone who is on the fence about playing it. As point and click adventures go, this series, and this final chapter, are easily among the better ones.
Questa recensione ti è stata utile? No Divertente