UPDATE 26 AVAILABLE - Interstellar Marines is an immersive tactical sci-fi First Person Simulator in the making, offering a unique blend of tactical gameplay, dynamic environments and non-scriptet AI. Play Singleplayer or Co-op/PvP on servers around the world.
Análisis recientes:
Mayormente positivos (29) - El 72% de los 29 análisis de los usuarios en los últimos 30 días son positivos.
Todos los análisis:
Variados (3,613) - El 64% de los 3,613 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento:
2 JUL 2013
Desarrollador:

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Early Access have allowed us to develop the core features and technology platform of the game of our dreams in the making, which would not have been possible otherwise. We're at a point now where we can finally start to attract the attention of publishers/investors and complete the game; kickstarting this ambitious franchise. You can follow our progress & recommend publishers for us to work with on our Publishers & Investors Info/Status sheet.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“In June 2016 we started looking for a publisher/investor to fund the completion of Interstellar Marines: Aspiration and help us release out of Early Access on Steam and port it onto PS4 and Xbox One consoles. Once we have finalized an investment/publishing agreement, we estimate 17 months from that date until Interstellar Marines: Aspiration is completed. We extremely honored to spend this time with you, the player, and share the experience all the way from pre-alpha to the release.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“Spearhead and Frontliner Editions will only be available in Early Access for those brave enough to support our quest to make the game of our dreams. For the full version we plan on having a Regular and Deluxe Edition. As far as features our plans for the full version include:

  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio, and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

The full version will be more SP/Co-op focused than the current Early Access version where we are implementing and testing new mechanics primarily in a PvP multiplayer environment.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The game is in pre-alpha and players can expect to experience bugs, missing features, incomplete content, and some game breaking issues. These are the features you can experience right now:

  • Wargames (Sandbox Combat Arena)
  • 2 SP/Co-op Campaign Missions*
  • 4 Difficulty Levels
  • 5 Challenge Missions
  • 9 Multiplayer Maps
  • Dynamic Environment Effects
  • 3 PvP Game Modes
  • 100% Dynamic Lighting
  • Destructible Light Fixtures
  • Full-body Character Simulation
  • Visor Affected by Fog, Dust, and Rain
  • Spectator Mode
  • Movie Mode
  • Playground Mode
  • 3 weapons**
  • Tactical Laser
  • Tactical Flashlight
  • Ragdoll Physics
  • 28 Steam Achievements
  • Dedicated Servers Worldwide
*(Currently available as stand-alone missions)
**(pistol currently uses placeholder model)”

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“We intend for the price to follow the value of the game. Expect it to gradually rise as we ship new content, but we may need to lower the price on rare occasions to correct for market conditions.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“The community can follow our progress on the Trello Board and vote for features they want to see.”
Leer más
No disponible en Español

Este artículo no está disponible en tu idioma. Por favor, consulta la siguiente lista de idiomas disponibles antes de realizar la compra.

Comprar Interstellar Marines

Early Access to Interstellar Marines, including all future updates and expansions.

Comprar Interstellar Marines 4-Pack

Get one copy for yourself and give the other three to friends!

Comprar Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

Comprar Interstellar Marines - Upgrade to Spearhead Edition

Interstellar Marines - Spearhead Edition Upgrade

 

Actualizaciones recientes Ver todos (43)

7 diciembre

Update 27 - ITO Test Build 4 Released

We've been hard at work on Update 27 and have made significant progress. This includes tactical reload, a fix for falling through the map in need of testing, and weapon changes for you to provide feedback on.

X-Mayhem Status
Right now there is a bug which spawns the present over and over again in the same space up to millions of times in an attempt to maximize holiday cheer, making the game mode unplayable. One of our programmers is looking at it though, and with his help Santa might be able to save Christmas after all!

Development Status
Several of our volunteer programmers attend university; Understandably, they’re occupied with end of semester projects and studying for finals. Unfortunately, this means development has slowed down and we’re not sure exactly when U27 will be ready.

Interstellar Marines - Update 27 - ITO Test Build 4
(0.5.27 - Revision 1280)

Platforms available
Windows, Linux, OSX

Servers available
Co-op, Multiplayer

Changelog for Update 27 - ITO Test Build 4

ADDED Tactical Reload.
ADDED 2 light modes (dark/light) to GKBB controlled by a power box & other changes.
ADDED New AR03 Firing sound.
ADDED New OS-1 Pistol Firing sound.

UPDATED SMG, AR and Pistol with slightly less FOV change for added realism (until we can simulate sight magnification)
UPDATED Recoil lurch V2 system.
UPDATED CTR's spotting targets with their flashlights. (Test if CTRs can see you through the wall with flashlights)
UPDATED SMG ammo capacity to 32, ammo pickups to 32.
UPDATED Minor tweaks in lens flare distance. (visible from a bit further away and close up)
UPDATED Lighter ammo and weapon crate interiors.
UPDATED Defective and Guard CTR damage values updated to correspond to player's.
UPDATED Defective CTR body and limb damage values halved, head shot now 1 hit kill.
UPDATED Weapon recoil values adjusted. (How does it feel?)
UPDATED Smaller camo patterns for purchasable ZPS created camo skins.
UPDATED Increased the length of the mouse setting scroll reticle so all options fit in all resolutions. (Does it fit in yours?)
UPDATED NGI CTR medical cross to green, resolving a Geneva Convention compliance issue.
UPDATED Reload mechanics with CTR animation controller.
UPDATED Ammo counter sights optimization.
UPDATED Supply crate Pre-fab updated for more exact placement and new aligned pickup locations.
UPDATED Suit Systems to properly work with reload sound.

FIXED Ammo counter visible through everything.
FIXED Client not knowing it had suppressors.
FIXED Multiplayer suppressor bug when equipping and unequipping super-fast.
FIXED Players falling through the map.
FIXED Revive attachment poof bug. (Does suppressor stay on weapons after revival?)
FIXED Semi-auto aim slow rise (Does it go up slowly after you’re done shooting?)
FIXED Random no recoil bug on burst mode.
FIXED Weapon swap with alpha keys.
FIXED Weapon swap using d-pad on gamepad.
FIXED UI not showing at certain resolution.

To become an ITO tester join our official Discord server and post “!Enlist ITO Tester” in the role-requests channel. Then you'll receive access to the ITO testing announcements where you’ll find the code to unlock the beta branch in Steam.

FOR THE LOVE OF THE GAME,
Your small team and awesome volunteer army at Zero Point Software
32 comentarios Leer más

2 octubre

ITO Player Testing Has Begun For U27

Thank You!

First off we'd like to thank all our friends in the Interstellar Marines community who have given us your support and confidence! We are humbled by the overwhelmingly positive response and are very pleased to announce

ITO Testing!

Our ITO Testing program allows us to post game changes on a beta branch in Steam for ITO players to test, without breaking things for the casual player on the main build. Up until now it's been an exclusive group that requires a signed non-disclosure agreement on file at Zero Point Software to participate but NOT ANYMORE!

We have opened enrollment to anyone who is interested, with no NDA required. Not only is there no NDA, but we encourage our testers to discuss things with other players outside of testing to keep them in the loop.

To become an ITO tester join our Discord Server and post in the roll-requests channel. Then you'll receive access to the testing announcements and the code to unlock the beta branch.

We won't make a public announcement for every iteration of a test build (we could have 10 a day) But we will announce major changes. If you want to follow progress on the game you can also visit our Trello Page we'll be keeping it updated with what we're working on better than we have been previously.

Development Team Update

We've added several new volunteer developers to the team and are VERY excited about our potential new capabilities, some of which have already begun to be realized. We'll be discussing this in more detail once everyone has gotten settled and we see where we're at.

FOR THE LOVE OF THE GAME,
Tanner (ZPSSpectre), Zero Point Software
107 comentarios Leer más
Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acerca de este juego

Interstellar Marines is an immersive tactical sci-fi First Person Simulator in the making, offering a unique blend of tactical gameplay, dynamic environments and non-scriptet AI. Play Singleplayer or Co-op/PvP on servers around the world.

Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Saving Private Ryan; and games such as Half-Life, Deus Ex, System Shock 2, and Rainbow Six 3: Raven Shield.

Interstellar Marines is all about evolving the FPS recipe with the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Interstellar Warfare Initiative

It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.


But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system.

You are a special forces soldier training to join the Interstellar Marines, a part of the secret Interstellar Warfare Initiative being established to protect humanity against potential threats from the confines of the unknown universe.

It's time to evaluate the Interstellar Warfare Initiative and program evaluations are taking place at The Vault, ITO’s most advanced military facility on Earth enclosed deep beneath Groom Lake, Nevada. Supervised by SARA, ITO’s central neural network AI, SARA will program artificial weather and advanced combat training robots to test each warfare initiative to the limits.

This is where the game begins ...

7 Singleplayer/Co-op Missions

Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!

Wargames (Sandbox Combat Arena)

Unique sandbox combat arena in the making. Wargames is played across 9 distinct interconnected environment zones allowing 64 players to join in the scavenge for combat points, playing alone or in co-op. We have a special Wargames Steam Leaderboard which tracks Combat Points globally, monthly, and survivors of Wargames.

9 Unique Multiplayer Maps Across 3 Game Modes

Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.

Realistic Simulation

With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.


We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:3 GB HD space
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Minimum:
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:3 GB HD space
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
    Recommended:
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    *1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
Análisis de usuarios
Alto volumen de análisis detectado:
Excluir  o  ver solo
Tipo de análisis


Tipo de compra


Idioma


Intervalo de fechas
Para ver los análisis correspondientes a un intervalo de fechas, haz clic y arrastra en uno de los gráficos de arriba para crear una selección o haz clic en una barra específica.

Mostrar gráfico



Mostrar como:
Análisis (beta) ¡NUEVO!
Al activarla, los análisis se ordenarán según la nueva puntuación de utilidad. Más información en la entrada del blog.
Mostrar gráfico
 
Ocultar gráfico
 
Filtros
Utilidad de los análisis (beta) activada
No hay más análisis que coincidan con los filtros establecidos arriba.
Ajusta los filtros de arriba para ver otros análisis.
Cargando análisis...