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Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.
發售日: 2013年7月2日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲可能會隨著開發進度而有重大改變。若目前的遊戲開發情況沒有讓您對該遊戲有興趣,建議您等待本遊戲進一步的開發。了解更多

開發人員的訊息:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
繼續閱讀

購買 Interstellar Marines

Early Access to Interstellar Marines, including all future updates and expansions.

購買 Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

購買 Interstellar Marines - Upgrade to Spearhead Edition

Interstellar Marines - Spearhead Edition Upgrade

最近更新 檢視全部(17)

AI Test Map & Claim Your Spearhead Profile on our Website

2014年7月17日

Get Killed By Bots!

Now you can test your mettle and see how long you can last against our early AI on a singleplayer test map. Please follow these instructions to try out Get Killed By Bots!

1. Run Steam.
2. Go to the Get Killed By Bots folder, which would be here by default in Win 8: C:\Program Files (x86)\Steam\SteamApps\common\Interstellar Marines\Bonus\Get Killed By Bots
3. Double click on interstellarmarines.exe.
4. When the game loads, hit ESC.
5. Click on the Get Killed By Bots! button in the main menu.
6. Have fun!

Please note, Get Killed By Bots! is currently Windows only. We will look at releasing Mac and Linux versions at the start of August.

Claim Your Spearhead Profile on our Website

It is now possible to connect your Steam and http://www.InterstellarMarines.com accounts together. This means our Steam Spearheads can now claim their unique Spearhead profile on our website as well as access the Briefing Room, and regular version owners will have the Frontliner status and avatar.

To connect your accounts together, please do the following:

1. Login to Steam and to InterstellarMarines.com.
2. Go to http://www.interstellarmarines.com/accounts/profile/
3. Click on the Green sign-in through Steam on the lower right (it may take up to 60 seconds to get a response).
4. Confirm your information.

To edit your profile, please go to: http://www.interstellarmarines.com/accounts/profile/edit/

The Briefing Room is out of date as we have not used it since the Steam launch - it was not fair to have info our Steam Spearheads could not access. We'll start using this in the next month or two to provide unique information to our Spearheads.

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

11 則回應 繼續閱讀

Linux Maintenance Patch

2014年7月8日

Linux Maintenance Patch

We've released a small patch today which fixes the mouse stutter issues many of our Linux players have been experiencing. Please let us know if this patch works for you!

Linux Maintenance Patch July 8th, 2014
Version: 0.5.12
Released: 8th of July 2014

Improvements

UPDATED: Unity to 4.5.1p4

Fixes

FIXED: "Mouse stuttering in Linux clients"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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Interstellar Marines

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
*Not available yet

Steam Greenlight

關於此遊戲

Now Available For Linux! Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • 8 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Training Rank Steam Achievement.

Vision of Interstellar Marines


  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    In no particular order:
    • Steam features (stats, achievements, friends).
    • Advanced character movement (sprint to be added).
    • Tactical gameplay (fatigue and adrenaline).
    • Co-op features (multiplayer).
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.
    • More weapon types and models.
    • New multiplayer maps.
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.
    • Artificial Intelligence (AI).

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software

系統需求 (PC)

    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection

系統需求 (MAC)

    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection

Linux 系統需求

    Minimum:
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
具參考價值的客戶評論
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10.6 記錄時數
搶先體驗的評論
Interstellar Marines (星際陸戰隊)
這是一款由丹麥研發商Zero Point Software製作的科幻遊戲。
結合了科幻、第一人稱射擊、動作與冒險要素以及原創的故事。
遊戲採用了非線性設計,計畫將玩家融入科幻般的遊戲故事,
從畫面、音樂、以及刺激的戰鬥場面來創造出近乎貼近真實的宇宙世界
並且打造出大量的互動環境要素使玩家融入這個遊戲世界內。

本遊戲以4人合作與線上多人射擊模式為主,以合作為重點
從刺激的多人戰鬥到需要團隊合作的一一突破難關劇情模式。
希望帶給玩家不一樣的感受...

( 附註: 以上全部都是好聽的開場文並沒有實際出現在遊戲裡面...至少現在還沒有,
除了多人射擊模式之外。)

這款遊戲是從2005年就開始製作了,從現在2014年到2005年,不知道過了多少日子了
到了最近製作商才釋出多人對戰模式,而且還是個半完成品,這可是讓很多的人失望透頂。
(所以一開始出現在Steam可是出現了不少紅燈)

不過事實上,製作商已經完成了許多東西( 大量的劇本與概念藝術,4人合作模式,與那該死的鯊魚。)
但現在卻是像個難產的嬰兒,頭是出來了,但身體還給我卡在母親裡,頭是本體
但身體可是金華地帶呀!
雖然我覺得這款遊戲的多人連線是很不錯玩而且平衡性高啦
但只有多人連線也不能重新喚起玩家的目光吧?

所以吶...製作商,如果可以的話請別再拖了吧www
我不是很推薦以現在這樣的情況下買這款遊戲
但我覺得這款遊戲大有前途且製作商們也在慢慢的釋出越來越多的更新
越來越多的內容(但還是沒有那該死的鯊魚)。 
以現在的情況看來,似乎不是買這款遊戲的好時機,不過以後呢? 
搞不好這款會成為大作也說不定呢。
張貼於:2014年3月28日
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2.1 記錄時數
搶先體驗的評論
WHERE IS MY WALKING SHARKS!?!?!?!?!?!?!?!?
張貼於:2014年2月9日
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搶先體驗的評論
Interstellar Marines is a game I’ve anticipated, forgot, and then, to my great joy, rediscovered last year on Steam, fresh from being greenlit.
Unfortunately, that game I saw a few years before is still in early access stages. However, that’s not bad. On the contrary, it’s a good thing, considering all the troubles Zero Point Software has faced even trying to get it to this point. The stuff they’ve been through so far is already an inspiring tale by itself.
Note that the following is subject to change and modification as updates roll out and as I improve what I have to say, and that before you make any decisions you should go see some gameplay videos of the current version. If you don’t like my review, please, give me some feedback in the comments!

To the subject at hand, with my nostalgia and feelings aside, the current stage (Steam Update 10) that IM is at is still pretty barebones. One gun, infinite reserve ammo, plus lots of other ‘missing’ things (The truth is most are incomplete and not active yet).

HOWEVER, even at this pre-alpha stage, Interstellar Marines is a blast. The effort and care put into the game, polishing everything before release, shows so much promise and potential. I personally have never encountered a bug due to the polishing and testing they do (Unlike SOME companies!), and what they’ve got so far can rival other high-quality shooters, experience wise.

You could mistake their work for a veteran developer’s. Triple-A indie indeed!

The primary reasons for the fun I have, even with the lag my computer experiences at times (Lowest I hit was 15-ish Frames per Second) is the immersion and feel that ZPS strives so far and hard to accomplish, along with the fun (But very incomplete and sometimes infuriating) gunplay and dynamic environments.
When the lights on a map go out, there are three main conflicts on my mind. Do I turn my flashlight on, risk being spotted? Try to move in for the kill? Or do I find the darkest corner and prey on the unsuspecting?
You don’t commonly see this in full games made by big developers, such as Battlefield or Call of Duty, and when you do it’s commonly in Campaign Mode as part of a scripted event.
In this early access game, while only Multiplayer at the moment, the tension compliments the early but good gunplay, and the emerging tactical features and changes to the game show a bright future.
Since the first steam version, IM’s come along a great amount, with a fancy crouch-cover system being improved, maps being made, added, and rebalanced, with things such as new and updated maps or whole new HUDs being introduced to enhance immersion. Interstellar Marines just keeps getting better! It’s not perfect yet, but again, early access.

To sum this up, you only have one gun, and matches can degrade to shooting at eachother (Though to be honest, this is what every FPS pretty much is, shoot at the other person). However, the game pulls you in and can make things intense through the map alone, and the Domination gamemode keeps the pace up and forces people to move around, keeping the action alive and kicking.

Unfortunately, at this time it’s a bit challenging to be tactical and immersed like ZPS wants. At the moment there’s no proper teamchat, the hit detection is spotty due to bullet lag, and running can be safer than using the cover system at times. However, I’d love to disregard those until they’re properly implemented, as many things are being worked on behind the scenes every day.
As for how it runs and looks, the former is rather iffy and the latter is damned good. However, one can’t judge this so early considering that they haven’t done that many optimizations yet, and it’s very distant from a full, final release, so that may take a while. But the views are spectacular, and the graphics actually play an important part in gameplay, due to the dynamic lighting system, the fog and the storm effects.

As for the relatively small online community, with the exception of teamkillers and some new players, those I’ve seen are mature and understand the game, and you can almost always find a match going on somewhere. That, and people who don’t believe in IM tend not to fall into the mature and understanding category for me, unless they’ve proven otherwise.

As for the major story and all that, we’ll just have to wait for the future, and the Carcharodons/landsharks. Glorious landsharks! However, I can sum up what the story relates to in the game at the moment (Update 10).
Lore-wise, the multiplayer of Interstellar Marines takes place in Area 51, or ITO Dreamland, where the players are candidates for the Interstellar Marines Special Forces program.
I find this interesting and I love how the developers try to connect the MP to the story, and I like the effects the guns give off and the ‘TAZER’ notification in the HUD.

As for ZPS, you guys are dedicated, and the stuff you’re doing to connect with the community is great. Can’t wait for the future!


tl;dr, Even though it’s barebones, the fact that it’s better than some new FPS games right now = One of the best modern games for PC on the horizon, perhaps!

Now, for buying it, I'd personally recommend it to support the devs (I know they need it, for the love of the game!) and purchase it, but if you're not that into early access or 'barebones' gameplay, then you may want to wait a bit.
The price will go up, though, over time. If you're lucky you can snag a copy during a livestream at http://www.twitch.tv/zeropointsoftware or a spare to give to a friend.

NOTE, before you make any decisions, you should go see some gameplay videos of the current version, see what you like.


Additions:

CONCERNING THE LACK OF LANDSHARKS AND CAMPAIGN:
This is a bloody early access, and it takes time to recreate those things in Unity. Be patient, there's only 8 devs, and they want a solid multiplayer first for you, the player or potential believer! And then, only then, can they begin to focus on the landsharky goodness.

Where is the ‘First Immersion’ demo?!
It was a small publisher demo created to get them publishers back in 2007-8, demonstrating features on Unreal Engine 3. Unfortunately they can’t release it or work on it due to licensing red tape. However, Xeno-13 will be remade eventually!

My feelings on the progress of the game after so long:
They've gone through some stuff, and they hit steam with only two developers. Now, today, they're becoming able to hire more due to steam's early access, which will allow them to slowly speed up development and finally get the game out the gate.
After seeing what some of the Devs had to say, I’ve also learned that the ‘lack of progress’ some people argue is actually lots of unseen progress. You don’t see the badass ninja from that one VLog anywhere in the game because they actually fixed that BEFORE updating the game!

More/Outdated responses
I see how some complain that the game did not deliver, lied in it's advertising and all that. I say that when you look at the big picture, with all of ZPS' troubles, experiences, and traits, that the advertising was in no way false at the time it was made.
Original trailer, made to impress and to get a publisher, but from what I remember they didn’t say it was really ingame.
Space Station and Sharks gameplay, a demo built on the Unreal 3 engine to impress and get a publisher, before 2008 screwed them over.
Why does the current game look and play so differently than the demo? They can't use the Unreal 3 engine, the license costs a million bucks. That and the assets are a bit dated, and more legal tape.

There's more, but I believe this illustrates my point.
張貼於:2014年2月27日
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搶先體驗的評論
You can't just buy this game while it is EARLY ACCESS, and then complain about bugs, insulting and without giving any constructive opinion. That really doesn't help the developers. Probably because of the same people with disgusting attitude many games were abandoned.

This is really really beta, you have only a weapon, so you can understand how beta this is.
First of all, i didn't spend much time in the game to be honest, but i can give you my opinion so far, i really think it can be helpful.

I didn't encounter any glitches like i don't know, falling through the map, so far.
The game is well optimised but sometimes i get random FPS drops, but not very often.

What can be improved:
I love the shadows and the lighting, but i think you can work a little bit more on the shadows because sometimes you can confuse them with an enemy (or it might just be me).
You could also improve the running, it feels more like sliding. (some more work on the walking wouldn't be bad either)
The shooting mechanism, it doesn't feel very exciting or real.
I love how weather changes and it starts raining, it is awesome, but since you have a helmet with some sort of face-protection i think the rain drops should slide, not just stick there.
Chat system, currently, honestly it is awful, i am pretty sure nobody likes to open a window to see the new messages from other players.
Accuracy, for some reason it is kinda weird, it happened to me to shoot an entire clip into someone and ending up by getting killed (even if i burstly shot).

So far, i am impressed with this game, at this stage of the game, i honestly expected to see through walls, fall through the map, getting stuck inside the floor, maybe application not responding. So far, you really did a good job. And don't let this game go because of idiotic people who just rant about it without giving a constructive opinion, just because they couldn't read 'Early Access'. This game can become huge! It has potential more than probably 40% of the AAA shooters.

張貼於:2014年2月14日
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2.7 記錄時數
搶先體驗的評論
Early Access as hell, but what's here is enjoyable and has a lot of promise. Unlike some other Early Access games, Interstellar Marines has also been building on that promise, rather than tripping over itself constantly. It's got the best HUD in ages (A visor that actually reacts to the game world, with rain drops dripping down it, and damage eventually causing it to malfunction and no longer display friend or foe indicators. Hell, you can even open and close the visor if you want.), intense gunplay that Rainbow Six fans will instantly love, and, well, that's kind of it for now.

As much fun as being paranoid, scanning around dark rooms, flipping your flashlight on for a second before turning it off again so you don't give yourself away can be, it's not going to keep you coming back for more time and time again when all that is here is a few maps, a few modes, and two guns. A complete lack of the main focus, co-op play, is also rather jarring.

Still, if you need a Rainbow Six fix, this is already one of the best choices you can make. And while the updates aren't frequent, they've been consistently high quality. IM is a game to keep an eye on, if nothing else.
張貼於:2014年3月27日
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