Newly updated with 7 singleplayer/co-op missions, a brand new multiplayer map and vastly improved hit detection! Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Play co-op or multiplayer on dedicated servers around the world.
用户评测: 多半好评 (4,730 篇评测)
发行日期: 2013年7月2日

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开发者的话:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
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购买 Interstellar Marines

Early Access to Interstellar Marines, including all future updates and expansions.

购买 Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

购买 Interstellar Marines 4-Pack

Get one copy for yourself and give the other three to friends!

购买 Interstellar Marines - Upgrade to Spearhead Edition

Interstellar Marines - Spearhead Edition Upgrade

 

由鉴赏家推荐

"It's about a 9/10 on the "i'm going to wet my pants" scale. The co-op is pretty good!"
点击这里阅读完整评测。

最近更新 查看所有(24)

2月9日

Update 17: Welcome On Board!



Update 17: Welcome On Board!

Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam!

Update 17
Version: 0.5.17
Released: 6th February, 2015

What's New

ADDED: New Introduction Mission: Welcome To Project IM
ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18
ADDED: Hell Week introduction video and sign up form to main menu
ADDED: Admins can now change multiplayer map from in-game
ADDED: Spawn locations of power boxes in Operations are now completely randomised
ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing
ADDED: Chat is now logged on a per-server basis
ADDED: Warning message given to players joining a high-ping server
ADDED: New hit detection is default on servers
ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards
ADDED: Several new Steam achievements
ADDED: Several new TP rewards
ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view

Improvements

UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map
UPDATED: Server browser filters are now expanded by default
UPDATED: In-game chat function now allows multiple lines
UPDATED: Several additions to stats tracking
UPDATED: Arch to ensure players cannot glitch out of the map
UPDATED: New reticule for the Assault Rifle

Known Issues

- Some new achievements and TP rewards may not work. We're investigating
- Not all new achievements have icons, we'll add next week
- New achievements do not show up within the in-game Profile tab. We will add these soon
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving

Fixes

FIXED: "Keycard in crew quarter in NGI sometimes not appearing"
FIXED: "Inability to revive in multiplayer maps other than Dynacore"
FIXED: "Logs can only be played once in NGI"
FIXED: "Death skull now shows for bots in Playground maps"
FIXED: "No more floating bots at the start of Stronghold Coop"
FIXED: "No extraction marker on Starcrown"
FIXED: "No extraction marker on Colony if you leave and rejoin during a match"
FIXED: "Bots sometimes not appearing in single player"
FIXED: "The 'no run/crouch' triggers occasionally cause permanent 'no run/crouch'"
FIXED: "Multiplayer scoreboard styling"
FIXED: "Difficulty in single player sometimes incorrect after playing co-op"
FIXED: "Revived players experiencing black screens'"
FIXED: "Cargo elevators in NGI have crate shadows above them"
FIXED: "HUD difficulty text not going offline when HUD goes down"
FIXED: "Bots spawning and instantly dying in NGI research"
FIXED: "Exiting the coop poster now works"
FIXED: "Revive no longer completes if reviving player is killed"
FIXED: "Spawn time is now accurate when waiting to spawn in Deadlock"
FIXED: "Players not correctly first person spectating other players when dead"


FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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1月9日

Hotfix For Update 16

Hotfix For Update 16

Today we've released a hotfix for Update 16. This introduces some performance improvements, fixes some minor issues, brings back The NeuroGen Incident servers and fixes some issues with the stats system.

Update 16a - Assault On Starcrown Aerospace
Version: 0.5.16a
Released: 9th January 2015

Improvements

UPDATED: Physics performance enhancements
UPDATED: Revive time depends on mode and difficulty setting
UPDATED: Xmayhem game mode put back in Santa's Christmas box, and Mainline Winter reverted to original version

Fixes

FIXED: "Incorrect Unity build setting creating issues with resizing screens and vsync"
FIXED: "Issue in The NeuroGen Incident (NGI servers are back up)"
FIXED: "Not being able to find the last bot in Elimination game mode"
FIXED: "Online stats are now being recorded. Some further work to be done for edge cases. Stats will be reset in future"
FIXED: "Occlusion bugs on Starcrown and Mainline"
FIXED: "Blocker added to Mainline to ensure players cannot leave the map"
FIXED: "Crate occlusion on Stronghold"

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-Sometimes bots will not appear in single player maps. Restart the game and they will appear
-Sometimes the first series of bots on Stronghold Elimination A will spawn mid-air
-Revive does not work on multiplayer maps except Dynacore
-Scoreboard sometimes goes out of alignment

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

20 条评论 了解更多
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Interstellar Marines - Regular Edition

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
  • Digital Concept Art – You’ll receive early copies of concept art and other images in a special Spearhead folder on your hard drive.
*Not available yet

Steam Greenlight

关于这款游戏

7 Singleplayer/Co-op Missions and 9 Unique Multiplayer Maps Available!

We now have seven singleplayer/co-op missions available to play, including the new Assault on Starcrown Aerospace and The NeuroGen Incident campaigns, which propels you into the middle of two pivotal missions inside the Interstellar Marines universe. Play singleplayer or co-op with up to three friends in intense action with more co-op, singleplayer and multiplayer missions coming soon!

Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • Singleplayer and co-op stealth campaign called Assault on Starcrown Aerospace with sandbox gameplay, randomised locations and multiple difficulty levels.
  • Massive singleplayer and co-op level titled The NeuroGen Incident.
  • 5 additional co-op and single-player challenge missions against our unscripted AI for you and your friends to test your abilities.
  • 9 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) and Assault Rifle (AR-3) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Multiple Steam Achievements.

Vision of Interstellar Marines


  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    These are the features we are planning on adding fairly soon, and are in no particular order. Many of them have already been partially completed:
    • Steam features (stats, achievements, friends).*
    • Advanced character movement (sprint to be added).*
    • Tactical gameplay (fatigue and adrenaline).*
    • Co-op features (multiplayer).*
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.*
    • More weapon types and models.*
    • New multiplayer maps.*
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.*
    • Artificial Intelligence (AI).*
    *This is already partially completed and in Interstellar Marines

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:3 GB HD space
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:3 GB HD space
    Recommended:
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
有价值的用户评测
7 人中有 6 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.8 小时(记录在案的)
发布于:2月10日
抢先体验时期的评测
游戏射击感比较给力,地图掩体比较丰富,实时的昼夜转换对战术影响比较大。可以自己随时换配件的感觉相当好。可以按E键救人,如果有基友打起配合互相掩护救人的感觉相当不错。游戏照现在这个研发思路完善下去会是个不错的游戏。但是如果加入无线电语音和报点应该会更有氛围。就是感觉地图场景不太大气。希望以后的开发能强化下天空贴图。。。
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.1 小时(记录在案的)
发布于:2月11日
抢先体验时期的评测
好游戏!!!不得错过!!!过年换电脑拿下这款游戏!!!
这篇评测是否有价值? 有趣
8 人中有 6 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.5 小时(记录在案的)
发布于:2月11日
抢先体验时期的评测
这游戏动不动就喘气
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.7 小时(记录在案的)
发布于:2月10日
抢先体验时期的评测
不得不承认,1G左右的游戏竟然有如此之强的表现力和代入感着实令人惊讶。
令我印象深刻的几点:
-较为真实的战斗体验(不显示伤害来源方向,也不提示弹药)
-场景明暗的变化
-受伤时战斗头盔辅助功能会失效
-代入感强烈,枪械等模型能感受到厚度
-一旦开始喘气不站在原地休息就会一直喘 :(
看得出这只是一个雏形,有很多地方可以加强和补足(如换弹药时提示队友,角色特性如动作和特殊功能),但核心部分已经让我非常满意了,期待此作品今后的表现。


PS:服务器非常友好,很多低ping房间^~^。
这篇评测是否有价值? 有趣
6 人中有 4 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.1 小时(记录在案的)
发布于:2月10日
抢先体验时期的评测
进场游戏特别给力,嗯,电脑太差劲,只玩了几分钟,不错的游戏,射击感也非常不错,可惜不能完全体验这游戏,等电脑更新好后,在战!!
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:2月14日
抢先体验时期的评测
to be honest , it's a little boring.....i hope it will be better in future
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2月23日
抢先体验时期的评测
不得不称赞这是一款不错的星际题材的游戏,画质出众(手电照射竟有移动光影效果,但不及起源引擎),枪支模型相当精细(只可惜枪械有点少)。
多人模式延迟低好评!
但单人模式有待发展。
单人模式形式单一,一般就那么两把枪突突机械卫兵,可以让单人模式的游戏性更加丰富一些。
既然枪支可以随意安装消音器,何必不专门搞一个潜入暗杀的任务?
游戏中没有近战武器,若考虑添加近战武器,何方不设置一个暗杀的技能,那玩起来还不得跟孤岛惊魂3、4一样爽?
第三个剧情任务黑暗场景多,但气氛营造欠佳,毫无恐怖的感觉……近战机械人很容易让人联想到僵尸,那么,那个关卡何必不真的整出点宇宙僵尸玩玩?
单人模式中敌人的多样性也欠佳,敌人与武器丰富了(我爱霰弹枪),再来个暗杀技能……这款游戏绝对神作!
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2月27日
抢先体验时期的评测
好,非常好
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.4 小时(记录在案的)
发布于:2月10日
抢先体验时期的评测
游戏还不错,但是里面的枪械太少,地图的出生点是固定的,有些不平衡,而且为啥!那么高级的头盔没有个夜视效果?!还希望继续改进。
这篇评测是否有价值? 有趣
11 人中有 6 人(55%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
3.6 小时(记录在案的)
发布于:2月13日
抢先体验时期的评测
什么鬼。。
这篇评测是否有价值? 有趣
25 人中有 13 人(52%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.2 小时(记录在案的)
发布于:2月13日
抢先体验时期的评测
窝要给差评!
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.4 小时(记录在案的)
发布于:2月21日
抢先体验时期的评测
感觉就是科幻版的insurgency,几乎玩法一模一样,敌人的攻击力高的可以秒人,设计手感也差不多,联机游戏模式像insurgency的猎杀模式,内容甚至比insurgency还少,单人几乎就是在跑地图,不停的开门,跑半天看不到一个人。
这篇评测是否有价值? 有趣
4 人中有 2 人(50%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2月14日
抢先体验时期的评测
1.渣优化 毕竟是测试。。。打击感差评
2.多人竞技不错 但是合作模式 呵呵呵 希望怪物速速加入 毕竟这么黑暗的游戏氛围 不做成恐怖游戏简直不够666
这篇评测是否有价值? 有趣
262 人中有 197 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.8 小时(记录在案的)
发布于:2月10日
抢先体验时期的评测
This is an user friendly game review/in game useer manual for Interstellar marines xDDDDD

Interstellar Marines, is an first person shooter game (FPS)
It is yet only in the early-access stage wich means that this game may, or may not be finished. But as it seems like right now the devs will continue this game. The first impression of this game when i first saw the video that plays when you first start up the game was great. the game has great overall graphics and suits pretty much all computers (within limitations) you do not need to have an super computer to play this game and it gives good fps.
In the begining you will start straight on the training course to get used to the controls.
then you are on your'e own. you can choose to play either single player (story mode/campaign) or you can jump over to co-op or versus mode. but first off im gonna talk about single player:

Single player means that you play versus the computer, (also called bots/Ai's)
The bots in this game are well made, they seem to be "artificial intelligent" they detect you easier when you stand/run than they do when you crouch and move slowly.
In game you will also have the options to equip lights (F), laser aim on your gun (G) or supressor (Q) when you use laser and the flashlight in game be carefull,\ because other players in game can see the laser and the flashlight (bots too)
they detect you a lot more faster when you have laser and flashlight enabled.
If you do not use the sound supressor on your gun, then be adviced. within a few seconds you will hear tons of robots stomping in the ground and coming sprinting towards you and ready to bash your skull in with their fists :)

the envoirment in the game is mostly dark/foggy so it is hard to spot enemies as well as it is hard to stay hidden if you will have to use your flashlight. this is why i often like strobing the flashlight for few moments as it can be mistaken to be lights in game that flimmers.

The thing with this game is that there are not very many guns. wich makes this game more focused on how actually skilled you are isntead of all the gear.
some peopels like it. some peoples dont.

the physics in the game are great. movement are well balanced as well as the gravity, in this game you do not have a bar that shows your stamina. but you still have it. so dont be sprinting around like a maniac. because this will affect how well you can aim when youre standing still as you will soon start to breathe like you have held your breath for 5 mina haha.

in game you can comunicate with different players. both with text and with voice chat. voice (V) chat is more prefered as the text does not show up before you open the "text menu" where you writes your messages, so they do not pop up on your screen automatically.

If you like to change graphics settings or general game settings and key bindings, then there is an fair ammount of options to use. and the game has a good compability to most screens. wich is quite good as i am using an 50" tv while i play. wich can be troubling in many games.

Also, every single bullet you fire in this game counts. the STATS menu will show you absolutely everything, and by saying this i mean absolutely EVERYTHING
you can see how many bullets you have shot, how many kills, how many deaths, kill/death ratio, wich body part you have hit the most. and how many times you have hit the different body parts counted per bullet.

so theres lot of room for competition with your friends about the best stats.
it is also displaying what your favourite weapon is.

The in game controls are easy to maneuver and is easy to get used to.
If you want to play online either in co-op or in versus battles there are plenty of servers in different locations so you can use the filters to browse for servers that is filling your recuirements of ping, difficulty, game mode and so on.

If you have any questions or any issues or maby even a bug report then you can just contact the devs via twitter, facebook or the steam game forum page, they are really fast at responding. and they are also really friendly.

i have already reported in a few bugs that aint a big deal and they responded within 20 minutes.
GG DEVS AND KEEP IT UP!
so i give the support area an 10/10 points just for that.

One of the biggest thigns about this game is that even it is a futuristic/sci-fi game it is still really realistic wich means things work out in the game as it would in real life, as an example: laser aim. in many games they make the laser beams a solid red beam that is highly visiblie to all players. but i real life you would not be able to see the laser beam unless theres some dust particles in the air. the more dust particles in the air, the more visiblie the beam gets.

and in the game. it is just slightly visiblie as it is under normal circumstances in real life.

the flashlight is dynamic light. it fades over distance and lights up the room like a real flashlight. it is not a static/flat light.

BEAUTIFUL!

when you run, your character starts breathing more heavily. and starts to run slower.
if you get injured. your vision will become blurry and you will have an hard time to see your surroundings until you recover.

in the interview of the devs they say they wanted to create this game as realistic as possiblie for sci-fi games. and they did it pretty well!

in general this game is a whole lot of fun and really exciting and it is a great game and personally i have high expectations for this game as it got such big potentional to become something big and if you like fps games. then this is the game for you.

in general i give this game an 8/10 points.
reason i do not give it 10/10 is because of there is a few bugs, but im pretty sure this will be fixed pretty soon.
the campaign does not have much of an "story" but this is just what i like with games.
the multiplayer part is 10/10
but as i said earlier. this is still an early access game. so it is not done yet and it will improove over time. it is a good buy and i do recommend this game.

this is one of the best FPS multiplayer games made in a really long time.

Lock'n load. and prepare for having some real fun !

(i have made an in game video wich i will post up here pretty soon)
and ps: excuse my english grammar, im not from an english speaking country ;)



heres my video reviev in game:
https://www.youtube.com/watch?v=a9KGaymIquU&feature=youtu.be
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一名开发者在 2月10日下午6:19 作出回复
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179 人中有 126 人(70%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.1 小时(记录在案的)
发布于:2月13日
抢先体验时期的评测
After 8 hours I think I've seen enough of what this game has to offer to make my own judgement on whether or not I would personally recommend it in it's current state. I was looking forward to trying it for some time and really wanted to like it more. I will definitely be checking back throughout the future, and I recommend anyone else that is somewhat interested in the game does the same.

Without getting into details, the developers and the game concept itself have had a rocky history going back to 2005, yet they continue to persevere. There are a lot of reasons the situation is the way it is but it just reminds me of development failures like Duke Nukem Forever. Ultimately, it raises a red flag to me because every single game I had ever hoped for that had such a long development cycle ended up being a failure and as such I can not recommend people spend their money on something that statistically does not have a very good chance at delivering on the promises it has made.


Good:

My favorite part of the game (and this is honestly kind of sad) is that you can open and close your helmet visor. So far it's pretty pointless, but during the more lengthy game modes I find that opening the visor makes the game feel much more immersive - and it also makes me feel like kind of a bad-♥♥♥ for some reason.

I also really like the tap/hold functionality for running, flashlight, etc. You can tap to toggle on/off or just hold it for the duration you want it on. It's a nice touch that I haven't seen before anywhere else.

Maps like Elevation show promise, in that the environment changes - on this map in particular areas of the playing field raise and lower. That was very cool and is a gimmick that the dev's should definitely try to cash in on.

The 2 guns look nice.


Neutral:

The first night I played I started with coop, playing each of the Survival and Elimination maps and the much praised Neurogen Incident map where we experienced the key-card bug and ended up wandering around for 40 minutes (our collective confusion was one of the most amusing things I experienced in the game). I enjoyed myself but it didn't take long before I lost interest.

The next night I tried single player looking for something more immersive, and although it was a bit creepier to not have backup I just found myself running from objective to objective running and gunning without much strategy at all (yes, even on the Neurogen Incident map).

Finally I tried the multiplayer, after about 10 attempts to join servers and 10 subsequent errors I finally got to play. I quickly found that 3-4 sloppy shots across a moving enemies torso was enough to get a kill, easy. My fondest memory was getting repeatedly team-killed and having to wait 2 minutes for re-spawn. Also, I was killed a number of times without hearing any bullets, seeing any enemies or noticing any incoming damage beforehand or even seeing a message about who or what killed me.

The alerts that appear if you accidentally shoot a teammate are a nice touch but since you get kills in 1-4 shots it's often too late to be useful anyway. The only thing that really differentiates enemies from teammates (when your visor is open or HUD is down) are some barely noticeable blue lights on their uniforms. Some claim this is to add to the realism (right, because a game where robots run at you at 150mph is realistic), but I tend to think the dev's have just been too lazy to make a slightly different marine skin.

Normally, I play games for a couple to a few hours at a time but I just had no desire to do so with this one as it quickly became redundant, regardless of the solo/coop/multi options and different game types that aren't really too dramatically different from one another.


Bad:

What we have right now is a game with only 2 weapons, 2 enemies and a handful of playable maps. Reading through the development blog I see that it took almost a year for crouching to be implemented - this, among many other things, in my opinion does not bode well for the future of the game. People have provided me with reasons (excuses) as to why it took so long, claiming that it's more advanced than a typical crouch function, but they fail to realize that what it is is actually just a cover system, and I've played tons of games with cover systems, it's nothing new and I'm not impressed.

From a distance, the game looks visually pleasing, but if you actually stop to look at anything you find that it's all really quite bland and lacking in detail. The computer consoles, for example, have less detail than an unpainted plastic model kit. I wonder if that's one of the reasons they made everything so dark?

When you start the game you're thrown into possibly one of the most boring training missions ever without even really telling you who you are, what's going on, why you're doing the things you do, etc.

The AI is atrocious, but stupidly entertaining. I have approached groups of bots, shot one and the rest just stand there perplexed. I've seen 3-4 bots getting stuck going up a flight of stairs. I've had staring contests with a few bots that I'm pretty sure are supposed to be trying to murder me. Sometimes they move around a corner to try and hide from you, but they only go halfway behind the wall so it's still easy to shoot them in the side of the face anyway. They also tend to get stuck on walls and behind doors. The only thing that balances their stupidity is the fact that they can usually kill you in 1-2 shots which makes me wonder why the marines even bother wearing body armor.

There are a number of silly animations and sounds which I'm sure could be improved rather easily. The running animation is as comical as can be and there seems to be an issue currently causing marines to suffer from rather serious sounding asthma attacks. I find it funny how you can kill someone who is standing perfectly still and their weapon goes flying like there is a really powerful wind or something (if you don't believe me, go to the physics playground, shoot the marine statues and watch the guns fly).

I see a lot of people saying this game is scary, granted the maps are generally pretty dark and robots run at you ridiculously fast causing some jump scares. It is creepy to hear their footsteps in the distance and wonder what direction they'll come from. I would still consider Mass Effect to have scarier moments and that was not a scary game. Still, there's potential for that to improve.


Final Thoughts:

At the end of the day I wouldn't have high hopes for this game, it has taken the developers a very long time to come as far as they have and they have much much farther to go if they want to achieve the "AAA indie" game they keep talking about. In my experience, a game that takes forever to develop is most likely a game that will never deliver on the promises it has made, or it will be ripped off and done better and faster by somebody else.
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54 人中有 36 人(67%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
30.6 小时(记录在案的)
发布于:2月10日
抢先体验时期的评测
I've only played this game for 6 hours as of now, but I've gotten to rank 25 online, which isn't too bad considering 80% of people who're on there are all under rank 8.

PROS

Gameplay

The gameplay is surprisily very good. Realistic, and yet not too hard. The guns will move a bit upwards if you hold the trigger, but is still controllable, and confortable, so it's not bad. Just like other good FPS games like Battlefield(s), Medal of Honor, etc. The scope on your assault rifle is 4x zoom, but only has 20, contrary to your main weapon, which is a SMG, and holds 30. Nevertheless, the assault rifle packs a big punch, and if used right, can prove useful as a sniper would. Very accurate and easy to use. The SMG however, is all a SMG is really; quick firing, red dot scope, light, 30 round clip. Overall I like them both for what they are; one is close range, the other long range.

Maps

So I haven't done very many of the single player missons yet, but I've played all the online maps that there are, which is 9. All of them are fun in their own way. The winter one is very *cough*cool*cough*, the swamp map is a nightmere in the dark, but still freakily fun, and the others are well-made with lots of spots to hide behide, and lots of spots to round a corner and get shot in the face, or walk up to a building in the dark only to find out a guy is in the shadows *dead*. Overall, they're great maps in a sci-fi setting. You won't get bored of them very quickly.

Gadgets

The laser on the guns is awesome. You can see the point of it no matter where it is shining. (in the tree, on the ground, or 4 miles away) The only con about it is, in most maps whether in the dark, or rain, snow, etc, you can see the whole beam of light. Which makes it very easy to find the man holding the gun.

The flashlight is very bright, but gives you away in a *cough*flash*cough*. You have to pick the right moments to turn it on. if you're in a big room, and you think you saw someone, it's totally worth turning it on to get a kill. or at least see where you are in the pitch-black moments.

The silencer works, and I haven't noticed any reduced velocity as of yet.

You have unlimited ammo. Keep reloading till your R button is broken. I litterally reload even if I only used two bullets. A good habit to have.

Overall the gadgets have their advantages and disadvantages. Once you start playing you figue out what works best for you.

CONS

Guns

Although the two guns they give you by default are amazing, they do get old after awhile. And so far the game only has the two. I'm sure the devlopers will add more as they continue to add things to the game, but for now you'll have to live with the only two.

Team Killing

Oh yes, everyone's worst nightmere! Well, unlike other games that don't have team tags above players, this one does. The problem is once you get shot to a degree, your whole hub in your face screen shuts down for about 10 - 15 seconds. In that time the person who shot you could be right outside the doorway, but the only way you can tell if it's him or your teammate is if you see a little blue on him, (which is hard to see anyways) as the friendly tags and all the digital things you see in the game are gone. (except your sites on the guns) So yeah, there is a fair share of team killing, but it also makes it interesting for yourself when you get shoot.

Respawning

Yes, when you die in an online match, (not co-op, I don't know what it's like for co-op) it takes about 100 - 120 seconds to respawn in a ten minute game. And you only have 15 seconds to be revived, which isn't very much at all, seeing is how you have to be careful in this game. But, if a teammate gets a kill, then a person get's to respawn early. or if someone captures a flag. So believe me when I say it's a team oriented game online.

Overall I rate it 7/10. You will have lots of fun with it, and at the sametime get scared outta your pants in moments. And it's not finished, so get it now while it's on sale, because it's great deal.
这篇评测是否有价值? 有趣
69 人中有 39 人(57%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
3.0 小时(记录在案的)
发布于:2月6日
抢先体验时期的评测
Getting punched to death by robots never looked so good or atmospheric.
这篇评测是否有价值? 有趣
26 人中有 15 人(58%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.6 小时(记录在案的)
发布于:2月12日
抢先体验时期的评测
Great game, great concept!

Interstellar sports only half a dozen levels but as an early access game it is understandable. At this point there are two single player missions (up to 4 players can complete them), a couple of levels for a team of 4 players (designated as coop missions) and some more stages for those eager to play with even more players (multiplayer missions).

When not playing against each other you play against robots. With the submachine gun they handle they look like T-800s straight out of the Terminator franchise. Some prefer melee to shooting - on greater difficulties it is easier to die but your friends can revive you.

Level design is excellent and the environment changes constantly: changes in the weather affect visibility; suddenly it is nighttime and only your flashlight helps you but then it also reveals your position. At night light poles can aid you or if it is raining the sudden lightning can help you to eliminate your foes.

Interestingly, you only have two rifles available. One is intended to help you with targets in greater distance; both can be equipped with a suppressor and laser sight. At this point they serve their purpose but perhaps a melee weapon could be nice.

As for graphics: the good old Unity engine delivers. Lighting effects are great - with the quick steps of the approaching robots you are in for a treat due to the excellent atmosphere. In fact, the single player mission revolving around an accident can certainly give you the creeps!

Interstellar proves we have to look out for independent video game developers! I am happy to recommend this game - especially now (February 11th, 2015) when it is free to play till next week.
这篇评测是否有价值? 有趣
30 人中有 17 人(57%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
43.1 小时(记录在案的)
发布于:2月4日
抢先体验时期的评测
A genuinely tense gaming experience without resorting to cheap jumpscares... and it's not even really a horror game. The devs are active within the community and if you join the steam community group you'll be notified about the community events where one of the devs livestreams the game on twitch, talks to players on teamspeak, and everyone has a really good time so be sure to check that out.

One thing people forget when commenting on how incomplete an early access game is, is how much opportunity there is to give feedback at a time where it can actually be implemented into the game. It's obvious the team is very passionate and dedicated to finishing this game so I'm not worried about that like with some others on early access.
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3 人中有 3 人(100%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:2月25日
抢先体验时期的评测
There isn't much of a game yet, it only consisted of 2 guns, an assault rifle and an smg of sorts. However the atmosphere is really well done. Despite it's current simplicity the dark atmosphere and ability to shoot out lights to make it even darker is an unusual factor in the multiplayer FPS genre (which tend to have reasonably lit dark places or else supply night vision).

Along with the dark and deathly silent atmosphere you have enemies which are humanoid robots, however, as boring as that may seem, i've never had robots freak me out this much. Some of them are like fast zombies but they sneak right up on you before slapping you silly.

My favourite factor of this game is definitely the fact that you get the feeling you're the only ones alive. All there is is silence, that is very realistically unnerving when broken by sudden un-silenced gunfire.


There are some issues with objective bugs and flashlights not rendering from other players, i find the walking/movement to be a bit jerky and awkward, and as i said there isn't much content yet: limited guns, only 2 types of enemy with the same model, and fairly empty maps. While i like the atmosphere, i hope the game won't all be quite so barren and basic (when it comes to missions and so on). I guess i'll look forward to when this game gets some more meat on it.
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