At the time of writing this the first part of the co-op, co-op vs robots, will be out next update. Currently the gamemode available to play is Deadlock, which involves capturing zones to respawn teammates. The team who captures all zones or kills all enemies wins the round. Domination was the gamemode before this and there were other gamemodes too. Domination was removed so that Deadlock can be tested out but it will be back. Mainline and Mainline winter are also not currently in-game due to them not being suitable maps for Deadlock. This gamemode is designed to be more tactical than Domination and many new people complain about the respawn time being too long when they start playing. The higher respawn timer is supposed to make you value your life more. Dying in Deadlock has a much greater impact on your team than Domination. New people often get fustrated due to dying much more easily than others due to lack of practice and then assuming they have to sit through the whole respawn time. If your team captures a point the team member who has been dead the longest will get an early respawn so as long as your team has any understanding of how the game works and doesn't just camp you'll rarely have to wait through the whole two minutes. There are currently seven maps up to play. These include Evacuation (an outdoors, long range map), Operations (a close quarters indoors map with multiple floors you can be shot from) and Rupture (a mid-range map that's mostly outdoors but with some tunnels and buildings). All maps are what I would think of as a medium or somewhat large map but not very large. The map sizes are suitable for the amount of players and the pace of the game. The game is far from finished, they have a small dev team which has recently expanded some so they now provide regular updates (an update each month). The amount of progress being made is slow but steady and speeding up. Don't expect this game be finished in the very near future because it won't be, but have patience :) I have confidence it will be completed and be a great game. I find it enjoyable in it's current state and regularly play multiplayer. This game is pre-alpha so don't expect it to be without it's issues. There are a few bugs which aren't serious so shouldn't take away from your enjoyment of the game. There's a bug where pressing space to start the respawn timer does nothing but you can still respawn early so don't worry about it :) The biggest issues people have with the game is framerate and lag. There will be server rollback and optimizing but currently lag is an issue for many people. Please take into account your ping which you can check in the server menu. The greater your ping the more lag you will experience on that server. Some people are under the impression that the ping of other players will affect the lag they themselves experience, this is not the case. The method they use to deal with ping means that only you will be affected by your ping. You will not be affected by the ping of anyone else. If you have a ping of 70ms you will have to compensate for a 140ms delay. That's the time it takes for the message that you just fired a bullet at an enemies head to reach the game server, for the game to check if the bullet came into contact with a player (who would no longer be there if you have high ping and they moved) then for it to get back to you. This is when you see the bullet fire and miss on your screen. To deal with this you need to compensate for your ping and the slight amount of extra lag by leading the target (shoot at where you predict they will be). Personally I like this system as nobody is affected by your location except you (except if your ping is particularly bad you may find yourself rubber banding a bit which to others would look like you teleporting). You can play on a server of any location if you want to. The other thing that puts a lot of people off the game is the low amount of players online at the same time. I'll copy and paste my response about this to someone in the IM discussions as I think it got across the point well.
Any game can be like this. Games like this start off with a very low player count. A lot of people look at the lack of players, dismiss it as dead and don't play, therefore not adding to the player count and helping out. If people stop thinking this way and start playing regularly no matter the number of players online, the player count will rise and people won't see it as a dead game. You could help make it better :)
There is no reason why this game can't be highly popular so come join the fun :) There's a sandbox where you can practice your aim on stationary marines and singleplayer versions of the maps so you can have a run around and familiarize yourself with them. Each map has multiple light modes such as daylight, wind, dim lighting, emergency lighting, thunder and lightning and darkness. The darkness in Operations is very dark so occasional use of your flashlight will be needed to see how far forward you need to go before you need to turn a corner. OCCASIONAL. For the life of me I can't understand why so many people think it's a good idea to walk after a teammate shining a flashlight on their back. That person infront of you will get shot and then you will get shot. Yet they still do it >.< you're basically making yourself a human lighthouse, same with laser. If you're gonna use the laser atleast turn it off when you're not using it, it can be seen from the other end of the map. Many times I've seen someone with laser on trying to avoid an approacing enemy by hiding on the other side of a box. This is ridiculous to watch if they've got their laser on.. how exactly do you expect to circle round and shoot them in the back like intended if you have a freaking laser on which makes it obvious what way you're facing? >.< People try to hide with a bright red laser line pointing straight out from their hiding spot. So smart.
Here are some tips for new players:
Blue = teammate. You spawn with your teammates, don't immediately mow them down >.< Teammates have a blue arrow and name above their head. When your health is low your HUD goes down (suit system disabled) and the blue arrows and names dissapear but the blue markings on their suit remain so look out for those. Your health regenerates over time so if you don't know where you're being shot from, take cover and wait for it to come back up.
Keep flashlight use to a minimum. Never keep it on permanently and NEVER shine it on a teammate. You'll get both of you killed. Only use it briefly so you can see how much further forward you can run without colliding with a wall, if you're stuck on something in the dark or disorientated and need to see your surroundings, or to check if a zone is occupied with an enemy and blind the enemy if it is.
I'd recommend never using laser. Practice hipfiring on the dummies in the sandbox and learn where the center of your screen is through practice. Turning it on and off takes time and using it can lead enemies to you. If you do use it, turn it off when not in use.
An accurate headshot is a 1 shot kill. Aim for the head.
Don't walk around crouched. You're slow, look ridiculous and you're an easy target.
Don't camp. You'd be much more useful to your team and probably doing better if you went to cap a point.
Stand on a letter to capture that zone. If it's red the enemy controls it, if it's white it's neutral and if it's blue your team controls it. Stand on a red or white zone to turn it blue and earn points.
DO NOT STAND IN AN OCCUPIED ZONE. It caps no faster and due to a bug at the moment only one of you gets the points. This means that the teammate who got there first may not get the points and you, the guy who jumped in last second may get them instead. Hopefully you can see how this is annoying and won't do it :p if you do, expect a teamkill.
Run out of characters, watch videos on IM for more info, 2 on my profile of Domination.