Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.
使用者評論: 大多正面 (1,836 篇評論)
發售日: 2013 年 07 月 2 日

登入好來將此遊戲加入您的願望清單或是標記為無興趣

搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲可能會隨著開發進度而有重大改變。若目前的遊戲開發情況沒有讓您對該遊戲有興趣,建議您等待本遊戲進一步的開發。了解更多

開發人員的訊息:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
繼續閱讀

購買 Interstellar Marines

Early Access to Interstellar Marines, including all future updates and expansions.

購買 Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

購買 Interstellar Marines 4-Pack

Get one copy for yourself and give the other three to friends!

購買 Interstellar Marines - Upgrade to Spearhead Edition

Interstellar Marines - Spearhead Edition Upgrade

 

由多名鑑賞家所推薦

"Dánská unikátní Indie FPS na Unity enginu má asi nejlepší provedení dynamických map v PvP i v CooP. Velmi hardcore a velmi atmosferické SCI-FI."
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最近更新 檢視全部(17)

07 月 17 日

AI Test Map & Claim Your Spearhead Profile on our Website

Get Killed By Bots!

Now you can test your mettle and see how long you can last against our early AI on a singleplayer test map. Please follow these instructions to try out Get Killed By Bots!

1. Run Steam.
2. Go to the Get Killed By Bots folder, which would be here by default in Win 8: C:\Program Files (x86)\Steam\SteamApps\common\Interstellar Marines\Bonus\Get Killed By Bots
3. Double click on interstellarmarines.exe.
4. When the game loads, hit ESC.
5. Click on the Get Killed By Bots! button in the main menu.
6. Have fun!

Please note, Get Killed By Bots! is currently Windows only. We will look at releasing Mac and Linux versions at the start of August.

Claim Your Spearhead Profile on our Website

It is now possible to connect your Steam and http://www.InterstellarMarines.com accounts together. This means our Steam Spearheads can now claim their unique Spearhead profile on our website as well as access the Briefing Room, and regular version owners will have the Frontliner status and avatar.

To connect your accounts together, please do the following:

1. Login to Steam and to InterstellarMarines.com.
2. Go to http://www.interstellarmarines.com/accounts/profile/
3. Click on the Green sign-in through Steam on the lower right (it may take up to 60 seconds to get a response).
4. Confirm your information.

To edit your profile, please go to: http://www.interstellarmarines.com/accounts/profile/edit/

The Briefing Room is out of date as we have not used it since the Steam launch - it was not fair to have info our Steam Spearheads could not access. We'll start using this in the next month or two to provide unique information to our Spearheads.

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

31 則回應 繼續閱讀

07 月 8 日

Linux Maintenance Patch

Linux Maintenance Patch

We've released a small patch today which fixes the mouse stutter issues many of our Linux players have been experiencing. Please let us know if this patch works for you!

Linux Maintenance Patch July 8th, 2014
Version: 0.5.12
Released: 8th of July 2014

Improvements

UPDATED: Unity to 4.5.1p4

Fixes

FIXED: "Mouse stuttering in Linux clients"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

17 則回應 繼續閱讀
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Interstellar Marines

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
*Not available yet

Steam Greenlight

關於此遊戲

Now Available For Linux! Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • 8 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Training Rank Steam Achievement.

Vision of Interstellar Marines


  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    In no particular order:
    • Steam features (stats, achievements, friends).
    • Advanced character movement (sprint to be added).
    • Tactical gameplay (fatigue and adrenaline).
    • Co-op features (multiplayer).
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.
    • More weapon types and models.
    • New multiplayer maps.
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.
    • Artificial Intelligence (AI).

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software

系統需求

PC
Mac
Linux
    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
具參考價值的客戶評論
28 人之中有 28 人(100%)認為這篇評論有參考價值
10.9 記錄時數
搶先體驗的評論
Interstellar Marines (星際陸戰隊)
這是一款由丹麥研發商Zero Point Software製作的科幻遊戲。
結合了科幻、第一人稱射擊、動作與冒險要素以及原創的故事。
遊戲採用了非線性設計,計畫將玩家融入科幻般的遊戲故事,
從畫面、音樂、以及刺激的戰鬥場面來創造出近乎貼近真實的宇宙世界
並且打造出大量的互動環境要素使玩家融入這個遊戲世界內。

本遊戲以4人合作與線上多人射擊模式為主,以合作為重點
從刺激的多人戰鬥到需要團隊合作的一一突破難關劇情模式。
希望帶給玩家不一樣的感受...

( 附註: 以上全部都是好聽的開場文並沒有實際出現在遊戲裡面...至少現在還沒有,
除了多人射擊模式之外。)

這款遊戲是從2005年就開始製作了,從現在2014年到2005年,不知道過了多少日子了
到了最近製作商才釋出多人對戰模式,而且還是個半完成品,這可是讓很多的人失望透頂。
(所以一開始出現在Steam可是出現了不少紅燈)

不過事實上,製作商已經完成了許多東西( 大量的劇本與概念藝術,4人合作模式,與那該死的鯊魚。)
但現在卻是像個難產的嬰兒,頭是出來了,但身體還給我卡在母親裡,頭是本體
但身體可是金華地帶呀!
雖然我覺得這款遊戲的多人連線是很不錯玩而且平衡性高啦
但只有多人連線也不能重新喚起玩家的目光吧?

所以吶...製作商,如果可以的話請別再拖了吧www
我不是很推薦以現在這樣的情況下買這款遊戲
但我覺得這款遊戲大有前途且製作商們也在慢慢的釋出越來越多的更新
越來越多的內容(但還是沒有那該死的鯊魚)。 
以現在的情況看來,似乎不是買這款遊戲的好時機,不過以後呢? 
搞不好這款會成為大作也說不定呢。
張貼於:03 月 28 日
這篇評論有參考價值嗎?
59 人之中有 47 人(80%)認為這篇評論有參考價值
878.8 記錄時數
搶先體驗的評論
At the time of writing this the first part of the co-op, co-op vs robots, will be out next update. Currently the gamemode available to play is Deadlock, which involves capturing zones to respawn teammates. The team who captures all zones or kills all enemies wins the round. Domination was the gamemode before this and there were other gamemodes too. Domination was removed so that Deadlock can be tested out but it will be back. Mainline and Mainline winter are also not currently in-game due to them not being suitable maps for Deadlock. This gamemode is designed to be more tactical than Domination and many new people complain about the respawn time being too long when they start playing. The higher respawn timer is supposed to make you value your life more. Dying in Deadlock has a much greater impact on your team than Domination. New people often get fustrated due to dying much more easily than others due to lack of practice and then assuming they have to sit through the whole respawn time. If your team captures a point the team member who has been dead the longest will get an early respawn so as long as your team has any understanding of how the game works and doesn't just camp you'll rarely have to wait through the whole two minutes. There are currently seven maps up to play. These include Evacuation (an outdoors, long range map), Operations (a close quarters indoors map with multiple floors you can be shot from) and Rupture (a mid-range map that's mostly outdoors but with some tunnels and buildings). All maps are what I would think of as a medium or somewhat large map but not very large. The map sizes are suitable for the amount of players and the pace of the game. The game is far from finished, they have a small dev team which has recently expanded some so they now provide regular updates (an update each month). The amount of progress being made is slow but steady and speeding up. Don't expect this game be finished in the very near future because it won't be, but have patience :) I have confidence it will be completed and be a great game. I find it enjoyable in it's current state and regularly play multiplayer. This game is pre-alpha so don't expect it to be without it's issues. There are a few bugs which aren't serious so shouldn't take away from your enjoyment of the game. There's a bug where pressing space to start the respawn timer does nothing but you can still respawn early so don't worry about it :) The biggest issues people have with the game is framerate and lag. There will be server rollback and optimizing but currently lag is an issue for many people. Please take into account your ping which you can check in the server menu. The greater your ping the more lag you will experience on that server. Some people are under the impression that the ping of other players will affect the lag they themselves experience, this is not the case. The method they use to deal with ping means that only you will be affected by your ping. You will not be affected by the ping of anyone else. If you have a ping of 70ms you will have to compensate for a 140ms delay. That's the time it takes for the message that you just fired a bullet at an enemies head to reach the game server, for the game to check if the bullet came into contact with a player (who would no longer be there if you have high ping and they moved) then for it to get back to you. This is when you see the bullet fire and miss on your screen. To deal with this you need to compensate for your ping and the slight amount of extra lag by leading the target (shoot at where you predict they will be). Personally I like this system as nobody is affected by your location except you (except if your ping is particularly bad you may find yourself rubber banding a bit which to others would look like you teleporting). You can play on a server of any location if you want to. The other thing that puts a lot of people off the game is the low amount of players online at the same time. I'll copy and paste my response about this to someone in the IM discussions as I think it got across the point well.
Any game can be like this. Games like this start off with a very low player count. A lot of people look at the lack of players, dismiss it as dead and don't play, therefore not adding to the player count and helping out. If people stop thinking this way and start playing regularly no matter the number of players online, the player count will rise and people won't see it as a dead game. You could help make it better :)
There is no reason why this game can't be highly popular so come join the fun :) There's a sandbox where you can practice your aim on stationary marines and singleplayer versions of the maps so you can have a run around and familiarize yourself with them. Each map has multiple light modes such as daylight, wind, dim lighting, emergency lighting, thunder and lightning and darkness. The darkness in Operations is very dark so occasional use of your flashlight will be needed to see how far forward you need to go before you need to turn a corner. OCCASIONAL. For the life of me I can't understand why so many people think it's a good idea to walk after a teammate shining a flashlight on their back. That person infront of you will get shot and then you will get shot. Yet they still do it >.< you're basically making yourself a human lighthouse, same with laser. If you're gonna use the laser atleast turn it off when you're not using it, it can be seen from the other end of the map. Many times I've seen someone with laser on trying to avoid an approacing enemy by hiding on the other side of a box. This is ridiculous to watch if they've got their laser on.. how exactly do you expect to circle round and shoot them in the back like intended if you have a freaking laser on which makes it obvious what way you're facing? >.< People try to hide with a bright red laser line pointing straight out from their hiding spot. So smart.

Here are some tips for new players:
Blue = teammate. You spawn with your teammates, don't immediately mow them down >.< Teammates have a blue arrow and name above their head. When your health is low your HUD goes down (suit system disabled) and the blue arrows and names dissapear but the blue markings on their suit remain so look out for those. Your health regenerates over time so if you don't know where you're being shot from, take cover and wait for it to come back up.
Keep flashlight use to a minimum. Never keep it on permanently and NEVER shine it on a teammate. You'll get both of you killed. Only use it briefly so you can see how much further forward you can run without colliding with a wall, if you're stuck on something in the dark or disorientated and need to see your surroundings, or to check if a zone is occupied with an enemy and blind the enemy if it is.
I'd recommend never using laser. Practice hipfiring on the dummies in the sandbox and learn where the center of your screen is through practice. Turning it on and off takes time and using it can lead enemies to you. If you do use it, turn it off when not in use.
An accurate headshot is a 1 shot kill. Aim for the head.
Don't walk around crouched. You're slow, look ridiculous and you're an easy target.
Don't camp. You'd be much more useful to your team and probably doing better if you went to cap a point.
Stand on a letter to capture that zone. If it's red the enemy controls it, if it's white it's neutral and if it's blue your team controls it. Stand on a red or white zone to turn it blue and earn points.
DO NOT STAND IN AN OCCUPIED ZONE. It caps no faster and due to a bug at the moment only one of you gets the points. This means that the teammate who got there first may not get the points and you, the guy who jumped in last second may get them instead. Hopefully you can see how this is annoying and won't do it :p if you do, expect a teamkill.
Run out of characters, watch videos on IM for more info, 2 on my profile of Domination.
張貼於:07 月 6 日
這篇評論有參考價值嗎?
60 人之中有 42 人(70%)認為這篇評論有參考價值
2.7 記錄時數
搶先體驗的評論
Early Access as hell, but what's here is enjoyable and has a lot of promise. Unlike some other Early Access games, Interstellar Marines has also been building on that promise, rather than tripping over itself constantly. It's got the best HUD in ages (A visor that actually reacts to the game world, with rain drops dripping down it, and damage eventually causing it to malfunction and no longer display friend or foe indicators. Hell, you can even open and close the visor if you want.), intense gunplay that Rainbow Six fans will instantly love, and, well, that's kind of it for now.

As much fun as being paranoid, scanning around dark rooms, flipping your flashlight on for a second before turning it off again so you don't give yourself away can be, it's not going to keep you coming back for more time and time again when all that is here is a few maps, a few modes, and two guns. A complete lack of the main focus, co-op play, is also rather jarring.

Still, if you need a Rainbow Six fix, this is already one of the best choices you can make. And while the updates aren't frequent, they've been consistently high quality. IM is a game to keep an eye on, if nothing else.
張貼於:03 月 27 日
這篇評論有參考價值嗎?
24 人之中有 18 人(75%)認為這篇評論有參考價值
6.1 記錄時數
搶先體驗的評論
Interstellar Marines is one of the first early access games I have played so I did not really know what to expect. So far I have played for five hours and I must say I have really enjoyed it.

Sure its a unfinished product player movement is a bit stiff but there is really nothing bad I can say about this game. Rounds in matches can be very fast or take a while which is intense at times the outcome of a match can change in seconds.

The environment playes a big part of the game also suddenly there will be a power failure and its pitch black which makes you change up your game plan.

I would definitely recommend this game as I can only see it getting better as time progresses even as a early access game I feel like its a solid product.
張貼於:07 月 11 日
這篇評論有參考價值嗎?
22 人之中有 15 人(68%)認為這篇評論有參考價值
355.1 記錄時數
搶先體驗的評論
A very excellent game, developed well. For a Early Access this game has very small amounts of bugs and runs very well and looks fantastic even on low graphics.
The gameplay is amazing for currently only one game mode team domination the gameplay isn't repetitive and is always fun. Planning your attack on the objective or finding a nice spot to defend. This game has very well designed map allowing players to flank their enemies and conquer the enemy.
The weapon handling is very smooth feel realistic and the character animations and controller are smooth and easy to use.
I highly recommend this game to all the first person shooters out there and to those who love Sci-Fi atmosphere, you always feel immersed in this game.
張貼於:04 月 17 日
這篇評論有參考價值嗎?