Update 12: Available on Linux
Update 12 introduces our first Linux client, along with numerous deep improvements to the Deadlock game mode which hugely extend gameplay. Click to watch the update video.
Released: 6th of June 2014
: Linux client
: New first person spectator mode when waiting for respawn in Deadlock
: Immediate spawning into Deadlock when first joining a server (120s delay if player leaves and returns before match end)
: Round logic. Matches are now first side to three rounds, with the winner required to win by 2 rounds.
: New levelcam overlay which shows Team Point rewards for various actions
: Ability to create Spearhead-only servers to allow Spearheads to test early versions of new updates
: Additional reflection effect to helmet
: Changed scoring to reflect the number of rounds won per side
: Helmet closes when a player spawns in to enhance immersion
: Several additional messages to provide more information to the player
: Updated to Unity 4.5
: Music plays on match end
: Several map fixes
: New tutorials added to the YouTube playlist
-The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
-Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
-Third-person jump animations does not work correctly yet
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Mainline and Mainline Winter maps have been temporarily removed from menu
-TPs are not awarded for winning or finishing a match
: "TP stealing when more than one player is capturing a zone"
: "Pressing space to join bug"
: "Flashlight and laser indicators not working on AR 03 Assault Rifle"
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software