Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.
Datum vydání: 2 čerc. 2013
Sledovat všechny 3 upoutávky

Hra s předběžným přístupem

Získejte okamžitý přístup a začněte hrát. Zapojte se do této hry již během jejího vývoje.

Poznámka: Během vývoje se tato hra může výrazně změnit. Pokud Vás hra nyní nezaujala, zkuste počkat, až bude v další fázi vývoje. Více informací zde.

Zpráva od vývojářů:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
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Koupit Interstellar Marines

Early Access to Interstellar Marines, including all future updates and expansions.

Koupit Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

Koupit Interstellar Marines - Upgrade to Spearhead Edition

Interstellar Marines - Spearhead Edition Upgrade

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AI Test Map & Claim Your Spearhead Profile on our Website

17 července 2014

Get Killed By Bots!

Now you can test your mettle and see how long you can last against our early AI on a singleplayer test map. Please follow these instructions to try out Get Killed By Bots!

1. Run Steam.
2. Go to the Get Killed By Bots folder, which would be here by default in Win 8: C:\Program Files (x86)\Steam\SteamApps\common\Interstellar Marines\Bonus\Get Killed By Bots
3. Double click on interstellarmarines.exe.
4. When the game loads, hit ESC.
5. Click on the Get Killed By Bots! button in the main menu.
6. Have fun!

Please note, Get Killed By Bots! is currently Windows only. We will look at releasing Mac and Linux versions at the start of August.

Claim Your Spearhead Profile on our Website

It is now possible to connect your Steam and http://www.InterstellarMarines.com accounts together. This means our Steam Spearheads can now claim their unique Spearhead profile on our website as well as access the Briefing Room, and regular version owners will have the Frontliner status and avatar.

To connect your accounts together, please do the following:

1. Login to Steam and to InterstellarMarines.com.
2. Go to http://www.interstellarmarines.com/accounts/profile/
3. Click on the Green sign-in through Steam on the lower right (it may take up to 60 seconds to get a response).
4. Confirm your information.

To edit your profile, please go to: http://www.interstellarmarines.com/accounts/profile/edit/

The Briefing Room is out of date as we have not used it since the Steam launch - it was not fair to have info our Steam Spearheads could not access. We'll start using this in the next month or two to provide unique information to our Spearheads.

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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Linux Maintenance Patch

8 července 2014

Linux Maintenance Patch

We've released a small patch today which fixes the mouse stutter issues many of our Linux players have been experiencing. Please let us know if this patch works for you!

Linux Maintenance Patch July 8th, 2014
Version: 0.5.12
Released: 8th of July 2014

Improvements

UPDATED: Unity to 4.5.1p4

Fixes

FIXED: "Mouse stuttering in Linux clients"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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Interstellar Marines

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
*Not available yet

Steam Greenlight

O hře

Now Available For Linux! Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • 8 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Training Rank Steam Achievement.

Vision of Interstellar Marines


  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    In no particular order:
    • Steam features (stats, achievements, friends).
    • Advanced character movement (sprint to be added).
    • Tactical gameplay (fatigue and adrenaline).
    • Co-op features (multiplayer).
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.
    • More weapon types and models.
    • New multiplayer maps.
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.
    • Artificial Intelligence (AI).

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software

Systémové požadavky (PC)

    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection

Systémové požadavky (MAC)

    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection

Systémové požadavky (Linux)

    Minimum:
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Užitečné recenze od zákazníků
4 z 5 osob (80%) ohodnotilo tuto recenzi jako užitečnou
271 titulů na účtu
17 recenzí
3.0 hodin celkem
Recenze předběžného přístupu
Interstellar Marines je podľa autorov hry kombinácia Rainbow Six a Half-Lifeu. Prečítajte si, či som si z hrania odniesol rovnaké pocity.

Už sme sa venovali rôznym hrám v našom Early Access seriáli, ale taktickú FPS sme tu ešte nemali. Po niekoľkých hodinách hrania môžem smelo povedať, že som na začiatok vybral dobre. Interstellar Marines má ešte ďaleko do svojej finálnej verzie, no už teraz je možné na hre vidieť silné základy pre úspešnú hru. Pracuje na nej malý tím Zero Point Software a jeho členovia chcú z Interstellar Marines spraviť skutočnú taktickú FPS akciu. Ako inšpiráciu si berú hlavne hru Rainbow Six a potvrdzujem, pri hraní ich hry som mal rovnaké pocity ako pri starých dieloch Rainbow Six. Okrem tejto hry, čerpajú nápady zo System Shocku a Half-Lifeu. Neznie to lákavo?

Vývoj tejto hry nepatrí medzi tie bezproblémové. S prácami sa začalo už v roku 2005 a na Steam Early Access sa hra dostala v lete 2013 potom, čo jej hráči dali zelenú v Steam Greenlighte. Pôvodný engine Unreal bol vymenení za Unity a hra sa začala viac zaraďovať medzi Indie tituly, aj keď pôvodne plány boli oveľa trúfalejšie. Mala aj crowdfungingovú kampaň na Kickstarteri, ale podarilo sa jej vyzbierať iba necelú tretinu cieľovej sumy.

V Interstellar Marines prevezmete rolu vojaka trénujúceho na misie mimo našej planéty. Všetko sa to odohráva v blízkej, nevyhnutnej budúcnosti (ako to vývojári opisujú), takže nie je problém, aby títo vojaci trénovali v umelo vytvorených arénach proti ostatným príslušníkom armády. Celá hra je teda tréning, ktorý ma pripraviť hráčov na ozbrojené zásahy vo vesmíre. Vojaci sa rozdelia až na osem členné tímy a ide sa na to. Bojovať je možné na ôsmych mapách. Tie sú zväčša kombinácie vonkajších priestorov a budov, aby účastníci trénovali aj boj v uzavretých priestoroch.

Všetko to vyzerá byť super, ale už pri prvom spustení multiplayeru som uvidel nemilé prekvapenia. Pri výbere serveru som si myslel, že mám niečo s internetom, pretože až na jeden server boli všetky úplne prázdne (viď screenshot pod odsekom). Pripojil som sa teda do hry a pýtal som sa hráčov, ako môže byť v sobotu večer tak málo ľudí v hre? Odpovedali mi, že to nie je nič neobvyklé a takto to býva skoro stále, ak nerátajú deň, keď bola Interstellar Marines vo výpredaji. Hneď som si začal domýšľať, že táto hra musí byť riadny fail, keď ju nikto nehráva. Pravda je opak a problém je jedine v obsahu hry.

Hneď prvý šok, každý hráč má k dispozícii iba jeden rovnaký samopal. Všetci vojaci vyzerajú tak isto a spojencov odlišuje iba modrá šípka nad hlavou. V duchu som si povedal: Aha, tak tu bude tá chyba. Toto sú iba menšie problémy tejto hry a viem, že vývojári už pracujú na oboch "problémoch". Hral som teda tréning ďalej, snažil sa zabiť čo najviac nepriateľov, no moc mi to nešlo. Nešlo mi to ani o 10 minút, ani o pol hodinu, pokým som si nevšimol, že hra beží s akýmsi oneskorením v streľbe, takže zasiahnuť pohybujúceho sa nepriateľa mi dalo trošku zabrať. To je už väčší problém a Zero Point Software by ho malo vyriešiť čo najskôr, pretože to hrozne kazí zážitok a pri hre o tom veľa ľudí diskutovalo.

Možno práve tieto problémy hráčom vadia a hru jednoducho nemajú chuť hrať, tak radšej počkajú po nový update, ktoré vychádzajú približne raz mesačne. Ako som spomínal, Interstellar Marines má niektoré časti hry skutočné výborné. Každý vojak má prilbu so sklom na celú tvár, na ktoré sa premieta HUD, čiže informácie potrebné k hraniu. Na tomto skle vidíte tie najpotrebnejšie údaje a ak vás niekto zasiahne (nemyslím do tváre, to ani vojak z budúcnosti nerozchodí), tak vám pravdepodobne naruší váš systém, čiže nevidíte šípky nad spojencami, počet nábojov ani časovač. Okrem toho, že začnete strieľať po spojencoch, ste aj úplne hluchí a presne takéto "drobnôstky" sa mi na hrách páčia.

Na hre ma ale najviac zaujal dizajn jednotlivých arén. Pri tých väčších, s hustými stromami a jazierkami som mal pocit, že hrám Hunger Games so strelnými zbraňami. Naopak, pri jednej mape, ktorá vyzerala ako sklad, som sa cítil ako vo filme The Cube alebo Alien vs Predator. Ide o to, že po určitom časovom limite začala aréna meniť svoj tvar, objavili sa nové prekážky, koridory alebo rovno celé miestnosti. Iné zase zmizli a hra sa takto každých päť minút menila. Okrem týchto úprav sa zmenilo aj osvetlenie v aréne, takže z jasne osvetleného skladu sa stala temná miestnosť plná miestností a chodieb. V tejto fáze som mal dilemu, použijem baterku a prezradím sa alebo budem chodiť bez nej a veriť, že uvidím nepriateľa skôr ako on mňa. V budúcnosti majú takéto rozhodnutia vyriešiť rôzne gadgety a skilly.

V exteriérových mapách sa menilo hlavne počasie. Paleta je široká a pri hraní zažijete všeličo, či už silné sneženie s vetrom, jasné ráno s ostrým slnkom, noc s búrkou a bleskami alebo hustú hmlu. Na jednej mape sa dokáže vymeniť za jedno kolo aj päť takýchto efektov. Je to naozaj výborne vymyslené a celé to dotvárajú obrovské konštrukcie s koľajnicami vysoko nad hlavami hráčov, po ktorých pri zmene počasia začnú behať reflektory, imitujúce slnko. Spravil som pre vás dva zábery, na ktorých som dal dokopy tieto zmeny, aby ste mali aký taký obraz.

Mnoho hier môže túto skvelú funkciu Interstellar Marines závidieť. Čo ale ešte táto hra ponúka? Okrem hry pre viacerých hráčov sú tu ihriská, kde sa môžete hrať s počasím a preskúmavať jednotlivé mapy z multiplayeru. Mňa osobne to zabavilo tak na pol hodinu, aj to som pri tom robil screenshoty pre tento článok. Okrem toho je tu Sandbox, v ktorom sa dá tiež baviť tak päť minút. Takže veľa na hranie tu toho skutočne nie je a už keď máte chuť na multiplayer, tak sa často stane, že jednoducho nie je s kým hrať. Malá komunita okolo tejto hry je inak veľmi milá a ak som sa hráčov na niečo pýtal, všetci mi radi odpovedali.

Musím spomenúť čo plánuje Zero Point Software priniesť do svojej hry, pretože ide o fakt zaujímavé novinky a hre určite veľmi pomôžu. Vymenujem iba tie najdôležitejšie funkcie:

kooperatívny režim
RPG prvky a rôzne skilly
otvorený a dynamický svet
boti a AI
možnosť šprintovať (áno, momentálne sa šprintovať v hre nedá)
cudzie svety a vesmírne stanice
kampaň pre jedného hráča
nové zbrane a úprava vybavenie
podpora Oculus Riftu
Ako vidíte, je tých cieľov celkom dosť a mám trochu obavy, v akom časovom intervale budú zlepšenia a novinky pribúdať, vzhľadom na terajšiu rýchlosť vývoja hry. Ja osobne im želám iba úspech, pretože sa mi Interstellar Marines páči a vidím v nej potenciál. Ak by som mal niekomu poradiť, či si má túto hru kúpiť, zrejme by som mu odporučil počkať. Hra je vo verzii 0.5, predpokladajme teda, že v polovičke vývoja a má ešte toho pred sebou veľa.

Vývojári Interstellar Marines majú snahu spraviť zo svojej hry kvalitnú taktickú strieľačku s RPG prvkami z blízkej budúcnosti. V hre by sa mali objaviť aj rôzne príšery a stroje s umelou inteligenciou. Znie to celé super a budeme sa mať na čo tešiť, ak to hra dotiahne tam, kam sa tak veľmi túži už niekoľko rokov dostať. Nebude to ani zajtra, ani za týždeň a zrejme ani tento rok. Ak patríte medzi fanúšikov sci-fi a taktických FPS, môžete podporiť hru už teraz. Hlavne na vás záleží, ako sa bude hra vyvíjať. Vy ostatní si radšej počkajte zopár mesiacov.

Testovaná verzia: Update 10 / v0.5.10
Přidáno: 2 srpna 2014
Byla tato recenze užitečná? Ano Ne
33 z 43 osob (77%) ohodnotilo tuto recenzi jako užitečnou
90 titulů na účtu
2 recenzí
854.9 hodin celkem
Recenze předběžného přístupu
At the time of writing this the first part of the co-op, co-op vs robots, will be out next update. Currently the gamemode available to play is Deadlock, which involves capturing zones to respawn teammates. The team who captures all zones or kills all enemies wins the round. Domination was the gamemode before this and there were other gamemodes too. Domination was removed so that Deadlock can be tested out but it will be back. Mainline and Mainline winter are also not currently in-game due to them not being suitable maps for Deadlock. This gamemode is designed to be more tactical than Domination and many new people complain about the respawn time being too long when they start playing. The higher respawn timer is supposed to make you value your life more. Dying in Deadlock has a much greater impact on your team than Domination. New people often get fustrated due to dying much more easily than others due to lack of practice and then assuming they have to sit through the whole respawn time. If your team captures a point the team member who has been dead the longest will get an early respawn so as long as your team has any understanding of how the game works and doesn't just camp you'll rarely have to wait through the whole two minutes. There are currently seven maps up to play. These include Evacuation (an outdoors, long range map), Operations (a close quarters indoors map with multiple floors you can be shot from) and Rupture (a mid-range map that's mostly outdoors but with some tunnels and buildings). All maps are what I would think of as a medium or somewhat large map but not very large. The map sizes are suitable for the amount of players and the pace of the game. The game is far from finished, they have a small dev team which has recently expanded some so they now provide regular updates (an update each month). The amount of progress being made is slow but steady and speeding up. Don't expect this game be finished in the very near future because it won't be, but have patience :) I have confidence it will be completed and be a great game. I find it enjoyable in it's current state and regularly play multiplayer. This game is pre-alpha so don't expect it to be without it's issues. There are a few bugs which aren't serious so shouldn't take away from your enjoyment of the game. There's a bug where pressing space to start the respawn timer does nothing but you can still respawn early so don't worry about it :) The biggest issues people have with the game is framerate and lag. There will be server rollback and optimizing but currently lag is an issue for many people. Please take into account your ping which you can check in the server menu. The greater your ping the more lag you will experience on that server. Some people are under the impression that the ping of other players will affect the lag they themselves experience, this is not the case. The method they use to deal with ping means that only you will be affected by your ping. You will not be affected by the ping of anyone else. If you have a ping of 70ms you will have to compensate for a 140ms delay. That's the time it takes for the message that you just fired a bullet at an enemies head to reach the game server, for the game to check if the bullet came into contact with a player (who would no longer be there if you have high ping and they moved) then for it to get back to you. This is when you see the bullet fire and miss on your screen. To deal with this you need to compensate for your ping and the slight amount of extra lag by leading the target (shoot at where you predict they will be). Personally I like this system as nobody is affected by your location except you (except if your ping is particularly bad you may find yourself rubber banding a bit which to others would look like you teleporting). You can play on a server of any location if you want to. The other thing that puts a lot of people off the game is the low amount of players online at the same time. I'll copy and paste my response about this to someone in the IM discussions as I think it got across the point well.
Any game can be like this. Games like this start off with a very low player count. A lot of people look at the lack of players, dismiss it as dead and don't play, therefore not adding to the player count and helping out. If people stop thinking this way and start playing regularly no matter the number of players online, the player count will rise and people won't see it as a dead game. You could help make it better :)
There is no reason why this game can't be highly popular so come join the fun :) There's a sandbox where you can practice your aim on stationary marines and singleplayer versions of the maps so you can have a run around and familiarize yourself with them. Each map has multiple light modes such as daylight, wind, dim lighting, emergency lighting, thunder and lightning and darkness. The darkness in Operations is very dark so occasional use of your flashlight will be needed to see how far forward you need to go before you need to turn a corner. OCCASIONAL. For the life of me I can't understand why so many people think it's a good idea to walk after a teammate shining a flashlight on their back. That person infront of you will get shot and then you will get shot. Yet they still do it >.< you're basically making yourself a human lighthouse, same with laser. If you're gonna use the laser atleast turn it off when you're not using it, it can be seen from the other end of the map. Many times I've seen someone with laser on trying to avoid an approacing enemy by hiding on the other side of a box. This is ridiculous to watch if they've got their laser on.. how exactly do you expect to circle round and shoot them in the back like intended if you have a freaking laser on which makes it obvious what way you're facing? >.< People try to hide with a bright red laser line pointing straight out from their hiding spot. So smart.

Here are some tips for new players:
Blue = teammate. You spawn with your teammates, don't immediately mow them down >.< Teammates have a blue arrow and name above their head. When your health is low your HUD goes down (suit system disabled) and the blue arrows and names dissapear but the blue markings on their suit remain so look out for those. Your health regenerates over time so if you don't know where you're being shot from, take cover and wait for it to come back up.
Keep flashlight use to a minimum. Never keep it on permanently and NEVER shine it on a teammate. You'll get both of you killed. Only use it briefly so you can see how much further forward you can run without colliding with a wall, if you're stuck on something in the dark or disorientated and need to see your surroundings, or to check if a zone is occupied with an enemy and blind the enemy if it is.
I'd recommend never using laser. Practice hipfiring on the dummies in the sandbox and learn where the center of your screen is through practice. Turning it on and off takes time and using it can lead enemies to you. If you do use it, turn it off when not in use.
An accurate headshot is a 1 shot kill. Aim for the head.
Don't walk around crouched. You're slow, look ridiculous and you're an easy target.
Don't camp. You'd be much more useful to your team and probably doing better if you went to cap a point.
Stand on a letter to capture that zone. If it's red the enemy controls it, if it's white it's neutral and if it's blue your team controls it. Stand on a red or white zone to turn it blue and earn points.
DO NOT STAND IN AN OCCUPIED ZONE. It caps no faster and due to a bug at the moment only one of you gets the points. This means that the teammate who got there first may not get the points and you, the guy who jumped in last second may get them instead. Hopefully you can see how this is annoying and won't do it :p if you do, expect a teamkill.
Run out of characters, watch videos on IM for more info, 2 on my profile of Domination.
Přidáno: 6 července 2014
Byla tato recenze užitečná? Ano Ne
33 z 50 osob (66%) ohodnotilo tuto recenzi jako užitečnou
308 titulů na účtu
32 recenzí
2.7 hodin celkem
Recenze předběžného přístupu
Early Access as hell, but what's here is enjoyable and has a lot of promise. Unlike some other Early Access games, Interstellar Marines has also been building on that promise, rather than tripping over itself constantly. It's got the best HUD in ages (A visor that actually reacts to the game world, with rain drops dripping down it, and damage eventually causing it to malfunction and no longer display friend or foe indicators. Hell, you can even open and close the visor if you want.), intense gunplay that Rainbow Six fans will instantly love, and, well, that's kind of it for now.

As much fun as being paranoid, scanning around dark rooms, flipping your flashlight on for a second before turning it off again so you don't give yourself away can be, it's not going to keep you coming back for more time and time again when all that is here is a few maps, a few modes, and two guns. A complete lack of the main focus, co-op play, is also rather jarring.

Still, if you need a Rainbow Six fix, this is already one of the best choices you can make. And while the updates aren't frequent, they've been consistently high quality. IM is a game to keep an eye on, if nothing else.
Přidáno: 27 března 2014
Byla tato recenze užitečná? Ano Ne
27 z 43 osob (63%) ohodnotilo tuto recenzi jako užitečnou
164 titulů na účtu
1 recenze
6.0 hodin celkem
Recenze předběžného přístupu
I liked this a lot, a very atmospheric shooter and the slower running speed helps keep it from just being a crazy mess. Most fun atmospheric multi player I'v played.
Přidáno: 24 března 2014
Byla tato recenze užitečná? Ano Ne
15 z 21 osob (71%) ohodnotilo tuto recenzi jako užitečnou
74 titulů na účtu
3 recenzí
2.4 hodin celkem
Recenze předběžného přístupu
This game as AMAZING potential, and ambition, seriously, AMAZING!!!
They don't update much and it's not because they sit on their butts... It's a pretty small team and when they do update, it's always bug free and great updates. Based on there quote "for the love of the game" I'm guessing they won't change from their goaled- realistic, dynamic, combat, and go to super fast COD combat (NO OFFENSE).

If you have good visualizing skills.... Once this game is out, it will be legend, so if I were you, I'd buy it while it's low. And of course the alpha TDMs are sort of bland FOR NOW, there quite fun and simple when your bored. AND BUG FREE

PS: These guys work there asses off, this game is gonna be AWESOME

And if you guys see my review (Game developers) MESSAGE ME :D cuz u guys kick butt
Přidáno: 25 března 2014
Byla tato recenze užitečná? Ano Ne