Brand new update with three additional multiplayer modes, new movements options and many more features! Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Play co-op or multiplayer on servers around the world.
使用者評論: 大多好評 (5,118 篇評論)
發售日: 2013 年 07 月 2 日






“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”

購買 Interstellar Marines

Early Access to Interstellar Marines, including all future updates and expansions.

購買 Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

購買 Interstellar Marines 4-Pack

Get one copy for yourself and give the other three to friends!

購買 Interstellar Marines - Upgrade to Spearhead Edition

Interstellar Marines - Spearhead Edition Upgrade



"Nice Early Access First person tactical shooter game with more to come. Solid game; Campaign, Co-op, Multi-player with lots of fun and things to do."

最近更新 檢視全部(25)

04 月 22 日

Update 18: Multiplayer Madness

Update 18: Multiplayer Madness

For this Update we're taking multiplayer up a notch by re-introducing three multiplayer game modes: Deathmatch, Team Deathmatch and one of our favourite modes - Team Domination!

Update 18
Version: 0.5.18
Released: 22nd April, 2015

What's New

ADDED: Team Domination, Team Deathmatch and Deathmatch game modes to all multiplayer maps
ADDED: Admins can now change multiplayer mode from within the game
ADDED: Server browser can now filter by region, game mode and server type
ADDED: Sprint strafe
ADDED: Crouch sliding
ADDED: Sprint jump weapon animations
ADDED: Sounds are muffled when AI SARA speaks
ADDED: Additional AI SARA speaks to The NeuroGen Incident
ADDED: Steam achievements from Update 17 to in-game Profile tab
ADDED: Option to turn off auto-refresh for server browser and refresh using a manual button
ADDED: Check added to ensure TPs are not lost during a match
ADDED: Breath on inside of helmet visor when exhausted and HUD is offline
ADDED: Flashlight and laser are now toggleable per weapon
ADDED: New Spearhead bonus content, including 78 new images, audio logs and OTTO speaks from The NeuroGen Incident, and additional items


UPDATED: Mainline now compatible with Team Domination and Deadlock
UPDATED: Mainline Winter now compatible with Team Domination and Deadlock
UPDATED: Dynacore now compatible with Team Domination, Team Deathmatch and Deathmatch
UPDATED: Sprint sliding toned down
UPDATED: Walk and run speeds now affected when exhausted
UPDATED: Jump height when exhausted adjusted to always allow jumping onto a railing
UPDATED: Sprint acceleration increased
UPDATED: Keep arms in correct position when sprinting up/down stairs
UPDATED: Head bobbing
UPDATED: Overall tweaks to Accuracy, Sprint and Stamina
UPDATED: Updated SMG, Assault Rifle and suppressor textures
UPDATED: Server sorting defaults to sorting by the number of players per server
UPDATED: Join button colour in the server browser has been changed for clarity

Known Issues

- When revived, player may be put into spectator mode. Killing and reviving the affected player corrects this.
- Some new achievements and TP rewards may not work. We're investigating
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
- Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this
- There may be an intermittent bug in Team Domination where one team always seems to have a player in the zone


FIXED: "TPs should no longer be lost"
FIXED: "Keycard in crew quarters in NGI sometimes not appearing"
FIXED: "NGI servers crashing due to excessive logging"
FIXED: "Possible fix to Starcrown servers crashing excessively"
FIXED: "Weapon accuracy / recoil error (many thanks to Guilty for his work on this)"
FIXED: "No longer a 15 second wait to spawn in Playground maps"
FIXED: "Falling through hatch in crashed Megalodon on tutorial level"
FIXED: "Falling through hatch in Megalodon in the Megalodon level in the playground"
FIXED: "Being pushed through elevator floor at the start of the tutorial mission"
FIXED: "Missing glass panes in several locations in the tutorial mission"
FIXED: "Removed access to the separate training areas in the tutorial level"
FIXED: "Location of several occluders in the tutorial level"
FIXED: "Adjusted bounding box in tutorial level"
FIXED: "Boxes near start of tutorial level so players do not get stuck in them"
FIXED: "Spot in Starcrown where a player could exit the map"
FIXED: "Spot in the Mainline maps where a player could exit the map"
FIXED: "Patrol route on top of Mainline coop spawn building to ensure that CTR does not hide at the back where it cannot be shot"
FIXED: "Elimination challenges now rewarding TPs"

Your team at Zero Point Software

27 則回應 繼續閱讀

02 月 9 日

Update 17: Welcome On Board!

Update 17: Welcome On Board!

Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam!

Update 17
Version: 0.5.17
Released: 6th February, 2015

What's New

ADDED: New Introduction Mission: Welcome To Project IM
ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18
ADDED: Hell Week introduction video and sign up form to main menu
ADDED: Admins can now change multiplayer map from in-game
ADDED: Spawn locations of power boxes in Operations are now completely randomised
ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing
ADDED: Chat is now logged on a per-server basis
ADDED: Warning message given to players joining a high-ping server
ADDED: New hit detection is default on servers
ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards
ADDED: Several new Steam achievements
ADDED: Several new TP rewards
ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view


UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map
UPDATED: Server browser filters are now expanded by default
UPDATED: In-game chat function now allows multiple lines
UPDATED: Several additions to stats tracking
UPDATED: Arch to ensure players cannot glitch out of the map
UPDATED: New reticule for the Assault Rifle

Known Issues

- Some new achievements and TP rewards may not work. We're investigating
- Not all new achievements have icons, we'll add next week
- New achievements do not show up within the in-game Profile tab. We will add these soon
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving


FIXED: "Keycard in crew quarter in NGI sometimes not appearing"
FIXED: "Inability to revive in multiplayer maps other than Dynacore"
FIXED: "Logs can only be played once in NGI"
FIXED: "Death skull now shows for bots in Playground maps"
FIXED: "No more floating bots at the start of Stronghold Coop"
FIXED: "No extraction marker on Starcrown"
FIXED: "No extraction marker on Colony if you leave and rejoin during a match"
FIXED: "Bots sometimes not appearing in single player"
FIXED: "The 'no run/crouch' triggers occasionally cause permanent 'no run/crouch'"
FIXED: "Multiplayer scoreboard styling"
FIXED: "Difficulty in single player sometimes incorrect after playing co-op"
FIXED: "Revived players experiencing black screens'"
FIXED: "Cargo elevators in NGI have crate shadows above them"
FIXED: "HUD difficulty text not going offline when HUD goes down"
FIXED: "Bots spawning and instantly dying in NGI research"
FIXED: "Exiting the coop poster now works"
FIXED: "Revive no longer completes if reviving player is killed"
FIXED: "Spawn time is now accurate when waiting to spawn in Deadlock"
FIXED: "Players not correctly first person spectating other players when dead"

Your team at Zero Point Software

61 則回應 繼續閱讀


Interstellar Marines - Regular Edition

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
  • Digital Concept Art – You’ll receive early copies of concept art and other images in a special Spearhead folder on your hard drive.
*Not available yet

Steam Greenlight


7 Singleplayer/Co-op Missions and 9 Unique Multiplayer Maps Available!

We now have seven singleplayer/co-op missions available to play, including the new Assault on Starcrown Aerospace and The NeuroGen Incident campaigns, which propels you into the middle of two pivotal missions inside the Interstellar Marines universe. Play singleplayer or co-op with up to three friends in intense action with more co-op, singleplayer and multiplayer missions coming soon!

Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • Singleplayer and co-op stealth campaign called Assault on Starcrown Aerospace with sandbox gameplay, randomised locations and multiple difficulty levels.
  • Massive singleplayer and co-op level titled The NeuroGen Incident.
  • 5 additional co-op and single-player challenge missions against our unscripted AI for you and your friends to test your abilities.
  • 9 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) and Assault Rifle (AR-3) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Multiple Steam Achievements.

Vision of Interstellar Marines

  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    These are the features we are planning on adding fairly soon, and are in no particular order. Many of them have already been partially completed:
    • Steam features (stats, achievements, friends).*
    • Advanced character movement (sprint to be added).*
    • Tactical gameplay (fatigue and adrenaline).*
    • Co-op features (multiplayer).*
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.*
    • More weapon types and models.*
    • New multiplayer maps.*
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.*
    • Artificial Intelligence (AI).*
    *This is already partially completed and in Interstellar Marines

    Your team at Zero Point Software


Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:3 GB HD space
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:3 GB HD space
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
31 人之中有 23 人(74%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
5.9 記錄時數
張貼於:04 月 3 日
Game is extremely realistic and looks great. Gameplay is 11/10. Multiplayer can be hard; and singleplayer is 2spooky5me :).
這篇評論值得參考嗎? 有趣
13 人之中有 11 人(85%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.8 記錄時數
張貼於:04 月 17 日
Am I the only person who gets the crap scared out of me by those damn robots?
這篇評論值得參考嗎? 有趣
19 人之中有 14 人(74%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
102.5 記錄時數
張貼於:04 月 6 日
because... laser party! the dark!
這篇評論值得參考嗎? 有趣
9 人之中有 8 人(89%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
1.2 記錄時數
張貼於:04 月 21 日
Great concept and has a lot of potential, first thing is that It is not a finished game and is a little rusty but already is already pretty good. I haven't played a lot due to the fact that i broke my pc and am currently building another. But the in the little time i got to play the game i still had a lot of fun. So far in the game you are in a abandoned facility with humanoid robots that want to kill you. You think that's like a lot of other games but the dark hall ways and the constant sound of foot steps always keeps you on the edge...

List of things that are great...
1. Great atmosphere, really sets the mood
2. Playing Co-op is really fun
3. A lot of cool features such as raising your helmet, turning on and off your light and laser.
4. Scares the s**t out of you

In general good game with a lot of potential and thumbs up all the way :)
這篇評論值得參考嗎? 有趣
17 人之中有 12 人(71%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
4.9 記錄時數
張貼於:03 月 26 日
it's a good game with amazing lighting system but it's needs limited ammo because having unlimited ammo just kill the tension
這篇評論值得參考嗎? 有趣
14 人之中有 10 人(71%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.2 記錄時數
張貼於:03 月 29 日
Graphics- 8



overall- 9
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
10.3 記錄時數
張貼於:04 月 20 日
Fun shooting game with enemies that look like they are from Terminator and gameplay similar to the first Ghost Recon, where you get to choose how to tackle the situation in front of you, but you don't always know until it's time to act. Currently there are 2 or 3 hours of solid gameplay, more if you like replaying with friends, even more if you like to go do online deathmatch. The engine seems complete, from graphics to programming, what the game needs is more features - new maps, modes, missions, weapons, enemies.


. Good graphics and runs ok on medium-low end systems
. Small size (3GB) = fast install. you don't wait very long.
. Unscripted "shooting gallery" missions have a good gameplay flow.
. Up to 4 players cooperative modes. You can use Steam shift+tab friend list to invite.
. Controls are contextual, modern, and respond to what you tell them to do
. Nice sound design builds atmosphere
. Fans of classic tactical fps will like this game's direction

Other Good things
. Stealth is more in depth than just line of sight and field of view. If you are in the dark and not moving, enemies are less likely to see you. They do react in other ways than shooting as sometimes they will look at where they heard you make a noise (silenced gun shoot) then they will go investigate, or they will just ignore it sometimes.
. Enemies seem to have multiple shooting logics so despite being robots ironically may appear to be more human than some other game AIs who are very binary "shoot or stand in cover." Suppressing fire and spraying usually comes instantly while on the move, but when they want to do some precise shots, you will see them stand still, slowly turn to you, then they will be more accurate and adjust their aim between shots if you didn't die from the first hit. If you see that in the distance then you need to kill him before he shoots you or just run to cover because usually if you just shoot to try and force his hand, he will play it, and by that I mean psychological warfare doesnt work on robots and he is just going to shoot you in your head.
. Cool story and vision in this game. Kim is having the time of his life describing it, he likes the game. So far we can only see a fraction of what he is so excited about in the game and we will see more of it later as the game updates. He says a lot of things in the video but he doesn't rattle on about developer mantra no one actually wants to hear. One of the things he says is how this is what he wants to experience, he wants to feel immersed in the game. He is not telling you this is his group's development style, he is just being honest, that he is making a game that he wants to play. To me this is very cool, seeing the developer talk like he actually cares about his game, not just machine code that means nothing to me, in an era of over-zealous "developers" who type about 500 paragraphs on their blog about what they want to make then never make it despite having the skills and funds to complete a prototype.


. PvP Multiplayer is rudimentary at the moment. Spawn protect does not save you from spawnkillers and this will only get worse if they add explosives. I have probably 1.1 kd maybe 5 games played. Most of my deaths come from that one legitimate death out in the field, then I go back to base, try to come out, and there are four maybe five people between me and the rest of the map, and my team is spawnlocked and can't help me. I like a shooter where you can spawn in a random spot and go on a witless hunt for enemies, but in tactical shooter especially you should not just spawn into nearly unavoidable death over and over. Spawning near lower concentration of enemies would be a much better move. Organized teams can take advantage too easily.
. Another thing about PvP. In a lot of old fps you can shoot enemies around corners where they can't see you, now this is only in third person games. You can do this in this game because the character models are gigantic. I compared my gameplay to old gameplay before the hitbox update, and it has improved, but there is more to do. Fps games that respect themselves should never allow enemies who cannot both see each other to do so. There are ways around it and you can still beat someone who saw you first or started shooting first, by being a better shot than he is, but it still disadvantages one player in a way he can't control. So if the PvP is to be taken seriously then the animations of players must be adjusted so you can't be picked off by enemies you can't see. New tactical fps have had a bad habit of penalizing players who are trying to play defensively, it starts to get very close to twitch shooter territory. Its why all the new Tom Clancy games got ruined.

Other Problems & some suggestions

(These mostly just because the game is still developing)
. There are not many weapons. Screens show around 5, but there should be even more. Adding some special weapons like a machine gun who must be deployed on a bipod would be interesting. Some cool pistols to round out the kit. Gadgets like remote camera, tripwire alarm, detpacks, all could be cool additions.
. Gamemodes are kind of shallow. Tactical fps multiplayer usually has this issue. Maybe there will be a mode where it is aliens vs. marines instead of marines vs. marines.
. I think the missions should not be designed to be able to be completed by a single soldier, it makes coop too easy. Adding different classes who can use different equipment that can accomplish different objectives in different ways would make it more important to plan your attacks before you go in and make the game less of a shooting gallery in every mode. It would be a great throwback to games like Ghost Recon, SWAT, or the Conflict series where it is necessary to use your team members properly, some games allowing you to choose team/gear in setup.
. party mode where you can join a party with friends then join matches together, then be in it again when finding your next match. Too many games nowadays forget about that.
. Tools to allow users to create missions would be great, at least when the game is full release. Tactical fps only need a few objectives to do can be a good time in itself.

There is another issue with this game now. Free week, which was a few months ago, it had a few thousand players. You could always find some random people to play any gamemode with. Now there are less than 2000 at the most. Obviously for the developers, this is still a few hundred or a few thousand people enjoying your game daily at best, and that is great, they are a small team too, and they have accomplished a lot so far. But the reason that the players are so little right now is because there have been no updates, not even bug fixes, in months. On the changelog I can see that in 2014 the updates were monthly or so. Feb 2015 was, the last update, which was the free week update #17. I don't think it's because the developers have scammed anyone and from looking at the game hub they were talking about some new update, not currently on Steam page, called Hell Week, and it plays like Battle Royale or Hunger Games. Although it sounds like fun its not what I had in mind; tactical shooters should be based on craftiness, planning, and teamwork, not the luck of coming across a less prepared enemy who might not even be looking at you and can be killed before he can react.

This game has come a lot further than most early access games I want to see the day it is out and in Steam's top 10, but, it still has a way to go to be complete. Hopefully Hell Week update is still scheduled to come out in june.

You should buy it if you have friends who will play with you, otherwise you will be on your own vs. the AI or watching servers like stocks for PvP mode. Or you should wait for another sale or big update that brings everyone back.
這篇評論值得參考嗎? 有趣
10 人之中有 7 人(70%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
34.1 記錄時數
張貼於:04 月 12 日
This game has a good side and a bad side

first the good
1.the Maps are so ♥♥♥♥ing nice and dynamic is so ♥♥♥♥ing cool rlly its so ahhhh
2.the way you walk and how you have to move is rlly nice
3.its not rlly team based so you have the chance to take on 1on5 and you can win if youre good
4.the graphics are rlly nice

okay now the bad stuff
1.PLAYERS there so rare like diamond in my garden
2.since the last update its a lil laggi i cant explayn that (may thats just my problem)
3.i dont know how to say but i feel a lil bit fooled at early acces was so many players and i bought it after the early acces there was like sand storm in the ***** town

this game is rlly cool the only thing is not enough players

so i say buy it because we need YOU for the army, to sign up
its a good day to die

這篇評論值得參考嗎? 有趣
5 人之中有 4 人(80%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
10.7 記錄時數
張貼於:04 月 21 日

When I see Early Access Games I see games with potential, it is how the developers use this to make it bad or good in the long term. Interstellar Marines is set in our world's future, where you are a Special Forces soldier and you are getting trained for the interstellar Marine Program (IM). You get sent on various missions throughout the campaign.

The first thing I'm going to say is this game has the best AI I have ever seen in a shooter. If they hear gunshots they will keep looking and patrolling for you. If they hear you they will look for you, if you’re in the dark they will not see you but if you stand in light they will. Another thing on that in the game you can shoot the lights and they will get destroyed and it is amazing how immersive it is. For example when you sprint you get tiered and it affects your accuracy but there is one problem with that when you get tired you don't recover with in a reasonable speed and the sound affect needs to be polished more. The lightly is amazing and it feels like I’m really there. It is the best I've ever seen in a game before; the ability to destroy lights at will is a rare thing in games. The lights affect how you play as well as how the AI act when you’re in darkness. I personality loved going through building and destroying lights and having fun hiding from the enemy. The graphics are awesome and it has ambient partials. The multiplayer is good but could improve with more multiplayer game modes but I still enjoyed it and the game mode already in it is a great thing and you will still enjoy it. The difficulty setting is great because the lower ones are good for beginners and realistic is good for the advanced. The campaign needs to be polished more and the story needs work so that you can follow it as you go. In future they could add more than 2 guns, to add more of an experience. There is a cliping bug with objects but I'm sure this will be fixed in a later update

This is a hidden gem and I would keep following this game with the updates and we will see where it goes in the long term. If I had to give it a ratting it would be 8/10. If you like the sound of it go get it yourself and please remember it is in alpha.
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42.6 記錄時數
張貼於:04 月 1 日
This game has great tactical fps gameplay. Clever usage of the silencers and the flashlight is a must. Though in early access, the game still feels pretty complete, packing in some replayable single player missions, co-op, and a unique multiplayer experience. The environments are well done, and change often, forcing you to adapt in order to survive. The Colony map even changes shape in between and during rounds, Maze Runner style. More awesomness is sure to come with future updates. If you like tactical fps games, I highly recommend this one.

P.S. The game can be quite challenging in pvp or on higher difficulties. Be prepared for a licking until you get the hang of things.

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47 人之中有 25 人(53%)認為這篇評論值得參考
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1.2 記錄時數
張貼於:04 月 3 日
To be honest, It is a good game but the player base is so small I found it to be a waste of money. When it is finally out of EA i'll take a look at it again. Don't buy this game unless you have a group of friends to do co-op with.
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4 人之中有 3 人(75%)認為這篇評論值得參考
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4.8 記錄時數
張貼於:04 月 4 日
The online multiplayer for this game is great but i feel it is a little too easy to level up but this does not matter since you can not unlock or upgrade anything just yet with only 2 weapons. a melee would be very nice the amout of times i have been killed reloading. but if you are going for realistic maybe melee will just stun the enemy meaning it does take a couple hits to take down or give you enough time to reload. i have not played much of single player or co-op missions yet but the ones i have i find interesting but not so good considering the enemy is very non observant bots. i recomend this game but its propalby not woth $18.99. but it is just in early access
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4 人之中有 3 人(75%)認為這篇評論值得參考
114.9 記錄時數
張貼於:04 月 9 日
now i know you need to discover the skills and how to aim or shoot before i was frustrated on the game but now i know you just need to practice or discover the techniques or skills, even though there`s a lot of bugs in that game but its pretty cool but developer please keep on moving and making a fix and making it more better! thank you!
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4 人之中有 3 人(75%)認為這篇評論值得參考
0.3 記錄時數
張貼於:04 月 22 日
really interesting project,i hope it`s gonna be something more than an early acces game :)
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4.1 記錄時數
張貼於:04 月 23 日
VERY good game, good fluid gameplay, AWESOME at 60 FPS, fantastic maps, great game to support!
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9.9 記錄時數
張貼於:04 月 24 日
Wow! This game would be really fun. I really like the coop mode. You really have to work as a team to complete missions, but the one thing that is really bad about this game is the bugs. There are a ton. You can randomly fall out of elevators, and on servers it's not that smooth. It can be a fun game, but until the bugs are fixed It's not as good.
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7.9 記錄時數
張貼於:04 月 4 日
this game is in a early acess faze but is awsome if you like fps games and tatical combat this game is for you
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4.8 記錄時數
張貼於:04 月 5 日
How do I think of interstellar marines?

This is a good game. That is the easiest way to put it. You get into two team into a battlefield/arena. And similar to counterstrike you have one life. The exception to this one life rule is you can respawn in 200+ seconds or capture a point. The round is usually over in two minutes (with the exception of games that go backwards and forwards) so the only way to really give you team an advantage is to capture the points.

What else is great about this game?

One of my favourite things about it in the day/night cycles and lighting. Most maps outside have a day and night cycle which changes how you have to play. It's to dark to see anything so you have to use a flashlight but the enemy can pinpoint where you are from the flashlight. You have to play stealthily other wise it's gameover. This goes the same for lazer pointers in daytime. Indoor maps usually have three modes. The light are on normally, There is a red alarm or there are no lights. I find these all brilliant features which change the way you play every now and then.

And extra thing that i like about this game!

Well the fact the developers put the time and effort into letting you be able to take your mask off is amazing. It is a little feature but it is great fun when a couple of friends and i jump into an empty lobby and take your mask off. It has given us a few laughs like *friendly Fire* and *lucky shots* This game just keeps me coming back for more.

The minor thing about this game is the population of it. You will occasionally find a full lobby and a couble of half lobbies but the rest of it is dead. The main reason for that is probably early access and I hope the population grows.

(I probably missed some stuff out in this review.. I apologize)

In the end I give this game a 9/10 It is great fun. especially with friends!
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0.3 記錄時數
張貼於:03 月 31 日
Based on the free weekend, i really enjoyed this game.

Basicly its hard to spot what really distinguishes this game from alot of other fps, but w.e it is... it definetly works!

Simple, pretty fluid movement and combat, alot of "skill cap" potential and imo good graphics.

Another major point is the constant attention from devs and the possibility of it going competitive.

anyway its a early access game and some stuff is obviously unpolished or not 100% yet. Campaign and single player is slow and not that good.
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3.0 記錄時數
張貼於:04 月 12 日
Good and getting better.
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